pokeemerald/test/item_effect_heal_and_cure_status.c
CallmeEchoo 4bad450ecf Full Restore confusion test
PLS READ COMMENT THIS IS KNOWN_FAILING
2023-04-21 21:57:00 +02:00

47 lines
1.8 KiB
C

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
PARAMETRIZE{ status = STATUS1_FREEZE; }
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
PARAMETRIZE{ status = STATUS1_POISON; }
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
PARAMETRIZE{ status = STATUS1_SLEEP; }
GIVEN {
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
MESSAGE("Full Restore restored Wobbuffet's health!");
} FINALLY {
EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
{
// known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938
// this also means that this test is likely not very good so I advice this to be redone
KNOWN_FAILING;
GIVEN {
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN{ MOVE(opponent, MOVE_CONFUSE_RAY); }
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
TURN{ MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Full Restore restored Wobbuffet's health!");
NONE_OF { MESSAGE("Wobbuffet is confused!"); }
} FINALLY {
EXPECT_EQ(player->hp, player->maxHP);
}
}