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https://github.com/Ninjdai1/pokeemerald.git
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c429e6d69c
* Move gPlayerFacingPosition out of sym_ewram.txt * Fix tabs in sym_ewram.txt * Remove redundant faraway island extern
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#ifndef GUARD_FLDEFF_H
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#define GUARD_FLDEFF_H
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// cut
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bool8 SetUpFieldMove_Cut(void);
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bool8 FldEff_UseCutOnGrass(void);
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bool8 FldEff_UseCutOnTree(void);
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bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
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extern struct MapPosition gPlayerFacingPosition;
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// groundshake
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bool8 sub_81BE66C(void);
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void sub_81BE6AC(void);
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void sub_81BE6B8(void);
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void sub_81BE72C(void);
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void sub_81BE79C(void);
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void sub_81BE7F4(void);
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void sub_81BE994(void);
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// escalator
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void sub_80E1558(u8 var);
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void sub_80E1570(void);
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bool8 sub_80E1584(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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void sub_81615A8(u8 taskId);
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void sub_8161560(u8 taskId);
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// flash
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bool8 SetUpFieldMove_Flash(void);
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void c2_change_map(void);
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bool8 GetMapPairFadeToType(u8 a1, u8 a2);
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bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 sub_8145E2C(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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// teleport
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bool8 SetUpFieldMove_Teleport(void);
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bool8 FldEff_UseTeleport(void);
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// dig
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bool8 SetUpFieldMove_Dig(void);
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bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 oei_task_add(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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#endif // GUARD_FLDEFF_H
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