mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
668 lines
26 KiB
PHP
668 lines
26 KiB
PHP
.set LOCALID_ATTENDANT_SINGLES, 1
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.set LOCALID_ATTENDANT_DOUBLES, 6
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BattleFrontier_BattlePalaceLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
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.byte 0
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BattleFrontier_BattlePalaceLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePalaceLobby_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
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closemessage
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palace_set PALACE_DATA_WIN_STREAK, 0
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palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge::
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lockall
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frontier_isbrain
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven
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msgbox BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints
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BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers, MSGBOX_DEFAULT
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BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints::
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msgbox BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints, MSGBOX_DEFAULT
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frontier_givepoints
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msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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message BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded
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waitmessage
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call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge::
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lockall
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message BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded
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waitmessage
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palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE
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call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge::
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frontier_checkairshow
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special LoadPlayerParty
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special HealPlayerParty
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palace_save 0
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playse SE_SAVE
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waitse
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
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message BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch::
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call BattleFrontier_EventScript_SaveBattle
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BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge::
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return
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BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
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message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
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waitmessage
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palace_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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goto BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_SinglesAttendant::
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant
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end
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BattleFrontier_BattlePalaceLobby_EventScript_DoublesAttendant::
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Attendant::
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palace_get PALACE_DATA_PRIZE
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compare VAR_RESULT, ITEM_NONE
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goto_if_ne BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge
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special SavePlayerParty
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge::
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge
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case 2, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_WhichChallenge
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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frontier_checkineligible
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compare VAR_0x8004, TRUE
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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call BattleFrontier_EventScript_GetLvlMode
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copyvar VAR_0x8004, VAR_RESULT
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
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special ChoosePartyForBattleFrontier
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waitstate
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
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case YES, BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_0, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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palace_init
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palace_set PALACE_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed
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BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
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setvar VAR_TEMP_0, 0
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waitstate
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge::
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto_if_eq BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50
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case FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge::
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special LoadPlayerParty
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BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge::
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release
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end
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BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge
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return
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge
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return
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BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor
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waitdooranim
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor
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waitdooranim
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return
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BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
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return
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BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
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return
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BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor::
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opendoor 5, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor::
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opendoor 19, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor::
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closedoor 5, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor::
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closedoor 19, 4
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return
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BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor:
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walk_up
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_EventScript_ShowSinglesResults::
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lockall
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frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_SINGLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ShowDoublesResults::
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lockall
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frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_DOUBLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_BlackBelt::
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msgbox BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Man::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Beauty::
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msgbox BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Maniac::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 16, 0, MULTI_BATTLE_PALACE_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_RulesNature
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case 2, BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves
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case 3, BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered
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case 4, BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger
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case 5, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesNature::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
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.string "Where the hearts of TRAINERS\n"
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.string "are put to the test.\p"
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.string "I welcome you to the BATTLE PALACE.\p"
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.string "I accept challenges to the SINGLE\n"
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.string "BATTLE HALLS.$"
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BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
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.string "Do you wish to take\n"
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.string "the SINGLE BATTLE HALL challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
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.string "In the BATTLE PALACE, there are\n"
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.string "several auditoriums for SINGLE BATTLES\l"
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.string "that are named SINGLE BATTLE HALLS.\p"
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.string "The SINGLE BATTLES are conducted in\n"
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.string "the usual way, except with one crucial\l"
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.string "rule that must be obeyed.\p"
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.string "TRAINERS are permitted only to switch\n"
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.string "their POKéMON in and out.\p"
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.string "TRAINERS are otherwise forbidden to\n"
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.string "command their POKéMON.\p"
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.string "The POKéMON are to behave according\n"
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.string "to their nature and battle on their own.\p"
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.string "You must put your trust in your\n"
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.string "POKéMON and watch over them.\p"
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.string "If you achieve the honor of beating\n"
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.string "seven TRAINERS in succession,\l"
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.string "we will present you with Battle Points.\p"
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.string "If you want to interrupt your\n"
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.string "challenge, you must save the game.\p"
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.string "If you don't save before interrupting,\n"
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.string "you will be disqualified.$"
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BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
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.string "When you have fortified your heart\n"
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.string "and POKéMON, you must return.$"
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BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
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.string "There are two BATTLE HALLS,\n"
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.string "Level 50 and Open Level.\l"
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.string "Which is your choice of a challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
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.string "Sigh…\p"
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.string "You do not have the three POKéMON\n"
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.string "required for the challenge.\p"
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.string "To enter, you must provide three\n"
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.string "different kinds of POKéMON.\p"
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.string "These POKéMON must all be of\n"
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.string "Level 50 or lower.\p"
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.string "They also must not be holding\n"
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.string "the same kinds of items.\p"
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.string "EGGS{STR_VAR_1} ineligible.\p"
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.string "Come back when you have made\n"
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.string "your preparations.$"
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BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
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.string "Sigh…\p"
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.string "You do not have the three POKéMON\n"
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.string "required for the challenge.\p"
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.string "To enter, you must provide three\n"
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.string "different kinds of POKéMON.\p"
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.string "They also must not be holding\n"
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.string "the same kinds of items.\p"
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.string "EGGS{STR_VAR_1} ineligible.\p"
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.string "Come back when you have made\n"
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.string "your preparations.$"
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BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
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.string "Good. Now, you must select your\n"
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.string "three POKéMON.$"
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BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
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.string "I must save before I show you to\n"
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.string "the BATTLE HALL. Is that okay?$"
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BattleFrontier_BattlePalaceLobby_Text_FollowMe:
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.string "Good.\n"
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.string "Now, follow me.$"
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BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
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.string "I feel privileged for having seen\n"
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.string "your POKéMON's exploits.\p"
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.string "The results will be recorded.\n"
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.string "I must ask you to briefly wait.$"
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BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
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.string "To achieve a 7-win streak…\p"
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.string "The bonds that bind your heart with\n"
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.string "your POKéMON seem firm and true.$"
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BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
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.string "Your feat will be recorded.\n"
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.string "I must ask you to briefly wait.$"
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@ Unused
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BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
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.string "For the feat of your 7-win streak,\n"
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.string "we present you with Battle Point(s).$"
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BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
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.string "You seem to have no space for\n"
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.string "our prize.\p"
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.string "You should return when you have\n"
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.string "organized your BAG.$"
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BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
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.string "We have been waiting for you…$"
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BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
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.string "I must save before I show you to\n"
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.string "the BATTLE HALL. Is that okay?$"
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BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
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.string "Sigh…\p"
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.string "You failed to save before you ended\n"
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.string "your challenge the last time.\p"
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.string "As a result, your challenge has been\n"
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.string "disqualified. It is most unfortunate.$"
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@ Unused
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BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
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.string "{PLAYER} received the prize\n"
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.string "{STR_VAR_1}.$"
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BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
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.string "For a hardy fellow like me,\n"
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.string "hardy POKéMON are the best.\p"
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.string "Offense is the best defense!\n"
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.string "A relentless attack is the ultimate!\p"
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.string "But that's not what I wanted to chat\n"
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.string "about.\p"
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.string "Every so often a really cute lady\n"
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.string "swings by here.\p"
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.string "She says that she can tell what\n"
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.string "POKéMON are thinking.\p"
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.string "I don't know about that part,\n"
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.string "but she is really cute.\p"
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.string "Huh?\n"
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.string "Why are you looking at me like that?$"
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BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
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.string "Hmm…\p"
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.string "It appears that the nature of POKéMON\n"
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.string "and the moves that they have been\l"
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.string "taught are the keys to battle here.\p"
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.string "To be more precise, it's how well\n"
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.string "the moves match the nature of\l"
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.string "the POKéMON.\p"
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.string "If your POKéMON is in trouble and\n"
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.string "unable to live up to its potential,\l"
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.string "you may need to examine how well\l"
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.string "its moves match its nature.$"
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BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
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.string "My POKéMON is usually very docile.\p"
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.string "But when it's in a BATTLE HALL,\n"
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.string "it sometimes seems to become\l"
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.string "transformed into something wicked!\p"
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.string "It becomes totally intimidating.\n"
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.string "It's shocking, even.$"
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BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
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.string "I wonder what sort of nature a POKéMON\n"
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.string "would have if it favored enfeebling its\l"
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.string "opponents and chipping away slowly.\p"
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.string "I'd be surprised if it was a LAX nature.\p"
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.string "But, nah, that can't be right.$"
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BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
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.string "Where the hearts of TRAINERS\n"
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.string "are put to the test.\p"
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.string "I welcome you to the BATTLE PALACE.\p"
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.string "I accept challenges to the DOUBLE\n"
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.string "BATTLE HALLS.$"
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BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
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.string "Do you wish to take\n"
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.string "the DOUBLE BATTLE HALL challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
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.string "In the BATTLE PALACE, there are\n"
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.string "several auditoriums for DOUBLE BATTLES\l"
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.string "that are named DOUBLE BATTLE HALLS.\p"
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.string "The DOUBLE BATTLES are conducted in\n"
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.string "the usual way, except with one crucial\l"
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.string "rule that must be obeyed.\p"
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.string "TRAINERS are permitted only to switch\n"
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.string "their POKéMON in and out.\p"
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.string "TRAINERS are otherwise forbidden to\n"
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.string "command their POKéMON.\p"
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.string "The POKéMON are to behave according\n"
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.string "to their nature and battle on their own.\p"
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.string "You must put your trust in your\n"
|
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.string "POKéMON and watch over them.\p"
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.string "If you achieve the honor of beating\n"
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.string "seven TRAINERS in succession,\l"
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.string "we will present you with Battle Points.\p"
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.string "If you want to interrupt your\n"
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.string "challenge, please save the game.\p"
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.string "If you don't save before interrupting,\n"
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.string "you will be disqualified.$"
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BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
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.string "To defeat the PALACE MAVEN\n"
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.string "and seven TRAINERS in a row…$"
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BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
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.string "In honor of the bond you share with\n"
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.string "your POKéMON, we present you with\l"
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.string "these Battle Point(s).$"
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BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
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.string "Would you like to record your latest\n"
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.string "BATTLE PALACE match on your\l"
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.string "FRONTIER PASS?$"
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BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
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.string "The BATTLE HALL rules are listed.$"
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BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
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.string "Which heading do you want to read?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
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.string "Here, POKéMON are required to think\n"
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.string "and battle by themselves.\p"
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.string "Unlike in the wild, POKéMON that live\n"
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.string "with people behave differently\l"
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.string "depending on their nature.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
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.string "Depending on its nature, a POKéMON\n"
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.string "may prefer to attack no matter what.\p"
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.string "Another POKéMON may prefer to protect\n"
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.string "itself from any harm.\p"
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.string "Yet another may enjoy vexing or\n"
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.string "confounding its foes.\p"
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.string "Due to its nature, a POKéMON\n"
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.string "will have favorite moves that it is good\l"
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.string "at using.\p"
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.string "It may also dislike certain moves that\n"
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.string "it has trouble using.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
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.string "There are offensive moves that inflict\n"
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.string "direct damage on the foe.\p"
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.string "There are defensive moves that are\n"
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.string "used to prepare for enemy attacks or\l"
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.string "used to heal HP and so on.\p"
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.string "There are also other somewhat-odd\n"
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.string "moves that may enfeeble the foes with\l"
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.string "stat problems including poison and \l"
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.string "paralysis.\p"
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.string "POKéMON will consider using moves in\n"
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.string "these three categories.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
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.string "When not under command by its TRAINER,\n"
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.string "a POKéMON may be unable to effectively\l"
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.string "use certain moves.\p"
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.string "A POKéMON is not good at using any\n"
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.string "move that it dislikes.\p"
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.string "If a POKéMON only knows moves that\n"
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.string "do not match its nature, it will often\l"
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.string "be unable to live up to its potential.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
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.string "Depending on its nature, a POKéMON may\n"
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.string "start using moves that don't match its\l"
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.string "nature when it is in trouble.\p"
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.string "If a POKéMON begins behaving oddly\n"
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.string "in a pinch, watch it carefully.$"
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