mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
316 lines
8.9 KiB
PHP
316 lines
8.9 KiB
PHP
.set LOCALID_MAGMA_GRUNT_1, 5
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.set LOCALID_MAGMA_GRUNT_2, 6
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.set LOCALID_ARCHIE, 7
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.set LOCALID_AQUA_GRUNT_1, 8
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.set LOCALID_AQUA_GRUNT_2, 9
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MeteorFalls_1F_1R_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MeteorFalls_1F_1R_OnLoad
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.byte 0
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MeteorFalls_1F_1R_OnLoad:
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call_if_set FLAG_SYS_GAME_CLEAR, MeteorFalls_1F_1R_EventScript_OpenStevensCave
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end
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MeteorFalls_1F_1R_EventScript_OpenStevensCave::
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setmetatile 4, 1, METATILE_MeteorFalls_CaveEntrance_Top, 1
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setmetatile 3, 2, METATILE_MeteorFalls_CaveEntrance_Left, 1
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setmetatile 4, 2, METATILE_MeteorFalls_CaveEntrance_Bottom, 0
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setmetatile 5, 2, METATILE_MeteorFalls_CaveEntrance_Right, 1
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return
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MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene::
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lockall
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playbgm MUS_ENCOUNTER_MAGMA, FALSE
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
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waitmovement 0
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delay 30
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceDown
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_WithThisMeteorite, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestUp
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applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_Delay48
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_DontExpectMercyFromMagma, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_HoldItRightThereMagma, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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addobject LOCALID_ARCHIE
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addobject LOCALID_AQUA_GRUNT_1
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addobject LOCALID_AQUA_GRUNT_2
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playbgm MUS_ENCOUNTER_AQUA, FALSE
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applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieArrive
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applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive
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applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive
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waitmovement 0
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applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay
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applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit
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applymovement LOCALID_MAGMA_GRUNT_2, MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit
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waitmovement 0
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removeobject LOCALID_MAGMA_GRUNT_1
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removeobject LOCALID_MAGMA_GRUNT_2
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applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieApproachPlayer
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_ArchieSeenYouBefore, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie
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applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma, MSGBOX_DEFAULT
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo, MSGBOX_DEFAULT
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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msgbox MeteorFalls_1F_1R_Text_ArchieFarewell, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieExit
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applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Exit
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applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Exit
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waitmovement 0
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fadedefaultbgm
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removeobject LOCALID_ARCHIE
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removeobject LOCALID_AQUA_GRUNT_1
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removeobject LOCALID_AQUA_GRUNT_2
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setflag FLAG_HIDE_ROUTE_112_TEAM_MAGMA
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setflag FLAG_MET_ARCHIE_METEOR_FALLS
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setflag FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT
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setvar VAR_METEOR_FALLS_STATE, 1
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releaseall
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end
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MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer:
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit:
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit:
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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MeteorFalls_1F_1R_Movement_ArchieArrive:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive:
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive:
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_ArchieExit:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_ArchieApproachPlayer:
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walk_right
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walk_right
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walk_up
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walk_up
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walk_in_place_fastest_left
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt1Exit:
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie:
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt2Exit:
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walk_up
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie:
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay:
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walk_in_place_fastest_down
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delay_4
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walk_in_place_fastest_right
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lock_facing_direction
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walk_left
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unlock_facing_direction
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face_right
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step_end
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MeteorFalls_1F_1R_EventScript_ProfCozmo::
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lock
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faceplayer
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goto_if_set FLAG_MET_PROF_COZMO, MeteorFalls_1F_1R_EventScript_MetCozmo
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setflag FLAG_MET_PROF_COZMO
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msgbox MeteorFalls_1F_1R_Text_MeetProfCozmo, MSGBOX_DEFAULT
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release
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end
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MeteorFalls_1F_1R_EventScript_MetCozmo::
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msgbox MeteorFalls_1F_1R_Text_WhatsTeamMagmaDoingAtMtChimney, MSGBOX_DEFAULT
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release
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end
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MeteorFalls_1F_1R_Text_WithThisMeteorite:
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.string "Hehehe!\p"
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.string "With this METEORITE, that thing in\n"
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.string "MT. CHIMNEY will…$"
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MeteorFalls_1F_1R_Text_DontExpectMercyFromMagma:
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.string "Heh?\p"
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.string "I don't know who you are, but if you get\n"
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.string "in the way of TEAM MAGMA, don't\l"
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.string "expect any mercy!$"
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MeteorFalls_1F_1R_Text_HoldItRightThereMagma:
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.string "Hold it right there, TEAM MAGMA!\p"
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.string "You're badly mistaken if you think you\n"
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.string "can have your way with the world!$"
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MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua:
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.string "Hehehe!\n"
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.string "Even TEAM AQUA joins us!\p"
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.string "But it's too much trouble to deal with\n"
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.string "you all…\p"
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.string "Heh, it doesn't matter!\p"
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.string "We've got the METEORITE, so off to\n"
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.string "MT. CHIMNEY we go!\p"
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.string "Hehehe! Be seeing you, you TEAM\n"
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.string "AQUA dingbats!$"
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MeteorFalls_1F_1R_Text_ArchieSeenYouBefore:
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.string "ARCHIE: Didn't I see you before?\n"
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.string "At SLATEPORT's MUSEUM?\p"
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.string "Ah, so your name is {PLAYER}.\p"
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.string "At the time, I thought you were one\n"
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.string "of TEAM MAGMA's goons.\p"
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.string "Humph…\n"
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.string "You're one odd kid.\p"
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.string "TEAM MAGMA is a dangerous group of\n"
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.string "total fanatics.\p"
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.string "They engage in destruction, claiming\n"
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.string "to expand the land mass.\p"
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.string "They are the rivals to us,\n"
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.string "the sea-loving TEAM AQUA!$"
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MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma:
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.string "BOSS, we should give chase to\n"
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.string "TEAM MAGMA…$"
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MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo:
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.string "ARCHIE: Yes, yes, we must!\n"
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.string "We've got to hurry.\p"
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.string "There's no telling what TEAM MAGMA\n"
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.string "will do at MT. CHIMNEY!$"
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MeteorFalls_1F_1R_Text_ArchieFarewell:
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.string "ARCHIE: {PLAYER}, you should keep\n"
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.string "an eye out for TEAM MAGMA, too.\p"
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.string "Farewell!$"
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MeteorFalls_1F_1R_Text_MeetProfCozmo:
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.string "I… I'm COZMO…\n"
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.string "I'm a PROFESSOR…\p"
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.string "TEAM MAGMA asked me to guide them\n"
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.string "to METEOR FALLS…\p"
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.string "But they tricked me.\n"
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.string "They even took my METEORITE away…\p"
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.string "And then another similar bunch,\n"
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.string "TEAM AQUA showed up.\p"
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.string "After that…\n"
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.string "I don't understand any of it.\p"
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.string "But that TEAM MAGMA…\p"
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.string "What are they going to do with that\n"
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.string "METEORITE at MT. CHIMNEY?$"
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MeteorFalls_1F_1R_Text_WhatsTeamMagmaDoingAtMtChimney:
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.string "PROF. COZMO: But that TEAM MAGMA…\p"
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.string "What are they going to do with that\n"
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.string "METEORITE at MT. CHIMNEY?$"
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