mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
389 lines
14 KiB
PHP
389 lines
14 KiB
PHP
.set LOCALID_ATTENDANT, 1
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VerdanturfTown_BattleTentLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
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.byte 0
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VerdanturfTown_BattleTentLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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VerdanturfTown_BattleTentLobby_OnFrame:
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_WonChallenge::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
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message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded
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waitmessage
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verdanturftent_setrandomprize
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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verdanturftent_save 0
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playse SE_SAVE
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waitse
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VerdanturfTown_BattleTentLobby_EventScript_GivePrize::
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msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
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verdanturftent_giveprize
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switch VAR_RESULT
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case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's
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waitmessage
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playfanfare MUS_OBTAIN_ITEM
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waitfanfare
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT
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waitmessage
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize
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end
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VerdanturfTown_BattleTentLobby_EventScript_LostChallenge::
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lockall
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message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded
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waitmessage
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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verdanturftent_save 0
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playse SE_SAVE
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waitse
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
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message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
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waitmessage
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verdanturftent_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge
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VerdanturfTown_BattleTentLobby_EventScript_Attendant::
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lock
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faceplayer
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verdanturftent_getprize
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compare VAR_RESULT, ITEM_NONE
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goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting
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special SavePlayerParty
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msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge::
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message VerdanturfTown_BattleTentLobby_Text_TakeChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge
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case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge
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case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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setvar VAR_RESULT, 2
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frontier_checkineligible
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compare VAR_0x8004, TRUE
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
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msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
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special ChoosePartyForBattleFrontier
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waitstate
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compare VAR_RESULT, 0
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_0, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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verdanturftent_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
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VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT
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closemessage
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call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor
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warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
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end
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VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge::
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msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
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case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge::
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special LoadPlayerParty
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VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge::
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge::
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor::
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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return
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VerdanturfTown_BattleTentLobby_Movement_WalkToDoor:
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walk_up
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walk_up
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walk_up
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step_end
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VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_EventScript_AttractGiver::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT
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giveitem ITEM_TM45
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compare VAR_RESULT, 0
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM45
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract::
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_Boy1::
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msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC
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end
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VerdanturfTown_BattleTentLobby_EventScript_Boy2::
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_Scott::
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lock
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faceplayer
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goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
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msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT
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addvar VAR_SCOTT_STATE, 1
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setflag FLAG_MET_SCOTT_IN_VERDANTURF
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo::
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msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_LittleBoy::
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesBoard::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
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waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES
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special ShowScrollableMultichoice
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waitstate
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel
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case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics
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case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature
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case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves
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case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered
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case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger
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case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesLevel::
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msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesNature::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesMoves::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_ExitRules::
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releaseall
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end
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VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves:
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.string "If it doesn't like a certain move,\n"
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.string "a POKéMON will be reluctant to use it.\p"
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.string "It doesn't matter how strong it is,\n"
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.string "either.\p"
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.string "For example, a POKéMON with a GENTLE\n"
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.string "nature probably won't enjoy hurting\l"
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.string "its opponents.\p"
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.string "If it can't seem to live up to its\n"
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.string "potential, it's probably failing at\l"
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.string "using a disliked move against its will.$"
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VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry:
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.string "My big sister is gentle usually.\n"
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.string "But when she gets angry,\l"
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.string "she's really, really scary!\p"
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.string "I bet a gentle POKéMON will be scary\n"
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.string "if it gets angry!$"
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VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep:
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.string "My feelings toward my POKéMON…\n"
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.string "The attraction runs deep…\p"
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.string "Oh, hi, you didn't see that, did you?\n"
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.string "Well, it doesn't matter.\p"
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.string "How would you like this TM for\n"
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.string "your POKéMON?$"
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VerdanturfTown_BattleTentLobby_Text_AttractionMutual:
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.string "My feelings toward my POKéMON…\n"
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.string "I'm sure the attraction is mutual!\p"
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.string "They battle exactly the way I want\n"
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.string "them to!$"
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VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves:
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.string "What kind of moves have you taught\n"
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.string "your POKéMON?\p"
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.string "I think you would give yourself\n"
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.string "an advantage if they knew how to\l"
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.string "heal or protect themselves.$"
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VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers:
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.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
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.string "I thought I might see you here.\p"
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.string "A BATTLE TENT's a place where\n"
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.string "you can meet tough TRAINERS.\p"
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.string "It doesn't matter what the rules are,\n"
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.string "or how battles are waged, either.\p"
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.string "{PLAYER}{KUN}, I expect you to do\n"
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.string "the best you can!$"
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VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly:
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.string "SCOTT: I visit here regularly in hopes\n"
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.string "of seeing tough TRAINERS in action\l"
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.string "in whatever the situation.$"
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