mirror of
https://github.com/Ninjdai1/pokeemerald.git
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b62e5aa72e
# Conflicts: # src/battle_main.c # src/field_specials.c # src/trade.c
333 lines
12 KiB
C
333 lines
12 KiB
C
#ifndef GUARD_LINK_RFU_H
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#define GUARD_LINK_RFU_H
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#include "librfu.h"
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#include "link.h"
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#include "AgbRfu_LinkManager.h"
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#define RFUCMD_MASK 0xFF00
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#define RFUCMD_SEND_PACKET 0x2F00
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#define RFUCMD_BLENDER_SEND_KEYS 0x4400
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#define RFUCMD_READY_CLOSE_LINK 0x5F00
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#define RFUCMD_READY_EXIT_STANDBY 0x6600
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#define RFUCMD_SEND_PLAYER_IDS 0x7700
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#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
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#define RFUCMD_SEND_BLOCK_INIT 0x8800
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#define RFUCMD_SEND_BLOCK 0x8900
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#define RFUCMD_SEND_BLOCK_REQ 0xA100
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#define RFUCMD_SEND_HELD_KEYS 0xBE00
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#define RFUCMD_DISCONNECT 0xED00
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#define RFUCMD_DISCONNECT_PARENT 0xEE00
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#define RFU_SERIAL_GAME 0x0002 // Serial number for Pokémon game (FRLG or Emerald)
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#define RFU_SERIAL_WONDER_DISTRIBUTOR 0x7F7D // Serial number for distributing Wonder Cards / News
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#define RFU_SERIAL_UNKNOWN 0x0000 // Unreferenced acceptable serial number. Gamecube?
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#define RFU_SERIAL_END 0xFFFF
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#define COMM_SLOT_LENGTH 14
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#define RECV_QUEUE_NUM_SLOTS 32
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#define SEND_QUEUE_NUM_SLOTS 40
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#define BACKUP_QUEUE_NUM_SLOTS 2
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#define RFU_PACKET_SIZE 6
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#define RFU_STATUS_OK 0
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#define RFU_STATUS_FATAL_ERROR 1
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#define RFU_STATUS_CONNECTION_ERROR 2
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#define RFU_STATUS_CHILD_SEND_COMPLETE 3
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#define RFU_STATUS_NEW_CHILD_DETECTED 4
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#define RFU_STATUS_JOIN_GROUP_OK 5
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#define RFU_STATUS_JOIN_GROUP_NO 6
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#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
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#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
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#define RFU_STATUS_LEAVE_GROUP 9
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#define RFU_STATUS_CHILD_LEAVE_READY 10
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#define RFU_STATUS_CHILD_LEAVE 11
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#define RFU_STATUS_ACK_JOIN_GROUP 12
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// Values for disconnectMode
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enum {
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RFU_DISCONNECT_NONE,
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RFU_DISCONNECT_ERROR,
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RFU_DISCONNECT_NORMAL,
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};
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// Values for errorState
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enum {
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RFU_ERROR_STATE_NONE,
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RFU_ERROR_STATE_OCCURRED,
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RFU_ERROR_STATE_PROCESSED,
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RFU_ERROR_STATE_DISCONNECTING,
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RFU_ERROR_STATE_IGNORE,
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};
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// These error flags are set in errorInfo, and given as
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// the uppermost 16 bits of 'status' for sLinkErrorBuffer.
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// The first 8 bits are reserved for the link manager msg
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// when the error occurred, and the last 8 bits are this
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// sequence of presumably meaningful error flags, but
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// ultimately sLinkErrorBuffer's status is never read.
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#define F_RFU_ERROR_1 (1 << 8)
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#define F_RFU_ERROR_2 (1 << 9) // Never set
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#define F_RFU_ERROR_3 (1 << 10) // Never set
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#define F_RFU_ERROR_4 (1 << 11) // Never set
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#define F_RFU_ERROR_5 (1 << 12)
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#define F_RFU_ERROR_6 (1 << 13)
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#define F_RFU_ERROR_7 (1 << 14)
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#define F_RFU_ERROR_8 (1 << 15)
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struct RfuGameCompatibilityData
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{
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u16 language:4;
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u16 hasNews:1;
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u16 hasCard:1;
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u16 unknown:1; // Never read
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u16 canLinkNationally:1;
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u16 hasNationalDex:1;
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u16 gameClear:1;
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u16 version:4;
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u16 unused:2;
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u8 playerTrainerId[2];
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};
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// This struct is sent via the Wireless Adapter as the game name or "gname" data.
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// Gname is only applicable during Wireless Single Game Pak Multiplay, when the
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// adapter needs this data for connection. Per the RFU manual, during "normal"
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// wireless play (the kind the Pokémon games use) the gname data can be used for
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// anything the developers want. This struct is what GF decided to use it for.
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// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
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// The player's name is sent separately as the username ("uname"), and does not
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// use a struct (gHostRfuUsername).
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struct __attribute__((packed, aligned(2))) RfuGameData
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{
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struct RfuGameCompatibilityData compatibility;
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u8 partnerInfo[RFU_CHILD_MAX];
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u16 tradeSpecies;
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u8 activity:7;
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u8 startedActivity:1;
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u8 playerGender:1;
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u8 tradeLevel:7;
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u8 tradeType:6;
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u8 filler:2;
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};
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// Constants for getting/setting information in 'partnerInfo' of RfuGameData.
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// This data is used to determine what the link partners look like from
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// the host's perspective.
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// Bits 0-2 are a shortened trainerId
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// Bit 3 is the player's gender
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// Bits 4-6 are unknown/unused
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// Bit 7 is an 'active' flag
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#define PINFO_TID_MASK 0x7
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#define PINFO_GENDER_SHIFT 3
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#define PINFO_ACTIVE_FLAG (1 << 7)
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struct RfuBlockSend
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{
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/* 0x00 */ u16 next;
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/* 0x02 */ u16 count;
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/* 0x04 */ const u8 *payload;
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/* 0x08 */ u32 receivedFlags;
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/* 0x0c */ u32 failedFlags;
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/* 0x10 */ bool8 sending;
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/* 0x11 */ u8 owner;
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/* 0x12 */ u8 receiving;
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};
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struct RfuRecvQueue
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{
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/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
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/* 0x8c0 */ vu8 recvSlot;
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/* 0x8c1 */ vu8 sendSlot;
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/* 0x8c2 */ vu8 count;
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/* 0x8c3 */ vu8 full;
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};
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struct RfuSendQueue
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{
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/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
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/* 0x230 */ vu8 recvSlot;
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/* 0x231 */ vu8 sendSlot;
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/* 0x232 */ vu8 count;
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/* 0x233 */ vu8 full;
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};
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struct RfuBackupQueue
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{
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/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
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/* 0x1c */ vu8 recvSlot;
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/* 0x1d */ vu8 sendSlot;
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/* 0x1e */ vu8 count;
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};
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// Stores data needed for the RFU on GF's end
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struct RfuManager
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{
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/* 0x000 */ void (*callback)(void);
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/* 0x004 */ u16 state;
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/* 0x006 */ u8 unused1[4];
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/* 0x00a */ u16 errorInfo;
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/* 0x00c */ u8 parentChild;
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/* 0x00d */ u8 playerCount;
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/* 0x00e */ bool8 runParentMain2;
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/* 0x00f */ u8 unused2;
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/* 0x010 */ u16 errorParam0;
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/* 0x012 */ u16 errorParam1;
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/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][COMM_SLOT_LENGTH];
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/* 0x04c */ u8 childSendBuffer[COMM_SLOT_LENGTH];
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/* 0x05a */ u8 blockRequestType;
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/* 0x05b */ u8 blockSendAttempts;
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/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
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/* 0x061 */ bool8 numBlocksReceived[MAX_RFU_PLAYERS];
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/* 0x066 */ u8 idleTaskId;
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/* 0x067 */ u8 searchTaskId;
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/* 0x068 */ u8 unused3[4];
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/* 0x06c */ struct RfuBlockSend sendBlock;
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/* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS];
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/* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS];
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/* 0x0e9 */ bool8 readyExitStandby[MAX_RFU_PLAYERS];
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/* 0x0ee */ vu8 errorState;
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/* 0x0ef */ bool8 isShuttingDown;
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/* 0x0f0 */ u8 linkLossRecoveryState;
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/* 0x0f1 */ u8 status;
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/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
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/* 0x0fe */ u16 resendExitStandbyTimer;
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/* 0x100 */ u16 allReadyNum;
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/* 0x102 */ u8 childSendCmdId;
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/* 0x103 */ u8 unused4[7];
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/* 0x10A */ struct RfuGameData parent;
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u8 filler_;
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u8 parentName[RFU_USER_NAME_LENGTH];
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/* 0x124 */ struct RfuRecvQueue recvQueue;
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/* 0x9e8 */ struct RfuSendQueue sendQueue;
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/* 0xc1c */ struct RfuBackupQueue backupQueue;
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/* 0xc3c */ vu8 linkRecovered;
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/* 0xc3d */ u8 reconnectParentId;
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/* 0xc3e */ vu8 childSlot;
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/* 0xc3f */ u8 childRecvQueue[COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
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/* 0xc85 */ u8 leaveGroupStatus;
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/* 0xc86 */ u8 childRecvStatus;
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/* 0xc87 */ u8 recvCmds[MAX_RFU_PLAYERS][CMD_LENGTH - 1][2];
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/* 0xccd */ u8 parentId;
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/* 0xcce */ u8 multiplayerId;
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/* 0xccf */ u8 connectParentFailures;
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/* 0xcd0 */ vu8 childSendCount;
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/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
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/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
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/* 0xcd9 */ bool8 stopNewConnections;
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/* 0xcda */ u8 parentSendSlot;
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/* 0xcdb */ vbool8 parentFinished;
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/* 0xcdc */ vbool8 parentMain2Failed;
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/* 0xcdd */ u8 unused5;
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/* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX];
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/* 0xce2 */ u8 parentSlots;
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/* 0xce2 */ u8 disconnectSlots;
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/* 0xce4 */ u8 disconnectMode;
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/* 0xce5 */ u8 nextChildBits;
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/* 0xce5 */ u8 newChildQueue;
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/* 0xce7 */ u8 acceptSlot_flag;
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/* 0xce8 */ bool8 playerExchangeActive;
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/* 0xce9 */ u8 incomingChild;
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/* 0xcea */ u8 numChildRecvErrors[RFU_CHILD_MAX];
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/* 0xcee */ u8 childRecvIds[RFU_CHILD_MAX];
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}; // size = 0xcf4
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extern struct RfuGameData gHostRfuGameData;
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extern u8 gHostRfuUsername[];
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extern struct RfuManager gRfu;
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extern u8 gWirelessStatusIndicatorSpriteId;
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void WipeTrainerNameRecords(void);
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void InitRFUAPI(void);
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void LinkRfu_Shutdown(void);
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void Rfu_SetBlockReceivedFlag(u8 linkPlayerId);
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void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId);
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bool32 IsSendingKeysToRfu(void);
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void StartSendingKeysToRfu(void);
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void Rfu_SetBerryBlenderLinkCallback(void);
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u8 Rfu_GetBlockReceivedStatus(void);
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bool32 Rfu_InitBlockSend(const u8 *src, size_t size);
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void ClearLinkRfuCallback(void);
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u8 Rfu_GetLinkPlayerCount(void);
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u8 Rfu_GetMultiplayerId(void);
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bool8 Rfu_SendBlockRequest(u8 type);
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bool8 IsLinkRfuTaskFinished(void);
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bool8 Rfu_IsMaster(void);
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void Rfu_SetCloseLinkCallback(void);
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void Rfu_SetLinkStandbyCallback(void);
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void ResetLinkRfuGFLayer(void);
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void UpdateWirelessStatusIndicatorSprite(void);
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void InitRFU(void);
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bool32 RfuMain1(void);
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bool32 RfuMain2(void);
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bool32 RfuHasErrored(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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void RfuVSync(void);
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void RfuSetIgnoreError(bool32 enable);
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u8 RfuGetStatus(void);
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struct RfuGameData *GetHostRfuGameData(void);
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void UpdateGameData_GroupLockedIn(u8 startedActivity);
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void RfuSetErrorParams(u32 errorInfo);
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void RfuSetStatus(u8 status, u16 errorInfo);
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u8 Rfu_SetLinkRecovery(bool32 enable);
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void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username);
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void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity);
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void InitializeRfuLinkManager_LinkLeader(u32 groupMax);
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bool32 IsRfuCommunicatingWithAllChildren(void);
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void LinkRfu_StopManagerAndFinalizeSlots(void);
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bool32 RfuTryDisconnectLeavingChildren(void);
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bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
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void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
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u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
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void RequestDisconnectSlotByTrainerNameAndId(const u8 *name, u16 id);
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bool8 LmanAcceptSlotFlagIsNotZero(void);
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bool32 WaitRfuState(bool32 force);
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void GetOtherPlayersInfoFlags(void);
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void InitializeRfuLinkManager_JoinGroup(void);
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void SendLeaveGroupNotice(void);
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void SaveLinkTrainerNames(void);
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void LinkRfu_CreateConnectionAsParent(void);
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void LinkRfu_StopManagerBeforeEnteringChat(void);
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void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, bool32 startedActivity);
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void CreateTask_RfuReconnectWithParent(const u8 *name, u16 trainerId);
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void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard);
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void ResetHostRfuGameData(void);
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void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
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void InitializeRfuLinkManager_EnterUnionRoom(void);
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void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity);
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bool32 IsUnionRoomListenTaskActive(void);
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void Rfu_SendPacket(void *data);
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bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
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void Rfu_DisconnectPlayerById(u32 playerIdx);
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u8 GetLinkPlayerInfoFlags(s32 playerId);
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void StopUnionRoomLinkManager(void);
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bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
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bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
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s32 Rfu_GetIndexOfNewestChild(u8 bits);
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void CreateTask_RfuIdle(void);
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void DestroyTask_RfuIdle(void);
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void ClearRecvCommands(void);
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void LinkRfu_FatalError(void);
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bool32 Rfu_IsPlayerExchangeActive(void);
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void Rfu_StopPartnerSearch(void);
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void RfuSetNormalDisconnectMode(void);
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void SetUnionRoomChatPlayerData(u32 numPlayers);
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bool32 IsRfuSerialNumberValid(u32 serialNo);
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bool8 IsRfuRecoveringFromLinkLoss(void);
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void RfuRecvQueue_Reset(struct RfuRecvQueue *queue);
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void RfuSendQueue_Reset(struct RfuSendQueue *queue);
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void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data);
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void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data);
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bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest);
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bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest);
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void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data);
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bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src);
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void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo);
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void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
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void DestroyWirelessStatusIndicatorSprite(void);
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void LoadWirelessStatusIndicatorSpriteGfx(void);
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#endif //GUARD_LINK_RFU_H
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