pokeemerald/include/region_map.h

315 lines
7.9 KiB
C

#ifndef GUARD_REGION_MAP_H
#define GUARD_REGION_MAP_H
#include "bg.h"
// Exported type declarations
enum {
MAPSEC_LITTLEROOT_TOWN,
MAPSEC_OLDALE_TOWN,
MAPSEC_DEWFORD_TOWN,
MAPSEC_LAVARIDGE_TOWN,
MAPSEC_FALLARBOR_TOWN,
MAPSEC_VERDANTURF_TOWN,
MAPSEC_PACIFIDLOG_TOWN,
MAPSEC_PETALBURG_CITY,
MAPSEC_SLATEPORT_CITY,
MAPSEC_MAUVILLE_CITY,
MAPSEC_RUSTBORO_CITY,
MAPSEC_FORTREE_CITY,
MAPSEC_LILYCOVE_CITY,
MAPSEC_MOSSDEEP_CITY,
MAPSEC_SOOTOPOLIS_CITY,
MAPSEC_EVER_GRANDE_CITY,
MAPSEC_ROUTE_101,
MAPSEC_ROUTE_102,
MAPSEC_ROUTE_103,
MAPSEC_ROUTE_104,
MAPSEC_ROUTE_105,
MAPSEC_ROUTE_106,
MAPSEC_ROUTE_107,
MAPSEC_ROUTE_108,
MAPSEC_ROUTE_109,
MAPSEC_ROUTE_110,
MAPSEC_ROUTE_111,
MAPSEC_ROUTE_112,
MAPSEC_ROUTE_113,
MAPSEC_ROUTE_114,
MAPSEC_ROUTE_115,
MAPSEC_ROUTE_116,
MAPSEC_ROUTE_117,
MAPSEC_ROUTE_118,
MAPSEC_ROUTE_119,
MAPSEC_ROUTE_120,
MAPSEC_ROUTE_121,
MAPSEC_ROUTE_122,
MAPSEC_ROUTE_123,
MAPSEC_ROUTE_124,
MAPSEC_ROUTE_125,
MAPSEC_ROUTE_126,
MAPSEC_ROUTE_127,
MAPSEC_ROUTE_128,
MAPSEC_ROUTE_129,
MAPSEC_ROUTE_130,
MAPSEC_ROUTE_131,
MAPSEC_ROUTE_132,
MAPSEC_ROUTE_133,
MAPSEC_ROUTE_134,
MAPSEC_UNDERWATER_124,
MAPSEC_UNDERWATER_125,
MAPSEC_UNDERWATER_126,
MAPSEC_UNDERWATER_127,
MAPSEC_UNDERWATER_SOOTOPOLIS,
MAPSEC_GRANITE_CAVE,
MAPSEC_MT_CHIMNEY,
MAPSEC_SAFARI_ZONE,
MAPSEC_BATTLE_FRONTIER,
MAPSEC_PETALBURG_WOODS,
MAPSEC_RUSTURF_TUNNEL,
MAPSEC_ABANDONED_SHIP,
MAPSEC_NEW_MAUVILLE,
MAPSEC_METEOR_FALLS,
MAPSEC_METEOR_FALLS2,
MAPSEC_MT_PYRE,
MAPSEC_AQUA_HIDEOUT_OLD,
MAPSEC_SHOAL_CAVE,
MAPSEC_SEAFLOOR_CAVERN,
MAPSEC_UNDERWATER_128,
MAPSEC_VICTORY_ROAD,
MAPSEC_MIRAGE_ISLAND,
MAPSEC_CAVE_OF_ORIGIN,
MAPSEC_SOUTHERN_ISLAND,
MAPSEC_FIERY_PATH,
MAPSEC_FIERY_PATH2,
MAPSEC_JAGGED_PASS,
MAPSEC_JAGGED_PASS2,
MAPSEC_SEALED_CHAMBER,
MAPSEC_UNDERWATER_SEALED_CHAMBER,
MAPSEC_SCORCHED_SLAB,
MAPSEC_ISLAND_CAVE,
MAPSEC_DESERT_RUINS,
MAPSEC_ANCIENT_TOMB,
MAPSEC_INSIDE_OF_TRUCK,
MAPSEC_SKY_PILLAR,
MAPSEC_SECRET_BASE,
MAPSEC_SS_TIDAL,
MAPSEC_PALLET_TOWN,
MAPSEC_VIRIDIAN_CITY,
MAPSEC_PEWTER_CITY,
MAPSEC_CERULEAN_CITY,
MAPSEC_LAVENDER_TOWN,
MAPSEC_VERMILION_CITY,
MAPSEC_CELADON_CITY,
MAPSEC_FUCHSIA_CITY,
MAPSEC_CINNABAR_ISLAND,
MAPSEC_INDIGO_PLATEAU,
MAPSEC_SAFFRON_CITY,
MAPSEC_ROUTE_4,
MAPSEC_ROUTE_10,
MAPSEC_ROUTE_1,
MAPSEC_ROUTE_2,
MAPSEC_ROUTE_3,
MAPSEC_ROUTE_4_2,
MAPSEC_ROUTE_5,
MAPSEC_ROUTE_6,
MAPSEC_ROUTE_7,
MAPSEC_ROUTE_8,
MAPSEC_ROUTE_9,
MAPSEC_ROUTE_10_2,
MAPSEC_ROUTE_11,
MAPSEC_ROUTE_12,
MAPSEC_ROUTE_13,
MAPSEC_ROUTE_14,
MAPSEC_ROUTE_15,
MAPSEC_ROUTE_16,
MAPSEC_ROUTE_17,
MAPSEC_ROUTE_18,
MAPSEC_ROUTE_19,
MAPSEC_ROUTE_20,
MAPSEC_ROUTE_21,
MAPSEC_ROUTE_22,
MAPSEC_ROUTE_23,
MAPSEC_ROUTE_24,
MAPSEC_ROUTE_25,
MAPSEC_VIRIDIAN_FOREST,
MAPSEC_MT_MOON,
MAPSEC_S_S_ANNE,
MAPSEC_UNDERGROUND_PATH,
MAPSEC_UNDERGROUND_PATH_2,
MAPSEC_DIGLETTS_CAVE,
MAPSEC_KANTO_VICTORY_ROAD,
MAPSEC_ROCKET_HIDEOUT,
MAPSEC_SILPH_CO,
MAPSEC_POKEMON_MANSION,
MAPSEC_KANTO_SAFARI_ZONE,
MAPSEC_POKEMON_LEAGUE,
MAPSEC_ROCK_TUNNEL,
MAPSEC_SEAFOAM_ISLANDS,
MAPSEC_POKEMON_TOWER,
MAPSEC_CERULEAN_CAVE,
MAPSEC_POWER_PLANT,
MAPSEC_ONE_ISLAND,
MAPSEC_TWO_ISLAND,
MAPSEC_THREE_ISLAND,
MAPSEC_FOUR_ISLAND,
MAPSEC_FIVE_ISLAND,
MAPSEC_SEVEN_ISLAND,
MAPSEC_SIX_ISLAND,
MAPSEC_KINDLE_ROAD,
MAPSEC_TREASURE_BEACH,
MAPSEC_CAPE_BRINK,
MAPSEC_BOND_BRIDGE,
MAPSEC_THREE_ISLE_PORT,
MAPSEC_SEVII_ISLE_6,
MAPSEC_SEVII_ISLE_7,
MAPSEC_SEVII_ISLE_8,
MAPSEC_SEVII_ISLE_9,
MAPSEC_RESORT_GORGEOUS,
MAPSEC_WATER_LABYRINTH,
MAPSEC_FIVE_ISLE_MEADOW,
MAPSEC_MEMORIAL_PILLAR,
MAPSEC_OUTCAST_ISLAND,
MAPSEC_GREEN_PATH,
MAPSEC_WATER_PATH,
MAPSEC_RUIN_VALLEY,
MAPSEC_TRAINER_TOWER,
MAPSEC_CANYON_ENTRANCE,
MAPSEC_SEVAULT_CANYON,
MAPSEC_TANOBY_RUINS,
MAPSEC_SEVII_ISLE_22,
MAPSEC_SEVII_ISLE_23,
MAPSEC_SEVII_ISLE_24,
MAPSEC_NAVEL_ROCK,
MAPSEC_MT_EMBER,
MAPSEC_BERRY_FOREST,
MAPSEC_ICEFALL_CAVE,
MAPSEC_ROCKET_WAREHOUSE,
MAPSEC_TRAINER_TOWER_2,
MAPSEC_DOTTED_HOLE,
MAPSEC_LOST_CAVE,
MAPSEC_PATTERN_BUSH,
MAPSEC_ALTERING_CAVE,
MAPSEC_TANOBY_CHAMBERS,
MAPSEC_THREE_ISLE_PATH,
MAPSEC_TANOBY_KEY,
MAPSEC_BIRTH_ISLAND,
MAPSEC_MONEAN_CHAMBER,
MAPSEC_LIPTOO_CHAMBER,
MAPSEC_WEEPTH_CHAMBER,
MAPSEC_DILFORD_CHAMBER,
MAPSEC_SCUFIB_CHAMBER,
MAPSEC_RIXY_CHAMBER,
MAPSEC_VIAPOIS_CHAMBER,
MAPSEC_EMBER_SPA,
MAPSEC_SPECIAL_AREA,
MAPSEC_AQUA_HIDEOUT,
MAPSEC_MAGMA_HIDEOUT,
MAPSEC_MIRAGE_TOWER,
MAPSEC_BIRTH_ISLAND_2,
MAPSEC_FARAWAY_ISLAND,
MAPSEC_ARTISAN_CAVE,
MAPSEC_MARINE_CAVE,
MAPSEC_UNDERWATER_MARINE_CAVE,
MAPSEC_TERRA_CAVE,
MAPSEC_UNDERWATER_TERRA_CAVE,
MAPSEC_UNDERWATER_UNK1,
MAPSEC_UNDERWATER_129,
MAPSEC_DESERT_UNDERPASS,
MAPSEC_ALTERING_CAVE_2,
MAPSEC_NAVEL_ROCK2,
MAPSEC_TRAINER_HILL,
MAPSEC_NONE
};
enum
{
INPUT_EVENT_NONE,
INPUT_EVENT_MOVE_START,
INPUT_EVENT_MOVE_CONT,
INPUT_EVENT_MOVE_END,
INPUT_EVENT_A_BUTTON,
INPUT_EVENT_B_BUTTON,
};
enum {
MAPSECTYPE_NONE,
MAPSECTYPE_PLAIN,
MAPSECTYPE_CITY_CANFLY,
MAPSECTYPE_CITY_CANTFLY,
MAPSECTYPE_BATTLE_FRONTIER
};
struct RegionMap {
/*0x000*/ u16 mapSecId;
/*0x002*/ u8 iconDrawType;
/*0x003*/ u8 posWithinMapSec;
/*0x004*/ u8 mapSecName[0x14];
/*0x018*/ u8 (*inputCallback)(void);
/*0x01c*/ struct Sprite *cursorSprite;
/*0x020*/ struct Sprite *playerIconSprite;
/*0x024*/ s32 bg2x;
/*0x028*/ s32 bg2y;
/*0x02c*/ u32 bg2pa;
/*0x034*/ u32 bg2pc;
/*0x030*/ u32 bg2pb;
/*0x038*/ u32 bg2pd;
/*0x03c*/ s32 unk_03c;
/*0x040*/ s32 unk_040;
/*0x044*/ s32 unk_044;
/*0x048*/ s32 unk_048;
/*0x04c*/ s32 unk_04c;
/*0x050*/ s32 unk_050;
/*0x054*/ u16 cursorPosX;
/*0x056*/ u16 cursorPosY;
/*0x058*/ u16 cursorTileTag;
/*0x05a*/ u16 cursorPaletteTag;
/*0x05c*/ s16 scrollX;
/*0x05e*/ s16 scrollY;
/*0x060*/ s16 unk_060;
/*0x062*/ s16 unk_062;
/*0x064*/ u16 zoomedCursorPosX;
/*0x066*/ u16 zoomedCursorPosY;
/*0x068*/ s16 zoomedCursorDeltaY;
/*0x06a*/ s16 zoomedCursorDeltaX;
/*0x06c*/ u16 zoomedCursorMovementFrameCounter;
/*0x06e*/ u16 unk_06e;
/*0x070*/ u16 playerIconTileTag;
/*0x072*/ u16 playerIconPaletteTag;
/*0x074*/ u16 playerIconSpritePosX;
/*0x076*/ u16 playerIconSpritePosY;
/*0x078*/ bool8 zoomed;
/*0x079*/ u8 initStep;
/*0x07a*/ s8 cursorMovementFrameCounter;
/*0x07b*/ s8 cursorDeltaX;
/*0x07c*/ s8 cursorDeltaY;
/*0x07d*/ bool8 needUpdateVideoRegs;
/*0x07e*/ bool8 blinkPlayerIcon;
/*0x07f*/ bool8 playerIsInCave;
/*0x080*/ u8 bgNum;
/*0x081*/ u8 charBaseIdx;
/*0x082*/ u8 mapBaseIdx;
/*0x083*/ bool8 bgManaged;
/*0x084*/ u8 filler_084[0x100];
/*0x184*/ u8 cursorSmallImage[0x100];
/*0x284*/ u8 cursorLargeImage[0x600];
}; // size = 0x884
// Exported RAM declarations
// Exported ROM declarations
void sub_8122CF8(struct RegionMap *regionMap, struct BgTemplate *template, bool8 zoomed);
bool8 sub_8122DB0(void);
void UpdateRegionMapVideoRegs(void);
void InitRegionMap(struct RegionMap *regionMap, u8 argument);
u8 sub_81230AC(void);
bool8 sub_8123514(void);
void FreeRegionMapIconResources(void);
u16 GetRegionMapSectionIdAt(u16 x, u16 y);
void CreateRegionMapPlayerIcon(u16 x, u16 y);
void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
u8 *GetMapName(u8 *, u16, u16);
bool32 sub_8124668(u8 mapSecId);
#endif //GUARD_REGION_MAP_H