mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
1181 lines
42 KiB
PHP
1181 lines
42 KiB
PHP
.set LOCALID_ANNOUNCER, 1
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.set LOCALID_AUDIENCE_TWIN, 2
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.set LOCALID_AUDIENCE_WALKING, 6
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.set LOCALID_REFEREE, 9
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.set LOCALID_PLAYER, 13
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.set LOCALID_OPPONENT, 15
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BattleFrontier_BattleDomeBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume
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.byte 0
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.set NO_DRAW, 0
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.set DRAW_TRAINER, 1
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.set DRAW_TUCKER, 2
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BattleFrontier_BattleDomeBattleRoom_OnTransition:
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dome_setopponentgfx
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frontier_get FRONTIER_DATA_BATTLE_NUM
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copyvar VAR_TEMP_F, VAR_RESULT
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call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos
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call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleDomeBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom::
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lockall
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call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
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call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
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applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
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waitmovement 0
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
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closemessage
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
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goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
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goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
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BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter::
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
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BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker::
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
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BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer::
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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waitmovement 0
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goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent
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goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker
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BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent::
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dome_getopponentname
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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tower_getopponentintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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dome_initopponentparty
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call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
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setvar VAR_TEMP_2, NO_DRAW
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switch VAR_RESULT
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case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
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case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
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case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
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setvar VAR_TEMP_2, DRAW_TRAINER
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BattleFrontier_BattleDomeBattleRoom_EventScript_Draw::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
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closemessage
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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delay 60
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applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
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waitmovement 0
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delay 180
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applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
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waitmovement 0
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goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw
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dome_compareseeds
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switch VAR_RESULT
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case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent::
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applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
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waitmovement 0
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dome_getopponentname
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call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon
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call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
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call_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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delay 60
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BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney::
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dome_resolvewinners DOME_PLAYER_LOST_MATCH
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BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon::
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frontier_gettrainername STR_VAR_2
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message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw::
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frontier_gettrainername STR_VAR_1
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message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw::
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message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
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applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
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waitmovement 0
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call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
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call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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delay 60
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dome_getroundtext
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dome_resolvewinners DOME_PLAYER_WON_MATCH
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
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setvar VAR_0x8006, 1
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warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3
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waitstate
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BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney::
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
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waitmovement 0
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frontier_get FRONTIER_DATA_LVL_MODE
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switch VAR_RESULT
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case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin
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BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
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BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin::
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special DoDomeConfetti
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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delay 60
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer::
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dome_get DOME_DATA_ATTEMPTED_CHALLENGE
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt
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dome_get DOME_DATA_HAS_WON_CHALLENGE
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon
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dome_get DOME_DATA_WIN_STREAK_ACTIVE
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt::
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call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
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switch VAR_RESULT
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case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1
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case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2
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case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal
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case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1::
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message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2::
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message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon::
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call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
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switch VAR_RESULT
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case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1
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case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2
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case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal
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case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1::
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message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2::
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message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion::
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goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker
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switch VAR_TEMP_E
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case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker::
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call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
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switch VAR_RESULT
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case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1
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case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2
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case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal
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case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1::
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message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2::
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message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak::
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call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
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switch VAR_RESULT
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case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1
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case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2
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case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal
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case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1::
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message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2::
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message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal::
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message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory
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waitmessage
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker::
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switch VAR_TEMP_E
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case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter
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BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold::
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msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
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BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter::
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closemessage
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applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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waitse
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playse SE_M_ENCORE2
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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waitse
|
|
playse SE_M_ENCORE2
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
|
waitse
|
|
playse SE_M_ENCORE2
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
|
waitse
|
|
playse SE_M_ENCORE2
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
|
waitse
|
|
waitmovement 0
|
|
message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
|
|
waitmessage
|
|
playse SE_M_ENCORE2
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
|
waitse
|
|
switch VAR_TEMP_E
|
|
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro
|
|
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
|
|
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
|
|
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
|
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT
|
|
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver::
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
|
|
switch VAR_RESULT
|
|
case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
|
|
case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
|
|
case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
|
|
dome_resolvewinners DOME_PLAYER_WON_MATCH
|
|
frontier_getsymbols
|
|
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
|
closemessage
|
|
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
|
waitmovement 0
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
|
|
playfanfare MUS_OBTAIN_SYMBOL
|
|
message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
|
|
waitmessage
|
|
waitfanfare
|
|
frontier_givesymbol
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT
|
|
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro::
|
|
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
|
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT
|
|
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
|
|
switch VAR_RESULT
|
|
case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
|
|
case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
|
|
case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
|
|
dome_resolvewinners DOME_PLAYER_WON_MATCH
|
|
frontier_getsymbols
|
|
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
|
closemessage
|
|
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
|
waitmovement 0
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
|
|
playfanfare MUS_OBTAIN_SYMBOL
|
|
message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
|
|
waitmessage
|
|
waitfanfare
|
|
frontier_givesymbol
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT
|
|
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle::
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
|
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
|
waitmovement 0
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker::
|
|
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
|
|
playse SE_M_ENCORE2
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
|
waitse
|
|
goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw::
|
|
setvar VAR_TEMP_2, DRAW_TUCKER
|
|
goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle::
|
|
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
|
|
special HealPlayerParty
|
|
setvar VAR_0x8004, SPECIAL_BATTLE_DOME
|
|
setvar VAR_0x8005, 0
|
|
setvar VAR_TEMP_9, 1
|
|
special DoSpecialTrainerBattle
|
|
waitstate
|
|
setvar VAR_TEMP_9, 0
|
|
dome_restorehelditems
|
|
special HealPlayerParty
|
|
dome_resetsketch
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_OnWarp:
|
|
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
|
|
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
|
setvar VAR_TEMP_1, 1
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
|
frontier_get FRONTIER_DATA_BATTLE_NUM
|
|
goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
|
frontier_getbrainstatus
|
|
copyvar VAR_TEMP_E, VAR_RESULT
|
|
goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
|
call BattleFrontier_EventScript_SetBrainObjectGfx
|
|
setobjectxyperm LOCALID_OPPONENT, 13, 9
|
|
removeobject LOCALID_OPPONENT
|
|
addobject LOCALID_OPPONENT
|
|
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
|
|
end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_OnResume:
|
|
call_if_eq VAR_TEMP_9, 1, BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience
|
|
end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience::
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
|
|
return
|
|
|
|
@ Add audience members to supplement the permanent object event audience
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience::
|
|
call_if_eq VAR_TEMP_F, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience
|
|
call_if_eq VAR_TEMP_F, DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience
|
|
call_if_eq VAR_TEMP_F, DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience
|
|
call_if_eq VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience::
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience::
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
|
|
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
|
|
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
|
|
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
|
|
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
|
|
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
|
|
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
|
|
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience::
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
|
|
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
|
|
createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
|
|
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
|
|
createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
|
|
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
|
|
createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
|
|
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
|
|
createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
|
|
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
|
|
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
|
|
createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
|
|
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
|
|
createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
|
|
createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience::
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
|
|
createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0
|
|
createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0
|
|
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
|
|
createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
|
|
createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0
|
|
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
|
|
createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
|
|
createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0
|
|
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2
|
|
createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2
|
|
createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
|
|
createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1
|
|
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
|
|
createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
|
|
createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1
|
|
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
|
|
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
|
|
createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1
|
|
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
|
|
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
|
|
createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2
|
|
createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
|
|
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
|
|
createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
|
|
createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible:
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter:
|
|
set_visible
|
|
delay_16
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_right
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward:
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience:
|
|
walk_up
|
|
step_end
|
|
|
|
@ Identical to Movement_PlayerEnter
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker:
|
|
set_visible
|
|
delay_16
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2:
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward:
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp:
|
|
face_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance:
|
|
set_visible
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_left
|
|
delay_8
|
|
delay_4
|
|
face_down
|
|
delay_8
|
|
delay_4
|
|
face_right
|
|
delay_8
|
|
delay_4
|
|
face_up
|
|
delay_8
|
|
delay_4
|
|
face_left
|
|
delay_16
|
|
walk_fast_up
|
|
walk_fast_up
|
|
face_left
|
|
delay_8
|
|
delay_4
|
|
face_down
|
|
delay_8
|
|
delay_4
|
|
face_right
|
|
delay_8
|
|
delay_4
|
|
face_up
|
|
delay_8
|
|
delay_4
|
|
face_left
|
|
jump_2_left
|
|
unlock_facing_direction
|
|
face_up
|
|
lock_facing_direction
|
|
jump_2_left
|
|
jump_2_left
|
|
unlock_facing_direction
|
|
face_right
|
|
lock_facing_direction
|
|
jump_2_left
|
|
unlock_facing_direction
|
|
face_down
|
|
delay_2
|
|
face_left
|
|
delay_8
|
|
delay_4
|
|
face_up
|
|
delay_8
|
|
delay_4
|
|
face_right
|
|
delay_8
|
|
delay_4
|
|
face_down
|
|
delay_8
|
|
delay_4
|
|
face_left
|
|
delay_4
|
|
face_up
|
|
delay_4
|
|
face_right
|
|
delay_4
|
|
face_down
|
|
delay_4
|
|
face_left
|
|
delay_2
|
|
face_up
|
|
delay_2
|
|
face_right
|
|
delay_2
|
|
face_down
|
|
delay_2
|
|
face_left
|
|
lock_facing_direction
|
|
walk_right
|
|
walk_slow_right
|
|
walk_right
|
|
walk_slow_right
|
|
unlock_facing_direction
|
|
face_up
|
|
delay_16
|
|
jump_in_place_up
|
|
jump_in_place_up
|
|
delay_16
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
jump_in_place_up
|
|
delay_16
|
|
walk_right
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
delay_2
|
|
face_up
|
|
delay_2
|
|
face_right
|
|
delay_2
|
|
face_down
|
|
delay_2
|
|
face_left
|
|
delay_4
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance:
|
|
delay_16
|
|
delay_16
|
|
walk_left
|
|
walk_left
|
|
walk_in_place_faster_right
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
walk_right
|
|
walk_right
|
|
walk_in_place_faster_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward:
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer:
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround::
|
|
turnvobject 0, DIR_EAST
|
|
turnvobject 2, DIR_EAST
|
|
turnvobject 4, DIR_EAST
|
|
turnvobject 6, DIR_EAST
|
|
turnvobject 8, DIR_EAST
|
|
turnvobject 10, DIR_WEST
|
|
turnvobject 12, DIR_WEST
|
|
turnvobject 14, DIR_WEST
|
|
turnvobject 16, DIR_WEST
|
|
turnvobject 18, DIR_WEST
|
|
turnvobject 20, DIR_EAST
|
|
turnvobject 22, DIR_EAST
|
|
turnvobject 24, DIR_EAST
|
|
turnvobject 26, DIR_EAST
|
|
turnvobject 28, DIR_EAST
|
|
turnvobject 30, DIR_EAST
|
|
delay 20
|
|
turnvobject 0, DIR_SOUTH
|
|
turnvobject 2, DIR_SOUTH
|
|
turnvobject 4, DIR_SOUTH
|
|
turnvobject 6, DIR_SOUTH
|
|
turnvobject 8, DIR_SOUTH
|
|
turnvobject 10, DIR_SOUTH
|
|
turnvobject 12, DIR_SOUTH
|
|
turnvobject 14, DIR_SOUTH
|
|
turnvobject 16, DIR_SOUTH
|
|
turnvobject 18, DIR_SOUTH
|
|
turnvobject 20, DIR_SOUTH
|
|
turnvobject 22, DIR_SOUTH
|
|
turnvobject 24, DIR_SOUTH
|
|
turnvobject 26, DIR_SOUTH
|
|
turnvobject 28, DIR_SOUTH
|
|
turnvobject 30, DIR_SOUTH
|
|
delay 20
|
|
turnvobject 1, DIR_EAST
|
|
turnvobject 3, DIR_EAST
|
|
turnvobject 5, DIR_EAST
|
|
turnvobject 7, DIR_EAST
|
|
turnvobject 9, DIR_EAST
|
|
turnvobject 11, DIR_WEST
|
|
turnvobject 13, DIR_WEST
|
|
turnvobject 15, DIR_WEST
|
|
turnvobject 17, DIR_WEST
|
|
turnvobject 19, DIR_WEST
|
|
turnvobject 21, DIR_EAST
|
|
turnvobject 23, DIR_EAST
|
|
turnvobject 25, DIR_EAST
|
|
turnvobject 27, DIR_WEST
|
|
turnvobject 31, DIR_WEST
|
|
delay 20
|
|
turnvobject 1, DIR_SOUTH
|
|
turnvobject 3, DIR_SOUTH
|
|
turnvobject 5, DIR_SOUTH
|
|
turnvobject 7, DIR_SOUTH
|
|
turnvobject 9, DIR_SOUTH
|
|
turnvobject 11, DIR_SOUTH
|
|
turnvobject 13, DIR_SOUTH
|
|
turnvobject 15, DIR_SOUTH
|
|
turnvobject 17, DIR_SOUTH
|
|
turnvobject 19, DIR_SOUTH
|
|
turnvobject 21, DIR_SOUTH
|
|
turnvobject 23, DIR_SOUTH
|
|
turnvobject 25, DIR_SOUTH
|
|
turnvobject 27, DIR_SOUTH
|
|
turnvobject 31, DIR_SOUTH
|
|
delay 20
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby::
|
|
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
|
|
goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11
|
|
waitstate
|
|
end
|
|
|
|
@ On round 1 there's a 50% chance that a specific audience member will walk to his seat
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos::
|
|
random 2
|
|
copyvar VAR_TEMP_D, VAR_RESULT
|
|
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
|
|
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
|
|
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat::
|
|
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
|
|
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
|
return
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump:
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_8
|
|
disable_jump_landing_ground_effect
|
|
jump_in_place_down
|
|
delay_4
|
|
jump_in_place_down
|
|
enable_jump_landing_ground_effect
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat:
|
|
walk_down
|
|
walk_down
|
|
walk_right
|
|
walk_right
|
|
walk_in_place_faster_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft:
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
|
.string "{PLAYER} has entered the BATTLE DOME!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
|
.string "{STR_VAR_1}\n"
|
|
.string "match!\p"
|
|
.string "{PLAYER} versus {STR_VAR_2}!\p"
|
|
.string "Let the battle begin!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
|
.string "{PLAYER} is the winner!\n"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
|
.string "{STR_VAR_2} is the winner!\n"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
|
.string "{PLAYER} is the Level 50\n"
|
|
.string "Battle Tournament Champion!\p"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
|
.string "{PLAYER} is the Open Level\n"
|
|
.string "Battle Tournament Champion!\p"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
|
.string "What an unbelievable finish!\n"
|
|
.string "We have a double knockout!\p"
|
|
.string "In this event, the Battle Tournament\n"
|
|
.string "rules call for a REFEREE'S decision.\p"
|
|
.string "Please wait while the judging\n"
|
|
.string "is under way.$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
|
.string "The REFEREES have reached\n"
|
|
.string "a decision!\p"
|
|
.string "The winner is…\n"
|
|
.string "Oh, my goodness!\l"
|
|
.string "The winner is {STR_VAR_1}!\l"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
|
.string "The REFEREES have reached\n"
|
|
.string "a decision!\p"
|
|
.string "The winner is…\n"
|
|
.string "Oh, my goodness!\l"
|
|
.string "The winner is {PLAYER}!\l"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
|
.string "The bright new hope!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
|
.string "The rising star!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
|
.string "Will this TRAINER race to\n"
|
|
.string "the championship?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
|
.string "Can the feat of a championship\n"
|
|
.string "on the first try be achieved?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
|
.string "Can the loss of the last match\n"
|
|
.string "be avenged?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
|
.string "The TRAINER is on fire for\n"
|
|
.string "the first championship try!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
|
.string "A win here means this TRAINER\n"
|
|
.string "advances to the final!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
|
.string "Will the long-held dream of\n"
|
|
.string "a championship finally come true?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
|
.string "The invincible champion!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
|
.string "Can anyone hope to beat this\n"
|
|
.string "TRAINER?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
|
.string "Do battles exist solely for\n"
|
|
.string "this TRAINER?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
|
.string "The current champion aiming to\n"
|
|
.string "retain the title!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
|
.string "The former champion has returned!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
|
.string "The former toughness has returned!\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
|
.string "Will this TRAINER do as expected\n"
|
|
.string "and advance to the finals?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
|
.string "Will the former champ regain\n"
|
|
.string "lost glory?\p"
|
|
.string "$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
|
.string "Feel the glow of a true master!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
|
.string "And now… The TRAINER standing in\n"
|
|
.string "{PLAYER}'s record-setting path…\p"
|
|
.string "Yes! The one and only!\n"
|
|
.string "The BATTLE DOME COMMISSIONER!\l"
|
|
.string "Our very own DOME ACE!\l"
|
|
.string "Make way for TUCKER!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
|
.string "Spectators: TUCKER! TUCKER!\n"
|
|
.string "TUCKER! TUCKER! TUCKER!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
|
.string "TUCKER: Ahahah!\p"
|
|
.string "Do you hear it? This crowd!\n"
|
|
.string "They're all itching to see our match!\p"
|
|
.string "Ahahah!\p"
|
|
.string "I bet you're twitching all over from\n"
|
|
.string "the tension of getting to battle me!\p"
|
|
.string "But don't you worry about a thing!\p"
|
|
.string "I'm the no. 1 star of the BATTLE DOME!\n"
|
|
.string "I, TUCKER the DOME ACE, will bathe you\l"
|
|
.string "in my brilliant glow!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
|
.string "Your strategy!\n"
|
|
.string "Let's see it!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
|
.string "Unbelievable! It's incredible!\n"
|
|
.string "The victor is {PLAYER}!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
|
.string "The winner is TUCKER!\n"
|
|
.string "The DOME ACE has prevailed!\p"
|
|
.string "Congratulations, TUCKER!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
|
.string "TUCKER: Rules are rules!\n"
|
|
.string "Let me see your FRONTIER PASS.$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
|
.string "The Tactics Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
|
.string "… … … … … …\p"
|
|
.string "I sorely underestimated you. I won't\n"
|
|
.string "make the same mistake next time…$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
|
.string "Can the win streak be stretched?\n"
|
|
.string "The confidence is there!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
|
.string "Ladies and gentlemen!\n"
|
|
.string "Boys, girls, and POKéMON!\p"
|
|
.string "Finally!\n"
|
|
.string "Finally, the legend has returned!\p"
|
|
.string "Yes, the name of that legend!\n"
|
|
.string "Our very own DOME ACE!\l"
|
|
.string "It's none other than TUCKER!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
|
.string "TUCKER: Ah…\n"
|
|
.string "The pummeling roar of the crowd…\l"
|
|
.string "Their furnace-like heat of excitement…\l"
|
|
.string "This is a wonderful place…\p"
|
|
.string "To the crowd, I am the DOME ACE…\n"
|
|
.string "I represent their hopes and dreams…\l"
|
|
.string "I must never fade from their sight…\p"
|
|
.string "I must burn!\n"
|
|
.string "Brighter and more brilliant!\l"
|
|
.string "I must light all that gather here!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
|
.string "I will unleash all the power that\n"
|
|
.string "I possess! Right here and now!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
|
.string "TUCKER: You're genuinely fantastic!\p"
|
|
.string "Never before! I haven't ever lost in the\n"
|
|
.string "times I've had to unleash my power.\p"
|
|
.string "Yes, quite fantastic!\n"
|
|
.string "Your FRONTIER PASS, please?$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
|
.string "The Tactics Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
|
.string "You're strong, but above all,\n"
|
|
.string "you have a unique charm!\p"
|
|
.string "In you, I see a definite potential for\n"
|
|
.string "a superstar like me.\p"
|
|
.string "I will very much look forward to\n"
|
|
.string "our next encounter!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
|
.string "{PLAYER} is the Level 50\n"
|
|
.string "Battle Tournament Champion!\p"
|
|
.string "Congratulations!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
|
.string "{PLAYER} is the Open Level\n"
|
|
.string "Battle Tournament Champion!\p"
|
|
.string "Congratulations!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
|
.string "The final match!\p"
|
|
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
|
|
.string "Let the battle begin!$"
|
|
|
|
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
|
.string "The REFEREES have reached\n"
|
|
.string "a decision!\p"
|
|
.string "The winner is…\n"
|
|
.string "Oh, my goodness!\l"
|
|
.string "The winner is our very own DOME ACE!\l"
|
|
.string "It's TUCKER!\p"
|
|
.string "Congratulations! And thank you!\n"
|
|
.string "Let's hear it for the DOME ACE, TUCKER!$"
|