mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
186 lines
4.9 KiB
PHP
186 lines
4.9 KiB
PHP
.set LOCALID_RAYQUAZA_SLEEPING, 1
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SkyPillar_Top_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, SkyPillar_Top_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Top_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SkyPillar_Top_OnWarp
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.byte 0
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SkyPillar_Top_OnResume:
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, SkyPillar_Top_EventScript_TryRemoveRayquaza
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end
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SkyPillar_Top_EventScript_TryRemoveRayquaza::
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specialvar VAR_RESULT, GetBattleOutcome
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goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
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return
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SkyPillar_Top_OnTransition:
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call_if_lt VAR_SKY_PILLAR_STATE, 2, SkyPillar_Top_EventScript_SetCleanLayout
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call_if_ge VAR_SKY_PILLAR_STATE, 2, SkyPillar_Top_EventScript_TryShowRayquaza
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end
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SkyPillar_Top_EventScript_SetCleanLayout::
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setmaplayoutindex LAYOUT_SKY_PILLAR_TOP_CLEAN
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setobjectmovementtype LOCALID_RAYQUAZA_SLEEPING, MOVEMENT_TYPE_FACE_DOWN
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return
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SkyPillar_Top_EventScript_TryShowRayquaza::
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call_if_unset FLAG_DEFEATED_RAYQUAZA, SkyPillar_Top_EventScript_ShowRayquaza
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return
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SkyPillar_Top_EventScript_ShowRayquaza::
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clearflag FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL
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return
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SkyPillar_Top_OnWarp:
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map_script_2 VAR_SKY_PILLAR_STATE, 0, SkyPillar_Top_EventScript_RayquazaFaceDown
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.2byte 0
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SkyPillar_Top_EventScript_RayquazaFaceDown::
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turnobject LOCALID_RAYQUAZA_SLEEPING, DIR_SOUTH
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end
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SkyPillar_Top_EventScript_Rayquaza::
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lockall
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waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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delay 40
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waitmoncry
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setwildbattle SPECIES_RAYQUAZA, 70
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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special BattleSetup_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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goto_if_eq VAR_RESULT, B_OUTCOME_WON, SkyPillar_Top_EventScript_DefeatedRayquaza
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goto_if_eq VAR_RESULT, B_OUTCOME_RAN, SkyPillar_Top_EventScript_RanFromRayquaza
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goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, SkyPillar_Top_EventScript_RanFromRayquaza
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setflag FLAG_DEFEATED_RAYQUAZA
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releaseall
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end
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SkyPillar_Top_EventScript_DefeatedRayquaza::
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setflag FLAG_DEFEATED_RAYQUAZA
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goto SkyPillar_Top_EventScript_DefeatedRayquaza2
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end
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SkyPillar_Top_EventScript_RanFromRayquaza::
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setvar VAR_0x8004, SPECIES_RAYQUAZA
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goto SkyPillar_Top_EventScript_RanFromRayquaza2
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end
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SkyPillar_Top_EventScript_DefeatedRayquaza2::
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fadescreenswapbuffers FADE_TO_BLACK
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removeobject VAR_LAST_TALKED
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fadescreenswapbuffers FADE_FROM_BLACK
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releaseall
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end
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SkyPillar_Top_EventScript_RanFromRayquaza2::
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fadescreenswapbuffers FADE_TO_BLACK
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removeobject VAR_LAST_TALKED
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fadescreenswapbuffers FADE_FROM_BLACK
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bufferspeciesname STR_VAR_1, VAR_0x8004
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msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT
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releaseall
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end
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SkyPillar_Top_EventScript_AwakenRayquaza::
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lockall
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fadeoutbgm 1
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
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waitmovement 0
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, SkyPillar_Top_Movement_CameraPanUp
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waitmovement 0
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special RemoveCameraObject
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applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaStir
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waitmovement 0
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waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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setvar VAR_0x8004, 1 @ vertical pan
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setvar VAR_0x8005, 1 @ horizontal pan
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setvar VAR_0x8006, 8 @ num shakes
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setvar VAR_0x8007, 3 @ shake delay
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special ShakeCamera
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waitstate
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waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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setvar VAR_0x8004, 1 @ vertical pan
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setvar VAR_0x8005, 2 @ horizontal pan
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setvar VAR_0x8006, 8 @ num shakes
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setvar VAR_0x8007, 5 @ shake delay
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special ShakeCamera
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waitstate
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waitmoncry
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applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaFlyOff
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waitmovement 0
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removeobject LOCALID_RAYQUAZA_SLEEPING
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msgbox SkyPillar_Top_Text_RayquazaFlewOff, MSGBOX_DEFAULT
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closemessage
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delay 20
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fadeinbgm 1
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, SkyPillar_Top_Movement_CameraPanDown
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waitmovement 0
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special RemoveCameraObject
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setvar VAR_SOOTOPOLIS_CITY_STATE, 5
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setvar VAR_SKY_PILLAR_STATE, 1
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setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
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releaseall
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end
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@ Rayquaza has unusual movement frames
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@ See comments, or sAnimTable_Rayquaza
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SkyPillar_Top_Movement_RayquazaStir:
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delay_16
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walk_in_place_fast_left @ Coiled, awake
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_left @ Coiled, mouth open
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delay_16
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walk_in_place_right @ Normal, awake
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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step_end
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SkyPillar_Top_Movement_RayquazaFlyOff:
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delay_16
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walk_in_place_down @ Coiled, asleep
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delay_8
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walk_in_place_right @ Normal, awake
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delay_8
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walk_faster_up @ Fly up
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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step_end
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SkyPillar_Top_Movement_CameraPanUp:
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walk_slow_up
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walk_slow_up
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walk_slow_up
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step_end
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SkyPillar_Top_Movement_CameraPanDown:
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walk_slow_down
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walk_slow_down
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walk_slow_down
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step_end
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SkyPillar_Top_Text_RayquazaFlewOff:
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.string "The awakened RAYQUAZA flew off…$"
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