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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
571 B
SQL
12 lines
571 B
SQL
Route113_GlassWorkshop_EventObjects: @ 853EA78
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, Route113_GlassWorkshop_EventScript_26ED1E, 0
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object_event 2, EVENT_OBJ_GFX_NINJA_BOY, 0, 5, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, Route113_GlassWorkshop_EventScript_26F194, 0
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Route113_GlassWorkshop_MapWarps: @ 853EAA8
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warp_def 3, 8, 0, 0, MAP_ROUTE113
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warp_def 4, 8, 0, 0, MAP_ROUTE113
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Route113_GlassWorkshop_MapEvents:: @ 853EAB8
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map_events Route113_GlassWorkshop_EventObjects, Route113_GlassWorkshop_MapWarps, 0x0, 0x0
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