pokeemerald/test/test_runner_battle.c
Martin Griffin f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00

1546 lines
51 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "characters.h"
#include "main.h"
#include "malloc.h"
#include "random.h"
#include "test_battle.h"
#include "window.h"
#define INVALID(fmt, ...) Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: " fmt, gTestRunnerState.test->filename, sourceLine, ##__VA_ARGS__)
#define INVALID_IF(c, fmt, ...) do { if (c) Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: " fmt, gTestRunnerState.test->filename, sourceLine, ##__VA_ARGS__); } while (0)
#define STATE gBattleTestRunnerState
#define DATA gBattleTestRunnerState->data
/* RNG seeds for controlling the first move of the turn.
* Found via brute force. */
/* Default seed, triggers most things.
* The 1st roll % 100 is <= 29, to make 30%+ accuracycheck pass.
* The 2nd roll is not a critical hit at the regular crit stage.
* The 3rd roll is consumed by damagecalc.
* The 4th roll is consumed by adjustdamage.
* The 5th roll % 100 is <= 9, to make 10%+ seteffectwithchance pass
* and % 3 is == 0, to make Poison Point and other 1/3s pass. */
#define RNG_SEED_DEFAULT 0x000002BE
/* Causes the first attack to critical hit if B_CRIT_CHANCE >= GEN_6.
* The 2nd roll % 24 == 0 to be a critical hit at any stage.
* The other rolls match RNG_SEED_DEFAULT. */
#define RNG_SEED_CRITICAL_HIT 0x0000A9F4
/* Causes the first attack to miss if possible.
* The 1st roll % 100 is 99, to make 99%- accuracycheck fail. */
#define RNG_SEED_MISS 0x00000074
EWRAM_DATA struct BattleTestRunnerState *gBattleTestRunnerState = NULL;
static void CB2_BattleTest_NextParameter(void);
static void CB2_BattleTest_NextTrial(void);
static void PushBattlerAction(u32 sourceLine, s32 battlerId, u32 actionType, u32 byte);
NAKED static void InvokeSingleTestFunctionWithStack(void *results, u32 i, struct BattlePokemon *player, struct BattlePokemon *opponent, SingleBattleTestFunction function, void *stack)
{
asm("push {r4-r6,lr}\n\
ldr r4, [sp, #16] @ function\n\
ldr r5, [sp, #20] @ stack\n\
mov r6, sp\n\
mov sp, r5\n\
push {r6}\n\
ldr r6, =SingleRestoreSP + 1\n\
mov lr, r6\n\
bx r4\n\
SingleRestoreSP:\n\
pop {r0}\n\
mov sp, r0\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
NAKED static void InvokeDoubleTestFunctionWithStack(void *results, u32 i, struct BattlePokemon *playerLeft, struct BattlePokemon *opponentLeft, struct BattlePokemon *playerRight, struct BattlePokemon *opponentRight, SingleBattleTestFunction function, void *stack)
{
asm("push {r4-r7,lr}\n\
ldr r4, [sp, #28] @ function\n\
ldr r5, [sp, #32] @ stack\n\
mov r6, sp\n\
mov sp, r5\n\
push {r6}\n\
add r6, #20\n\
ldmia r6, {r6, r7} @ playerRight, opponentRight\n\
push {r6, r7}\n\
ldr r6, =DoubleRestoreSP + 1\n\
mov lr, r6\n\
bx r4\n\
DoubleRestoreSP:\n\
add sp, #8\n\
pop {r0}\n\
mov sp, r0\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
// Calls test->function, but pointing its stack at DATA.stack so that
// local variables are live after the function returns (and so can be
// referenced by HP_BAR, or the next call, etc).
// NOTE: This places the stack in EWRAM which has longer waitstates than
// IWRAM so could be much slower, but a) not that much code executes,
// and b) mga-rom-test isn't meaningfully limited by the GBA frame rate.
static void InvokeTestFunction(const struct BattleTest *test)
{
STATE->parametersCount = 0;
switch (test->type)
{
case BATTLE_TEST_SINGLES:
InvokeSingleTestFunctionWithStack(STATE->results, STATE->runParameter, &gBattleMons[B_POSITION_PLAYER_LEFT], &gBattleMons[B_POSITION_OPPONENT_LEFT], test->function.singles, &DATA.stack[BATTLE_TEST_STACK_SIZE]);
break;
case BATTLE_TEST_DOUBLES:
InvokeDoubleTestFunctionWithStack(STATE->results, STATE->runParameter, &gBattleMons[B_POSITION_PLAYER_LEFT], &gBattleMons[B_POSITION_OPPONENT_LEFT], &gBattleMons[B_POSITION_PLAYER_RIGHT], &gBattleMons[B_POSITION_OPPONENT_RIGHT], test->function.singles, &DATA.stack[BATTLE_TEST_STACK_SIZE]);
break;
}
}
static u32 SourceLine(u32 sourceLineOffset)
{
const struct BattleTest *test = gTestRunnerState.test->data;
return test->sourceLine + sourceLineOffset;
}
static u32 SourceLineOffset(u32 sourceLine)
{
const struct BattleTest *test = gTestRunnerState.test->data;
if (sourceLine - test->sourceLine > 0xFF)
return 0;
else
return sourceLine - test->sourceLine;
}
static u32 BattleTest_EstimateCost(void *data)
{
u32 cost;
const struct BattleTest *test = data;
STATE = AllocZeroed(sizeof(*STATE));
if (!STATE)
return 0;
STATE->runRandomly = TRUE;
DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
InvokeTestFunction(test);
cost = 1;
if (STATE->parametersCount != 0)
cost *= STATE->parametersCount;
if (STATE->trials != 0)
cost *= STATE->trials;
FREE_AND_SET_NULL(STATE);
return cost;
}
static void BattleTest_SetUp(void *data)
{
const struct BattleTest *test = data;
STATE = AllocZeroed(sizeof(*STATE));
if (!STATE)
Test_ExitWithResult(TEST_RESULT_ERROR, "OOM: STATE = AllocZerod(%d)", sizeof(*STATE));
InvokeTestFunction(test);
STATE->parameters = STATE->parametersCount;
STATE->results = AllocZeroed(test->resultsSize * STATE->parameters);
if (!STATE->results)
Test_ExitWithResult(TEST_RESULT_ERROR, "OOM: STATE->results = AllocZerod(%d)", sizeof(test->resultsSize * STATE->parameters));
switch (test->type)
{
case BATTLE_TEST_SINGLES:
STATE->battlersCount = 2;
break;
case BATTLE_TEST_DOUBLES:
STATE->battlersCount = 4;
break;
}
}
// This does not take into account priority, statuses, or any other
// modifiers.
static void SetImplicitSpeeds(void)
{
s32 i, j;
u32 speed = 12;
u32 hasSpeeds = 0;
u32 allSpeeds = ((1 << DATA.playerPartySize) - 1) | (((1 << DATA.opponentPartySize) - 1) << 6);
bool32 madeProgress;
while (hasSpeeds != allSpeeds)
{
madeProgress = FALSE;
for (i = 0; i < DATA.playerPartySize; i++)
{
if (!(hasSpeeds & (1 << i))
&& !(DATA.slowerThan[B_SIDE_PLAYER][i] & ~hasSpeeds))
{
SetMonData(&DATA.recordedBattle.playerParty[i], MON_DATA_SPEED, &speed);
speed--;
hasSpeeds |= 1 << i;
madeProgress = TRUE;
}
}
for (i = 0; i < DATA.opponentPartySize; i++)
{
if (!(hasSpeeds & ((1 << 6) << i))
&& !(DATA.slowerThan[B_SIDE_OPPONENT][i] & ~hasSpeeds))
{
SetMonData(&DATA.recordedBattle.opponentParty[i], MON_DATA_SPEED, &speed);
speed--;
hasSpeeds |= (1 << 6) << i;
madeProgress = TRUE;
}
}
if (!madeProgress)
Test_ExitWithResult(TEST_RESULT_INVALID, "TURNs have contradictory speeds");
}
}
static void BattleTest_Run(void *data)
{
s32 i;
u32 requiredPlayerPartySize;
u32 requiredOpponentPartySize;
const struct BattleTest *test = data;
memset(&DATA, 0, sizeof(DATA));
DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
if (test->type == BATTLE_TEST_DOUBLES)
DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
for (i = 0; i < STATE->battlersCount; i++)
{
DATA.recordedBattle.playersName[i][0] = CHAR_1 + i;
DATA.recordedBattle.playersName[i][1] = EOS;
DATA.recordedBattle.playersLanguage[i] = GAME_LANGUAGE;
DATA.recordedBattle.playersBattlers[i] = i;
DATA.currentMonIndexes[i] = (i & BIT_FLANK) == B_FLANK_LEFT ? 0 : 1;
}
STATE->runRandomly = TRUE;
STATE->runGiven = TRUE;
STATE->runWhen = TRUE;
STATE->runScene = TRUE;
InvokeTestFunction(test);
STATE->runRandomly = FALSE;
STATE->runGiven = FALSE;
STATE->runWhen = FALSE;
STATE->runScene = FALSE;
requiredPlayerPartySize = 0;
requiredOpponentPartySize = 0;
for (i = 0; i < STATE->battlersCount; i++)
{
if ((i & BIT_SIDE) == B_SIDE_PLAYER)
requiredPlayerPartySize = DATA.currentMonIndexes[i] + 1;
else
requiredOpponentPartySize = DATA.currentMonIndexes[i] + 1;
}
if (DATA.playerPartySize < requiredPlayerPartySize)
Test_ExitWithResult(TEST_RESULT_INVALID, "%d PLAYER Pokemon required", requiredPlayerPartySize);
if (DATA.opponentPartySize < requiredOpponentPartySize)
Test_ExitWithResult(TEST_RESULT_INVALID, "%d OPPONENT Pokemon required", requiredOpponentPartySize);
for (i = 0; i < STATE->battlersCount; i++)
PushBattlerAction(0, i, RECORDED_BYTE, 0xFF);
if (DATA.hasExplicitSpeeds)
{
if (DATA.explicitSpeeds[B_SIDE_PLAYER] != (1 << DATA.playerPartySize) - 1
&& DATA.explicitSpeeds[B_SIDE_OPPONENT] != (1 << DATA.opponentPartySize) - 1)
{
Test_ExitWithResult(TEST_RESULT_INVALID, "Speed required for all PLAYERs and OPPONENTs");
}
}
else
{
SetImplicitSpeeds();
}
SetVariablesForRecordedBattle(&DATA.recordedBattle);
if (STATE->trials)
gMain.savedCallback = CB2_BattleTest_NextTrial;
else if (STATE->parameters)
gMain.savedCallback = CB2_BattleTest_NextParameter;
else
gMain.savedCallback = CB2_TestRunner;
SetMainCallback2(CB2_InitBattle);
STATE->checkProgressParameter = 0;
STATE->checkProgressTrial = 0;
STATE->checkProgressTurn = 0;
if (STATE->trials && STATE->parameters)
MgbaPrintf_(":N%s %d/%d (%d/%d)", gTestRunnerState.test->name, STATE->runParameter + 1, STATE->parameters, STATE->runTrial + 1, STATE->trials);
else if (STATE->trials)
MgbaPrintf_(":N%s (%d/%d)", gTestRunnerState.test->name, STATE->runTrial + 1, STATE->trials);
else if (STATE->parameters)
MgbaPrintf_(":N%s %d/%d", gTestRunnerState.test->name, STATE->runParameter + 1, STATE->parameters);
}
static s32 TryAbilityPopUp(s32 i, s32 n, u32 battlerId, u32 ability)
{
struct QueuedAbilityEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_ABILITY_POPUP_EVENT)
continue;
event = &DATA.queuedEvents[i].as.ability;
if (event->battlerId == battlerId
&& (event->ability == ABILITY_NONE || event->ability == ability))
return i;
}
return -1;
}
void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryAbilityPopUp(DATA.queuedEvent, event->groupSize, battlerId, ability) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryAbilityPopUp(queuedEvent, event->groupSize, battlerId, ability)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched ABILITY_POPUP", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryAbilityPopUp(queuedEvent, event->groupSize, battlerId, ability) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static s32 TryAnimation(s32 i, s32 n, u32 animType, u32 animId)
{
struct QueuedAnimationEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_ANIMATION_EVENT)
continue;
event = &DATA.queuedEvents[i].as.animation;
if (event->type == animType
&& event->id == animId
&& (event->attacker == 0xF || event->attacker == gBattleAnimAttacker)
&& (event->target == 0xF || event->target == gBattleAnimTarget))
return i;
}
return -1;
}
void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryAnimation(DATA.queuedEvent, event->groupSize, animType, animId) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryAnimation(queuedEvent, event->groupSize, animType, animId)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched ANIMATION", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryAnimation(queuedEvent, event->groupSize, animType, animId) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static s32 TryHP(s32 i, s32 n, u32 battlerId, u32 oldHP, u32 newHP)
{
struct QueuedHPEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_HP_EVENT)
continue;
event = &DATA.queuedEvents[i].as.hp;
if (event->battlerId == battlerId)
{
if (event->address <= 0xFFFF)
{
switch (event->type)
{
case HP_EVENT_NEW_HP:
if (event->address == newHP)
return i;
break;
case HP_EVENT_DELTA_HP:
if (event->address == 0)
return i;
else if ((s16)event->address == oldHP - newHP)
return i;
break;
}
}
else
{
switch (event->type)
{
case HP_EVENT_NEW_HP:
*(u16 *)event->address = newHP;
break;
case HP_EVENT_DELTA_HP:
*(s16 *)event->address = oldHP - newHP;
break;
}
return i;
}
}
}
return -1;
}
void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryHP(DATA.queuedEvent, event->groupSize, battlerId, oldHP, newHP) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryHP(queuedEvent, event->groupSize, battlerId, oldHP, newHP)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched HP_BAR", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryHP(queuedEvent, event->groupSize, battlerId, oldHP, newHP) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static s32 TryMessage(s32 i, s32 n, const u8 *string)
{
s32 j, k;
struct QueuedMessageEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_MESSAGE_EVENT)
continue;
event = &DATA.queuedEvents[i].as.message;
for (j = k = 0; ; j++, k++)
{
if (event->pattern[k] == CHAR_SPACE)
{
switch (string[j])
{
case CHAR_SPACE:
case CHAR_PROMPT_SCROLL:
case CHAR_PROMPT_CLEAR:
case CHAR_NEWLINE:
j++;
k++;
break;
}
}
if (event->pattern[k] == EOS)
{
// Consume any trailing '\p'.
if (string[j] == CHAR_PROMPT_CLEAR)
j++;
}
if (string[j] != event->pattern[k])
{
break;
}
else if (string[j] == EOS)
{
return i;
}
}
}
return -1;
}
void TestRunner_Battle_RecordMessage(const u8 *string)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryMessage(DATA.queuedEvent, event->groupSize, string) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryMessage(queuedEvent, event->groupSize, string)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched MESSAGE", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryMessage(queuedEvent, event->groupSize, string) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static s32 TryStatus(s32 i, s32 n, u32 battlerId, u32 status1)
{
struct QueuedStatusEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_STATUS_EVENT)
continue;
event = &DATA.queuedEvents[i].as.status;
if (event->battlerId == battlerId)
{
if (event->mask == 0 && status1 == STATUS1_NONE)
return i;
else if (event->mask & status1)
return i;
}
}
return -1;
}
void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryStatus(DATA.queuedEvent, event->groupSize, battlerId, status1) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryStatus(queuedEvent, event->groupSize, battlerId, status1)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched STATUS_ICON", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryStatus(queuedEvent, event->groupSize, battlerId, status1) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static const char *const sEventTypeMacros[] =
{
[QUEUED_ABILITY_POPUP_EVENT] = "ABILITY_POPUP",
[QUEUED_ANIMATION_EVENT] = "ANIMATION",
[QUEUED_HP_EVENT] = "HP_BAR",
[QUEUED_MESSAGE_EVENT] = "MESSAGE",
[QUEUED_STATUS_EVENT] = "STATUS_ICON",
};
void TestRunner_Battle_AfterLastTurn(void)
{
const struct BattleTest *test = gTestRunnerState.test->data;
if (DATA.turns - 1 != DATA.lastActionTurn)
{
const char *filename = gTestRunnerState.test->filename;
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: %d TURNs specified, but %d ran", filename, SourceLine(0), DATA.turns, DATA.lastActionTurn + 1);
}
while (DATA.queuedEvent < DATA.queuedEventsCount
&& DATA.queuedEvents[DATA.queuedEvent].groupType == QUEUE_GROUP_NONE_OF)
{
DATA.queuedEvent += DATA.queuedEvents[DATA.queuedEvent].groupSize;
}
if (DATA.queuedEvent != DATA.queuedEventsCount)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[DATA.queuedEvent].sourceLineOffset);
const char *macro = sEventTypeMacros[DATA.queuedEvents[DATA.queuedEvent].type];
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Unmatched %s", filename, line, macro);
}
STATE->runThen = TRUE;
STATE->runFinally = STATE->runParameter + 1 == STATE->parameters;
InvokeTestFunction(test);
STATE->runThen = FALSE;
STATE->runFinally = FALSE;
}
static void CB2_BattleTest_NextParameter(void)
{
if (++STATE->runParameter >= STATE->parameters)
SetMainCallback2(CB2_TestRunner);
else
BattleTest_Run(gTestRunnerState.test->data);
}
static void CB2_BattleTest_NextTrial(void)
{
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
FreeAllWindowBuffers();
SetMainCallback2(CB2_BattleTest_NextParameter);
if (++STATE->runTrial < STATE->trials)
{
switch (gTestRunnerState.result)
{
case TEST_RESULT_FAIL:
break;
case TEST_RESULT_PASS:
STATE->observedPasses++;
break;
case TEST_RESULT_SKIP:
STATE->skippedTrials++;
if (STATE->skippedTrials > STATE->trials / 4)
Test_ExitWithResult(TEST_RESULT_INVALID, "25%% of the trials were SKIPed");
break;
default:
return;
}
if (STATE->parameters)
MgbaPrintf_(":N%s %d/%d (%d/%d)", gTestRunnerState.test->name, STATE->runParameter + 1, STATE->parameters, STATE->runTrial + 1, STATE->trials);
else
MgbaPrintf_(":N%s (%d/%d)", gTestRunnerState.test->name, STATE->runTrial + 1, STATE->trials);
gTestRunnerState.result = TEST_RESULT_PASS;
DATA.recordedBattle.rngSeed = ISO_RANDOMIZE1(STATE->runTrial);
DATA.queuedEvent = 0;
DATA.lastActionTurn = 0;
DATA.nextRNGTurn = 0;
SetVariablesForRecordedBattle(&DATA.recordedBattle);
SetMainCallback2(CB2_InitBattle);
}
else
{
// This is a tolerance of +/- 4%.
if (abs(STATE->observedPasses - STATE->expectedPasses) <= 2)
gTestRunnerState.result = TEST_RESULT_PASS;
else
Test_ExitWithResult(TEST_RESULT_FAIL, "Expected %d/%d passes, observed %d/%d", STATE->expectedPasses, STATE->trials, STATE->observedPasses, STATE->trials);
}
}
static void BattleTest_TearDown(void *data)
{
if (STATE)
{
FREE_AND_SET_NULL(STATE->results);
FREE_AND_SET_NULL(STATE);
}
}
static bool32 BattleTest_CheckProgress(void *data)
{
bool32 madeProgress
= STATE->checkProgressParameter < STATE->runParameter
|| STATE->checkProgressTrial < STATE->runTrial
|| STATE->checkProgressTurn < gBattleResults.battleTurnCounter;
STATE->checkProgressParameter = STATE->runParameter;
STATE->checkProgressTrial = STATE->runTrial;
STATE->checkProgressTurn = gBattleResults.battleTurnCounter;
return madeProgress;
}
static bool32 BattleTest_HandleExitWithResult(void *data, enum TestResult result)
{
if (result != TEST_RESULT_INVALID
&& result != TEST_RESULT_ERROR
&& result != TEST_RESULT_TIMEOUT
&& STATE->runTrial < STATE->trials)
{
SetMainCallback2(CB2_BattleTest_NextTrial);
return TRUE;
}
else
{
return FALSE;
}
}
void Randomly(u32 sourceLine, u32 passes, u32 trials)
{
INVALID_IF(DATA.recordedBattle.rngSeed != RNG_SEED_DEFAULT, "RNG seed already set");
// This is a precision of 2%.
STATE->trials = 50;
STATE->expectedPasses = STATE->trials * passes / trials;
STATE->observedPasses = 0;
STATE->skippedTrials = 0;
STATE->runTrial = 0;
DATA.recordedBattle.rngSeed = 0;
}
void RNGSeed_(u32 sourceLine, u32 seed)
{
INVALID_IF(DATA.recordedBattle.rngSeed != RNG_SEED_DEFAULT, "RNG seed already set");
DATA.recordedBattle.rngSeed = seed;
}
const struct TestRunner gBattleTestRunner =
{
.estimateCost = BattleTest_EstimateCost,
.setUp = BattleTest_SetUp,
.run = BattleTest_Run,
.tearDown = BattleTest_TearDown,
.checkProgress = BattleTest_CheckProgress,
.handleExitWithResult = BattleTest_HandleExitWithResult,
};
void OpenPokemon(u32 sourceLine, u32 side, u32 species)
{
s32 i, data;
u8 *partySize;
struct Pokemon *party;
INVALID_IF(species >= SPECIES_EGG, "Invalid species: %d", species);
if (side == B_SIDE_PLAYER)
{
partySize = &DATA.playerPartySize;
party = DATA.recordedBattle.playerParty;
}
else
{
partySize = &DATA.opponentPartySize;
party = DATA.recordedBattle.opponentParty;
}
INVALID_IF(*partySize == PARTY_SIZE, "Too many Pokemon in party");
DATA.currentSide = side;
DATA.currentPartyIndex = *partySize;
DATA.currentMon = &party[DATA.currentPartyIndex];
DATA.gender = MON_MALE;
DATA.nature = NATURE_HARDY;
(*partySize)++;
CreateMon(DATA.currentMon, species, 100, 0, TRUE, 0, OT_ID_PRESET, 0);
data = MOVE_NONE;
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonData(DATA.currentMon, MON_DATA_MOVE1 + i, &data);
}
// (sNaturePersonalities[i] % NUM_NATURES) == i
// (sNaturePersonalities[i] & 0xFF) == 0
// NOTE: Using 25 << 8 rather than 0 << 8 to prevent shiny females.
static const u16 sNaturePersonalities[NUM_NATURES] =
{
25 << 8, 21 << 8, 17 << 8, 13 << 8, 9 << 8,
5 << 8, 1 << 8, 22 << 8, 18 << 8, 14 << 8,
10 << 8, 6 << 8, 2 << 8, 23 << 8, 19 << 8,
15 << 8, 11 << 8, 7 << 8, 3 << 8, 24 << 8,
20 << 8, 16 << 8, 12 << 8, 8 << 8, 4 << 8,
};
static u32 GenerateNature(u32 nature, u32 offset)
{
int i;
if (offset <= nature)
nature -= offset;
else
nature = nature + NUM_NATURES - offset;
return sNaturePersonalities[nature];
}
void ClosePokemon(u32 sourceLine)
{
s32 i;
INVALID_IF(DATA.hasExplicitSpeeds && !(DATA.explicitSpeeds[DATA.currentSide] & (1 << DATA.currentPartyIndex)), "Speed required");
for (i = 0; i < STATE->battlersCount; i++)
{
if ((i & BIT_SIDE) == DATA.currentSide
&& DATA.currentMonIndexes[i] == DATA.currentPartyIndex)
{
INVALID_IF(GetMonData(DATA.currentMon, MON_DATA_HP) == 0, "Battlers cannot be fainted");
}
}
UpdateMonPersonality(&DATA.currentMon->box, GenerateNature(DATA.nature, DATA.gender % NUM_NATURES) | DATA.gender);
DATA.currentMon = NULL;
}
void Gender_(u32 sourceLine, u32 gender)
{
const struct SpeciesInfo *info;
INVALID_IF(!DATA.currentMon, "Gender outside of PLAYER/OPPONENT");
info = &gSpeciesInfo[GetMonData(DATA.currentMon, MON_DATA_SPECIES)];
switch (gender)
{
case MON_MALE:
DATA.gender = 0xFF;
INVALID_IF(info->genderRatio == MON_GENDERLESS || info->genderRatio == MON_FEMALE, "Illegal male");
break;
case MON_FEMALE:
DATA.gender = 0x00;
INVALID_IF(info->genderRatio == MON_GENDERLESS || info->genderRatio == MON_MALE, "Illegal female");
break;
case MON_GENDERLESS:
INVALID_IF(info->genderRatio != gender, "Illegal genderless");
break;
}
}
void Nature_(u32 sourceLine, u32 nature)
{
INVALID_IF(!DATA.currentMon, "Nature outside of PLAYER/OPPONENT");
INVALID_IF(nature >= NUM_NATURES, "Illegal nature: %d", nature);
DATA.nature = nature;
}
void Ability_(u32 sourceLine, u32 ability)
{
s32 i;
u32 species;
const struct SpeciesInfo *info;
INVALID_IF(!DATA.currentMon, "Ability outside of PLAYER/OPPONENT");
species = GetMonData(DATA.currentMon, MON_DATA_SPECIES);
info = &gSpeciesInfo[species];
for (i = 0; i < NUM_ABILITY_SLOTS; i++)
{
if (info->abilities[i] == ability)
{
SetMonData(DATA.currentMon, MON_DATA_ABILITY_NUM, &i);
break;
}
}
INVALID_IF(i == NUM_ABILITY_SLOTS, "%S cannot have %S", gSpeciesNames[species], gAbilityNames[ability]);
}
void Level_(u32 sourceLine, u32 level)
{
// TODO: Preserve any explicitly-set stats.
INVALID_IF(!DATA.currentMon, "Level outside of PLAYER/OPPONENT");
INVALID_IF(level == 0 || level > MAX_LEVEL, "Illegal level: %d", level);
SetMonData(DATA.currentMon, MON_DATA_LEVEL, &level);
}
void MaxHP_(u32 sourceLine, u32 maxHP)
{
INVALID_IF(!DATA.currentMon, "MaxHP outside of PLAYER/OPPONENT");
INVALID_IF(maxHP == 0, "Illegal max HP: %d", maxHP);
SetMonData(DATA.currentMon, MON_DATA_MAX_HP, &maxHP);
}
void HP_(u32 sourceLine, u32 hp)
{
INVALID_IF(!DATA.currentMon, "HP outside of PLAYER/OPPONENT");
if (hp > GetMonData(DATA.currentMon, MON_DATA_MAX_HP))
SetMonData(DATA.currentMon, MON_DATA_MAX_HP, &hp);
SetMonData(DATA.currentMon, MON_DATA_HP, &hp);
}
void Attack_(u32 sourceLine, u32 attack)
{
INVALID_IF(!DATA.currentMon, "Attack outside of PLAYER/OPPONENT");
INVALID_IF(attack == 0, "Illegal attack: %d", attack);
SetMonData(DATA.currentMon, MON_DATA_ATK, &attack);
}
void Defense_(u32 sourceLine, u32 defense)
{
INVALID_IF(!DATA.currentMon, "Defense outside of PLAYER/OPPONENT");
INVALID_IF(defense == 0, "Illegal defense: %d", defense);
SetMonData(DATA.currentMon, MON_DATA_DEF, &defense);
}
void SpAttack_(u32 sourceLine, u32 spAttack)
{
INVALID_IF(!DATA.currentMon, "SpAttack outside of PLAYER/OPPONENT");
INVALID_IF(spAttack == 0, "Illegal special attack: %d", spAttack);
SetMonData(DATA.currentMon, MON_DATA_SPATK, &spAttack);
}
void SpDefense_(u32 sourceLine, u32 spDefense)
{
INVALID_IF(!DATA.currentMon, "SpDefense outside of PLAYER/OPPONENT");
INVALID_IF(spDefense == 0, "Illegal special defense: %d", spDefense);
SetMonData(DATA.currentMon, MON_DATA_SPDEF, &spDefense);
}
void Speed_(u32 sourceLine, u32 speed)
{
INVALID_IF(!DATA.currentMon, "Speed outside of PLAYER/OPPONENT");
INVALID_IF(speed == 0, "Illegal speed: %d", speed);
SetMonData(DATA.currentMon, MON_DATA_SPEED, &speed);
DATA.hasExplicitSpeeds = TRUE;
DATA.explicitSpeeds[DATA.currentSide] |= 1 << DATA.currentPartyIndex;
}
void Item_(u32 sourceLine, u32 item)
{
INVALID_IF(!DATA.currentMon, "Item outside of PLAYER/OPPONENT");
INVALID_IF(item >= ITEMS_COUNT, "Illegal item: %d", item);
SetMonData(DATA.currentMon, MON_DATA_HELD_ITEM, &item);
}
void Moves_(u32 sourceLine, const u16 moves[MAX_MON_MOVES])
{
s32 i;
INVALID_IF(!DATA.currentMon, "Moves outside of PLAYER/OPPONENT");
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (moves[i] == MOVE_NONE)
break;
INVALID_IF(moves[i] >= MOVES_COUNT, "Illegal move: %d", moves[i]);
SetMonData(DATA.currentMon, MON_DATA_MOVE1 + i, &moves[i]);
SetMonData(DATA.currentMon, MON_DATA_PP1 + i, &gBattleMoves[moves[i]].pp);
}
DATA.explicitMoves[DATA.currentSide] |= 1 << DATA.currentPartyIndex;
}
void Friendship_(u32 sourceLine, u32 friendship)
{
INVALID_IF(!DATA.currentMon, "Friendship outside of PLAYER/OPPONENT");
SetMonData(DATA.currentMon, MON_DATA_FRIENDSHIP, &friendship);
}
void Status1_(u32 sourceLine, u32 status1)
{
INVALID_IF(!DATA.currentMon, "Status1 outside of PLAYER/OPPONENT");
INVALID_IF(status1 & STATUS1_TOXIC_COUNTER, "Illegal status1: has TOXIC_TURN");
SetMonData(DATA.currentMon, MON_DATA_STATUS, &status1);
}
static void PushBattlerAction(u32 sourceLine, s32 battlerId, u32 actionType, u32 byte)
{
u32 recordIndex = DATA.recordIndexes[battlerId]++;
if (recordIndex >= BATTLER_RECORD_SIZE)
Test_ExitWithResult(TEST_RESULT_INVALID, "Too many actions");
DATA.battleRecordTypes[battlerId][recordIndex] = actionType;
DATA.battleRecordSourceLineOffsets[battlerId][recordIndex] = SourceLineOffset(sourceLine);
DATA.recordedBattle.battleRecord[battlerId][recordIndex] = byte;
}
void BattleTest_CheckBattleRecordActionType(u32 battlerId, u32 recordIndex, u32 actionType)
{
// TODO: Support explicit seeds for each turn?
if (DATA.nextRNGTurn == gBattleResults.battleTurnCounter
&& (DATA.recordedBattle.rngSeed == RNG_SEED_DEFAULT
|| DATA.recordedBattle.rngSeed == RNG_SEED_CRITICAL_HIT
|| DATA.recordedBattle.rngSeed == RNG_SEED_MISS))
{
gRngValue = DATA.recordedBattle.rngSeed;
DATA.nextRNGTurn++;
}
// An illegal move choice will cause the battle to request a new
// move slot and target. This detects the move slot.
if (actionType == RECORDED_MOVE_SLOT
&& recordIndex > 0
&& DATA.battleRecordTypes[battlerId][recordIndex-1] != RECORDED_ACTION_TYPE)
{
s32 i;
const char *filename = gTestRunnerState.test->filename;
for (i = recordIndex; i > 0; i--)
{
if (DATA.battleRecordTypes[battlerId][i-1] == RECORDED_ACTION_TYPE
&& DATA.recordedBattle.battleRecord[battlerId][i-1] == B_ACTION_USE_MOVE)
{
u32 line = SourceLine(DATA.battleRecordSourceLineOffsets[battlerId][i-1]);
Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: Illegal MOVE", filename, line);
}
}
Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: Illegal MOVE", filename, SourceLine(0));
}
if (DATA.battleRecordTypes[battlerId][recordIndex] != RECORDED_BYTE)
{
DATA.lastActionTurn = gBattleResults.battleTurnCounter;
if (actionType != DATA.battleRecordTypes[battlerId][recordIndex])
{
const char *actualMacro = NULL;
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.battleRecordSourceLineOffsets[battlerId][recordIndex]);
switch (DATA.battleRecordTypes[battlerId][recordIndex])
{
case RECORDED_ACTION_TYPE:
switch (DATA.recordedBattle.battleRecord[battlerId][recordIndex])
{
case B_ACTION_USE_MOVE:
actualMacro = "MOVE";
break;
case B_ACTION_SWITCH:
actualMacro = "SWITCH";
break;
}
break;
case RECORDED_PARTY_INDEX:
actualMacro = "SEND_OUT";
break;
}
if (actualMacro)
{
switch (actionType)
{
case RECORDED_ACTION_TYPE:
Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: Expected MOVE/SWITCH, got %s", filename, line, actualMacro);
case RECORDED_PARTY_INDEX:
Test_ExitWithResult(TEST_RESULT_INVALID, "%s:%d: Expected SEND_OUT, got %s", filename, line, actualMacro);
}
}
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: Illegal battle record", filename, line);
}
}
else
{
if (DATA.lastActionTurn == gBattleResults.battleTurnCounter)
{
const char *filename = gTestRunnerState.test->filename;
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: TURN %d incomplete", filename, SourceLine(0), gBattleResults.battleTurnCounter + 1);
}
}
}
void OpenTurn(u32 sourceLine)
{
INVALID_IF(DATA.turnState != TURN_CLOSED, "Nested TURN");
DATA.turnState = TURN_OPEN;
DATA.actionBattlers = 0x00;
DATA.moveBattlers = 0x00;
DATA.hasRNGActions = FALSE;
}
static void SetSlowerThan(s32 battlerId)
{
s32 i, slowerThan;
slowerThan = 0;
for (i = 0; i < STATE->battlersCount; i++)
{
if (i == battlerId)
continue;
if (DATA.moveBattlers & (1 << i))
{
if ((i & BIT_SIDE) == B_SIDE_PLAYER)
slowerThan |= 1 << DATA.currentMonIndexes[i];
else
slowerThan |= (1 << 6) << DATA.currentMonIndexes[i];
}
}
DATA.slowerThan[battlerId & BIT_SIDE][DATA.currentMonIndexes[battlerId]] |= slowerThan;
}
void CloseTurn(u32 sourceLine)
{
s32 i;
INVALID_IF(DATA.turnState != TURN_OPEN, "Nested TURN");
DATA.turnState = TURN_CLOSING;
for (i = 0; i < STATE->battlersCount; i++)
{
if (!(DATA.actionBattlers & (1 << i)))
Move(sourceLine, &gBattleMons[i], (struct MoveContext) { move: MOVE_CELEBRATE, explicitMove: TRUE });
}
DATA.turnState = TURN_CLOSED;
DATA.turns++;
}
static struct Pokemon *CurrentMon(s32 battlerId)
{
struct Pokemon *party;
if ((battlerId & BIT_SIDE) == B_SIDE_PLAYER)
party = DATA.recordedBattle.playerParty;
else
party = DATA.recordedBattle.opponentParty;
return &party[DATA.currentMonIndexes[battlerId]];
}
void Move(u32 sourceLine, struct BattlePokemon *battler, struct MoveContext ctx)
{
s32 i;
s32 battlerId = battler - gBattleMons;
struct Pokemon *mon = CurrentMon(battlerId);
u32 moveId, moveSlot;
s32 target;
INVALID_IF(DATA.turnState == TURN_CLOSED, "MOVE outside TURN");
if (ctx.explicitMove)
{
INVALID_IF(ctx.move == MOVE_NONE || ctx.move >= MOVES_COUNT, "Illegal move: %d", ctx.move);
for (i = 0; i < MAX_MON_MOVES; i++)
{
moveId = GetMonData(mon, MON_DATA_MOVE1 + i);
if (moveId == ctx.move)
{
moveSlot = i;
break;
}
else if (moveId == MOVE_NONE)
{
INVALID_IF(DATA.explicitMoves[battlerId & BIT_SIDE] & (1 << DATA.currentMonIndexes[battlerId]), "Missing explicit %S", gMoveNames[ctx.move]);
INVALID_IF(i == MAX_MON_MOVES, "Too many different moves");
SetMonData(mon, MON_DATA_MOVE1 + i, &ctx.move);
SetMonData(DATA.currentMon, MON_DATA_PP1 + i, &gBattleMoves[ctx.move].pp);
moveSlot = i;
moveId = ctx.move;
break;
}
}
}
else if (ctx.explicitMoveSlot)
{
moveSlot = ctx.moveSlot;
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveSlot);
INVALID_IF(moveId == MOVE_NONE, "Empty moveSlot: %d", ctx.moveSlot);
}
else
{
INVALID("No move or moveSlot");
}
if (ctx.explicitMegaEvolve && ctx.megaEvolve)
moveSlot |= RET_MEGA_EVOLUTION;
if (ctx.explicitTarget)
{
target = ctx.target - gBattleMons;
}
else
{
const struct BattleMove *move = &gBattleMoves[moveId];
if (move->target == MOVE_TARGET_RANDOM
|| move->target == MOVE_TARGET_BOTH
|| move->target == MOVE_TARGET_FOES_AND_ALLY
|| move->target == MOVE_TARGET_OPPONENTS_FIELD
|| move->target == MOVE_TARGET_ALL_BATTLERS)
{
target = BATTLE_OPPOSITE(battlerId);
}
else if (move->target == MOVE_TARGET_SELECTED)
{
INVALID_IF(STATE->battlersCount > 2, "%S requires explicit target", gMoveNames[moveId]);
target = BATTLE_OPPOSITE(battlerId);
}
else if (move->target == MOVE_TARGET_USER)
{
target = battlerId;
}
else if (move->target == MOVE_TARGET_ALLY)
{
target = BATTLE_PARTNER(battlerId);
}
else
{
INVALID("%S requires explicit target", gMoveNames[moveId]);
}
}
if (ctx.explicitHit && !ctx.hit)
{
if (DATA.hasRNGActions != 0)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: hit only supported on the first move", gTestRunnerState.test->filename, sourceLine);
INVALID_IF(DATA.recordedBattle.rngSeed != RNG_SEED_DEFAULT, "RNG seed already set");
DATA.recordedBattle.rngSeed = RNG_SEED_MISS;
}
if (ctx.explicitCriticalHit && ctx.criticalHit)
{
if (DATA.hasRNGActions != 0)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: criticalHit only supported on the first move", gTestRunnerState.test->filename, sourceLine);
INVALID_IF(DATA.recordedBattle.rngSeed != RNG_SEED_DEFAULT, "RNG seed already set");
DATA.recordedBattle.rngSeed = RNG_SEED_CRITICAL_HIT;
}
if (!(DATA.actionBattlers & (1 << battlerId)))
{
PushBattlerAction(sourceLine, battlerId, RECORDED_ACTION_TYPE, B_ACTION_USE_MOVE);
}
if (!ctx.explicitAllowed || ctx.allowed)
{
PushBattlerAction(sourceLine, battlerId, RECORDED_MOVE_SLOT, moveSlot);
PushBattlerAction(sourceLine, battlerId, RECORDED_MOVE_TARGET, target);
}
if (DATA.turnState == TURN_OPEN)
{
if (!DATA.hasExplicitSpeeds)
SetSlowerThan(battlerId);
DATA.actionBattlers |= 1 << battlerId;
DATA.moveBattlers |= 1 << battlerId;
}
// WARNING: Approximation. The move could still cause the RNG to
// advance.
if (gBattleMoves[moveId].accuracy != 0
|| gBattleMoves[moveId].split != SPLIT_STATUS)
{
DATA.hasRNGActions = TRUE;
}
}
void ForcedMove(u32 sourceLine, struct BattlePokemon *battler)
{
s32 battlerId = battler - gBattleMons;
INVALID_IF(DATA.turnState == TURN_CLOSED, "SKIP_TURN outside TURN");
PushBattlerAction(sourceLine, battlerId, RECORDED_ACTION_TYPE, B_ACTION_USE_MOVE);
if (DATA.turnState == TURN_OPEN)
{
if (!DATA.hasExplicitSpeeds)
SetSlowerThan(battlerId);
DATA.actionBattlers |= 1 << battlerId;
DATA.moveBattlers |= 1 << battlerId;
}
}
void Switch(u32 sourceLine, struct BattlePokemon *battler, u32 partyIndex)
{
s32 i;
s32 battlerId = battler - gBattleMons;
INVALID_IF(DATA.turnState == TURN_CLOSED, "SWITCH outside TURN");
INVALID_IF(DATA.actionBattlers & (1 << battlerId), "Multiple battler actions");
INVALID_IF(partyIndex >= ((battlerId & BIT_SIDE) == B_SIDE_PLAYER ? DATA.playerPartySize : DATA.opponentPartySize), "SWITCH to invalid party index");
for (i = 0; i < STATE->battlersCount; i++)
{
if (battlerId != i && (battlerId & BIT_SIDE) == (i & BIT_SIDE))
INVALID_IF(DATA.currentMonIndexes[i] == partyIndex, "SWITCH to battler");
}
PushBattlerAction(sourceLine, battlerId, RECORDED_ACTION_TYPE, B_ACTION_SWITCH);
PushBattlerAction(sourceLine, battlerId, RECORDED_PARTY_INDEX, partyIndex);
DATA.currentMonIndexes[battlerId] = partyIndex;
DATA.actionBattlers |= 1 << battlerId;
}
void SkipTurn(u32 sourceLine, struct BattlePokemon *battler)
{
s32 battlerId = battler - gBattleMons;
INVALID_IF(DATA.turnState == TURN_CLOSED, "SKIP_TURN outside TURN");
DATA.actionBattlers |= 1 << battlerId;
}
void SendOut(u32 sourceLine, struct BattlePokemon *battler, u32 partyIndex)
{
s32 i;
s32 battlerId = battler - gBattleMons;
INVALID_IF(DATA.turnState == TURN_CLOSED, "SEND_OUT outside TURN");
INVALID_IF(partyIndex >= ((battlerId & BIT_SIDE) == B_SIDE_PLAYER ? DATA.playerPartySize : DATA.opponentPartySize), "SWITCH to invalid party index");
for (i = 0; i < STATE->battlersCount; i++)
{
if (battlerId != i && (battlerId & BIT_SIDE) == (i & BIT_SIDE))
INVALID_IF(DATA.currentMonIndexes[i] == partyIndex, "SEND_OUT to battler");
}
if (!(DATA.actionBattlers & (1 << battlerId)))
Move(sourceLine, battler, (struct MoveContext) { move: MOVE_CELEBRATE, explicitMove: TRUE });
PushBattlerAction(sourceLine, battlerId, RECORDED_PARTY_INDEX, partyIndex);
DATA.currentMonIndexes[battlerId] = partyIndex;
}
static const char *const sQueueGroupTypeMacros[] =
{
[QUEUE_GROUP_NONE] = NULL,
[QUEUE_GROUP_ONE_OF] = "ONE_OF",
[QUEUE_GROUP_NONE_OF] = "NONE_OF",
};
void OpenQueueGroup(u32 sourceLine, enum QueueGroupType type)
{
INVALID_IF(DATA.queueGroupType, "%s inside %s", sQueueGroupTypeMacros[type], sQueueGroupTypeMacros[DATA.queueGroupType]);
DATA.queueGroupType = type;
DATA.queueGroupStart = DATA.queuedEventsCount;
}
void CloseQueueGroup(u32 sourceLine)
{
u32 groupSize = DATA.queuedEventsCount - DATA.queueGroupStart;
if (groupSize > 0)
{
DATA.queuedEvents[DATA.queueGroupStart].groupType = DATA.queueGroupType;
DATA.queuedEvents[DATA.queueGroupStart].groupSize = groupSize;
DATA.queueGroupType = QUEUE_GROUP_NONE;
}
}
void QueueAbility(u32 sourceLine, struct BattlePokemon *battler, struct AbilityEventContext ctx)
{
#if B_ABILITY_POP_UP
s32 battlerId = battler - gBattleMons;
INVALID_IF(!STATE->runScene, "ABILITY_POPUP outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: ABILITY exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_ABILITY_POPUP_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .ability = {
.battlerId = battlerId,
.ability = ctx.ability,
}},
};
#endif
}
void QueueAnimation(u32 sourceLine, u32 type, u32 id, struct AnimationEventContext ctx)
{
s32 attackerId, targetId;
INVALID_IF(!STATE->runScene, "ANIMATION outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: ANIMATION exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
attackerId = ctx.attacker ? ctx.attacker - gBattleMons : 0xF;
if (type == ANIM_TYPE_MOVE)
{
targetId = ctx.target ? ctx.target - gBattleMons : 0xF;
}
else
{
INVALID_IF(ctx.target, "ANIMATION target set for non-ANIM_TYPE_MOVE");
targetId = 0xF;
}
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_ANIMATION_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .animation = {
.type = type,
.id = id,
.attacker = attackerId,
.target = targetId,
}},
};
}
void QueueHP(u32 sourceLine, struct BattlePokemon *battler, struct HPEventContext ctx)
{
s32 battlerId = battler - gBattleMons;
u32 type;
uintptr_t address;
INVALID_IF(!STATE->runScene, "HP_BAR outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: HP_BAR exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
if (ctx.explicitHP)
{
type = HP_EVENT_NEW_HP;
address = (u16)ctx.hp;
}
else if (ctx.explicitDamage)
{
INVALID_IF(ctx.damage == 0, "damage is 0");
type = HP_EVENT_DELTA_HP;
address = (u16)ctx.damage;
}
else if (ctx.explicitCaptureHP)
{
INVALID_IF(ctx.captureHP == NULL, "captureHP is NULL");
type = HP_EVENT_NEW_HP;
address = (uintptr_t)ctx.captureHP;
}
else if (ctx.explicitCaptureDamage)
{
INVALID_IF(ctx.captureDamage == NULL, "captureDamage is NULL");
type = HP_EVENT_DELTA_HP;
*ctx.captureDamage = 0;
address = (uintptr_t)ctx.captureDamage;
}
else
{
type = HP_EVENT_DELTA_HP;
address = 0;
}
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_HP_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .hp = {
.battlerId = battlerId,
.type = type,
.address = address,
}},
};
}
void QueueMessage(u32 sourceLine, const u8 *pattern)
{
INVALID_IF(!STATE->runScene, "MESSAGE outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: MESSAGE exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_MESSAGE_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .message = {
.pattern = pattern,
}},
};
}
void QueueStatus(u32 sourceLine, struct BattlePokemon *battler, struct StatusEventContext ctx)
{
s32 battlerId = battler - gBattleMons;
u32 mask;
INVALID_IF(!STATE->runScene, "STATUS_ICON outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: STATUS_ICON exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
if (ctx.none)
mask = 0;
else if (ctx.sleep)
mask = STATUS1_SLEEP;
else if (ctx.poison)
mask = STATUS1_POISON;
else if (ctx.burn)
mask = STATUS1_BURN;
else if (ctx.freeze)
mask = STATUS1_FREEZE;
else if (ctx.paralysis)
mask = STATUS1_PARALYSIS;
else if (ctx.badPoison)
mask = STATUS1_TOXIC_POISON;
else
mask = ctx.status1;
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_STATUS_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .status = {
.battlerId = battlerId,
.mask = mask,
}},
};
}