mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
9848f84b9e
Also some general formatting fixes for constants.
941 lines
26 KiB
C
941 lines
26 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_arena.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "bg.h"
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#include "decompress.h"
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#include "event_data.h"
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#include "frontier_util.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "item.h"
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#include "m4a.h"
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#include "overworld.h"
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#include "palette.h"
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#include "random.h"
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#include "sound.h"
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#include "string_util.h"
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#include "text.h"
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#include "util.h"
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#include "constants/songs.h"
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#include "constants/battle_string_ids.h"
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#include "constants/battle_frontier.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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// This file's functions.
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static void InitArenaChallenge(void);
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static void GetArenaData(void);
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static void SetArenaData(void);
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static void sub_81A5AC4(void);
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static void SetArenaRewardItem(void);
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static void GiveArenaRewardItem(void);
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static void BufferArenaOpponentName(void);
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static void SpriteCb_JudgmentIcon(struct Sprite *sprite);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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// Const rom data.
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static const s8 sMindRatings[] =
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{
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[MOVE_NONE] = 0,
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[MOVE_POUND] = 1,
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[MOVE_KARATE_CHOP] = 1,
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[MOVE_DOUBLE_SLAP] = 1,
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[MOVE_COMET_PUNCH] = 1,
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[MOVE_MEGA_PUNCH] = 1,
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[MOVE_PAY_DAY] = 1,
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[MOVE_FIRE_PUNCH] = 1,
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[MOVE_ICE_PUNCH] = 1,
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[MOVE_THUNDER_PUNCH] = 1,
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[MOVE_SCRATCH] = 1,
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[MOVE_VICE_GRIP] = 1,
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[MOVE_GUILLOTINE] = 1,
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[MOVE_RAZOR_WIND] = 1,
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[MOVE_SWORDS_DANCE] = 0,
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[MOVE_CUT] = 1,
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[MOVE_GUST] = 1,
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[MOVE_WING_ATTACK] = 1,
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[MOVE_WHIRLWIND] = 0,
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[MOVE_FLY] = 1,
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[MOVE_BIND] = 1,
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[MOVE_SLAM] = 1,
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[MOVE_VINE_WHIP] = 1,
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[MOVE_STOMP] = 1,
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[MOVE_DOUBLE_KICK] = 1,
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[MOVE_MEGA_KICK] = 1,
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[MOVE_JUMP_KICK] = 1,
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[MOVE_ROLLING_KICK] = 1,
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[MOVE_SAND_ATTACK] = 0,
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[MOVE_HEADBUTT] = 1,
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[MOVE_HORN_ATTACK] = 1,
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[MOVE_FURY_ATTACK] = 1,
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[MOVE_HORN_DRILL] = 1,
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[MOVE_TACKLE] = 1,
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[MOVE_BODY_SLAM] = 1,
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[MOVE_WRAP] = 1,
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[MOVE_TAKE_DOWN] = 1,
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[MOVE_THRASH] = 1,
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[MOVE_DOUBLE_EDGE] = 1,
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[MOVE_TAIL_WHIP] = 0,
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[MOVE_POISON_STING] = 1,
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[MOVE_TWINEEDLE] = 1,
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[MOVE_PIN_MISSILE] = 1,
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[MOVE_LEER] = 0,
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[MOVE_BITE] = 1,
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[MOVE_GROWL] = 0,
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[MOVE_ROAR] = 0,
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[MOVE_SING] = 0,
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[MOVE_SUPERSONIC] = 0,
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[MOVE_SONIC_BOOM] = 1,
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[MOVE_DISABLE] = 0,
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[MOVE_ACID] = 1,
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[MOVE_EMBER] = 1,
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[MOVE_FLAMETHROWER] = 1,
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[MOVE_MIST] = 0,
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[MOVE_WATER_GUN] = 1,
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[MOVE_HYDRO_PUMP] = 1,
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[MOVE_SURF] = 1,
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[MOVE_ICE_BEAM] = 1,
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[MOVE_BLIZZARD] = 1,
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[MOVE_PSYBEAM] = 1,
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[MOVE_BUBBLE_BEAM] = 1,
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[MOVE_AURORA_BEAM] = 1,
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[MOVE_HYPER_BEAM] = 1,
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[MOVE_PECK] = 1,
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[MOVE_DRILL_PECK] = 1,
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[MOVE_SUBMISSION] = 1,
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[MOVE_LOW_KICK] = 1,
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[MOVE_COUNTER] = 0,
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[MOVE_SEISMIC_TOSS] = 1,
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[MOVE_STRENGTH] = 1,
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[MOVE_ABSORB] = 1,
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[MOVE_MEGA_DRAIN] = 1,
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[MOVE_LEECH_SEED] = 0,
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[MOVE_GROWTH] = 0,
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[MOVE_RAZOR_LEAF] = 1,
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[MOVE_SOLAR_BEAM] = 1,
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[MOVE_POISON_POWDER] = 0,
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[MOVE_STUN_SPORE] = 0,
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[MOVE_SLEEP_POWDER] = 0,
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[MOVE_PETAL_DANCE] = 1,
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[MOVE_STRING_SHOT] = 0,
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[MOVE_DRAGON_RAGE] = 1,
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[MOVE_FIRE_SPIN] = 1,
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[MOVE_THUNDER_SHOCK] = 1,
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[MOVE_THUNDERBOLT] = 1,
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[MOVE_THUNDER_WAVE] = 0,
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[MOVE_THUNDER] = 1,
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[MOVE_ROCK_THROW] = 1,
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[MOVE_EARTHQUAKE] = 1,
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[MOVE_FISSURE] = 1,
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[MOVE_DIG] = 1,
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[MOVE_TOXIC] = 0,
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[MOVE_CONFUSION] = 1,
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[MOVE_PSYCHIC] = 1,
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[MOVE_HYPNOSIS] = 0,
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[MOVE_MEDITATE] = 0,
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[MOVE_AGILITY] = 0,
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[MOVE_QUICK_ATTACK] = 1,
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[MOVE_RAGE] = 1,
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[MOVE_TELEPORT] = 0,
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[MOVE_NIGHT_SHADE] = 1,
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[MOVE_MIMIC] = 0,
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[MOVE_SCREECH] = 0,
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[MOVE_DOUBLE_TEAM] = 0,
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[MOVE_RECOVER] = 0,
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[MOVE_HARDEN] = 0,
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[MOVE_MINIMIZE] = 0,
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[MOVE_SMOKESCREEN] = 0,
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[MOVE_CONFUSE_RAY] = 0,
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[MOVE_WITHDRAW] = 0,
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[MOVE_DEFENSE_CURL] = 0,
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[MOVE_BARRIER] = 0,
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[MOVE_LIGHT_SCREEN] = 0,
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[MOVE_HAZE] = 0,
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[MOVE_REFLECT] = 0,
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[MOVE_FOCUS_ENERGY] = 0,
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[MOVE_BIDE] = 0,
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[MOVE_METRONOME] = 0,
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[MOVE_MIRROR_MOVE] = 0,
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[MOVE_SELF_DESTRUCT] = 1,
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[MOVE_EGG_BOMB] = 1,
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[MOVE_LICK] = 1,
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[MOVE_SMOG] = 1,
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[MOVE_SLUDGE] = 1,
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[MOVE_BONE_CLUB] = 1,
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[MOVE_FIRE_BLAST] = 1,
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[MOVE_WATERFALL] = 1,
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[MOVE_CLAMP] = 1,
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[MOVE_SWIFT] = 1,
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[MOVE_SKULL_BASH] = 1,
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[MOVE_SPIKE_CANNON] = 1,
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[MOVE_CONSTRICT] = 1,
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[MOVE_AMNESIA] = 0,
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[MOVE_KINESIS] = 0,
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[MOVE_SOFT_BOILED] = 0,
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[MOVE_HI_JUMP_KICK] = 1,
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[MOVE_GLARE] = 0,
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[MOVE_DREAM_EATER] = 1,
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[MOVE_POISON_GAS] = 0,
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[MOVE_BARRAGE] = 1,
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[MOVE_LEECH_LIFE] = 1,
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[MOVE_LOVELY_KISS] = 0,
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[MOVE_SKY_ATTACK] = 1,
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[MOVE_TRANSFORM] = 0,
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[MOVE_BUBBLE] = 1,
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[MOVE_DIZZY_PUNCH] = 1,
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[MOVE_SPORE] = 0,
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[MOVE_FLASH] = 0,
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[MOVE_PSYWAVE] = 1,
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[MOVE_SPLASH] = 0,
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[MOVE_ACID_ARMOR] = 0,
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[MOVE_CRABHAMMER] = 1,
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[MOVE_EXPLOSION] = 1,
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[MOVE_FURY_SWIPES] = 1,
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[MOVE_BONEMERANG] = 1,
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[MOVE_REST] = 0,
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[MOVE_ROCK_SLIDE] = 1,
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[MOVE_HYPER_FANG] = 1,
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[MOVE_SHARPEN] = 0,
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[MOVE_CONVERSION] = 0,
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[MOVE_TRI_ATTACK] = 1,
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[MOVE_SUPER_FANG] = 1,
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[MOVE_SLASH] = 1,
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[MOVE_SUBSTITUTE] = 0,
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[MOVE_STRUGGLE] = 1,
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[MOVE_SKETCH] = 0,
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[MOVE_TRIPLE_KICK] = 1,
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[MOVE_THIEF] = 1,
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[MOVE_SPIDER_WEB] = 0,
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[MOVE_MIND_READER] = 0,
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[MOVE_NIGHTMARE] = 0,
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[MOVE_FLAME_WHEEL] = 1,
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[MOVE_SNORE] = 1,
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[MOVE_CURSE] = 0,
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[MOVE_FLAIL] = 1,
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[MOVE_CONVERSION_2] = 0,
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[MOVE_AEROBLAST] = 1,
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[MOVE_COTTON_SPORE] = 0,
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[MOVE_REVERSAL] = 1,
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[MOVE_SPITE] = 0,
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[MOVE_POWDER_SNOW] = 1,
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[MOVE_PROTECT] = -1,
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[MOVE_MACH_PUNCH] = 1,
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[MOVE_SCARY_FACE] = 0,
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[MOVE_FAINT_ATTACK] = 1,
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[MOVE_SWEET_KISS] = 0,
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[MOVE_BELLY_DRUM] = 0,
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[MOVE_SLUDGE_BOMB] = 1,
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[MOVE_MUD_SLAP] = 1,
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[MOVE_OCTAZOOKA] = 1,
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[MOVE_SPIKES] = 0,
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[MOVE_ZAP_CANNON] = 1,
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[MOVE_FORESIGHT] = 0,
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[MOVE_DESTINY_BOND] = 0,
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[MOVE_PERISH_SONG] = 0,
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[MOVE_ICY_WIND] = 1,
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[MOVE_DETECT] = -1,
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[MOVE_BONE_RUSH] = 1,
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[MOVE_LOCK_ON] = 0,
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[MOVE_OUTRAGE] = 1,
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[MOVE_SANDSTORM] = 0,
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[MOVE_GIGA_DRAIN] = 1,
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[MOVE_ENDURE] = -1,
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[MOVE_CHARM] = 0,
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[MOVE_ROLLOUT] = 1,
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[MOVE_FALSE_SWIPE] = 1,
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[MOVE_SWAGGER] = 0,
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[MOVE_MILK_DRINK] = 0,
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[MOVE_SPARK] = 1,
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[MOVE_FURY_CUTTER] = 1,
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[MOVE_STEEL_WING] = 1,
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[MOVE_MEAN_LOOK] = 0,
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[MOVE_ATTRACT] = 0,
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[MOVE_SLEEP_TALK] = 0,
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[MOVE_HEAL_BELL] = 0,
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[MOVE_RETURN] = 1,
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[MOVE_PRESENT] = 1,
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[MOVE_FRUSTRATION] = 1,
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[MOVE_SAFEGUARD] = 0,
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[MOVE_PAIN_SPLIT] = 0,
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[MOVE_SACRED_FIRE] = 1,
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[MOVE_MAGNITUDE] = 1,
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[MOVE_DYNAMIC_PUNCH] = 1,
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[MOVE_MEGAHORN] = 1,
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[MOVE_DRAGON_BREATH] = 1,
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[MOVE_BATON_PASS] = 0,
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[MOVE_ENCORE] = 0,
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[MOVE_PURSUIT] = 1,
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[MOVE_RAPID_SPIN] = 1,
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[MOVE_SWEET_SCENT] = 0,
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[MOVE_IRON_TAIL] = 1,
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[MOVE_METAL_CLAW] = 1,
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[MOVE_VITAL_THROW] = 1,
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[MOVE_MORNING_SUN] = 0,
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[MOVE_SYNTHESIS] = 0,
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[MOVE_MOONLIGHT] = 0,
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[MOVE_HIDDEN_POWER] = 1,
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[MOVE_CROSS_CHOP] = 1,
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[MOVE_TWISTER] = 1,
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[MOVE_RAIN_DANCE] = 0,
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[MOVE_SUNNY_DAY] = 0,
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[MOVE_CRUNCH] = 1,
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[MOVE_MIRROR_COAT] = 0,
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[MOVE_PSYCH_UP] = 0,
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[MOVE_EXTREME_SPEED] = 1,
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[MOVE_ANCIENT_POWER] = 1,
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[MOVE_SHADOW_BALL] = 1,
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[MOVE_FUTURE_SIGHT] = 1,
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[MOVE_ROCK_SMASH] = 1,
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[MOVE_WHIRLPOOL] = 1,
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[MOVE_BEAT_UP] = 1,
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[MOVE_FAKE_OUT] = -1,
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[MOVE_UPROAR] = 1,
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[MOVE_STOCKPILE] = 0,
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[MOVE_SPIT_UP] = 1,
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[MOVE_SWALLOW] = 0,
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[MOVE_HEAT_WAVE] = 1,
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[MOVE_HAIL] = 0,
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[MOVE_TORMENT] = 0,
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[MOVE_FLATTER] = 0,
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[MOVE_WILL_O_WISP] = 0,
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[MOVE_MEMENTO] = 0,
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[MOVE_FACADE] = 1,
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[MOVE_FOCUS_PUNCH] = 1,
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[MOVE_SMELLING_SALT] = 1,
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[MOVE_FOLLOW_ME] = 0,
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[MOVE_NATURE_POWER] = 0,
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[MOVE_CHARGE] = 0,
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[MOVE_TAUNT] = 0,
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[MOVE_HELPING_HAND] = 0,
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[MOVE_TRICK] = 0,
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[MOVE_ROLE_PLAY] = 0,
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[MOVE_WISH] = 0,
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[MOVE_ASSIST] = 0,
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[MOVE_INGRAIN] = 0,
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[MOVE_SUPERPOWER] = 1,
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[MOVE_MAGIC_COAT] = 0,
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[MOVE_RECYCLE] = 0,
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[MOVE_REVENGE] = 1,
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[MOVE_BRICK_BREAK] = 1,
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[MOVE_YAWN] = 0,
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[MOVE_KNOCK_OFF] = 1,
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[MOVE_ENDEAVOR] = 1,
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[MOVE_ERUPTION] = 1,
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[MOVE_SKILL_SWAP] = 0,
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[MOVE_IMPRISON] = 0,
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[MOVE_REFRESH] = 0,
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[MOVE_GRUDGE] = 0,
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[MOVE_SNATCH] = 0,
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[MOVE_SECRET_POWER] = 1,
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[MOVE_DIVE] = 1,
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[MOVE_ARM_THRUST] = 1,
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[MOVE_CAMOUFLAGE] = 0,
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[MOVE_TAIL_GLOW] = 0,
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[MOVE_LUSTER_PURGE] = 1,
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[MOVE_MIST_BALL] = 1,
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[MOVE_FEATHER_DANCE] = 0,
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[MOVE_TEETER_DANCE] = 0,
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[MOVE_BLAZE_KICK] = 1,
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[MOVE_MUD_SPORT] = 0,
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[MOVE_ICE_BALL] = 1,
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[MOVE_NEEDLE_ARM] = 1,
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[MOVE_SLACK_OFF] = 0,
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[MOVE_HYPER_VOICE] = 1,
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[MOVE_POISON_FANG] = 1,
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[MOVE_CRUSH_CLAW] = 1,
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[MOVE_BLAST_BURN] = 1,
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[MOVE_HYDRO_CANNON] = 1,
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[MOVE_METEOR_MASH] = 1,
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[MOVE_ASTONISH] = 1,
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[MOVE_WEATHER_BALL] = 1,
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[MOVE_AROMATHERAPY] = 0,
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[MOVE_FAKE_TEARS] = 0,
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[MOVE_AIR_CUTTER] = 1,
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[MOVE_OVERHEAT] = 1,
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[MOVE_ODOR_SLEUTH] = 0,
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[MOVE_ROCK_TOMB] = 1,
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[MOVE_SILVER_WIND] = 1,
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[MOVE_METAL_SOUND] = 0,
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[MOVE_GRASS_WHISTLE] = 0,
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[MOVE_TICKLE] = 0,
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[MOVE_COSMIC_POWER] = 0,
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[MOVE_WATER_SPOUT] = 1,
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[MOVE_SIGNAL_BEAM] = 1,
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[MOVE_SHADOW_PUNCH] = 1,
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[MOVE_EXTRASENSORY] = 1,
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[MOVE_SKY_UPPERCUT] = 1,
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[MOVE_SAND_TOMB] = 1,
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[MOVE_SHEER_COLD] = 1,
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[MOVE_MUDDY_WATER] = 1,
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[MOVE_BULLET_SEED] = 1,
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[MOVE_AERIAL_ACE] = 1,
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[MOVE_ICICLE_SPEAR] = 1,
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[MOVE_IRON_DEFENSE] = 0,
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[MOVE_BLOCK] = 0,
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[MOVE_HOWL] = 0,
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[MOVE_DRAGON_CLAW] = 1,
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[MOVE_FRENZY_PLANT] = 1,
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[MOVE_BULK_UP] = 0,
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[MOVE_BOUNCE] = 1,
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[MOVE_MUD_SHOT] = 1,
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[MOVE_POISON_TAIL] = 1,
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[MOVE_COVET] = 1,
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[MOVE_VOLT_TACKLE] = 1,
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[MOVE_MAGICAL_LEAF] = 1,
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[MOVE_WATER_SPORT] = 0,
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[MOVE_CALM_MIND] = 0,
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[MOVE_LEAF_BLADE] = 1,
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[MOVE_DRAGON_DANCE] = 0,
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[MOVE_ROCK_BLAST] = 1,
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[MOVE_SHOCK_WAVE] = 1,
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[MOVE_WATER_PULSE] = 1,
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[MOVE_DOOM_DESIRE] = 1,
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[MOVE_PSYCHO_BOOST] = 1,
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};
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#define TAG_JUDGEMENT_ICON 1000
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static const struct OamData sJudgementIconOamData =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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|
.shape = SPRITE_SHAPE(16x16),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(16x16),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 15,
|
|
.affineParam = 0
|
|
};
|
|
|
|
static const union AnimCmd sJudgementIconAnimCmd0[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sJudgementIconAnimCmd1[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sJudgementIconAnimCmd2[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sJudgementIconAnimCmd3[] =
|
|
{
|
|
ANIMCMD_FRAME(12, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sJudgementIconAnimCmds[] =
|
|
{
|
|
sJudgementIconAnimCmd0,
|
|
sJudgementIconAnimCmd1,
|
|
sJudgementIconAnimCmd2,
|
|
sJudgementIconAnimCmd3
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
|
|
{
|
|
.tileTag = TAG_JUDGEMENT_ICON,
|
|
.paletteTag = 0xFFFF,
|
|
.oam = &sJudgementIconOamData,
|
|
.anims = sJudgementIconAnimCmds,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCb_JudgmentIcon,
|
|
};
|
|
|
|
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
|
|
{
|
|
{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
|
|
{0}
|
|
};
|
|
|
|
static void (* const sArenaFunctions[])(void) =
|
|
{
|
|
InitArenaChallenge,
|
|
GetArenaData,
|
|
SetArenaData,
|
|
sub_81A5AC4,
|
|
SetArenaRewardItem,
|
|
GiveArenaRewardItem,
|
|
BufferArenaOpponentName,
|
|
};
|
|
|
|
static const u16 sShortStreakRewardItems[] =
|
|
{
|
|
ITEM_HP_UP,
|
|
ITEM_PROTEIN,
|
|
ITEM_IRON,
|
|
ITEM_CALCIUM,
|
|
ITEM_CARBOS,
|
|
ITEM_ZINC,
|
|
};
|
|
|
|
static const u16 sLongStreakRewardItems[] =
|
|
{
|
|
ITEM_BRIGHT_POWDER,
|
|
ITEM_WHITE_HERB,
|
|
ITEM_QUICK_CLAW,
|
|
ITEM_LEFTOVERS,
|
|
ITEM_MENTAL_HERB,
|
|
ITEM_KINGS_ROCK,
|
|
ITEM_FOCUS_BAND,
|
|
ITEM_SCOPE_LENS,
|
|
ITEM_CHOICE_BAND,
|
|
};
|
|
|
|
// code
|
|
void CallBattleArenaFunction(void)
|
|
{
|
|
sArenaFunctions[gSpecialVar_0x8004]();
|
|
}
|
|
|
|
u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|
{
|
|
int i;
|
|
u8 ret = 0;
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
|
|
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
|
|
gBattle_WIN0H = 0xFF;
|
|
gBattle_WIN0V = 0x70;
|
|
(*state)++;
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
HandleBattleWindow(5, 0, 24, 13, 0);
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattleTextBuff1[0] = CHAR_0;
|
|
gBattleTextBuff1[1] = EOS;
|
|
gBattleTextBuff2[0] = CHAR_0;
|
|
gBattleTextBuff2[1] = EOS;
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_PlayerMon1Name);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 15);
|
|
BattlePutTextOnWindow(gText_Vs, 16);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_OpponentMon1Name);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 17);
|
|
BattlePutTextOnWindow(gText_Mind, 18);
|
|
BattlePutTextOnWindow(gText_Skill, 19);
|
|
BattlePutTextOnWindow(gText_Body, 20);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 21);
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
|
|
StartSpriteAnim(&gSprites[spriteId], 3);
|
|
}
|
|
ret = 1;
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 4:
|
|
PlaySE(SE_HANTEI1);
|
|
ShowJudgmentSprite(80, 40, 0, 0);
|
|
ShowJudgmentSprite(160, 40, 0, 1);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 21);
|
|
(*state)++;
|
|
ret = 1;
|
|
break;
|
|
case 5:
|
|
PlaySE(SE_HANTEI1);
|
|
ShowJudgmentSprite(80, 56, 1, 0);
|
|
ShowJudgmentSprite(160, 56, 1, 1);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 21);
|
|
(*state)++;
|
|
ret = 1;
|
|
break;
|
|
case 6:
|
|
PlaySE(SE_HANTEI1);
|
|
ShowJudgmentSprite(80, 72, 2, 0);
|
|
ShowJudgmentSprite(160, 72, 2, 1);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 21);
|
|
(*state)++;
|
|
ret = 1;
|
|
break;
|
|
case 7:
|
|
PlaySE(SE_HANTEI2);
|
|
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
|
|
{
|
|
ret = 2;
|
|
gBattleScripting.battler = 0;
|
|
}
|
|
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
|
{
|
|
ret = 3;
|
|
gBattleScripting.battler = 1;
|
|
}
|
|
else
|
|
{
|
|
ret = 4;
|
|
}
|
|
(*state)++;
|
|
break;
|
|
case 8:
|
|
(*state)++;
|
|
break;
|
|
case 9:
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
|
|
CopyBgTilemapBufferToVram(0);
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
|
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
|
|
(*state)++;
|
|
break;
|
|
case 10:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
|
|
ret = 1;
|
|
(*state)++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
|
{
|
|
int animNum = 0;
|
|
int pointsPlayer = 0;
|
|
int pointsOpponent = 0;
|
|
s8 *mindPoints = gBattleStruct->arenaMindPoints;
|
|
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
|
|
u16 *hpAtStart = gBattleStruct->arenaStartHp;
|
|
|
|
switch (category)
|
|
{
|
|
case 0:
|
|
pointsPlayer = mindPoints[battler];
|
|
pointsOpponent = mindPoints[BATTLE_OPPOSITE(battler)];
|
|
break;
|
|
case 1:
|
|
pointsPlayer = skillPoints[battler];
|
|
pointsOpponent = skillPoints[BATTLE_OPPOSITE(battler)];
|
|
break;
|
|
case 2:
|
|
pointsPlayer = (gBattleMons[battler].hp * 100) / hpAtStart[battler];
|
|
pointsOpponent = (gBattleMons[BATTLE_OPPOSITE(battler)].hp * 100) / hpAtStart[BATTLE_OPPOSITE(battler)];
|
|
break;
|
|
}
|
|
|
|
if (pointsPlayer > pointsOpponent)
|
|
{
|
|
animNum = 2;
|
|
if (battler != 0)
|
|
gBattleTextBuff2[0] += 2;
|
|
else
|
|
gBattleTextBuff1[0] += 2;
|
|
}
|
|
else if (pointsPlayer == pointsOpponent)
|
|
{
|
|
animNum = 1;
|
|
if (battler != 0)
|
|
gBattleTextBuff2[0] += 1;
|
|
else
|
|
gBattleTextBuff1[0] += 1;
|
|
}
|
|
else
|
|
{
|
|
animNum = 0;
|
|
}
|
|
|
|
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
|
|
StartSpriteAnim(&gSprites[pointsPlayer], animNum);
|
|
}
|
|
|
|
static void SpriteCb_JudgmentIcon(struct Sprite *sprite)
|
|
{
|
|
if (gBattleCommunication[0] > 8)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
void BattleArena_InitPoints(void)
|
|
{
|
|
s8 *mindPoints = gBattleStruct->arenaMindPoints;
|
|
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
|
|
u16 *hpAtStart = gBattleStruct->arenaStartHp;
|
|
|
|
mindPoints[0] = 0;
|
|
mindPoints[1] = 0;
|
|
skillPoints[0] = 0;
|
|
skillPoints[1] = 0;
|
|
hpAtStart[0] = gBattleMons[0].hp;
|
|
hpAtStart[1] = gBattleMons[1].hp;
|
|
}
|
|
|
|
void BattleArena_AddMindPoints(u8 battler)
|
|
{
|
|
s8 *mindPoints = gBattleStruct->arenaMindPoints;
|
|
mindPoints[battler] += sMindRatings[gCurrentMove];
|
|
}
|
|
|
|
void BattleArena_AddSkillPoints(u8 battler)
|
|
{
|
|
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
|
|
|
|
if (gHitMarker & HITMARKER_OBEYS)
|
|
{
|
|
u8 *failedMoveBits = &gBattleStruct->alreadyStatusedMoveAttempt;
|
|
if (*failedMoveBits & gBitTable[battler])
|
|
{
|
|
*failedMoveBits &= ~(gBitTable[battler]);
|
|
skillPoints[battler] -= 2;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1)
|
|
skillPoints[battler] -= 2;
|
|
}
|
|
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
|
|
{
|
|
skillPoints[battler] += 1;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
|
{
|
|
skillPoints[battler] += 2;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
|
{
|
|
skillPoints[battler] -= 1;
|
|
}
|
|
else if (!gProtectStructs[battler].protected)
|
|
{
|
|
skillPoints[battler] += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleArena_DeductMindPoints(u8 battler, u16 stringId)
|
|
{
|
|
s8 *skillPoints = gBattleStruct->arenaSkillPoints;
|
|
|
|
switch (stringId)
|
|
{
|
|
case STRINGID_PKMNSXMADEYUSELESS:
|
|
case STRINGID_PKMNSXMADEITINEFFECTIVE:
|
|
case STRINGID_PKMNSXPREVENTSFLINCHING:
|
|
case STRINGID_PKMNSXBLOCKSY2:
|
|
case STRINGID_PKMNSXPREVENTSYLOSS:
|
|
case STRINGID_PKMNSXMADEYINEFFECTIVE:
|
|
case STRINGID_PKMNSXPREVENTSBURNS:
|
|
case STRINGID_PKMNSXBLOCKSY:
|
|
case STRINGID_PKMNPROTECTEDBY:
|
|
case STRINGID_PKMNPREVENTSUSAGE:
|
|
case STRINGID_PKMNRESTOREDHPUSING:
|
|
case STRINGID_PKMNPREVENTSPARALYSISWITH:
|
|
case STRINGID_PKMNPREVENTSROMANCEWITH:
|
|
case STRINGID_PKMNPREVENTSPOISONINGWITH:
|
|
case STRINGID_PKMNPREVENTSCONFUSIONWITH:
|
|
case STRINGID_PKMNRAISEDFIREPOWERWITH:
|
|
case STRINGID_PKMNANCHORSITSELFWITH:
|
|
case STRINGID_PKMNPREVENTSSTATLOSSWITH:
|
|
case STRINGID_PKMNSTAYEDAWAKEUSING:
|
|
skillPoints[battler] -= 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_81A586C(u8 battler) // Unused.
|
|
{
|
|
u16 *hpAtStart = gBattleStruct->arenaStartHp;
|
|
|
|
hpAtStart[battler] = gBattleMons[battler].hp;
|
|
if (hpAtStart[BATTLE_OPPOSITE(battler)] > gBattleMons[BATTLE_OPPOSITE(battler)].hp)
|
|
hpAtStart[BATTLE_OPPOSITE(battler)] = gBattleMons[BATTLE_OPPOSITE(battler)].hp;
|
|
}
|
|
|
|
static void InitArenaChallenge(void)
|
|
{
|
|
bool32 isCurrent;
|
|
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
gSaveBlock2Ptr->frontier.field_CA8 = 0;
|
|
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
|
|
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
|
|
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
|
|
if (lvlMode != FRONTIER_LVL_50)
|
|
isCurrent = gSaveBlock2Ptr->frontier.field_CDC & 0x80;
|
|
else
|
|
isCurrent = gSaveBlock2Ptr->frontier.field_CDC & 0x40;
|
|
|
|
if (!isCurrent)
|
|
gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = 0;
|
|
|
|
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
|
|
gTrainerBattleOpponent_A = 0;
|
|
}
|
|
|
|
static void GetArenaData(void)
|
|
{
|
|
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
switch (gSpecialVar_0x8005)
|
|
{
|
|
case 0:
|
|
gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaRewardItem;
|
|
break;
|
|
case 1:
|
|
gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode];
|
|
break;
|
|
case 2:
|
|
if (lvlMode != FRONTIER_LVL_50)
|
|
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x80;
|
|
else
|
|
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x40;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SetArenaData(void)
|
|
{
|
|
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
switch (gSpecialVar_0x8005)
|
|
{
|
|
case 0:
|
|
gSaveBlock2Ptr->frontier.arenaRewardItem = gSpecialVar_0x8006;
|
|
break;
|
|
case 1:
|
|
gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = gSpecialVar_0x8006;
|
|
break;
|
|
case 2:
|
|
if (lvlMode != FRONTIER_LVL_50)
|
|
{
|
|
if (gSpecialVar_0x8006)
|
|
gSaveBlock2Ptr->frontier.field_CDC |= 0x80;
|
|
else
|
|
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x80);
|
|
}
|
|
else
|
|
{
|
|
if (gSpecialVar_0x8006)
|
|
gSaveBlock2Ptr->frontier.field_CDC |= 0x40;
|
|
else
|
|
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x40);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_81A5AC4(void)
|
|
{
|
|
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
|
|
VarSet(VAR_TEMP_0, 0);
|
|
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
|
|
sub_81A4C30();
|
|
}
|
|
|
|
static void SetArenaRewardItem(void)
|
|
{
|
|
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
if (gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] > 41)
|
|
gSaveBlock2Ptr->frontier.arenaRewardItem = sLongStreakRewardItems[Random() % ARRAY_COUNT(sLongStreakRewardItems)];
|
|
else
|
|
gSaveBlock2Ptr->frontier.arenaRewardItem = sShortStreakRewardItems[Random() % ARRAY_COUNT(sShortStreakRewardItems)];
|
|
}
|
|
|
|
static void GiveArenaRewardItem(void)
|
|
{
|
|
if (AddBagItem(gSaveBlock2Ptr->frontier.arenaRewardItem, 1) == TRUE)
|
|
{
|
|
CopyItemName(gSaveBlock2Ptr->frontier.arenaRewardItem, gStringVar1);
|
|
gSaveBlock2Ptr->frontier.arenaRewardItem = 0;
|
|
gSpecialVar_Result = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gSpecialVar_Result = FALSE;
|
|
}
|
|
}
|
|
|
|
static void BufferArenaOpponentName(void)
|
|
{
|
|
GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A);
|
|
}
|
|
|
|
void DrawArenaRefereeTextBox(void)
|
|
{
|
|
u8 width = 27;
|
|
u8 palNum = 7;
|
|
|
|
FillBgTilemapBufferRect(0, 0, 254, 14, 1, 6, palNum);
|
|
FillBgTilemapBufferRect(0, 0, 32, 14, 1, 6, palNum);
|
|
FillBgTilemapBufferRect(0, 0x31, 0, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x33, 1, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x34, 2, 14, width, 1, palNum);
|
|
width++;
|
|
FillBgTilemapBufferRect(0, 0x35, 28, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x36, 29, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x37, 0, 15, 1, 5, palNum);
|
|
FillBgTilemapBufferRect(0, 0x39, 1, 15, width, 5, palNum);
|
|
FillBgTilemapBufferRect(0, 0x3A, 29, 15, 1, 5, palNum);
|
|
FillBgTilemapBufferRect(0, 0x831, 0, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x833, 1, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x834, 2, 19, width - 2, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x835, 28, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x836, 29, 19, 1, 1, palNum);
|
|
}
|
|
|
|
void RemoveArenaRefereeTextBox(void)
|
|
{
|
|
u8 width;
|
|
u8 height;
|
|
u8 palNum = 0;
|
|
|
|
FillBgTilemapBufferRect(0, 3, 0, 14, 1, 1, palNum);
|
|
height = 4;
|
|
FillBgTilemapBufferRect(0, 4, 1, 14, 1, 1, palNum);
|
|
width = 27;
|
|
FillBgTilemapBufferRect(0, 5, 2, 14, width, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 6, 28, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 7, 29, 14, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 8, 0, 15, 1, height, palNum);
|
|
FillBgTilemapBufferRect(0, 9, 1, 15, 1, height, palNum);
|
|
FillBgTilemapBufferRect(0, 0xA, 2, 15, width, height, palNum);
|
|
FillBgTilemapBufferRect(0, 0xB, 28, 15, 1, height, palNum);
|
|
FillBgTilemapBufferRect(0, 0xC, 29, 15, 1, height, palNum);
|
|
FillBgTilemapBufferRect(0, 0xD, 0, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0xE, 1, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0xF, 2, 19, width, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x10, 28, 19, 1, 1, palNum);
|
|
FillBgTilemapBufferRect(0, 0x11, 29, 19, 1, 1, palNum);
|
|
}
|