mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
447 lines
15 KiB
PHP
447 lines
15 KiB
PHP
.set LOCALID_CAPT_STERN, 1
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.set LOCALID_ARCHIE, 2
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.set LOCALID_GRUNT_1, 3
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.set LOCALID_GRUNT_2, 4
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SlateportCity_OceanicMuseum_2F_MapScripts:: @ 820BAFF
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.byte 0
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SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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lock
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faceplayer
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msgbox SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_AQUA, 1
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addobject LOCALID_GRUNT_1
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applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter
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waitmovement 0
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addobject LOCALID_GRUNT_2
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applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter
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waitmovement 0
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applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach
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applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach
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waitmovement 0
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compare VAR_FACING, DIR_SOUTH
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts
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compare VAR_FACING, DIR_EAST
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts
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msgbox SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts, MSGBOX_DEFAULT
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compare VAR_FACING, DIR_EAST
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call_if_ne SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou, MSGBOX_DEFAULT
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msgbox SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
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waitmovement 0
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compare VAR_FACING, DIR_SOUTH
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth
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compare VAR_FACING, DIR_WEST
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest
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trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat
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msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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waitmovement 0
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applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat
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applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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waitmovement 0
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applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFastestDown
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applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_MeddlingKid, MSGBOX_DEFAULT
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closemessage
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delay 35
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addobject LOCALID_ARCHIE
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applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter
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applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_ArchieWarning, MSGBOX_DEFAULT
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closemessage
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savebgm MUS_DUMMY
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fadedefaultbgm
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fadescreen FADE_TO_BLACK
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removeobject LOCALID_ARCHIE
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removeobject LOCALID_GRUNT_1
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removeobject LOCALID_GRUNT_2
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fadescreen FADE_FROM_BLACK
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delay 30
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setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs, MSGBOX_DEFAULT
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setvar VAR_0x8004, ITEM_DEVON_GOODS
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call Common_EventScript_PlayerHandedOverTheItem
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT
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closemessage
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fadescreen FADE_TO_BLACK
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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removeobject LOCALID_CAPT_STERN
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setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA
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compare VAR_REGISTER_BIRCH_STATE, 0
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch
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setflag FLAG_DELIVERED_DEVON_GOODS
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clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE
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setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE
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setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
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fadescreen FADE_FROM_BLACK
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release
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end
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SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch:: @ 820BC8C
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setvar VAR_REGISTER_BIRCH_STATE, 1
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return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts:: @ 820BC92
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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return
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SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts:: @ 820BC9D
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applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth:: @ 820BCA8
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth
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waitmovement 0
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return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest:: @ 820BCB3
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest
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waitmovement 0
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return
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SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth: @ 820BCBE
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walk_left
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walk_down
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walk_in_place_fastest_left
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest: @ 820BCC2
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walk_up
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walk_left
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walk_left
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walk_down
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walk_in_place_fastest_left
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_Unused: @ 820BCC8
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_up
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walk_left
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walk_left
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walk_up
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walk_up
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delay_8
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer: @ 820BCD6
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walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter: @ 820BCD8
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle: @ 820BCE2
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walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter: @ 820BCE4
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walk_down
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walk_right
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walk_in_place_fastest_down
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach: @ 820BCE8
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated: @ 820BCEF
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lock_facing_direction
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walk_left
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unlock_facing_direction
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter: @ 820BCF3
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walk_down
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach: @ 820BCF5
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walk_down
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie: @ 820BCFE
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_8
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walk_fast_down
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walk_in_place_fastest_up
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step_end
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SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample1:: @ 820BD0A
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msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample2:: @ 820BD13
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msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_PressureExperiment:: @ 820BD1C
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msgbox SlateportCity_OceanicMuseum_2F_Text_PressureExperiment, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_HoennModel:: @ 820BD25
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msgbox SlateportCity_OceanicMuseum_2F_Text_HoennModel, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_DeepSeawaterDisplay:: @ 820BD2E
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msgbox SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SurfaceSeawaterDisplay:: @ 820BD37
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msgbox SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SSTidalReplica:: @ 820BD40
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msgbox SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SubmarineReplica:: @ 820BD49
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msgbox SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SubmersibleReplica:: @ 820BD52
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msgbox SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SSAnneReplica:: @ 820BD5B
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msgbox SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron1:: @ 820BD64
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msgbox SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron2:: @ 820BD6D
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msgbox SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron3:: @ 820BD76
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lock
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faceplayer
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msgbox SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts: @ 820BD8D
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.string "Yes? If you're looking for STERN,\n"
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.string "that would be me.\p"
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.string "Ah! Those must be the parts I ordered\n"
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.string "from MR. STONE of DEVON.\p"
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.string "Thank you! That's great!\n"
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.string "We can prepare for our expedition now.$"
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SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts: @ 820BE40
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.string "Hehehe, hold it!\n"
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.string "We'll take those parts!$"
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SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou: @ 820BE69
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.string "CAPT. STERN: Wh-what?\n"
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.string "Who are you people?$"
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SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua: @ 820BE93
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.string "We're TEAM AQUA!\p"
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.string "Our BOSS wants those parts!\n"
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.string "Shut your yap and fork them over!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat: @ 820BEE2
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.string "Awaaaah!\n"
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.string "A kid beat me!$"
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SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious: @ 820BEFA
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.string "Oh, man, what a disaster…\n"
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.string "The BOSS is going to be furious…$"
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SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis: @ 820BF35
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.string "Humph, sniveling wimp!\n"
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.string "Let me take care of this!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat: @ 820BF66
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.string "What?!\n"
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.string "I lost, too!$"
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SlateportCity_OceanicMuseum_2F_Text_MeddlingKid: @ 820BF7A
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.string "Now what? If we don't get the parts,\n"
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.string "we're in for it!\p"
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.string "Arrgh, I didn't count on being meddled\n"
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.string "with by some meddling kid!$"
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SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong: @ 820BFF2
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.string "I came to see what was taking so\n"
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.string "long to snatch some parts, and you\l"
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.string "simps are held up by a mere child?$"
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SlateportCity_OceanicMuseum_2F_Text_ArchieWarning: @ 820C059
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.string "We are TEAM AQUA,\n"
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.string "and we love the sea!\p"
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.string "And I am TEAM AQUA's leader,\n"
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.string "ARCHIE!\p"
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.string "What makes you interfere with us?\p"
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.string "…No! You can't be!\n"
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.string "You're not one of TEAM MAGMA?\p"
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.string "Wait, that can't be right.\n"
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.string "You're not dressed for the part.\p"
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.string "… … … … … …\n"
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.string "… … … … … …\p"
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.string "POKéMON, people… All life depends on\n"
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.string "the sea.\p"
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.string "So, TEAM AQUA is dedicated to\n"
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.string "the expansion of the sea.\p"
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.string "Don't you agree? What we are doing\n"
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.string "is a magnificent undertaking.\p"
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.string "Ah, fine…\n"
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.string "You're still too young to understand\l"
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.string "our noble objective.\p"
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.string "But, I warn you, don't even consider\n"
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.string "interfering with our plans again.\p"
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.string "The consequences will cost you\n"
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.string "dearly!\p"
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.string "And don't you forget it!$"
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SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs: @ 820C2BE
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.string "CAPT. STERN: You're…\n"
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.string "Ah, okay, you're {PLAYER}{KUN}…\p"
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.string "Anyway, that was a tense situation!\n"
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.string "Thank you for saving us!\p"
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.string "Oh, yes, I almost forgot that you\n"
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.string "even brought the parts from DEVON!$"
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SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo: @ 820C36C
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.string "CAPT. STERN: Whoops!\n"
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.string "There's no time to lose!\p"
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.string "We have to set out on our ocean-floor\n"
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.string "expedition really soon.\p"
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.string "Thanks again, but now I've got\n"
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.string "to go!\p"
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.string "Feel free to wander around and check\n"
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.string "out our facilities, though.$"
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SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip: @ 820C43F
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.string "I saw a model of a ship here.\p"
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.string "It reminded me of the ABANDONED SHIP\n"
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.string "near DEWFORD TOWN…$"
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SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum: @ 820C495
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.string "Don't you dare run around inside\n"
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.string "the MUSEUM!$"
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SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine: @ 820C4C2
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.string "Wow, the submarine's awesome!\n"
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.string "I want to go for a ride!$"
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SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1: @ 820C4F9
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.string "“WATER QUALITY SAMPLE 1,” the\n"
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.string "label says.\p"
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.string "The sea is all connected, but the\n"
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.string "water seems to differ by region.$"
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SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2: @ 820C566
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.string "“WATER QUALITY SAMPLE 2,” the\n"
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.string "label says.\p"
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.string "Does the saltiness of seawater differ\n"
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.string "by region, too?$"
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SlateportCity_OceanicMuseum_2F_Text_PressureExperiment: @ 820C5C6
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.string "A rubber ball is expanding and\n"
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.string "shrinking.\p"
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.string "“In the sea, the weight of water itself\n"
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.string "exerts pressure.\p"
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.string "“In shallow water, the pressure is not\n"
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.string "very heavy.\p"
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.string "“However, in extremely deep water,\n"
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.string "the pressure can reach even tens of\l"
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.string "thousands of tons on a small area.”$"
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SlateportCity_OceanicMuseum_2F_Text_HoennModel: @ 820C6C7
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.string "“MODEL OF HOENN REGION”\p"
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.string "It's a miniature diorama of the\n"
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.string "HOENN region.\p"
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.string "Where is LITTLEROOT TOWN on this?$"
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SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay: @ 820C72F
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.string "It's a display on the flow of seawater.\p"
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.string "“Near the bottom of the sea, water\n"
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.string "flows due to differences in such\l"
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.string "factors as temperature and salinity.”$"
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SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay: @ 820C7C1
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.string "It's a display on the flow of seawater.\p"
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.string "“Toward the surface, seawater flows\n"
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.string "as currents driven by the winds.”$"
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SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica: @ 820C82F
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.string "“THE FERRY S.S. TIDAL\p"
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.string "“A scale replica of the ship under\n"
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.string "construction at STERN'S SHIPYARD.”$"
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SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica: @ 820C88B
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.string "“SUBMARINE EXPLORER 1\p"
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.string "“A replica of the high-performance\n"
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.string "ocean floor exploration submarine.”$"
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SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica: @ 820C8E8
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.string "“SUBMERSIBLE POD\p"
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.string "“A replica of a compact, unmanned\n"
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.string "pod for seafloor exploration.”$"
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SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica: @ 820C93A
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.string "“S.S. ANNE\p"
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.string "“A replica of the luxury liner that\n"
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.string "circles the globe.”$"
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