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53 lines
1.9 KiB
C
53 lines
1.9 KiB
C
#ifndef GUARD_BARD_SOUNDS_TABLE_H
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#define GUARD_BARD_SOUNDS_TABLE_H
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#define NULL_BARD_SOUND { .songLengthId = 0xff }
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#include "pokemon.h"
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#include "moves.h"
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#include "trainer.h"
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#include "status.h"
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#include "battle.h"
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#include "greetings.h"
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#include "people.h"
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#include "voices.h"
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#include "speech.h"
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#include "endings.h"
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#include "feelings.h"
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#include "conditions.h"
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#include "actions.h"
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#include "lifestyle.h"
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#include "hobbies.h"
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#include "time.h"
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#include "misc.h"
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#include "adjectives.h"
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#include "events.h"
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#include "trendysaying.h"
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const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
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[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon
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[EC_GROUP_TRAINER] = gBardSounds_Trainer,
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[EC_GROUP_STATUS] = gBardSounds_Status,
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[EC_GROUP_BATTLE] = gBardSounds_Battle,
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[EC_GROUP_GREETINGS] = gBardSounds_Greetings,
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[EC_GROUP_PEOPLE] = gBardSounds_People,
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[EC_GROUP_VOICES] = gBardSounds_Voices,
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[EC_GROUP_SPEECH] = gBardSounds_Speech,
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[EC_GROUP_ENDINGS] = gBardSounds_Endings,
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[EC_GROUP_FEELINGS] = gBardSounds_Feelings,
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[EC_GROUP_CONDITIONS] = gBardSounds_Conditions,
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[EC_GROUP_ACTIONS] = gBardSounds_Actions,
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[EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle,
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[EC_GROUP_HOBBIES] = gBardSounds_Hobbies,
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[EC_GROUP_TIME] = gBardSounds_Time,
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[EC_GROUP_MISC] = gBardSounds_Misc,
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[EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives,
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[EC_GROUP_EVENTS] = gBardSounds_Events,
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[EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves
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[EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves
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[EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying,
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[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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