mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
403 lines
12 KiB
C
403 lines
12 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
|
|
#define EFFECT_HIT 0
|
|
#define EFFECT_SLEEP 1
|
|
#define EFFECT_POISON_HIT 2
|
|
#define EFFECT_ABSORB 3
|
|
#define EFFECT_BURN_HIT 4
|
|
#define EFFECT_FREEZE_HIT 5
|
|
#define EFFECT_PARALYZE_HIT 6
|
|
#define EFFECT_EXPLOSION 7
|
|
#define EFFECT_DREAM_EATER 8
|
|
#define EFFECT_MIRROR_MOVE 9
|
|
#define EFFECT_ATTACK_UP 10
|
|
#define EFFECT_DEFENSE_UP 11
|
|
#define EFFECT_SPEED_UP 12
|
|
#define EFFECT_SPECIAL_ATTACK_UP 13
|
|
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
|
#define EFFECT_ACCURACY_UP 15
|
|
#define EFFECT_EVASION_UP 16
|
|
#define EFFECT_SPECIAL_ATTACK_UP_3 17
|
|
#define EFFECT_ATTACK_DOWN 18
|
|
#define EFFECT_DEFENSE_DOWN 19
|
|
#define EFFECT_SPEED_DOWN 20
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN 21
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
|
|
#define EFFECT_ACCURACY_DOWN 23
|
|
#define EFFECT_EVASION_DOWN 24
|
|
#define EFFECT_HAZE 25
|
|
#define EFFECT_BIDE 26
|
|
#define EFFECT_RAMPAGE 27
|
|
#define EFFECT_ROAR 28
|
|
#define EFFECT_MULTI_HIT 29
|
|
#define EFFECT_CONVERSION 30
|
|
#define EFFECT_FLINCH_HIT 31
|
|
#define EFFECT_RESTORE_HP 32
|
|
#define EFFECT_TOXIC 33
|
|
#define EFFECT_PAY_DAY 34
|
|
#define EFFECT_LIGHT_SCREEN 35
|
|
#define EFFECT_TRI_ATTACK 36
|
|
#define EFFECT_REST 37
|
|
#define EFFECT_OHKO 38
|
|
#define EFFECT_FUSION_COMBO 39
|
|
#define EFFECT_SUPER_FANG 40
|
|
#define EFFECT_DRAGON_RAGE 41
|
|
#define EFFECT_TRAP 42
|
|
#define EFFECT_HEAL_BLOCK 43
|
|
#define EFFECT_DOUBLE_HIT 44
|
|
#define EFFECT_RECOIL_IF_MISS 45
|
|
#define EFFECT_MIST 46
|
|
#define EFFECT_FOCUS_ENERGY 47
|
|
#define EFFECT_RECOIL_25 48
|
|
#define EFFECT_CONFUSE 49
|
|
#define EFFECT_ATTACK_UP_2 50
|
|
#define EFFECT_DEFENSE_UP_2 51
|
|
#define EFFECT_SPEED_UP_2 52
|
|
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
|
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
|
#define EFFECT_ACCURACY_UP_2 55
|
|
#define EFFECT_EVASION_UP_2 56
|
|
#define EFFECT_TRANSFORM 57
|
|
#define EFFECT_ATTACK_DOWN_2 58
|
|
#define EFFECT_DEFENSE_DOWN_2 59
|
|
#define EFFECT_SPEED_DOWN_2 60
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
|
#define EFFECT_ACCURACY_DOWN_2 63
|
|
#define EFFECT_EVASION_DOWN_2 64
|
|
#define EFFECT_REFLECT 65
|
|
#define EFFECT_POISON 66
|
|
#define EFFECT_PARALYZE 67
|
|
#define EFFECT_ATTACK_DOWN_HIT 68
|
|
#define EFFECT_DEFENSE_DOWN_HIT 69
|
|
#define EFFECT_SPEED_DOWN_HIT 70
|
|
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
|
#define EFFECT_ACCURACY_DOWN_HIT 73
|
|
#define EFFECT_EVASION_DOWN_HIT 74
|
|
#define EFFECT_TWO_TURNS_ATTACK 75
|
|
#define EFFECT_CONFUSE_HIT 76
|
|
#define EFFECT_TWINEEDLE 77
|
|
#define EFFECT_VITAL_THROW 78
|
|
#define EFFECT_SUBSTITUTE 79
|
|
#define EFFECT_RECHARGE 80
|
|
#define EFFECT_RAGE 81
|
|
#define EFFECT_MIMIC 82
|
|
#define EFFECT_METRONOME 83
|
|
#define EFFECT_LEECH_SEED 84
|
|
#define EFFECT_DO_NOTHING 85
|
|
#define EFFECT_DISABLE 86
|
|
#define EFFECT_LEVEL_DAMAGE 87
|
|
#define EFFECT_PSYWAVE 88
|
|
#define EFFECT_COUNTER 89
|
|
#define EFFECT_ENCORE 90
|
|
#define EFFECT_PAIN_SPLIT 91
|
|
#define EFFECT_SNORE 92
|
|
#define EFFECT_CONVERSION_2 93
|
|
#define EFFECT_LOCK_ON 94
|
|
#define EFFECT_SKETCH 95
|
|
#define EFFECT_HAMMER_ARM 96
|
|
#define EFFECT_SLEEP_TALK 97
|
|
#define EFFECT_DESTINY_BOND 98
|
|
#define EFFECT_FLAIL 99
|
|
#define EFFECT_SPITE 100
|
|
#define EFFECT_FALSE_SWIPE 101
|
|
#define EFFECT_HEAL_BELL 102
|
|
#define EFFECT_ALWAYS_CRIT 103
|
|
#define EFFECT_TRIPLE_KICK 104
|
|
#define EFFECT_THIEF 105
|
|
#define EFFECT_MEAN_LOOK 106
|
|
#define EFFECT_NIGHTMARE 107
|
|
#define EFFECT_MINIMIZE 108
|
|
#define EFFECT_CURSE 109
|
|
#define EFFECT_HEALING_WISH 110
|
|
#define EFFECT_PROTECT 111
|
|
#define EFFECT_SPIKES 112
|
|
#define EFFECT_FORESIGHT 113
|
|
#define EFFECT_PERISH_SONG 114
|
|
#define EFFECT_SANDSTORM 115
|
|
#define EFFECT_ENDURE 116
|
|
#define EFFECT_ROLLOUT 117
|
|
#define EFFECT_SWAGGER 118
|
|
#define EFFECT_FURY_CUTTER 119
|
|
#define EFFECT_ATTRACT 120
|
|
#define EFFECT_RETURN 121
|
|
#define EFFECT_PRESENT 122
|
|
#define EFFECT_FRUSTRATION 123
|
|
#define EFFECT_SAFEGUARD 124
|
|
#define EFFECT_UNUSED_125 125
|
|
#define EFFECT_MAGNITUDE 126
|
|
#define EFFECT_BATON_PASS 127
|
|
#define EFFECT_PURSUIT 128
|
|
#define EFFECT_RAPID_SPIN 129
|
|
#define EFFECT_SONICBOOM 130
|
|
#define EFFECT_CAPTIVATE 131
|
|
#define EFFECT_MORNING_SUN 132
|
|
#define EFFECT_SYNTHESIS 133
|
|
#define EFFECT_MOONLIGHT 134
|
|
#define EFFECT_HIDDEN_POWER 135
|
|
#define EFFECT_RAIN_DANCE 136
|
|
#define EFFECT_SUNNY_DAY 137
|
|
#define EFFECT_DEFENSE_UP_HIT 138
|
|
#define EFFECT_ATTACK_UP_HIT 139
|
|
#define EFFECT_ALL_STATS_UP_HIT 140
|
|
#define EFFECT_FELL_STINGER 141
|
|
#define EFFECT_BELLY_DRUM 142
|
|
#define EFFECT_PSYCH_UP 143
|
|
#define EFFECT_MIRROR_COAT 144
|
|
#define EFFECT_SKULL_BASH 145
|
|
#define EFFECT_TWISTER 146
|
|
#define EFFECT_EARTHQUAKE 147
|
|
#define EFFECT_FUTURE_SIGHT 148
|
|
#define EFFECT_GUST 149
|
|
#define EFFECT_FLINCH_MINIMIZE_HIT 150
|
|
#define EFFECT_SOLAR_BEAM 151
|
|
#define EFFECT_THUNDER 152
|
|
#define EFFECT_TELEPORT 153
|
|
#define EFFECT_BEAT_UP 154
|
|
#define EFFECT_SEMI_INVULNERABLE 155
|
|
#define EFFECT_DEFENSE_CURL 156
|
|
#define EFFECT_SOFTBOILED 157
|
|
#define EFFECT_FAKE_OUT 158
|
|
#define EFFECT_UPROAR 159
|
|
#define EFFECT_STOCKPILE 160
|
|
#define EFFECT_SPIT_UP 161
|
|
#define EFFECT_SWALLOW 162
|
|
#define EFFECT_WORRY_SEED 163
|
|
#define EFFECT_HAIL 164
|
|
#define EFFECT_TORMENT 165
|
|
#define EFFECT_FLATTER 166
|
|
#define EFFECT_WILL_O_WISP 167
|
|
#define EFFECT_MEMENTO 168
|
|
#define EFFECT_FACADE 169
|
|
#define EFFECT_FOCUS_PUNCH 170
|
|
#define EFFECT_SMELLINGSALT 171
|
|
#define EFFECT_FOLLOW_ME 172
|
|
#define EFFECT_NATURE_POWER 173
|
|
#define EFFECT_CHARGE 174
|
|
#define EFFECT_TAUNT 175
|
|
#define EFFECT_HELPING_HAND 176
|
|
#define EFFECT_TRICK 177
|
|
#define EFFECT_ROLE_PLAY 178
|
|
#define EFFECT_WISH 179
|
|
#define EFFECT_ASSIST 180
|
|
#define EFFECT_INGRAIN 181
|
|
#define EFFECT_SUPERPOWER 182
|
|
#define EFFECT_MAGIC_COAT 183
|
|
#define EFFECT_RECYCLE 184
|
|
#define EFFECT_REVENGE 185
|
|
#define EFFECT_BRICK_BREAK 186
|
|
#define EFFECT_YAWN 187
|
|
#define EFFECT_KNOCK_OFF 188
|
|
#define EFFECT_ENDEAVOR 189
|
|
#define EFFECT_ERUPTION 190
|
|
#define EFFECT_SKILL_SWAP 191
|
|
#define EFFECT_IMPRISON 192
|
|
#define EFFECT_REFRESH 193
|
|
#define EFFECT_GRUDGE 194
|
|
#define EFFECT_SNATCH 195
|
|
#define EFFECT_LOW_KICK 196
|
|
#define EFFECT_SECRET_POWER 197
|
|
#define EFFECT_RECOIL_33 198
|
|
#define EFFECT_TEETER_DANCE 199
|
|
#define EFFECT_HIT_ESCAPE 200
|
|
#define EFFECT_MUD_SPORT 201
|
|
#define EFFECT_POISON_FANG 202
|
|
#define EFFECT_WEATHER_BALL 203
|
|
#define EFFECT_OVERHEAT 204
|
|
#define EFFECT_TICKLE 205
|
|
#define EFFECT_COSMIC_POWER 206
|
|
#define EFFECT_SKY_UPPERCUT 207
|
|
#define EFFECT_BULK_UP 208
|
|
#define EFFECT_PLACEHOLDER 209
|
|
#define EFFECT_WATER_SPORT 210
|
|
#define EFFECT_CALM_MIND 211
|
|
#define EFFECT_DRAGON_DANCE 212
|
|
#define EFFECT_CAMOUFLAGE 213
|
|
|
|
// New move effects
|
|
#define EFFECT_PLEDGE 214
|
|
#define EFFECT_FLING 215
|
|
#define EFFECT_NATURAL_GIFT 216
|
|
#define EFFECT_WAKE_UP_SLAP 217
|
|
#define EFFECT_WRING_OUT 218
|
|
#define EFFECT_HEX 219
|
|
#define EFFECT_ASSURANCE 220
|
|
#define EFFECT_TRUMP_CARD 221
|
|
#define EFFECT_ACROBATICS 222
|
|
#define EFFECT_HEAT_CRASH 223
|
|
#define EFFECT_PUNISHMENT 224
|
|
#define EFFECT_STORED_POWER 225
|
|
#define EFFECT_ELECTRO_BALL 226
|
|
#define EFFECT_GYRO_BALL 227
|
|
#define EFFECT_ECHOED_VOICE 228
|
|
#define EFFECT_PAYBACK 229
|
|
#define EFFECT_ROUND 230
|
|
#define EFFECT_BRINE 231
|
|
#define EFFECT_VENOSHOCK 232
|
|
#define EFFECT_RETALIATE 233
|
|
#define EFFECT_BULLDOZE 234
|
|
#define EFFECT_FOUL_PLAY 235
|
|
#define EFFECT_PSYSHOCK 236
|
|
#define EFFECT_ROOST 237
|
|
#define EFFECT_GRAVITY 238
|
|
#define EFFECT_MIRACLE_EYE 239
|
|
#define EFFECT_TAILWIND 240
|
|
#define EFFECT_EMBARGO 241
|
|
#define EFFECT_AQUA_RING 242
|
|
#define EFFECT_TRICK_ROOM 243
|
|
#define EFFECT_WONDER_ROOM 244
|
|
#define EFFECT_MAGIC_ROOM 245
|
|
#define EFFECT_MAGNET_RISE 246
|
|
#define EFFECT_TOXIC_SPIKES 247
|
|
#define EFFECT_GASTRO_ACID 248
|
|
#define EFFECT_STEALTH_ROCK 249
|
|
#define EFFECT_TELEKINESIS 250
|
|
#define EFFECT_POWER_SWAP 251
|
|
#define EFFECT_GUARD_SWAP 252
|
|
#define EFFECT_HEART_SWAP 253
|
|
#define EFFECT_POWER_SPLIT 254
|
|
#define EFFECT_GUARD_SPLIT 255
|
|
#define EFFECT_STICKY_WEB 256
|
|
#define EFFECT_METAL_BURST 257
|
|
#define EFFECT_LUCKY_CHANT 258
|
|
#define EFFECT_SUCKER_PUNCH 259
|
|
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
|
|
#define EFFECT_SIMPLE_BEAM 261
|
|
#define EFFECT_ENTRAINMENT 262
|
|
#define EFFECT_HEAL_PULSE 263
|
|
#define EFFECT_QUASH 264
|
|
#define EFFECT_ION_DELUGE 265
|
|
#define EFFECT_FREEZE_DRY 266
|
|
#define EFFECT_TOPSY_TURVY 267
|
|
#define EFFECT_MISTY_TERRAIN 268
|
|
#define EFFECT_GRASSY_TERRAIN 269
|
|
#define EFFECT_ELECTRIC_TERRAIN 270
|
|
#define EFFECT_PSYCHIC_TERRAIN 271
|
|
#define EFFECT_ATTACK_ACCURACY_UP 272
|
|
#define EFFECT_ATTACK_SPATK_UP 273
|
|
#define EFFECT_HURRICANE 274
|
|
#define EFFECT_TWO_TYPED_MOVE 275
|
|
#define EFFECT_ME_FIRST 276
|
|
#define EFFECT_SPEED_UP_HIT 277
|
|
#define EFFECT_QUIVER_DANCE 278
|
|
#define EFFECT_COIL 279
|
|
#define EFFECT_ELECTRIFY 280
|
|
#define EFFECT_SCALD 281
|
|
#define EFFECT_REFLECT_TYPE 282
|
|
#define EFFECT_SOAK 283
|
|
#define EFFECT_GROWTH 284
|
|
#define EFFECT_CLOSE_COMBAT 285
|
|
#define EFFECT_LAST_RESORT 286
|
|
#define EFFECT_RECOIL_33_STATUS 287
|
|
#define EFFECT_FLINCH_STATUS 288
|
|
#define EFFECT_RECOIL_50 289
|
|
#define EFFECT_SHELL_SMASH 290
|
|
#define EFFECT_SHIFT_GEAR 291
|
|
#define EFFECT_DEFENSE_UP_3 292
|
|
#define EFFECT_NOBLE_ROAR 293
|
|
#define EFFECT_VENOM_DRENCH 294
|
|
#define EFFECT_TOXIC_THREAD 295
|
|
#define EFFECT_CLEAR_SMOG 296
|
|
#define EFFECT_HIT_SWITCH_TARGET 297
|
|
#define EFFECT_FINAL_GAMBIT 298
|
|
#define EFFECT_CHANGE_TYPE_ON_ITEM 299
|
|
#define EFFECT_AUTOTOMIZE 300
|
|
#define EFFECT_COPYCAT 301
|
|
#define EFFECT_DEFOG 302
|
|
#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
|
|
#define EFFECT_SMACK_DOWN 304
|
|
#define EFFECT_SYNCHRONOISE 305
|
|
#define EFFECT_PSYCHO_SHIFT 306
|
|
#define EFFECT_POWER_TRICK 307
|
|
#define EFFECT_FLAME_BURST 308
|
|
#define EFFECT_AFTER_YOU 309
|
|
#define EFFECT_BESTOW 310
|
|
#define EFFECT_ROTOTILLER 311
|
|
#define EFFECT_FLOWER_SHIELD 312
|
|
#define EFFECT_HIT_PREVENT_ESCAPE 313
|
|
#define EFFECT_SPEED_SWAP 314
|
|
#define EFFECT_DEFENSE_UP2_HIT 315
|
|
#define EFFECT_REVELATION_DANCE 316
|
|
#define EFFECT_AURORA_VEIL 317
|
|
#define EFFECT_THIRD_TYPE 318
|
|
#define EFFECT_FEINT 319
|
|
#define EFFECT_SPARKLING_ARIA 320
|
|
#define EFFECT_ACUPRESSURE 321
|
|
#define EFFECT_AROMATIC_MIST 322
|
|
#define EFFECT_POWDER 323
|
|
#define EFFECT_SP_ATTACK_UP_HIT 324
|
|
#define EFFECT_BELCH 325
|
|
#define EFFECT_PARTING_SHOT 326
|
|
#define EFFECT_SPECTRAL_THIEF 327
|
|
#define EFFECT_V_CREATE 328
|
|
#define EFFECT_MAT_BLOCK 329
|
|
#define EFFECT_STOMPING_TANTRUM 330
|
|
#define EFFECT_CORE_ENFORCER 331
|
|
#define EFFECT_INSTRUCT 332
|
|
#define EFFECT_THROAT_CHOP 333
|
|
#define EFFECT_LASER_FOCUS 334
|
|
#define EFFECT_MAGNETIC_FLUX 335
|
|
#define EFFECT_GEAR_UP 336
|
|
#define EFFECT_INCINERATE 337
|
|
#define EFFECT_BUG_BITE 338
|
|
#define EFFECT_STRENGTH_SAP 339
|
|
#define EFFECT_MIND_BLOWN 340
|
|
#define EFFECT_PURIFY 341
|
|
#define EFFECT_BURN_UP 342
|
|
#define EFFECT_SHORE_UP 343
|
|
#define EFFECT_GEOMANCY 344
|
|
#define EFFECT_FAIRY_LOCK 345
|
|
#define EFFECT_ALLY_SWITCH 346
|
|
#define EFFECT_RELIC_SONG 347
|
|
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
|
#define EFFECT_BODY_PRESS 349
|
|
#define EFFECT_EERIE_SPELL 350
|
|
#define EFFECT_JUNGLE_HEALING 351
|
|
#define EFFECT_COACHING 352
|
|
#define EFFECT_LASH_OUT 353
|
|
#define EFFECT_GRASSY_GLIDE 354
|
|
#define EFFECT_REMOVE_TERRAIN 355
|
|
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
|
|
#define EFFECT_DECORATE 357
|
|
#define EFFECT_SNIPE_SHOT 358
|
|
#define EFFECT_TRIPLE_HIT 359
|
|
#define EFFECT_RECOIL_HP_25 360
|
|
#define EFFECT_STUFF_CHEEKS 361
|
|
#define EFFECT_GRAV_APPLE 362
|
|
#define EFFECT_EVASION_UP_HIT 363
|
|
#define EFFECT_DOUBLE_IRON_BASH 364
|
|
#define EFFECT_GLITZY_GLOW 365
|
|
#define EFFECT_BADDY_BAD 366
|
|
#define EFFECT_SAPPY_SEED 367
|
|
#define EFFECT_FREEZY_FROST 368
|
|
#define EFFECT_SPARKLY_SWIRL 369
|
|
#define EFFECT_PLASMA_FISTS 370
|
|
#define EFFECT_HYPERSPACE_FURY 371
|
|
#define EFFECT_AURA_WHEEL 372
|
|
#define EFFECT_PHOTON_GEYSER 373
|
|
#define EFFECT_SHELL_SIDE_ARM 374
|
|
#define EFFECT_TERRAIN_PULSE 375
|
|
#define EFFECT_JAW_LOCK 376
|
|
#define EFFECT_NO_RETREAT 377
|
|
#define EFFECT_TAR_SHOT 378
|
|
#define EFFECT_POLTERGEIST 379
|
|
#define EFFECT_OCTOLOCK 380
|
|
#define EFFECT_CLANGOROUS_SOUL 381
|
|
#define EFFECT_BOLT_BEAK 382
|
|
#define EFFECT_SKY_DROP 383
|
|
#define EFFECT_EXPANDING_FORCE 384
|
|
#define EFFECT_SCALE_SHOT 385
|
|
#define EFFECT_METEOR_BEAM 386
|
|
#define EFFECT_RISING_VOLTAGE 387
|
|
#define EFFECT_BEAK_BLAST 388
|
|
#define EFFECT_COURT_CHANGE 389
|
|
#define EFFECT_STEEL_BEAM 390
|
|
#define EFFECT_EXTREME_EVOBOOST 391
|
|
#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
|
|
|
|
#define NUM_BATTLE_MOVE_EFFECTS 393
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|