pokeemerald/test/battle/move_flags/minimize_double_damage.c
Eduardo Quezada 32c3c33376 Missing master merge organization
My bad ^^;
2023-08-13 19:01:03 -04:00

28 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("MinimizeDoubleDamage flag makes moves cause double damage to Minimized targets", s16 damage)
{
bool32 useMinimize;
PARAMETRIZE { useMinimize = FALSE; }
PARAMETRIZE { useMinimize = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE);
ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useMinimize)
TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); }
else
TURN { MOVE(player, MOVE_STEAMROLLER); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
// Remember to add ASSUME(B_MINIMIZE_DMG_ACC >= GEN_6)
TO_DO_BATTLE_TEST("MinimizeDoubleDamage flag allows moves to skip accuracy checks towards Minimized targets")