mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
996bc6ba24
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
1043 lines
35 KiB
C
1043 lines
35 KiB
C
#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
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#include "constants/form_change_types.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
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#include "pokeball.h"
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#include "battle_debug.h"
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// Used to exclude moves learned temporarily by Transform or Mimic
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#define MOVE_IS_PERMANENT(battler, moveSlot) \
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(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
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&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
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// Battle Actions
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// These determine what each battler will do in a turn
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#define B_ACTION_USE_MOVE 0
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#define B_ACTION_USE_ITEM 1
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#define B_ACTION_SWITCH 2
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#define B_ACTION_RUN 3
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#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
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#define B_ACTION_SAFARI_BALL 5
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#define B_ACTION_SAFARI_POKEBLOCK 6
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#define B_ACTION_SAFARI_GO_NEAR 7
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#define B_ACTION_SAFARI_RUN 8
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#define B_ACTION_WALLY_THROW 9
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#define B_ACTION_EXEC_SCRIPT 10
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#define B_ACTION_TRY_FINISH 11
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#define B_ACTION_FINISHED 12
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
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#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_DEBUG 20
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#define B_ACTION_THROW_BALL 21 // R to throw last used ball
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#define B_ACTION_NONE 0xFF
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct ResourceFlags
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{
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u32 flags[MAX_BATTLERS_COUNT];
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};
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#define RESOURCE_FLAG_FLASH_FIRE 0x1
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#define RESOURCE_FLAG_ROOST 0x2
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#define RESOURCE_FLAG_UNBURDEN 0x4
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#define RESOURCE_FLAG_UNUSED 0x8
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#define RESOURCE_FLAG_TRACED 0x10
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#define RESOURCE_FLAG_EMERGENCY_EXIT 0x20
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#define RESOURCE_FLAG_NEUTRALIZING_GAS 0x40
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struct DisableStruct
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{
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u32 transformedMonPersonality;
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u32 transformedMonOtId;
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u16 disabledMove;
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u16 encoredMove;
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u8 protectUses;
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u8 stockpileCounter;
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s8 stockpileDef;
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s8 stockpileSpDef;
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s8 stockpileBeforeDef;
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s8 stockpileBeforeSpDef;
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u8 substituteHP;
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u8 encoredMovePos;
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u8 disableTimer:4;
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u8 encoreTimer:4;
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u8 perishSongTimer:4;
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u8 furyCutterCounter;
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u8 rolloutTimer:4;
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u8 rolloutTimerStartValue:4;
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u8 chargeTimer:4;
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u8 tauntTimer:4;
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u8 battlerPreventingEscape;
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u8 battlerWithSureHit;
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u8 isFirstTurn;
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u8 truantCounter:1;
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u8 truantSwitchInHack:1;
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u8 mimickedMoves:4;
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u8 rechargeTimer;
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u8 autotomizeCount;
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u8 slowStartTimer;
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u8 embargoTimer;
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u8 magnetRiseTimer;
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u8 telekinesisTimer;
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u8 healBlockTimer;
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u8 laserFocusTimer;
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u8 throatChopTimer;
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u8 wrapTurns;
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u8 usedMoves:4;
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u8 noRetreat:1;
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u8 tarShot:1;
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u8 octolock:1;
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u8 cudChew:1;
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};
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struct ProtectStruct
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{
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u32 protected:1;
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u32 spikyShielded:1;
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u32 kingsShielded:1;
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u32 banefulBunkered:1;
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u32 obstructed:1;
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u32 endured:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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u32 prlzImmobility:1;
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u32 confusionSelfDmg:1;
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u32 targetAffected:1;
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u32 chargingTurn:1;
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u32 fleeType:2; // 0: Normal, 1: FLEE_ITEM, 2: FLEE_ABILITY
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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u32 usedTauntedMove:1;
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u32 flag2Unknown:1; // Only set to 0 once. Checked in 'WasUnableToUseMove' function.
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u32 flinchImmobility:1;
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u32 notFirstStrike:1;
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u32 palaceUnableToUseMove:1;
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u32 usesBouncedMove:1;
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u32 usedHealBlockedMove:1;
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u32 usedGravityPreventedMove:1;
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u32 powderSelfDmg:1;
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u32 usedThroatChopPreventedMove:1;
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u32 statRaised:1;
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u32 usedMicleBerry:1;
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u32 usedCustapBerry:1; // also quick claw
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u32 touchedProtectLike:1;
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// End of 32-bit bitfield
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u16 disableEjectPack:1;
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u16 statFell:1;
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u16 pranksterElevated:1;
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u16 quickDraw:1;
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u16 beakBlastCharge:1;
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u16 quash:1;
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u16 shellTrap:1;
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u16 silkTrapped:1;
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u16 eatMirrorHerb:1;
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u32 physicalDmg;
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u32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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};
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struct SpecialStatus
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{
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 changedStatsBattlerId; // Battler that was responsible for the latest stat change. Can be self.
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u8 statLowered:1;
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u8 lightningRodRedirected:1;
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u8 restoredBattlerSprite: 1;
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u8 traced:1;
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u8 ppNotAffectedByPressure:1;
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u8 faintedHasReplacement:1;
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u8 focusBanded:1;
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u8 focusSashed:1;
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// End of byte
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u8 sturdied:1;
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u8 stormDrainRedirected:1;
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u8 switchInAbilityDone:1;
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u8 switchInItemDone:1;
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u8 instructedChosenTarget:3;
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u8 berryReduced:1;
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// End of byte
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u8 gemParam;
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// End of byte
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u8 gemBoost:1;
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u8 rototillerAffected:1; // to be affected by rototiller
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u8 parentalBondState:2;
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u8 multiHitOn:1;
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u8 announceNeutralizingGas:1; // See Cmd_switchineffects
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u8 neutralizingGasRemoved:1; // See VARIOUS_TRY_END_NEUTRALIZING_GAS
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u8 affectionEndured:1;
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// End of byte
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u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
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u8 dancerUsedMove:1;
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u8 dancerOriginalTarget:3;
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// End of byte
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u8 weatherAbilityDone:1;
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u8 terrainAbilityDone:1;
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u8 emergencyExited:1;
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u8 afterYou:1;
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};
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struct SideTimer
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{
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u8 reflectTimer;
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u8 reflectBattlerId;
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u8 lightscreenTimer;
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u8 lightscreenBattlerId;
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u8 mistTimer;
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u8 mistBattlerId;
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u8 safeguardTimer;
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u8 safeguardBattlerId;
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u8 spikesAmount;
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u8 toxicSpikesAmount;
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u8 stealthRockAmount;
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u8 stickyWebAmount;
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u8 stickyWebBattlerId;
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u8 stickyWebBattlerSide; // Used for Court Change
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u8 auroraVeilTimer;
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u8 auroraVeilBattlerId;
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u8 tailwindTimer;
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u8 tailwindBattlerId;
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u8 luckyChantTimer;
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u8 luckyChantBattlerId;
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// Timers below this point are not swapped by Court Change
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u8 followmeTimer;
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u8 followmeTarget:3;
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u8 followmePowder:1; // Rage powder, does not affect grass type pokemon.
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u8 retaliateTimer;
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};
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struct FieldTimer
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{
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u8 mudSportTimer;
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u8 waterSportTimer;
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u8 wonderRoomTimer;
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u8 magicRoomTimer;
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u8 trickRoomTimer;
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u8 terrainTimer;
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u8 gravityTimer;
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u8 fairyLockTimer;
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};
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struct WishFutureKnock
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{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishPartyId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffMons[NUM_BATTLE_SIDES]; // Each battler is represented by a bit.
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};
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struct AI_SavedBattleMon
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{
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u16 ability;
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u16 moves[MAX_MON_MOVES];
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u16 heldItem;
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u16 species;
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u8 types[3];
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};
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struct AiPartyMon
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{
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u16 species;
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u16 item;
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u16 heldEffect;
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u16 ability;
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u16 gender;
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u16 level;
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u16 moves[MAX_MON_MOVES];
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u32 status;
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bool8 isFainted;
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bool8 wasSentInBattle;
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u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle.
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};
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struct AIPartyData // Opposing battlers - party mons.
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{
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struct AiPartyMon mons[NUM_BATTLE_SIDES][PARTY_SIZE]; // 2 parties(player, opponent). Used to save information on opposing party.
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u8 count[NUM_BATTLE_SIDES];
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};
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struct AiLogicData
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{
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u16 abilities[MAX_BATTLERS_COUNT];
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u16 items[MAX_BATTLERS_COUNT];
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u16 holdEffects[MAX_BATTLERS_COUNT];
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u8 holdEffectParams[MAX_BATTLERS_COUNT];
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u16 predictedMoves[MAX_BATTLERS_COUNT];
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u8 hpPercents[MAX_BATTLERS_COUNT];
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u16 partnerMove;
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s32 simulatedDmg[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, moveIndex
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u8 effectiveness[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, moveIndex
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u8 moveLimitations[MAX_BATTLERS_COUNT];
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bool8 shouldSwitchMon; // Because all available moves have no/little effect. Each bit per battler.
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u8 monToSwitchId[MAX_BATTLERS_COUNT]; // ID of the mon to switch.
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};
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struct AI_ThinkingStruct
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[MAX_MON_MOVES];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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struct AI_SavedBattleMon saved[MAX_BATTLERS_COUNT];
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};
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#define AI_MOVE_HISTORY_COUNT 3
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struct BattleHistory
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{
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u16 abilities[MAX_BATTLERS_COUNT];
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u8 itemEffects[MAX_BATTLERS_COUNT];
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u16 usedMoves[MAX_BATTLERS_COUNT][MAX_MON_MOVES];
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u16 moveHistory[MAX_BATTLERS_COUNT][AI_MOVE_HISTORY_COUNT]; // 3 last used moves for each battler
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u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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u16 heldItems[MAX_BATTLERS_COUNT];
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};
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struct BattleScriptsStack
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{
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const u8 *ptr[8];
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u8 size;
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};
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struct BattleCallbacksStack
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{
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void (*function[8])(void);
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u8 size;
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};
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struct StatsArray
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{
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u16 stats[NUM_STATS];
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};
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struct BattleResources
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{
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struct SecretBase* secretBase;
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struct ResourceFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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struct BattleCallbacksStack* battleCallbackStack;
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struct StatsArray* beforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct AiLogicData *aiData;
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struct AIPartyData *aiParty;
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struct BattleHistory *battleHistory;
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u8 bufferA[MAX_BATTLERS_COUNT][0x200];
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u8 bufferB[MAX_BATTLERS_COUNT][0x200];
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u8 transferBuffer[0x100];
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};
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#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
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#define AI_DATA ((struct AiLogicData *)(gBattleResources->aiData))
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#define AI_PARTY ((struct AIPartyData *)(gBattleResources->aiParty))
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#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
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u8 numHealingItemsUsed; // 0x3
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u8 numRevivesUsed; // 0x4
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u8 playerMonWasDamaged:1; // 0x5
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u8 caughtMonBall:4; // 0x5
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u8 shinyWildMon:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14
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u8 pokeblockThrows; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
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u16 lastUsedMoveOpponent; // 0x24
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u16 playerMon2Species; // 0x26
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
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u8 filler35; // 0x35
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u8 catchAttempts[POKEBALL_COUNT]; // 0x36
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};
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struct BattleTv_Side
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{
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u32 spikesMonId:3;
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u32 reflectMonId:3;
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u32 lightScreenMonId:3;
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u32 safeguardMonId:3;
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u32 mistMonId:3;
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u32 futureSightMonId:3;
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u32 doomDesireMonId:3;
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u32 perishSongMonId:3;
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u32 wishMonId:3;
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u32 grudgeMonId:3;
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u32 usedMoveSlot:2;
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u32 spikesMoveSlot:2;
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u32 reflectMoveSlot:2;
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u32 lightScreenMoveSlot:2;
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u32 safeguardMoveSlot:2;
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u32 mistMoveSlot:2;
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u32 futureSightMoveSlot:2;
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u32 doomDesireMoveSlot:2;
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u32 perishSongMoveSlot:2;
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u32 wishMoveSlot:2;
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u32 grudgeMoveSlot:2;
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u32 destinyBondMonId:3;
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u32 destinyBondMoveSlot:2;
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u32 faintCause:4;
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u32 faintCauseMonId:3;
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u32 explosion:1;
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u32 explosionMoveSlot:2;
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u32 explosionMonId:3;
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u32 perishSong:1;
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};
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struct BattleTv_Position
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{
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u32 curseMonId:3;
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u32 leechSeedMonId:3;
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u32 nightmareMonId:3;
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u32 wrapMonId:3;
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u32 attractMonId:3;
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u32 confusionMonId:3;
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u32 curseMoveSlot:2;
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u32 leechSeedMoveSlot:2;
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u32 nightmareMoveSlot:2;
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u32 wrapMoveSlot:2;
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u32 attractMoveSlot:2;
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u32 confusionMoveSlot:2;
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u32 waterSportMoveSlot:2;
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u32 waterSportMonId:3;
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u32 mudSportMonId:3;
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u32 mudSportMoveSlot:2;
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u32 ingrainMonId:3;
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u32 ingrainMoveSlot:2;
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u32 attackedByMonId:3;
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u32 attackedByMoveSlot:2;
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};
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struct BattleTv_Mon
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{
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u32 psnMonId:3;
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u32 badPsnMonId:3;
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u32 brnMonId:3;
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u32 prlzMonId:3;
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u32 slpMonId:3;
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u32 frzMonId:3;
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u32 psnMoveSlot:2;
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u32 badPsnMoveSlot:2;
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u32 brnMoveSlot:2;
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u32 prlzMoveSlot:2;
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u32 slpMoveSlot:2;
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u32 frzMoveSlot:2;
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};
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struct BattleTv
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{
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struct BattleTv_Mon mon[NUM_BATTLE_SIDES][PARTY_SIZE];
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struct BattleTv_Position pos[NUM_BATTLE_SIDES][2]; // [side][flank]
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struct BattleTv_Side side[NUM_BATTLE_SIDES];
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};
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struct BattleTvMovePoints
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{
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s16 points[2][PARTY_SIZE * 4];
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};
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struct LinkBattlerHeader
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{
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u8 versionSignatureLo;
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u8 versionSignatureHi;
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u8 vsScreenHealthFlagsLo;
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u8 vsScreenHealthFlagsHi;
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struct BattleEnigmaBerry battleEnigmaBerry;
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};
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struct MegaEvolutionData
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{
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u8 toEvolve; // As flags using gBitTable.
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bool8 alreadyEvolved[4]; // Array id is used for mon position.
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u8 battlerId;
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bool8 playerSelect;
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u8 triggerSpriteId;
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};
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struct UltraBurstData
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{
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u8 toBurst; // As flags using gBitTable.
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bool8 alreadyBursted[4]; // Array id is used for mon position.
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u8 battlerId;
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bool8 playerSelect;
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u8 triggerSpriteId;
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};
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struct Illusion
|
|
{
|
|
u8 on;
|
|
u8 set;
|
|
u8 broken;
|
|
u8 partyId;
|
|
struct Pokemon *mon;
|
|
};
|
|
|
|
struct ZMoveData
|
|
{
|
|
u8 viable:1; // current move can become a z move
|
|
u8 viewing:1; // if player is viewing the z move name instead of regular moves
|
|
u8 active:1; // is z move being used this turn
|
|
u8 zStatusActive:1;
|
|
u8 healReplacement:1;
|
|
u8 activeSplit:2; // active z move split
|
|
u8 zUnused:1;
|
|
u8 triggerSpriteId;
|
|
u8 possibleZMoves[MAX_BATTLERS_COUNT];
|
|
u16 chosenZMove; // z move of move cursor is on
|
|
u8 effect;
|
|
u8 used[MAX_BATTLERS_COUNT]; //one per bank for multi-battles
|
|
u16 toBeUsed[MAX_BATTLERS_COUNT]; // z moves per battler to be used
|
|
u16 baseMoves[MAX_BATTLERS_COUNT];
|
|
u8 splits[MAX_BATTLERS_COUNT];
|
|
};
|
|
|
|
struct LostItem
|
|
{
|
|
u16 originalItem:15;
|
|
u16 stolen:1;
|
|
};
|
|
|
|
struct BattleStruct
|
|
{
|
|
u8 turnEffectsTracker;
|
|
u8 turnEffectsBattlerId;
|
|
u8 turnCountersTracker;
|
|
u16 wrappedMove[MAX_BATTLERS_COUNT];
|
|
u16 moveTarget[MAX_BATTLERS_COUNT];
|
|
u32 expShareExpValue;
|
|
u32 expValue;
|
|
u8 expGettersOrder[PARTY_SIZE]; // First battlers which were sent out, then via exp-share
|
|
u8 expGetterMonId;
|
|
u8 expOrderId:3;
|
|
u8 expGetterBattlerId:2;
|
|
u8 teamGotExpMsgPrinted:1; // The 'Rest of your team got msg' has been printed.
|
|
u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
|
|
u8 expSentInMons; // As bits for player party mons - not including exp share mons.
|
|
u8 wildVictorySong;
|
|
u8 dynamicMoveType;
|
|
u8 wrappedBy[MAX_BATTLERS_COUNT];
|
|
u8 focusPunchBattlers; // as bits
|
|
u8 battlerPreventingSwitchout;
|
|
u8 moneyMultiplier:6;
|
|
u8 moneyMultiplierItem:1;
|
|
u8 moneyMultiplierMove:1;
|
|
u8 savedTurnActionNumber;
|
|
u8 switchInAbilitiesCounter;
|
|
u8 faintedActionsState;
|
|
u8 faintedActionsBattlerId;
|
|
u8 scriptPartyIdx; // for printing the nickname
|
|
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
|
|
u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
|
|
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
|
|
u8 battlerPartyOrders[MAX_BATTLERS_COUNT][PARTY_SIZE / 2];
|
|
u8 runTries;
|
|
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
|
|
u8 safariGoNearCounter;
|
|
u8 safariPkblThrowCounter;
|
|
u8 safariEscapeFactor;
|
|
u8 safariCatchFactor;
|
|
u8 linkBattleVsSpriteId_V; // The letter "V"
|
|
u8 linkBattleVsSpriteId_S; // The letter "S"
|
|
u8 formToChangeInto;
|
|
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
|
|
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
|
|
u8 prevSelectedPartySlot;
|
|
u8 stringMoveType;
|
|
u8 absentBattlerFlags;
|
|
u8 palaceFlags; // First 4 bits are "is <= 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
|
|
u8 field_93; // related to choosing pokemon?
|
|
u8 wallyBattleState;
|
|
u8 wallyMovesState;
|
|
u8 wallyWaitFrames;
|
|
u8 wallyMoveFrames;
|
|
u16 lastTakenMove[MAX_BATTLERS_COUNT]; // Last move that a battler was hit with.
|
|
u16 hpOnSwitchout[NUM_BATTLE_SIDES];
|
|
u32 savedBattleTypeFlags;
|
|
u16 abilityPreventingSwitchout;
|
|
u8 hpScale;
|
|
u16 synchronizeMoveEffect;
|
|
bool8 anyMonHasTransformed;
|
|
void (*savedCallback)(void);
|
|
u16 usedHeldItems[PARTY_SIZE][NUM_BATTLE_SIDES]; // For each party member and side. For harvest, recycle
|
|
u16 chosenItem[MAX_BATTLERS_COUNT];
|
|
u16 choicedMove[MAX_BATTLERS_COUNT];
|
|
u16 changedItems[MAX_BATTLERS_COUNT];
|
|
u8 switchInItemsCounter;
|
|
u8 arenaTurnCounter;
|
|
u8 turnSideTracker;
|
|
u16 lastTakenMoveFrom[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT]; // a 2-D array [target][attacker]
|
|
union {
|
|
struct LinkBattlerHeader linkBattlerHeader;
|
|
u32 battleVideo[2];
|
|
} multiBuffer;
|
|
u8 wishPerishSongState;
|
|
u8 wishPerishSongBattlerId;
|
|
bool8 overworldWeatherDone;
|
|
bool8 terrainDone;
|
|
u8 isAtkCancelerForCalledMove; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
|
|
u8 atkCancellerTracker;
|
|
struct BattleTvMovePoints tvMovePoints;
|
|
struct BattleTv tv;
|
|
u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
|
|
s8 arenaMindPoints[2];
|
|
s8 arenaSkillPoints[2];
|
|
u16 arenaStartHp[2];
|
|
u8 arenaLostPlayerMons; // Bits for party member, lost as in referee's decision, not by fainting.
|
|
u8 arenaLostOpponentMons;
|
|
u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon.
|
|
u8 debugBattler;
|
|
u8 magnitudeBasePower;
|
|
u8 presentBasePower;
|
|
u8 roostTypes[MAX_BATTLERS_COUNT][2];
|
|
u8 savedBattlerTarget;
|
|
bool8 ateBoost[MAX_BATTLERS_COUNT];
|
|
u8 activeAbilityPopUps; // as bits for each battler
|
|
u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
|
|
bool8 throwingPokeBall;
|
|
struct MegaEvolutionData mega;
|
|
struct UltraBurstData burst;
|
|
struct ZMoveData zmove;
|
|
const u8 *trainerSlideMsg;
|
|
bool8 trainerSlideLowHpMsgDone;
|
|
u8 introState;
|
|
u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
|
|
u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
|
|
u8 lastMoveFailed; // as bits for each battler, for the sake of Stomping Tantrum
|
|
u8 lastMoveTarget[MAX_BATTLERS_COUNT]; // The last target on which each mon used a move, for the sake of Instruct
|
|
u16 tracedAbility[MAX_BATTLERS_COUNT];
|
|
u16 hpBefore[MAX_BATTLERS_COUNT]; // Hp of battlers before using a move. For Berserk
|
|
bool8 spriteIgnore0Hp;
|
|
struct Illusion illusion[MAX_BATTLERS_COUNT];
|
|
s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
|
|
u8 aiMoveOrAction[MAX_BATTLERS_COUNT];
|
|
u8 aiChosenTarget[MAX_BATTLERS_COUNT];
|
|
u8 soulheartBattlerId;
|
|
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
|
|
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.
|
|
u8 sameMoveTurns[MAX_BATTLERS_COUNT]; // For Metronome, number of times the same moves has been SUCCESFULLY used.
|
|
u16 moveEffect2; // For Knock Off
|
|
u16 changedSpecies[NUM_BATTLE_SIDES][PARTY_SIZE]; // For forms when multiple mons can change into the same pokemon.
|
|
u8 quickClawBattlerId;
|
|
struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
|
|
u8 blunderPolicy:1; // should blunder policy activate
|
|
u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
|
|
u8 forcedSwitch:4; // For each battler
|
|
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
|
|
u8 ballSpriteIds[2]; // item gfx, window gfx
|
|
u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
|
|
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
|
|
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
|
|
u8 attackerBeforeBounce:2;
|
|
u8 beatUpSlot:3;
|
|
bool8 hitSwitchTargetFailed:1;
|
|
bool8 effectsBeforeUsingMoveDone:1; // Mega Evo and Focus Punch/Shell Trap effects.
|
|
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
|
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
|
bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
|
|
u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party.
|
|
u8 storedHealingWish:4; // Each battler as a bit.
|
|
u8 storedLunarDance:4; // Each battler as a bit.
|
|
uq4_12_t supremeOverlordModifier[MAX_BATTLERS_COUNT];
|
|
u8 itemPartyIndex[MAX_BATTLERS_COUNT];
|
|
u8 itemMoveIndex[MAX_BATTLERS_COUNT];
|
|
bool8 trainerSlideHalfHpMsgDone;
|
|
u8 trainerSlideFirstCriticalHitMsgState:2;
|
|
u8 trainerSlideFirstSuperEffectiveHitMsgState:2;
|
|
u8 trainerSlideFirstSTABMoveMsgState:2;
|
|
u8 trainerSlidePlayerMonUnaffectedMsgState:2;
|
|
bool8 trainerSlideMegaEvolutionMsgDone;
|
|
bool8 trainerSlideZMoveMsgDone;
|
|
bool8 trainerSlideBeforeFirstTurnMsgDone;
|
|
u32 aiDelayTimer; // Counts number of frames AI takes to choose an action.
|
|
u32 aiDelayFrames; // Number of frames it took to choose an action.
|
|
};
|
|
|
|
// The palaceFlags member of struct BattleStruct contains 1 flag per move to indicate which moves the AI should consider,
|
|
// and 1 flag per battler to indicate whether the battler is awake and at <= 50% HP (which affects move choice).
|
|
// The assert below is to ensure palaceFlags is large enough to store these flags without overlap.
|
|
STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLERS_COUNT + MAX_MON_MOVES, PalaceFlagsTooSmall)
|
|
|
|
#define F_DYNAMIC_TYPE_1 (1 << 6)
|
|
#define F_DYNAMIC_TYPE_2 (1 << 7)
|
|
#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
|
|
|
|
#define GET_MOVE_TYPE(move, typeArg) \
|
|
{ \
|
|
if (gBattleStruct->dynamicMoveType) \
|
|
typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
|
|
else \
|
|
typeArg = gBattleMoves[move].type; \
|
|
}
|
|
|
|
#define IS_MOVE_PHYSICAL(move)(GetBattleMoveSplit(move) == SPLIT_PHYSICAL)
|
|
#define IS_MOVE_SPECIAL(move)(GetBattleMoveSplit(move) == SPLIT_SPECIAL)
|
|
#define IS_MOVE_STATUS(move)(gBattleMoves[move].split == SPLIT_STATUS)
|
|
|
|
#define IS_MOVE_RECOIL(move)(gBattleMoves[move].effect == EFFECT_RECOIL_25 \
|
|
|| gBattleMoves[move].effect == EFFECT_RECOIL_IF_MISS \
|
|
|| gBattleMoves[move].effect == EFFECT_RECOIL_50 \
|
|
|| gBattleMoves[move].effect == EFFECT_RECOIL_33 \
|
|
|| gBattleMoves[move].effect == EFFECT_RECOIL_33_STATUS)
|
|
|
|
#define BATTLER_MAX_HP(battlerId)(gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
|
|
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
|
|
#define BATTLER_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0))
|
|
|
|
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type || (gBattleMons[battlerId].type3 != TYPE_MYSTERY && gBattleMons[battlerId].type3 == type)))
|
|
#define SET_BATTLER_TYPE(battlerId, type) \
|
|
{ \
|
|
gBattleMons[battlerId].type1 = type; \
|
|
gBattleMons[battlerId].type2 = type; \
|
|
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
|
|
}
|
|
#define RESTORE_BATTLER_TYPE(battlerId) \
|
|
{ \
|
|
gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].types[0]; \
|
|
gBattleMons[battlerId].type2 = gSpeciesInfo[gBattleMons[battlerId].species].types[1]; \
|
|
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
|
|
}
|
|
|
|
#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|
|
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
|
|
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
|
|
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
|
|
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
|
|
|| gProtectStructs[battlerId].spikyShielded \
|
|
|| gProtectStructs[battlerId].kingsShielded \
|
|
|| gProtectStructs[battlerId].banefulBunkered \
|
|
|| gProtectStructs[battlerId].obstructed \
|
|
|| gProtectStructs[battlerId].silkTrapped)
|
|
|
|
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
|
|
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
|
|
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
|
|
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
|
|
|
|
#define SET_STAT_BUFF_VALUE(n)((((n) << 3) & 0xF8))
|
|
|
|
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
|
|
#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))
|
|
|
|
// NOTE: The members of this struct have hard-coded offsets
|
|
// in include/constants/battle_script_commands.h
|
|
struct BattleScripting
|
|
{
|
|
s32 painSplitHp;
|
|
s32 bideDmg;
|
|
u8 multihitString[6];
|
|
bool8 expOnCatch;
|
|
u8 twoTurnsMoveStringId;
|
|
u8 animArg1;
|
|
u8 animArg2;
|
|
u16 tripleKickPower;
|
|
u8 moveendState;
|
|
u8 savedStatChanger; // For further use, if attempting to change stat two times(ex. Moody)
|
|
u8 shiftSwitched; // When the game tells you the next enemy's pokemon and you switch. Option for noobs but oh well.
|
|
u8 battler;
|
|
u8 animTurn;
|
|
u8 animTargetsHit;
|
|
u8 statChanger;
|
|
bool8 statAnimPlayed;
|
|
u8 getexpState;
|
|
u8 battleStyle;
|
|
u8 drawlvlupboxState;
|
|
u8 learnMoveState;
|
|
u8 savedBattler;
|
|
u8 reshowMainState;
|
|
u8 reshowHelperState;
|
|
u8 levelUpHP;
|
|
u8 windowsType; // B_WIN_TYPE_*
|
|
u8 multiplayerId;
|
|
u8 specialTrainerBattleType;
|
|
bool8 monCaught;
|
|
s32 savedDmg;
|
|
u16 savedMoveEffect; // For moves hitting multiple targets.
|
|
u16 moveEffect;
|
|
u16 multihitMoveEffect;
|
|
u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
|
|
bool8 fixedPopup; // Force ability popup to stick until manually called back
|
|
u16 abilityPopupOverwrite;
|
|
u8 switchCase; // Special switching conditions, eg. red card
|
|
u8 overrideBerryRequirements;
|
|
u8 stickyWebStatDrop; // To prevent Defiant activating on a Court Change'd Sticky Web
|
|
};
|
|
|
|
struct BattleSpriteInfo
|
|
{
|
|
u16 invisible:1; // 0x1
|
|
u16 lowHpSong:1; // 0x2
|
|
u16 behindSubstitute:1; // 0x4
|
|
u16 flag_x8:1; // 0x8
|
|
u16 hpNumbersNoBars:1; // 0x10
|
|
u16 transformSpecies;
|
|
};
|
|
|
|
struct BattleAnimationInfo
|
|
{
|
|
u16 animArg; // to fill up later
|
|
u8 field_2;
|
|
u8 field_3;
|
|
u8 field_4;
|
|
u8 field_5;
|
|
u8 field_6;
|
|
u8 field_7;
|
|
u8 ballThrowCaseId:6;
|
|
u8 isCriticalCapture:1;
|
|
u8 criticalCaptureSuccess:1;
|
|
u8 introAnimActive:1;
|
|
u8 wildMonInvisible:1;
|
|
u8 field_9_x1C:3;
|
|
u8 field_9_x20:1;
|
|
u8 field_9_x40:1;
|
|
u8 field_9_x80:1;
|
|
u8 numBallParticles;
|
|
u8 field_B;
|
|
s16 ballSubpx;
|
|
u8 field_E;
|
|
u8 field_F;
|
|
};
|
|
|
|
struct BattleHealthboxInfo
|
|
{
|
|
u8 partyStatusSummaryShown:1;
|
|
u8 healthboxIsBouncing:1;
|
|
u8 battlerIsBouncing:1;
|
|
u8 ballAnimActive:1; // 0x8
|
|
u8 statusAnimActive:1; // x10
|
|
u8 animFromTableActive:1; // x20
|
|
u8 specialAnimActive:1; // x40
|
|
u8 triedShinyMonAnim:1;
|
|
u8 finishedShinyMonAnim:1;
|
|
u8 opponentDrawPartyStatusSummaryDelay:4;
|
|
u8 bgmRestored:1;
|
|
u8 waitForCry:1;
|
|
u8 healthboxSlideInStarted:1;
|
|
u8 healthboxBounceSpriteId;
|
|
u8 battlerBounceSpriteId;
|
|
u8 animationState;
|
|
u8 partyStatusDelayTimer;
|
|
u8 matrixNum;
|
|
u8 shadowSpriteId;
|
|
u8 soundTimer;
|
|
u8 introEndDelay;
|
|
u8 field_A;
|
|
u8 field_B;
|
|
};
|
|
|
|
struct BattleBarInfo
|
|
{
|
|
u8 healthboxSpriteId;
|
|
s32 maxValue;
|
|
s32 oldValue;
|
|
s32 receivedValue;
|
|
s32 currValue;
|
|
};
|
|
|
|
struct BattleSpriteData
|
|
{
|
|
struct BattleSpriteInfo *battlerData;
|
|
struct BattleHealthboxInfo *healthBoxesData;
|
|
struct BattleAnimationInfo *animationData;
|
|
struct BattleBarInfo *battleBars;
|
|
};
|
|
|
|
#include "sprite.h"
|
|
|
|
struct MonSpritesGfx
|
|
{
|
|
void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
|
union {
|
|
void *ptr[MAX_BATTLERS_COUNT];
|
|
u8 *byte[MAX_BATTLERS_COUNT];
|
|
} sprites;
|
|
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
|
|
struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][MAX_MON_PIC_FRAMES];
|
|
u8 unusedArr[0x80];
|
|
u8 *barFontGfx;
|
|
void *unusedPtr;
|
|
u16 *buffer;
|
|
};
|
|
|
|
struct TotemBoost
|
|
{
|
|
u8 stats; // bitfield for each battle stat that is set if the stat changes
|
|
s8 statChanges[NUM_BATTLE_STATS - 1]; // highest bit being set decreases the stat
|
|
}; /* size = 8 */
|
|
|
|
// All battle variables are declared in battle_main.c
|
|
extern u16 gBattle_BG0_X;
|
|
extern u16 gBattle_BG0_Y;
|
|
extern u16 gBattle_BG1_X;
|
|
extern u16 gBattle_BG1_Y;
|
|
extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[400];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[30]; //to handle stupidly large z move names
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnusedFirstBattleVar1;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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extern u32 gBattleControllerExecFlags;
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extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
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extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u8 gCurrentActionFuncId;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gCurrMovePos;
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extern u8 gChosenMovePos;
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extern u16 gCurrentMove;
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extern u16 gChosenMove;
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extern u16 gCalledMove;
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extern s32 gBattleMoveDamage;
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extern s32 gHpDealt;
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extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
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extern u16 gLastUsedItem;
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extern u16 gLastUsedAbility;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gBattlerFainted;
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extern u8 gEffectBattler;
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extern u8 gPotentialItemEffectBattler;
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extern u8 gAbsentBattlerFlags;
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extern u8 gIsCriticalHit;
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extern u8 gMultiHitCounter;
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extern const u8 *gBattlescriptCurrInstr;
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
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extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
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extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastUsedMove;
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u16 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnusedFirstBattleVar2;
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extern u32 gSideStatuses[NUM_BATTLE_SIDES];
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extern struct SideTimer gSideTimers[NUM_BATTLE_SIDES];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern u32 gStatuses4[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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extern u16 gPauseCounterBattle;
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extern u16 gPaydayMoney;
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extern u16 gRandomTurnNumber;
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extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
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extern u8 gBattleOutcome;
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extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
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extern u16 gBattleWeather;
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extern struct WishFutureKnock gWishFutureKnock;
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extern u16 gIntroSlideFlags;
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extern u8 gSentPokesToOpponent[2];
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extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
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extern struct BattleScripting gBattleScripting;
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extern struct BattleStruct *gBattleStruct;
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern struct BattleResources *gBattleResources;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
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extern bool8 gDoingBattleAnim;
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u32 gTransformedOtIds[MAX_BATTLERS_COUNT];
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extern u8 gPlayerDpadHoldFrames;
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern struct MonSpritesGfx *gMonSpritesGfxPtr;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
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extern u16 gBattleMovePower;
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extern u16 gMoveToLearn;
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extern u32 gFieldStatuses;
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extern struct FieldTimer gFieldTimers;
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extern u8 gBattlerAbility;
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extern u16 gPartnerSpriteId;
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extern struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern void (*gBattleMainFunc)(void);
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extern struct BattleResults gBattleResults;
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extern u8 gLeveledUpInBattle;
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern u16 gBallToDisplay;
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extern bool8 gLastUsedBallMenuPresent;
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extern u8 gPartyCriticalHits[PARTY_SIZE];
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static inline u32 GetBattlerPosition(u32 battler)
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{
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return gBattlerPositions[battler];
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}
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static inline u32 GetBattlerSide(u32 battler)
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{
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return GetBattlerPosition(battler) & BIT_SIDE;
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}
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static inline struct Pokemon *GetSideParty(u32 side)
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{
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return (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
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}
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static inline struct Pokemon *GetBattlerParty(u32 battler)
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{
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return GetSideParty(GetBattlerSide(battler));
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}
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#endif // GUARD_BATTLE_H
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