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09fc48461f
# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TRIPLE_KICK].effect == EFFECT_TRIPLE_KICK);
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}
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SINGLE_BATTLE_TEST("Triple Kick damage is increased by its base damage for each hit")
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{
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s16 firstHit;
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s16 secondHit;
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s16 thirdHit;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &firstHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &secondHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &thirdHit);
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} THEN {
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EXPECT_MUL_EQ(firstHit, Q_4_12(2.0), secondHit);
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EXPECT_MUL_EQ(firstHit, Q_4_12(3.0), thirdHit);
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}
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}
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TO_DO_BATTLE_TEST("Accuracy for Triple Kick is checked independently for each hit")
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TO_DO_BATTLE_TEST("Accuracy for Triple Kick is only checked for the first hit with Skill Link")
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TO_DO_BATTLE_TEST("Accuracy for Triple Kick is only checked for the first hit with Loaded Dice")
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