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87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
#ifndef GUARD_FIELD_EFFECTS_H
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#define GUARD_FIELD_EFFECTS_H
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enum FieldEffectScriptIdx
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{
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FLDEFF_EXCLAMATION_MARK_ICON_1,
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FLDEFF_USE_CUT_ON_GRASS,
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FLDEFF_USE_CUT_ON_TREE,
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FLDEFF_SHADOW,
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FLDEFF_TALL_GRASS,
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FLDEFF_RIPPLE,
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FLDEFF_FIELD_MOVE_SHOW_MON,
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FLDEFF_ASH,
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FLDEFF_SURF_BLOB,
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FLDEFF_USE_SURF,
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FLDEFF_DUST,
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FLDEFF_USE_SECRET_POWER_CAVE,
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FLDEFF_JUMP_TALL_GRASS,
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FLDEFF_SAND_FOOTPRINTS,
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FLDEFF_JUMP_BIG_SPLASH,
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FLDEFF_SPLASH,
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FLDEFF_JUMP_SMALL_SPLASH,
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FLDEFF_LONG_GRASS,
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FLDEFF_JUMP_LONG_GRASS,
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FLDEFF_UNKNOWN_19,
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FLDEFF_UNKNOWN_20,
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FLDEFF_UNKNOWN_21,
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FLDEFF_UNKNOWN_22,
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FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
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FLDEFF_DEEP_SAND_FOOTPRINTS,
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FLDEFF_POKECENTER_HEAL,
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FLDEFF_USE_SECRET_POWER_TREE,
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FLDEFF_USE_SECRET_POWER_SHRUB,
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FLDEFF_TREE_DISGUISE,
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FLDEFF_MOUNTAIN_DISGUISE,
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FLDEFF_NPCFLY_OUT,
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FLDEFF_USE_FLY,
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FLDEFF_FLY_IN,
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FLDEFF_EXCLAMATION_MARK_ICON_2,
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FLDEFF_FEET_IN_FLOWING_WATER,
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FLDEFF_BIKE_TIRE_TRACKS,
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FLDEFF_SAND_DISGUISE,
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FLDEFF_USE_ROCK_SMASH,
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FLDEFF_USE_DIG,
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FLDEFF_SAND_PILE,
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FLDEFF_USE_STRENGTH,
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FLDEFF_SHORT_GRASS,
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FLDEFF_HOT_SPRINGS_WATER,
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FLDEFF_USE_WATERFALL,
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FLDEFF_USE_DIVE,
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FLDEFF_POKEBALL,
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FLDEFF_HEART_ICON,
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FLDEFF_NOP_47,
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FLDEFF_NOP_48,
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FLDEFF_POP_OUT_OF_ASH,
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FLDEFF_LAVARIDGE_GYM_WARP,
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FLDEFF_SWEET_SCENT,
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FLDEFF_SAND_PILLAR,
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FLDEFF_BUBBLES,
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FLDEFF_SPARKLE,
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FLDEFF_SECRET_POWER_CAVE,
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FLDEFF_SECRET_POWER_TREE,
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FLDEFF_SECRET_POWER_SHRUB,
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FLDEFF_CUT_GRASS,
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FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
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FLDEFF_USE_FLY_ANCIENT_TOMB,
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FLDEFF_PCTURN_ON,
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FLDEFF_HALL_OF_FAME_RECORD,
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FLDEFF_USE_TELEPORT
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};
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extern u32 gFieldEffectArguments[8];
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void sub_80B7FC8(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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extern void (*gUnknown_0203CEEC)(void);
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extern bool8 (*gUnknown_03005DB0)(void);
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#endif //GUARD_FIELD_EFFECTS_H
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