mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
651 lines
17 KiB
C
651 lines
17 KiB
C
#include "global.h"
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#include "sprite.h"
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#include "decompress.h"
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#include "battle_transition_frontier.h"
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#include "battle_transition.h"
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#include "task.h"
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#include "palette.h"
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#include "trig.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "constants/rgb.h"
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/*
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There are 3 "categories" of Battle Frontier transition
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1. The full logo is used (B_TRANSITION_FRONTIER_LOGO_*)
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2. Small squares with the logo on it are used (B_TRANSITION_FRONTIER_SQUARES_*)
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3. The balls that make up the logo come together to form the full logo (B_TRANSITION_FRONTIER_CIRCLES_*)
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This file handles category 3. Functions for the other two are handled in battle_transition.c
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*/
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typedef bool8 (*TransitionStateFunc)(struct Task *task);
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// this file's functions
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static void SpriteCB_LogoCircleSlide(struct Sprite *sprite);
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static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite);
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static bool8 WaitForLogoCirclesAnim(struct Task *task);
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static bool8 FadeInCenterLogoCircle(struct Task *task);
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static bool8 Circles_Init(struct Task *task);
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static bool8 CirclesMeet_CreateSprites(struct Task *task);
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static bool8 CirclesMeet_End(struct Task *task);
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static bool8 CirclesCross_CreateSprites(struct Task *task);
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static bool8 CirclesCross_End(struct Task *task);
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static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task);
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static bool8 CirclesAsymmetricSpiral_End(struct Task *task);
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static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task);
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static bool8 CirclesSymmetricSpiral_End(struct Task *task);
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static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task);
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static bool8 CirclesMeetInSeq_End(struct Task *task);
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static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task);
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static bool8 CirclesCrossInSeq_End(struct Task *task);
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static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task);
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static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task);
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static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task);
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static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
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#define PALTAG_LOGO_CIRCLES 0x2E90
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// const rom data
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static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
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static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
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static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
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static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");
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// Unused Empty data.
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static const u8 sFiller[0x1C0] = {0};
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static const struct OamData sOamData_LogoCircles =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct CompressedSpriteSheet sSpriteSheet_LogoCircles =
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{
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.data = sLogoCircles_Gfx,
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.size = 0x1800,
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.tag = PALTAG_LOGO_CIRCLES
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};
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static const struct SpritePalette sSpritePalette_LogoCircles =
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{
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.data = sLogo_Pal,
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.tag = PALTAG_LOGO_CIRCLES
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};
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static const union AnimCmd sAnim_LogoCircle_Top[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_LogoCircle_Left[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_LogoCircle_Right[] =
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{
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ANIMCMD_FRAME(128, 1),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnimTable_LogoCircles[] =
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{
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sAnim_LogoCircle_Top,
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sAnim_LogoCircle_Left,
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sAnim_LogoCircle_Right
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};
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static const struct SpriteTemplate sSpriteTemplate_LogoCircles =
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{
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.tileTag = PALTAG_LOGO_CIRCLES,
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.paletteTag = PALTAG_LOGO_CIRCLES,
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.oam = &sOamData_LogoCircles,
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.anims = sAnimTable_LogoCircles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesMeet_Funcs[] =
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{
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Circles_Init,
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CirclesMeet_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesMeet_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesCross_Funcs[] =
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{
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Circles_Init,
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CirclesCross_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesCross_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[] =
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{
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Circles_Init,
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CirclesAsymmetricSpiral_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesAsymmetricSpiral_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiral_Funcs[] =
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{
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Circles_Init,
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CirclesSymmetricSpiral_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesSymmetricSpiral_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesMeetInSeq_Funcs[] =
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{
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Circles_Init,
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CirclesMeetInSeq_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesMeetInSeq_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesCrossInSeq_Funcs[] =
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{
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Circles_Init,
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CirclesCrossInSeq_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesCrossInSeq_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[] =
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{
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Circles_Init,
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CirclesAsymmetricSpiralInSeq_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesAsymmetricSpiralInSeq_End
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};
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static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[] =
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{
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Circles_Init,
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CirclesSymmetricSpiralInSeq_CreateSprites,
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WaitForLogoCirclesAnim,
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FadeInCenterLogoCircle,
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CirclesSymmetricSpiralInSeq_End
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};
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// code
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static void LoadLogoGfx(void)
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{
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u16 *dst1, *dst2;
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GetBg0TilesDst(&dst1, &dst2);
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LZ77UnCompVram(sLogoCenter_Gfx, dst2);
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LZ77UnCompVram(sLogoCenter_Tilemap, dst1);
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LoadPalette(sLogo_Pal, 0xF0, 0x20);
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LoadCompressedSpriteSheet(&sSpriteSheet_LogoCircles);
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LoadSpritePalette(&sSpritePalette_LogoCircles);
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}
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static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
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{
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u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
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switch (spriteAnimNum)
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{
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case 0:
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gSprites[spriteId].data[0] = 120;
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gSprites[spriteId].data[1] = 45;
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break;
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case 1:
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gSprites[spriteId].data[0] = 89;
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gSprites[spriteId].data[1] = 97;
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break;
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case 2:
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gSprites[spriteId].data[0] = 151;
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gSprites[spriteId].data[1] = 97;
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break;
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}
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gSprites[spriteId].data[2] = arg4;
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gSprites[spriteId].data[3] = arg5;
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gSprites[spriteId].data[6] = arg2;
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gSprites[spriteId].data[7] = arg3;
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gSprites[spriteId].data[4] = 0;
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gSprites[spriteId].data[5] = 0;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
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gSprites[spriteId].callback = SpriteCB_LogoCircleSlide;
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return spriteId;
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}
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static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
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{
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s16 *data = sprite->data;
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if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
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{
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sprite->callback = SpriteCallbackDummy;
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}
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else
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{
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if (data[4] == data[6])
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{
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sprite->pos1.x += data[2];
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data[4] = 0;
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}
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else
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{
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data[4]++;
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}
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if (data[5] == data[7])
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{
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sprite->pos1.y += data[3];
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data[5] = 0;
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}
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else
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{
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data[5]++;
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}
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}
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}
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static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
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{
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u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
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switch (spriteAnimNum)
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{
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case 0:
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gSprites[spriteId].data[0] = 120;
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gSprites[spriteId].data[1] = 45;
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break;
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case 1:
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gSprites[spriteId].data[0] = 89;
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gSprites[spriteId].data[1] = 97;
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break;
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case 2:
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gSprites[spriteId].data[0] = 151;
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gSprites[spriteId].data[1] = 97;
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break;
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}
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gSprites[spriteId].data[2] = arg2;
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gSprites[spriteId].data[3] = arg3;
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gSprites[spriteId].data[4] = arg4;
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gSprites[spriteId].data[5] = arg5;
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gSprites[spriteId].data[6] = arg6;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
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gSprites[spriteId].callback = SpriteCB_LogoCircleSpiral;
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return spriteId;
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}
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static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite)
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{
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sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
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sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
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sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
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if (sprite->data[4] != sprite->data[5])
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sprite->data[4] += sprite->data[6];
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else
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sprite->callback = SpriteCallbackDummy;
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}
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#define tState data[0]
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static void DestroyLogoCirclesGfx(struct Task *task)
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{
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FreeSpriteTilesByTag(PALTAG_LOGO_CIRCLES);
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FreeSpritePaletteByTag(PALTAG_LOGO_CIRCLES);
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DestroySprite(&gSprites[task->data[4]]);
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DestroySprite(&gSprites[task->data[5]]);
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DestroySprite(&gSprites[task->data[6]]);
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}
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static bool8 IsLogoCirclesAnimFinished(struct Task *task)
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{
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if (gSprites[task->data[4]].callback == SpriteCallbackDummy
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&& gSprites[task->data[5]].callback == SpriteCallbackDummy
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&& gSprites[task->data[6]].callback == SpriteCallbackDummy)
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return TRUE;
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else
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return FALSE;
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}
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static bool8 Circles_Init(struct Task *task)
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{
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if (task->data[1] == 0)
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{
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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task->data[1]++;
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return FALSE;
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}
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else
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{
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LoadLogoGfx();
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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ChangeBgX(0, 0, 0);
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ChangeBgY(0, 0, 0);
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ChangeBgY(0, 0x500, 2);
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task->data[1] = 0;
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task->tState++;
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return TRUE;
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}
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}
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static bool8 FadeInCenterLogoCircle(struct Task *task)
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{
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if (task->data[2] == 0)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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if (task->data[2] == 16)
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{
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if (task->data[3] == 31)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK);
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task->tState++;
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}
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else
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{
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task->data[3]++;
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}
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}
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else
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{
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u16 blnd;
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task->data[2]++;
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blnd = task->data[2];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
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}
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return FALSE;
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}
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static bool8 WaitForLogoCirclesAnim(struct Task *task)
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{
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if (IsLogoCirclesAnimFinished(task) == TRUE)
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task->tState++;
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return FALSE;
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}
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void Phase2Task_FrontierCirclesMeet(u8 taskId)
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{
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while (sPhase2_FrontierCirclesMeet_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
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static bool8 CirclesMeet_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0);
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task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1);
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task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2);
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task->tState++;
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return FALSE;
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}
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static bool8 CirclesMeet_End(struct Task *task)
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{
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if (!gPaletteFade.active)
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{
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DestroyLogoCirclesGfx(task);
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DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeet));
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}
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return FALSE;
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}
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void Phase2Task_FrontierCirclesCross(u8 taskId)
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{
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while (sPhase2_FrontierCirclesCross_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
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static bool8 CirclesCross_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0);
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task->data[5] = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1);
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task->data[6] = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2);
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task->tState++;
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return FALSE;
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}
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static bool8 CirclesCross_End(struct Task *task)
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{
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if (!gPaletteFade.active)
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{
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DestroyLogoCirclesGfx(task);
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DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCross));
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}
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return FALSE;
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}
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void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId)
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{
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while (sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
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static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
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task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
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task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
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task->tState++;
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return FALSE;
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}
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static bool8 CirclesAsymmetricSpiral_End(struct Task *task)
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{
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if (!gPaletteFade.active)
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{
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DestroyLogoCirclesGfx(task);
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DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiral));
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}
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return FALSE;
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}
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void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId)
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{
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while (sPhase2_FrontierCirclesSymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
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static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
|
task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
|
task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CirclesSymmetricSpiral_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyLogoCirclesGfx(task);
|
|
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiral));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId)
|
|
{
|
|
while (sPhase2_FrontierCirclesMeetInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task)
|
|
{
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0);
|
|
}
|
|
else if (task->data[1] == 16)
|
|
{
|
|
task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1);
|
|
}
|
|
else if (task->data[1] == 32)
|
|
{
|
|
task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2);
|
|
task->tState++;
|
|
}
|
|
|
|
task->data[1]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CirclesMeetInSeq_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyLogoCirclesGfx(task);
|
|
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeetInSeq));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId)
|
|
{
|
|
while (sPhase2_FrontierCirclesCrossInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task)
|
|
{
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0);
|
|
}
|
|
else if (task->data[1] == 16)
|
|
{
|
|
task->data[5] = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1);
|
|
}
|
|
else if (task->data[1] == 32)
|
|
{
|
|
task->data[6] = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2);
|
|
task->tState++;
|
|
}
|
|
|
|
task->data[1]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CirclesCrossInSeq_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyLogoCirclesGfx(task);
|
|
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCrossInSeq));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId)
|
|
{
|
|
while (sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task)
|
|
{
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
|
|
}
|
|
else if (task->data[1] == 16)
|
|
{
|
|
task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
|
|
}
|
|
else if (task->data[1] == 32)
|
|
{
|
|
task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
|
|
task->tState++;
|
|
}
|
|
|
|
task->data[1]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyLogoCirclesGfx(task);
|
|
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiralInSeq));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId)
|
|
{
|
|
while (sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task)
|
|
{
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
|
}
|
|
else if (task->data[1] == 16)
|
|
{
|
|
task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
|
}
|
|
else if (task->data[1] == 32)
|
|
{
|
|
task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
|
task->tState++;
|
|
}
|
|
|
|
task->data[1]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DestroyLogoCirclesGfx(task);
|
|
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiralInSeq));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|