pokeemerald/src/battle_controller_link_opponent.c

538 lines
22 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_ai_main.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "battle_tv.h"
#include "bg.h"
#include "data.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokeball.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "recorded_battle.h"
static void LinkOpponentHandleLoadMonSprite(u32 battler);
static void LinkOpponentHandleSwitchInAnim(u32 battler);
static void LinkOpponentHandleDrawTrainerPic(u32 battler);
static void LinkOpponentHandleTrainerSlide(u32 battler);
static void LinkOpponentHandleTrainerSlideBack(u32 battler);
static void LinkOpponentHandleMoveAnimation(u32 battler);
static void LinkOpponentHandlePrintString(u32 battler);
static void LinkOpponentHandleHealthBarUpdate(u32 battler);
static void LinkOpponentHandleIntroTrainerBallThrow(u32 battler);
static void LinkOpponentHandleDrawPartyStatusSummary(u32 battler);
static void LinkOpponentHandleBattleAnimation(u32 battler);
static void LinkOpponentHandleLinkStandbyMsg(u32 battler);
static void LinkOpponentHandleEndLinkBattle(u32 battler);
static void LinkOpponentBufferRunCommand(u32 battler);
static void LinkOpponentBufferExecCompleted(u32 battler);
static void SwitchIn_HandleSoundAndEnd(u32 battler);
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
{
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = LinkOpponentHandleDrawTrainerPic,
[CONTROLLER_TRAINERSLIDE] = LinkOpponentHandleTrainerSlide,
[CONTROLLER_TRAINERSLIDEBACK] = LinkOpponentHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = BtlController_Empty,
[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_PAUSE] = BtlController_Empty,
[CONTROLLER_MOVEANIMATION] = LinkOpponentHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = LinkOpponentHandlePrintString,
[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
[CONTROLLER_CHOOSEACTION] = BtlController_Empty,
[CONTROLLER_YESNOBOX] = BtlController_Empty,
[CONTROLLER_CHOOSEMOVE] = BtlController_Empty,
[CONTROLLER_OPENBAG] = BtlController_Empty,
[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty,
[CONTROLLER_23] = BtlController_Empty,
[CONTROLLER_HEALTHBARUPDATE] = LinkOpponentHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = BtlController_Empty,
[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
[CONTROLLER_STATUSXOR] = BtlController_Empty,
[CONTROLLER_DATATRANSFER] = BtlController_Empty,
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
[CONTROLLER_PLAYBGM] = BtlController_Empty,
[CONTROLLER_32] = BtlController_Empty,
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
[CONTROLLER_CANTSWITCH] = BtlController_Empty,
[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
[CONTROLLER_INTROTRAINERBALLTHROW] = LinkOpponentHandleIntroTrainerBallThrow,
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = LinkOpponentHandleDrawPartyStatusSummary,
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
[CONTROLLER_BATTLEANIMATION] = LinkOpponentHandleBattleAnimation,
[CONTROLLER_LINKSTANDBYMSG] = LinkOpponentHandleLinkStandbyMsg,
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
[CONTROLLER_ENDLINKBATTLE] = LinkOpponentHandleEndLinkBattle,
[CONTROLLER_DEBUGMENU] = BtlController_Empty,
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
};
void SetControllerToLinkOpponent(u32 battler)
{
gBattlerControllerEndFuncs[battler] = LinkOpponentBufferExecCompleted;
gBattlerControllerFuncs[battler] = LinkOpponentBufferRunCommand;
}
static void LinkOpponentBufferRunCommand(u32 battler)
{
if (gBattleControllerExecFlags & gBitTable[battler])
{
if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
sLinkOpponentBufferCommands[gBattleResources->bufferA[battler][0]](battler);
else
LinkOpponentBufferExecCompleted(battler);
}
}
static void Intro_DelayAndEnd(u32 battler)
{
if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
{
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
LinkOpponentBufferExecCompleted(battler);
}
}
static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
{
bool32 healthboxAnimDone = FALSE;
bool32 twoMons = FALSE;
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
}
else
{
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
{
healthboxAnimDone = TRUE;
}
twoMons = TRUE;
}
if (healthboxAnimDone)
{
if (twoMons || !IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
return;
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
return;
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
return;
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT)
{
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
}
}
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
}
}
static void Intro_TryShinyAnimShowHealthbox(u32 battler)
{
bool32 bgmRestored = FALSE;
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
{
TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
{
TryShinyAnimation(BATTLE_PARTNER(battler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(battler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(battler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
}
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = TRUE;
}
if (!gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
}
}
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = TRUE;
bgmRestored = TRUE;
}
if (bgmRestored)
{
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT)
{
if (++gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == 1)
return;
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
}
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gBattleControllerData[battler]]);
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = FALSE;
gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
}
static void TryShinyAnimAfterMonAnim(u32 battler)
{
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].x2 == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
{
TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
}
else if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
LinkOpponentBufferExecCompleted(battler);
}
}
}
static void SwitchIn_ShowSubstitute(u32 battler)
{
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[battler] = SwitchIn_HandleSoundAndEnd;
}
}
static void SwitchIn_HandleSoundAndEnd(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
|| gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
LinkOpponentBufferExecCompleted(battler);
}
}
}
static void SwitchIn_ShowHealthbox(u32 battler)
{
if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(battler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
CopyBattleSpriteInvisibility(battler);
gBattlerControllerFuncs[battler] = SwitchIn_ShowSubstitute;
}
}
static void SwitchIn_TryShinyAnim(u32 battler)
{
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
{
TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
}
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
{
DestroySprite(&gSprites[gBattleControllerData[battler]]);
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[battler] = SwitchIn_ShowHealthbox;
}
}
static void LinkOpponentBufferExecCompleted(u32 battler)
{
gBattlerControllerFuncs[battler] = LinkOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[battler];
}
}
static void LinkOpponentHandleLoadMonSprite(u32 battler)
{
BtlController_HandleLoadMonSprite(battler, TryShinyAnimAfterMonAnim);
}
static void LinkOpponentHandleSwitchInAnim(u32 battler)
{
BtlController_HandleSwitchInAnim(battler, FALSE, SwitchIn_TryShinyAnim);
}
static void LinkOpponentHandleDrawTrainerPic(u32 battler)
{
s16 xPos;
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
xPos = 152;
else // first mon
xPos = 200;
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
if (battler == B_POSITION_OPPONENT_LEFT)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
}
else
{
if ((gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
if (gLinkPlayers[GetBattlerMultiplayerId(battler)].gender != MALE)
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_LEAF];
else
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RED];
}
else if ((gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_SAPPHIRE)
{
if (gLinkPlayers[GetBattlerMultiplayerId(battler)].gender != MALE)
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RS_MAY];
else
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RS_BRENDAN];
}
else
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(battler)].gender);
}
}
}
else
{
xPos = 176;
if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
{
trainerPicId = GetUnionRoomTrainerPic();
}
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_LEAF_GREEN)
{
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_LEAF];
else
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RED];
}
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE)
{
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RS_MAY];
else
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RS_BRENDAN];
}
else
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender);
}
}
BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE,
xPos, 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicId].size),
-1);
}
static void LinkOpponentHandleTrainerSlide(u32 battler)
{
u32 trainerPicId;
if (battler == B_POSITION_OPPONENT_LEFT)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
BtlController_HandleTrainerSlide(battler, trainerPicId);
LinkOpponentBufferExecCompleted(battler); // Possibly a bug, because execution should be completed after the slide in finishes. See Controller_WaitForTrainerPic.
}
static void LinkOpponentHandleTrainerSlideBack(u32 battler)
{
BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
}
static void LinkOpponentHandleMoveAnimation(u32 battler)
{
BtlController_HandleMoveAnimation(battler, TRUE);
}
static void LinkOpponentHandlePrintString(u32 battler)
{
BtlController_HandlePrintString(battler, TRUE, FALSE);
}
static void LinkOpponentHandleHealthBarUpdate(u32 battler)
{
BtlController_HandleHealthBarUpdate(battler, FALSE);
}
static void LinkOpponentHandleIntroTrainerBallThrow(u32 battler)
{
BtlController_HandleIntroTrainerBallThrow(battler, 0, NULL, 0, Intro_TryShinyAnimShowHealthbox);
}
static void LinkOpponentHandleDrawPartyStatusSummary(u32 battler)
{
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_OPPONENT, TRUE);
}
static void LinkOpponentHandleBattleAnimation(u32 battler)
{
BtlController_HandleBattleAnimation(battler, FALSE, TRUE);
}
static void LinkOpponentHandleLinkStandbyMsg(u32 battler)
{
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][2]);
LinkOpponentBufferExecCompleted(battler);
}
static void LinkOpponentHandleEndLinkBattle(u32 battler)
{
RecordedBattle_RecordAllBattlerData(&gBattleResources->bufferA[battler][4]);
if (gBattleResources->bufferA[battler][1] == B_OUTCOME_DREW)
gBattleOutcome = gBattleResources->bufferA[battler][1];
else
gBattleOutcome = gBattleResources->bufferA[battler][1] ^ B_OUTCOME_DREW;
gSaveBlock2Ptr->frontier.disableRecordBattle = gBattleResources->bufferA[battler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted(battler);
gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
}