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https://github.com/Ninjdai1/pokeemerald.git
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51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_STARAPTOR) { Ability(ability); };
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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KNOWN_FAILING;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); Speed(1); };
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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