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https://github.com/Ninjdai1/pokeemerald.git
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285 lines
9.1 KiB
C
285 lines
9.1 KiB
C
#ifndef GUARD_LINK_RFU_H
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#define GUARD_LINK_RFU_H
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#include "librfu.h"
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#include "link.h"
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#include "AgbRfu_LinkManager.h"
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#define RFU_COMMAND_0x4400 0x4400
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#define RFU_COMMAND_0x8800 0x8800
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#define RFU_COMMAND_0x8900 0x8900
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#define RFU_COMMAND_0xA100 0xA100
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#define RFU_COMMAND_0x7700 0x7700
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#define RFU_COMMAND_0x7800 0x7800
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#define RFU_COMMAND_0x6600 0x6600
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#define RFU_COMMAND_0x5F00 0x5F00
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#define RFU_COMMAND_0x2F00 0x2F00
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#define RFU_COMMAND_0xBE00 0xBE00
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#define RFU_COMMAND_0xEE00 0xEE00
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#define RFU_COMMAND_0xED00 0xED00
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#define RFU_SERIAL_7F7D 0x7F7D
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#define RECV_QUEUE_NUM_SLOTS 32
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#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
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#define SEND_QUEUE_NUM_SLOTS 40
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#define SEND_QUEUE_SLOT_LENGTH 14
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#define BACKUP_QUEUE_NUM_SLOTS 2
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#define BACKUP_QUEUE_SLOT_LENGTH 14
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#define RFU_STATUS_OK 0
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#define RFU_STATUS_FATAL_ERROR 1
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#define RFU_STATUS_CONNECTION_ERROR 2
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#define RFU_STATUS_CHILD_SEND_COMPLETE 3
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#define RFU_STATUS_NEW_CHILD_DETECTED 4
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#define RFU_STATUS_JOIN_GROUP_OK 5
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#define RFU_STATUS_JOIN_GROUP_NO 6
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#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
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#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
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#define RFU_STATUS_LEAVE_GROUP 9
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#define RFU_STATUS_10 10
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#define RFU_STATUS_11 11
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#define RFU_STATUS_ACK_JOIN_GROUP 12
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// RfuTgtData.gname is read as these structs.
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struct GFtgtGnameSub
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{
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u16 language:4;
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u16 hasNews:1;
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u16 hasCard:1;
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u16 unknown:1; // Never read
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u16 isChampion:1;
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u16 hasNationalDex:1;
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u16 gameClear:1;
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u16 version:4;
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u8 playerTrainerId[2];
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};
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struct __attribute__((packed, aligned(2))) GFtgtGname
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{
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struct GFtgtGnameSub unk_00;
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u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3;
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// u8 gender:1;
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// u8 unk_4:3
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// u8 active:1
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u16 species:10;
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u16 type:6;
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u8 activity:7;
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u8 started:1;
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u8 playerGender:1;
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u8 level:7;
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u8 padding;
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}; // size: RFU_GNAME_SIZE
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struct RfuBlockSend
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{
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/* 0x00 */ u16 next;
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/* 0x02 */ u16 count;
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/* 0x04 */ const u8 *payload;
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/* 0x08 */ u32 receivedFlags;
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/* 0x0c */ u32 failedFlags;
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/* 0x10 */ bool8 sending;
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/* 0x11 */ u8 owner;
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/* 0x12 */ u8 receiving;
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};
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struct RfuRecvQueue
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{
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/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH];
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/* 0x8c0 */ vu8 recvSlot;
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/* 0x8c1 */ vu8 sendSlot;
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/* 0x8c2 */ vu8 count;
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/* 0x8c3 */ vu8 full;
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};
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struct RfuSendQueue
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{
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/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH];
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/* 0x230 */ vu8 recvSlot;
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/* 0x231 */ vu8 sendSlot;
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/* 0x232 */ vu8 count;
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/* 0x233 */ vu8 full;
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};
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struct RfuBackupQueue
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{
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/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH];
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/* 0x1c */ vu8 recvSlot;
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/* 0x1d */ vu8 sendSlot;
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/* 0x1e */ vu8 count;
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};
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struct GFRfuManager
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{
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/* 0x000 */ void (*callback)(void);
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/* 0x004 */ u16 state;
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/* 0x006 */ u8 filler_06[4];
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/* 0x00a */ u16 linkmanMsg;
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/* 0x00c */ u8 parentChild;
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/* 0x00d */ u8 playerCount;
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/* 0x00e */ bool8 unk_0e;
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/* 0x00f */ u8 unk_0f;
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/* 0x010 */ u16 unk_10;
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/* 0x012 */ u16 unk_12;
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/* 0x014 */ u8 unk_14[RFU_CHILD_MAX][14];
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/* 0x04c */ u8 unk_4c[14];
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/* 0x05a */ u8 unk_5a;
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/* 0x05b */ u8 unk_5b;
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/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
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/* 0x061 */ bool8 numBlocksReceived[MAX_RFU_PLAYERS];
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/* 0x066 */ u8 idleTaskId;
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/* 0x067 */ u8 searchTaskId;
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/* 0x068 */ u8 filler_68[4];
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/* 0x06c */ struct RfuBlockSend sendBlock;
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/* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS];
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/* 0x0e4 */ u8 unk_e4[5];
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/* 0x0e9 */ u8 unk_e9[5];
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/* 0x0ee */ vu8 errorState;
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/* 0x0ef */ bool8 isShuttingDown;
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/* 0x0f0 */ u8 linkLossRecoveryState;
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/* 0x0f1 */ u8 status;
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/* 0x0f2 */ u16 unk_f2[6];
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/* 0x0fe */ u16 unk_fe;
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/* 0x100 */ u16 unk_100;
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/* 0x102 */ u8 unk_102;
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/* 0x103 */ u8 filler_103[0x10A - 0x103];
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/* 0x10A */ struct GFtgtGname unk_10A;
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u8 filler_;
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u8 playerName[PLAYER_NAME_LENGTH + 1];
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/* 0x124 */ struct RfuRecvQueue recvQueue;
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/* 0x9e8 */ struct RfuSendQueue sendQueue;
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/* 0xc1c */ struct RfuBackupQueue backupQueue;
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/* 0xc3c */ vu8 linkRecovered;
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/* 0xc3d */ u8 unk_c3d;
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/* 0xc3e */ vu8 childSlot;
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/* 0xc3f */ u8 unk_c3f[70];
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/* 0xc85 */ u8 unk_c85;
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/* 0xc86 */ u8 recvStatus;
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/* 0xc87 */ u8 recvCmds[5][7][2];
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/* 0xccd */ u8 parentId;
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/* 0xcce */ u8 multiplayerId;
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/* 0xccf */ u8 unk_ccf;
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/* 0xcd0 */ vu8 unk_cd0;
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/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
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/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
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/* 0xcd9 */ u8 unk_cd9;
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/* 0xcda */ u8 unk_cda;
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/* 0xcdb */ vbool8 unk_cdb;
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/* 0xcdc */ vbool8 unk_cdc;
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/* 0xcdd */ u8 unk_cdd;
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/* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX];
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/* 0xce2 */ u8 unk_ce2;
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/* 0xce2 */ u8 unk_ce3;
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/* 0xce4 */ u8 unk_ce4;
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/* 0xce5 */ u8 unk_ce5;
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/* 0xce5 */ u8 unk_ce6;
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/* 0xce7 */ u8 acceptSlot_flag;
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/* 0xce8 */ u8 unk_ce8;
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/* 0xce9 */ u8 unk_ce9;
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/* 0xcea */ u8 unk_cea[4];
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/* 0xcee */ u8 unk_cee[4];
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}; // size = 0xcf4
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// Exported RAM declarations
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extern struct GFtgtGname gHostRFUtgtGnameBuffer;
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extern u8 gHostRFUtgtUnameBuffer[];
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extern struct GFRfuManager Rfu;
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extern u8 gWirelessStatusIndicatorSpriteId;
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// Exported ROM declarations
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void WipeTrainerNameRecords(void);
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void InitRFUAPI(void);
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void LinkRfu_Shutdown(void);
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void Rfu_SetBlockReceivedFlag(u8 who);
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void Rfu_ResetBlockReceivedFlag(u8 who);
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bool32 IsSendingKeysToRfu(void);
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void StartSendingKeysToRfu(void);
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void sub_800F850(void);
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u8 Rfu_GetBlockReceivedStatus(void);
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bool32 Rfu_InitBlockSend(const u8 *src, size_t size);
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void ClearLinkRfuCallback(void);
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u8 Rfu_GetLinkPlayerCount(void);
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u8 Rfu_GetMultiplayerId(void);
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bool8 sub_8010100(u8 a0);
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bool8 IsLinkRfuTaskFinished(void);
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bool8 Rfu_IsMaster(void);
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void task_add_05_task_del_08FA224_when_no_RfuFunc(void);
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void sub_8010434(void);
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void ResetLinkRfuGFLayer(void);
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void UpdateWirelessStatusIndicatorSprite(void);
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void InitRFU(void);
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bool32 sub_8010EC0(void);
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bool32 sub_8010F1C(void);
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bool32 RfuHasErrored(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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void RfuVSync(void);
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void sub_80111B0(bool32 a0);
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u8 RfuGetStatus(void);
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struct GFtgtGname *GetHostRFUtgtGname(void);
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void UpdateGameData_GroupLockedIn(u8 a0);
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void GetLinkmanErrorParams(u32 a0);
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void RfuSetStatus(u8 a0, u16 a1);
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u8 sub_801048C(bool32 a0);
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void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2);
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void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started);
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void InitializeRfuLinkManager_LinkLeader(u32 a0);
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bool32 sub_8012240(void);
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void LinkRfu_StopManagerAndFinalizeSlots(void);
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bool32 sub_80105EC(void);
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bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
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void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
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u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
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void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1);
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bool8 LmanAcceptSlotFlagIsNotZero(void);
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bool32 WaitRfuState(bool32 a0);
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void sub_801103C(void);
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void InitializeRfuLinkManager_JoinGroup(void);
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void SendLeaveGroupNotice(void);
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void RecordMixTrainerNames(void);
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void LinkRfu_CreateConnectionAsParent(void);
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void LinkRfu_StopManagerBeforeEnteringChat(void);
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void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started);
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void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
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void SetGnameBufferWonderFlags(bool32 a0, bool32 a1);
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void ClearAndInitHostRFUtgtGname(void);
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void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
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void InitializeRfuLinkManager_EnterUnionRoom(void);
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void sub_8012188(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
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bool32 IsUnionRoomListenTaskActive(void);
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void sub_800FE50(void *a0);
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bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
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void sub_8011DE0(u32 arg0);
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u8 sub_801100C(s32 a0);
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void sub_800EF7C(void);
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bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
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bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
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s32 sub_800E87C(u8 idx);
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void CreateTask_RfuIdle(void);
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void DestroyTask_RfuIdle(void);
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void sub_8011AC8(void);
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void LinkRfu_FatalError(void);
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bool32 sub_8011A9C(void);
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void sub_80104B0(void);
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void sub_8011A50(void);
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void sub_80110B8(u32 a0);
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bool32 IsRfuSerialNumberValid(u32 serialNo);
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bool8 IsRfuRecoveringFromLinkLoss(void);
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void RfuRecvQueue_Reset(struct RfuRecvQueue *queue);
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void RfuSendQueue_Reset(struct RfuSendQueue *queue);
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void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data);
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void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data);
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bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest);
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bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest);
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void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *q2);
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bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *q2);
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void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders);
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void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
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void DestroyWirelessStatusIndicatorSprite(void);
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void LoadWirelessStatusIndicatorSpriteGfx(void);
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#endif //GUARD_LINK_RFU_H
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