pokeemerald/src/battle_anim.c
2019-04-14 10:19:50 -05:00

3449 lines
107 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "bg.h"
#include "contest.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokemon.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "constants/battle_anim.h"
#define ANIM_SPRITE_INDEX_COUNT 8
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
// this file's functions
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
static void ScriptCmd_createsprite(void);
static void ScriptCmd_createvisualtask(void);
static void ScriptCmd_delay(void);
static void ScriptCmd_waitforvisualfinish(void);
static void ScriptCmd_hang1(void);
static void ScriptCmd_hang2(void);
static void ScriptCmd_end(void);
static void ScriptCmd_playse(void);
static void ScriptCmd_monbg(void);
static void ScriptCmd_clearmonbg(void);
static void ScriptCmd_setalpha(void);
static void ScriptCmd_blendoff(void);
static void ScriptCmd_call(void);
static void ScriptCmd_return(void);
static void ScriptCmd_setarg(void);
static void ScriptCmd_choosetwoturnanim(void);
static void ScriptCmd_jumpifmoveturn(void);
static void ScriptCmd_goto(void);
static void ScriptCmd_fadetobg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
static void ScriptCmd_waitbgfadein(void);
static void ScriptCmd_changebg(void);
static void ScriptCmd_playsewithpan(void);
static void ScriptCmd_setpan(void);
static void ScriptCmd_panse_1B(void);
static void ScriptCmd_loopsewithpan(void);
static void ScriptCmd_waitplaysewithpan(void);
static void ScriptCmd_setbldcnt(void);
static void ScriptCmd_createsoundtask(void);
static void ScriptCmd_waitsound(void);
static void ScriptCmd_jumpargeq(void);
static void ScriptCmd_monbg_22(void);
static void ScriptCmd_clearmonbg_23(void);
static void ScriptCmd_jumpifcontest(void);
static void ScriptCmd_fadetobgfromset(void);
static void ScriptCmd_panse_26(void);
static void ScriptCmd_panse_27(void);
static void ScriptCmd_monbgprio_28(void);
static void ScriptCmd_monbgprio_29(void);
static void ScriptCmd_monbgprio_2A(void);
static void ScriptCmd_invisible(void);
static void ScriptCmd_visible(void);
static void ScriptCmd_doublebattle_2D(void);
static void ScriptCmd_doublebattle_2E(void);
static void ScriptCmd_stopsound(void);
static void RunAnimScriptCommand(void);
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
static void sub_80A46A0(void);
static void sub_80A4980(u8 taskId);
static void sub_80A4BB0(u8 taskId);
static void Task_FadeToBg(u8 taskId);
static void Task_PanFromInitialToTarget(u8 taskId);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void LoadDefaultBg(void);
static void LoadMoveBg(u16 bgId);
// ewram
EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
EWRAM_DATA static s8 gAnimFramesToWait = 0;
EWRAM_DATA bool8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
EWRAM_DATA s32 gAnimMoveDmg = 0;
EWRAM_DATA u16 gAnimMovePower = 0;
EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
EWRAM_DATA u8 gAnimFriendship = 0;
EWRAM_DATA u16 gWeatherMoveAnim = 0;
EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
const struct OamData gUnknown_08524904 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852490C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524914 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852491C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524924 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852492C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524934 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852493C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524944 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852494C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524954 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852495C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524964 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852496C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524974 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852497C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524984 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852498C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524994 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_0852499C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249A4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249AC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249B4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249BC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249C4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249CC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249D4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249DC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249E4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249EC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249F4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_085249FC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A04 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A0C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A14 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A1C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A24 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A2C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A34 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A3C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A44 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A4C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A54 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A5C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A6C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A74 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A7C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A84 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A8C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A94 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524A9C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AA4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AAC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AB4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524ABC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AC4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524ACC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AD4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524ADC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AE4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AEC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AF4 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524AFC =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B04 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B0C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B14 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B1C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B24 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B2C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B34 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gUnknown_08524B3C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{
{gBattleAnimSpriteGfx_Bone, 0x0200, ANIM_TAG_BONE},
{gBattleAnimSpriteGfx_Spark, 0x0300, ANIM_TAG_SPARK},
{gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL},
{gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB},
{gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD},
{gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED},
{gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB},
{gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST},
{gBattleAnimSpriteGfx_IceCube, 0x1200, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpriteGfx_Spark2, 0x0180, ANIM_TAG_SPARK_2},
{gBattleAnimSpriteGfx_Orange, 0x0080, ANIM_TAG_ORANGE},
{gBattleAnimSpriteGfx_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpriteGfx_LockOn, 0x0280, ANIM_TAG_LOCK_ON},
{gBattleAnimSpriteGfx_TiedBag, 0x0080, ANIM_TAG_TIED_BAG},
{gBattleAnimSpriteGfx_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpriteGfx_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpriteGfx_Conversion, 0x0080, ANIM_TAG_CONVERSION},
{gBattleAnimSpriteGfx_Glass, 0x0400, ANIM_TAG_GLASS},
{gBattleAnimSpriteGfx_HornHit, 0x0200, ANIM_TAG_HORN_HIT},
{gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT},
{gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT_2},
{gBattleAnimSpriteGfx_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpriteGfx_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpriteGfx_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER},
{gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpriteGfx_Fire, 0x1000, ANIM_TAG_FIRE},
{gBattleAnimSpriteGfx_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpriteGfx_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpriteGfx_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpriteGfx_Lightning, 0x0A00, ANIM_TAG_LIGHTNING},
{gBattleAnimSpriteGfx_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpriteGfx_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpriteGfx_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpriteGfx_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpriteGfx_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpriteGfx_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpriteGfx_Glass2, 0x0A00, ANIM_TAG_GLASS_2},
{gBattleAnimSpriteGfx_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2},
{gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpriteGfx_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpriteGfx_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpriteGfx_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpriteGfx_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpriteGfx_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST},
{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING},
{gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS},
{gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z},
{gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF},
{gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POWDER},
{gBattleAnimSpriteGfx_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpriteGfx_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpriteGfx_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpriteGfx_Duck, 0x0180, ANIM_TAG_DUCK},
{gBattleAnimSpriteGfx_MudSand, 0x00A0, ANIM_TAG_MUD_SAND},
{gBattleAnimSpriteGfx_Alert, 0x0700, ANIM_TAG_ALERT},
{gBattleAnimSpriteGfx_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpriteGfx_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpriteGfx_Shock4, 0x0300, ANIM_TAG_SHOCK_4},
{gBattleAnimSpriteGfx_Shock, 0x0C00, ANIM_TAG_SHOCK},
{gBattleAnimSpriteGfx_Bell2, 0x0A00, ANIM_TAG_BELL_2},
{gBattleAnimSpriteGfx_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpriteGfx_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpriteGfx_Impact3, 0x0E00, ANIM_TAG_IMPACT_3},
{gBattleAnimSpriteGfx_Impact2, 0x0E00, ANIM_TAG_IMPACT_2},
{gBattleAnimSpriteGfx_Reticle, 0x0280, ANIM_TAG_RETICLE},
{gBattleAnimSpriteGfx_Breath, 0x0200, ANIM_TAG_BREATH},
{gBattleAnimSpriteGfx_Anger, 0x0080, ANIM_TAG_ANGER},
{gBattleAnimSpriteGfx_Snowball, 0x00C0, ANIM_TAG_SNOWBALL},
{gBattleAnimSpriteGfx_Vine, 0x0A00, ANIM_TAG_VINE},
{gBattleAnimSpriteGfx_Sword2, 0x0200, ANIM_TAG_SWORD_2},
{gBattleAnimSpriteGfx_Clapping, 0x0180, ANIM_TAG_CLAPPING},
{gBattleAnimSpriteGfx_RedTube, 0x0080, ANIM_TAG_RED_TUBE},
{gBattleAnimSpriteGfx_Amnesia, 0x1000, ANIM_TAG_AMNESIA},
{gBattleAnimSpriteGfx_String2, 0x0A00, ANIM_TAG_STRING_2},
{gBattleAnimSpriteGfx_Pencil2, 0x0180, ANIM_TAG_PENCIL_2},
{gBattleAnimSpriteGfx_Petal, 0x0380, ANIM_TAG_PETAL},
{gBattleAnimSpriteGfx_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpriteGfx_Web, 0x0200, ANIM_TAG_WEB},
{gBattleAnimSpriteGfx_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpriteGfx_Coin, 0x0200, ANIM_TAG_COIN},
{gBattleAnimSpriteGfx_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpriteGfx_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpriteGfx_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpriteGfx_Fangs, 0x0400, ANIM_TAG_FANGS},
{gBattleAnimSpriteGfx_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpriteGfx_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpriteGfx_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpriteGfx_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpriteGfx_Seed2, 0x0020, ANIM_TAG_SEED_2},
{gBattleAnimSpriteGfx_Sprout, 0x0e00, ANIM_TAG_SPROUT},
{gBattleAnimSpriteGfx_RedWand, 0x0080, ANIM_TAG_RED_WAND},
{gBattleAnimSpriteGfx_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpriteGfx_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpriteGfx_MudUnk, 0x0200, ANIM_TAG_MUD_UNK},
{gBattleAnimSpriteGfx_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpriteGfx_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpriteGfx_Vine2, 0x0a00, ANIM_TAG_VINE_2},
{gBattleAnimSpriteGfx_Teeth, 0x0600, ANIM_TAG_TEETH},
{gBattleAnimSpriteGfx_Bone2, 0x0800, ANIM_TAG_BONE_2},
{gBattleAnimSpriteGfx_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpriteGfx_Unknown, 0x0040, ANIM_TAG_UNKNOWN},
{gBattleAnimSpriteGfx_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpriteGfx_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
{gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
{gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpriteGfx_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpriteGfx_Tongue, 0x0280, ANIM_TAG_TONGUE},
{gBattleAnimSpriteGfx_Smoke, 0x0100, ANIM_TAG_SMOKE},
{gBattleAnimSpriteGfx_Smoke2, 0x0200, ANIM_TAG_SMOKE_2},
{gBattleAnimSpriteGfx_Impact, 0x0200, ANIM_TAG_IMPACT},
{gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
{gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT},
{gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP},
{gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_ORBS},
{gBattleAnimSpriteGfx_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
{gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES},
{gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE},
{gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER},
{gBattleAnimSpriteGfx_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpriteGfx_Needle, 0x0080, ANIM_TAG_NEEDLE},
{gBattleAnimSpriteGfx_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_GOLD_RING},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpriteGfx_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpriteGfx_SparkH, 0x0200, ANIM_TAG_SPARK_H},
{gBattleAnimSpriteGfx_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpriteGfx_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpriteGfx_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpriteGfx_Lick, 0x0500, ANIM_TAG_LICK},
{gBattleAnimSpriteGfx_VoidLines, 0x0800, ANIM_TAG_VOID_LINES},
{gBattleAnimSpriteGfx_String, 0x0400, ANIM_TAG_STRING},
{gBattleAnimSpriteGfx_WebThread, 0x0020, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpriteGfx_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpriteGfx_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH},
{gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
{gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE},
{gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpriteGfx_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpriteGfx_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpriteGfx_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpriteGfx_Moon, 0x0800, ANIM_TAG_MOON},
{gBattleAnimSpriteGfx_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL},
{gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
{gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
{gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL},
{gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpriteGfx_ThinRing, 0x0800, ANIM_TAG_THIN_RING},
{gBattleAnimSpriteGfx_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpriteGfx_Bell, 0x0600, ANIM_TAG_BELL},
{gBattleAnimSpriteGfx_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpriteGfx_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpriteGfx_TornMetal, 0x0800, ANIM_TAG_TORN_METAL},
{gBattleAnimSpriteGfx_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpriteGfx_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteGfx_Electricity, 0x0800, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpriteGfx_Finger2, 0x0600, ANIM_TAG_FINGER_2},
{gBattleAnimSpriteGfx_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART},
{gBattleAnimSpriteGfx_RedOrb, 0x0080, ANIM_TAG_RED_ORB},
{gBattleAnimSpriteGfx_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART},
{gBattleAnimSpriteGfx_Angel, 0x0200, ANIM_TAG_ANGEL},
{gBattleAnimSpriteGfx_Devil, 0x0400, ANIM_TAG_DEVIL},
{gBattleAnimSpriteGfx_Swipe, 0x0a00, ANIM_TAG_SWIPE},
{gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS},
{gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpriteGfx_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI},
{gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING},
{gBattleAnimSpriteGfx_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpriteGfx_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpriteGfx_TagHand, 0x0400, ANIM_TAG_TAG_HAND},
{gBattleAnimSpriteGfx_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpriteGfx_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpriteGfx_XSign, 0x0800, ANIM_TAG_X_SIGN},
{gBattleAnimSpriteGfx_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpriteGfx_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpriteGfx_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpriteGfx_RedBall, 0x0200, ANIM_TAG_RED_BALL},
{gBattleAnimSpriteGfx_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpriteGfx_Meteor, 0x0800, ANIM_TAG_METEOR},
{gBattleAnimSpriteGfx_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpriteGfx_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpriteGfx_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpriteGfx_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpriteGfx_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpriteGfx_Hail, 0x0080, ANIM_TAG_HAIL},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpriteGfx_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpriteGfx_Pokeblock, 0x0080, ANIM_TAG_POKEBLOCK},
{gBattleAnimSpriteGfx_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpriteGfx_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpriteGfx_Splash, 0x0800, ANIM_TAG_SPLASH},
{gBattleAnimSpriteGfx_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpriteGfx_Gem1, 0x0800, ANIM_TAG_GEM_1},
{gBattleAnimSpriteGfx_Gem2, 0x0800, ANIM_TAG_GEM_2},
{gBattleAnimSpriteGfx_Gem3, 0x0800, ANIM_TAG_GEM_3},
{gBattleAnimSpriteGfx_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpriteGfx_Recycle, 0x0800, ANIM_TAG_RECYCLE},
{gBattleAnimSpriteGfx_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpriteGfx_Protect, 0x0800, ANIM_TAG_PROTECT},
{gBattleAnimSpriteGfx_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpriteGfx_Shock3, 0x0600, ANIM_TAG_SHOCK_3},
{gBattleAnimSpriteGfx_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpriteGfx_Bird, 0x0800, ANIM_TAG_BIRD},
{gBattleAnimSpriteGfx_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH_2},
{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{
{gBattleAnimSpritePal_Bone, ANIM_TAG_BONE},
{gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK},
{gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL},
{gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpritePal_Orb, ANIM_TAG_ORB},
{gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD},
{gBattleAnimSpritePal_Seed, ANIM_TAG_SEED},
{gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB},
{gBattleAnimSpritePal_Gust, ANIM_TAG_GUST},
{gBattleAnimSpritePal_IceCube, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpritePal_Spark2, ANIM_TAG_SPARK_2},
{gBattleAnimSpritePal_Orange, ANIM_TAG_ORANGE},
{gBattleAnimSpritePal_YellowBall, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpritePal_LockOn, ANIM_TAG_LOCK_ON},
{gBattleAnimSpritePal_TiedBag, ANIM_TAG_TIED_BAG},
{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION},
{gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS},
{gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT},
{gBattleAnimSpritePal_Hit, ANIM_TAG_HIT},
{gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2},
{gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpritePal_ClosingEye, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpritePal_WavingHand, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpritePal_Leer, ANIM_TAG_LEER},
{gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE},
{gBattleAnimSpritePal_Fire, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpritePal_ClawSlash, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpritePal_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpritePal_IceChunk, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpritePal_Glass2, ANIM_TAG_GLASS_2},
{gBattleAnimSpritePal_PinkHeart2, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpritePal_SapDrip, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePal_SapDrip2, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePal_Sparkle1, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpritePal_Sparkle2, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpritePal_YellowUnk, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST},
{gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpritePal_Ring, ANIM_TAG_RING},
{gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS},
{gBattleAnimSpritePal_Z, ANIM_TAG_Z},
{gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF},
{gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER},
{gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpritePal_SleepPowder, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpritePal_StunSpore, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POWDER},
{gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpritePal_MusicNotes, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpritePal_Duck, ANIM_TAG_DUCK},
{gBattleAnimSpritePal_MudSand, ANIM_TAG_MUD_SAND},
{gBattleAnimSpritePal_Alert, ANIM_TAG_ALERT},
{gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK_4},
{gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK},
{gBattleAnimSpritePal_Bell2, ANIM_TAG_BELL_2},
{gBattleAnimSpritePal_PinkGlove, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpritePal_BlueLines, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpritePal_Impact3, ANIM_TAG_IMPACT_3},
{gBattleAnimSpritePal_Impact2, ANIM_TAG_IMPACT_2},
{gBattleAnimSpritePal_Reticle, ANIM_TAG_RETICLE},
{gBattleAnimSpritePal_Breath, ANIM_TAG_BREATH},
{gBattleAnimSpritePal_Anger, ANIM_TAG_ANGER},
{gBattleAnimSpritePal_Snowball, ANIM_TAG_SNOWBALL},
{gBattleAnimSpritePal_Vine, ANIM_TAG_VINE},
{gBattleAnimSpritePal_Sword2, ANIM_TAG_SWORD_2},
{gBattleAnimSpritePal_Clapping, ANIM_TAG_CLAPPING},
{gBattleAnimSpritePal_RedTube, ANIM_TAG_RED_TUBE},
{gBattleAnimSpritePal_Amnesia, ANIM_TAG_AMNESIA},
{gBattleAnimSpritePal_String2, ANIM_TAG_STRING_2},
{gBattleAnimSpritePal_Pencil2, ANIM_TAG_PENCIL_2},
{gBattleAnimSpritePal_Petal, ANIM_TAG_PETAL},
{gBattleAnimSpritePal_BentSpoon, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpritePal_String2, ANIM_TAG_WEB},
{gBattleAnimSpritePal_MilkBottle, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpritePal_Coin, ANIM_TAG_COIN},
{gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpritePal_FreshEgg, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpritePal_Fangs, ANIM_TAG_FANGS},
{gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpritePal_Seed2, ANIM_TAG_SEED_2},
{gBattleAnimSpritePal_Seed2, ANIM_TAG_SPROUT},
{gBattleAnimSpritePal_RedWand, ANIM_TAG_RED_WAND},
{gBattleAnimSpritePal_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpritePal_WaterColumn, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpritePal_MudUnk, ANIM_TAG_MUD_UNK},
{gBattleAnimSpritePal_RainDrops, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpritePal_FurySwipes, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpritePal_Vine2, ANIM_TAG_VINE_2},
{gBattleAnimSpritePal_Teeth, ANIM_TAG_TEETH},
{gBattleAnimSpritePal_Bone2, ANIM_TAG_BONE_2},
{gBattleAnimSpritePal_WhiteBag, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpritePal_Unknown, ANIM_TAG_UNKNOWN},
{gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
{gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
{gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE},
{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE},
{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2},
{gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT},
{gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH},
{gBattleAnimSpritePal_Impact, ANIM_TAG_CUT},
{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP},
{gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE},
{gBattleAnimSpritePal_Orbs, ANIM_TAG_ORBS},
{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB},
{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES},
{gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE},
{gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER},
{gBattleAnimSpritePal_RazorLeaf, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpritePal_Needle, ANIM_TAG_NEEDLE},
{gBattleAnimSpritePal_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpritePal_GoldRing, ANIM_TAG_GOLD_RING},
{gBattleAnimSpritePal_PurpleRing, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpritePal_BlueRing, ANIM_TAG_BLUE_RING},
{gBattleAnimSpritePal_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpritePal_RedLightWall, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpritePal_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpritePal_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpritePal_BlackBall2, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpritePal_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK_H},
{gBattleAnimSpritePal_YellowStar, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpritePal_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpritePal_ShadowBall, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpritePal_Lick, ANIM_TAG_LICK},
{gBattleAnimSpritePal_VoidLines, ANIM_TAG_VOID_LINES},
{gBattleAnimSpritePal_String, ANIM_TAG_STRING},
{gBattleAnimSpritePal_String, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpritePal_String, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpritePal_Lightbulb, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpritePal_Slash, ANIM_TAG_SLASH},
{gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS},
{gBattleAnimSpritePal_Eye, ANIM_TAG_EYE},
{gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpritePal_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpritePal_FangAttack, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpritePal_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpritePal_Moon, ANIM_TAG_MOON},
{gBattleAnimSpritePal_GreenSparkle, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpritePal_Spiral, ANIM_TAG_SPIRAL},
{gBattleAnimSpritePal_SnoreZ, ANIM_TAG_SNORE_Z},
{gBattleAnimSpritePal_Explosion, ANIM_TAG_EXPLOSION},
{gBattleAnimSpritePal_Nail, ANIM_TAG_NAIL},
{gBattleAnimSpritePal_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpritePal_WarmRock, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpritePal_BreakingEgg, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpritePal_ThinRing, ANIM_TAG_THIN_RING},
{gBattleAnimSpritePal_PunchImpact, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpritePal_Bell, ANIM_TAG_BELL},
{gBattleAnimSpritePal_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpritePal_SpeedDust, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_TORN_METAL},
{gBattleAnimSpritePal_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpritePal_MagentaHeart, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER_2},
{gBattleAnimSpritePal_MovementWaves, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpritePal_RedHeart, ANIM_TAG_RED_HEART},
{gBattleAnimSpritePal_RedOrb, ANIM_TAG_RED_ORB},
{gBattleAnimSpritePal_EyeSparkle, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpritePal_PinkHeart, ANIM_TAG_PINK_HEART},
{gBattleAnimSpritePal_Angel, ANIM_TAG_ANGEL},
{gBattleAnimSpritePal_Devil, ANIM_TAG_DEVIL},
{gBattleAnimSpritePal_Swipe, ANIM_TAG_SWIPE},
{gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS},
{gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL},
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpritePal_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpritePal_GrayOrb, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpritePal_BlueOrb, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpritePal_RedOrb2, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI},
{gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING},
{gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpritePal_Finger, ANIM_TAG_TAG_HAND},
{gBattleAnimSpritePal_SmallRedEye, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpritePal_HollowOrb, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpritePal_HollowOrb, ANIM_TAG_X_SIGN},
{gBattleAnimSpritePal_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpritePal_PawPrint, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpritePal_PurpleFlame, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpritePal_RedBall, ANIM_TAG_RED_BALL},
{gBattleAnimSpritePal_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpritePal_Meteor, ANIM_TAG_METEOR},
{gBattleAnimSpritePal_FlatRock, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpritePal_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpritePal_BrownOrb, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpritePal_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpritePal_FlyingDirt, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpritePal_IcicleSpear, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpritePal_Hail, ANIM_TAG_HAIL},
{gBattleAnimSpritePal_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpritePal_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpritePal_GreenSpike, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpritePal_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePal_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpritePal_Pokeblock, ANIM_TAG_POKEBLOCK},
{gBattleAnimSpritePal_WhiteFeather, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpritePal_Sparkle6, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpritePal_Splash, ANIM_TAG_SPLASH},
{gBattleAnimSpritePal_Splash, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_1},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_2},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_3},
{gBattleAnimSpritePal_SlamHit2, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpritePal_Recycle, ANIM_TAG_RECYCLE},
{gBattleAnimSpritePal_RedParticles, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpritePal_Protect, ANIM_TAG_PROTECT},
{gBattleAnimSpritePal_DirtMound, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpritePal_Shock3, ANIM_TAG_SHOCK_3},
{gBattleAnimSpritePal_WeatherBall, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpritePal_Bird, ANIM_TAG_BIRD},
{gBattleAnimSpritePal_CrossImpact, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpritePal_Slash2, ANIM_TAG_SLASH_2},
{gBattleAnimSpritePal_WhipHit, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpritePal_BlueRing2, ANIM_TAG_BLUE_RING_2},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
{
[BG_DARK_] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
[BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent},
[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
[BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests},
[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
};
static void (* const sScriptCmdTable[])(void) =
{
ScriptCmd_loadspritegfx,
ScriptCmd_unloadspritegfx,
ScriptCmd_createsprite,
ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
ScriptCmd_hang2,
ScriptCmd_end,
ScriptCmd_playse,
ScriptCmd_monbg,
ScriptCmd_clearmonbg,
ScriptCmd_setalpha,
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
ScriptCmd_loopsewithpan,
ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
ScriptCmd_jumpifcontest,
ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
ScriptCmd_monbgprio_29,
ScriptCmd_monbgprio_2A,
ScriptCmd_invisible,
ScriptCmd_visible,
ScriptCmd_doublebattle_2D,
ScriptCmd_doublebattle_2E,
ScriptCmd_stopsound
};
// code
void ClearBattleAnimationVars(void)
{
s32 i;
gAnimFramesToWait = 0;
gAnimScriptActive = FALSE;
gAnimVisualTaskCount = 0;
gAnimSoundTaskCount = 0;
gAnimDisableStructPtr = NULL;
gAnimMoveDmg = 0;
gAnimMovePower = 0;
gAnimFriendship = 0;
// Clear index array.
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] = 0xFFFF;
// Clear anim args.
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
gBattleAnimAttacker = 0;
gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gBattlerTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
{
s32 i;
if (!IsContest())
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerSide(i) != 0)
gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
{
for (i = 0; i < 4; i++)
gAnimBattlerSpecies[i] = gContestResources->field_18->species;
}
if (!isMoveAnim)
sAnimMoveIndex = 0;
else
sAnimMoveIndex = tableId;
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sBattleAnimScriptPtr = animsTable[tableId];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] = 0xFFFF;
if (isMoveAnim)
{
for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
{
if (tableId == gMovesWithQuietBGM[i])
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
break;
}
}
}
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
void DestroyAnimSprite(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
void DestroyAnimVisualTask(u8 taskId)
{
DestroyTask(taskId);
gAnimVisualTaskCount--;
}
void DestroyAnimSoundTask(u8 taskId)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
static void AddSpriteIndex(u16 index)
{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] == 0xFFFF)
{
sAnimSpriteIndexArray[i] = index;
return;
}
}
}
static void ClearSpriteIndex(u16 index)
{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] == index)
{
sAnimSpriteIndexArray[i] = 0xFFFF;
return;
}
}
}
static void WaitAnimFrameCount(void)
{
if (gAnimFramesToWait <= 0)
{
gAnimScriptCallback = RunAnimScriptCommand;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait--;
}
}
static void RunAnimScriptCommand(void)
{
do
{
sScriptCmdTable[sBattleAnimScriptPtr[0]]();
} while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
static void ScriptCmd_loadspritegfx(void)
{
u16 index;
sBattleAnimScriptPtr++;
index = T1_READ_16(sBattleAnimScriptPtr);
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
sBattleAnimScriptPtr += 2;
AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
static void ScriptCmd_unloadspritegfx(void)
{
u16 index;
sBattleAnimScriptPtr++;
index = T1_READ_16(sBattleAnimScriptPtr);
FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
sBattleAnimScriptPtr += 2;
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
static void ScriptCmd_createsprite(void)
{
s32 i;
const struct SpriteTemplate *template;
u8 argVar;
u8 argsCount;
s16 subpriority;
sBattleAnimScriptPtr++;
template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 4;
argVar = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
argsCount = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < argsCount; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
if (argVar & 0x80)
{
argVar ^= 0x80;
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar);
}
else
{
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
CreateSpriteAndAnimate(
template,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
subpriority);
gAnimVisualTaskCount++;
}
static void ScriptCmd_createvisualtask(void)
{
TaskFunc taskFunc;
u8 taskPriority;
u8 taskId;
u8 numArgs;
s32 i;
sBattleAnimScriptPtr++;
taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
taskPriority = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(taskFunc, taskPriority);
taskFunc(taskId);
gAnimVisualTaskCount++;
}
static void ScriptCmd_delay(void)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = sBattleAnimScriptPtr[0];
if (gAnimFramesToWait == 0)
gAnimFramesToWait = -1;
sBattleAnimScriptPtr++;
gAnimScriptCallback = WaitAnimFrameCount;
}
// Wait for visual tasks to finish.
static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_hang1(void)
{
}
static void ScriptCmd_hang2(void)
{
}
static void ScriptCmd_end(void)
{
s32 i;
bool32 continuousAnim = FALSE;
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
return;
}
// Finish the sound effects.
if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
{
gAnimFramesToWait = 1;
return;
}
else
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
}
// The SE has halted, so set the SE Frame Counter to 0 and continue.
sSoundAnimFramesToWait = 0;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] != 0xFFFF)
{
FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
sAnimSpriteIndexArray[i] = 0xFFFF; // set terminator.
}
}
if (!continuousAnim) // May have been used for debug?
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
{
sub_80A8278();
UpdateOamPriorityInAllHealthboxes(1);
}
gAnimScriptActive = FALSE;
}
}
static void ScriptCmd_playse(void)
{
sBattleAnimScriptPtr++;
PlaySE(T1_READ_16(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 2;
}
#define t1_MONBG_BATTLER 0
#define t1_MON_IN_BG2 1
#define t1_CREATE_ANOTHER_TASK 2
#define t1_IS_SECONDMON_BG 3
#define t2_BATTLER_SPRITE_ID 0
#define t2_MON_IN_BG2 5
#define t2_MONBG_BATTLER 6
static void sub_80A40F4(u8 taskId)
{
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
gSprites[battlerSpriteId].invisible = TRUE;
if (!selfData[t1_CREATE_ANOTHER_TASK])
{
DestroyAnimVisualTask(taskId);
return;
}
newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId;
gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x;
gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y;
if (!selfData[t1_MON_IN_BG2])
{
gTasks[newTaskId].data[3] = gBattle_BG1_X;
gTasks[newTaskId].data[4] = gBattle_BG1_Y;
}
else
{
gTasks[newTaskId].data[3] = gBattle_BG2_X;
gTasks[newTaskId].data[4] = gBattle_BG2_Y;
}
gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER];
sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
DestroyAnimVisualTask(taskId);
}
static void ScriptCmd_monbg(void)
{
bool8 toBG_2;
u8 taskId;
u8 battlerId;
u8 animBattler;
sBattleAnimScriptPtr++;
animBattler = sBattleAnimScriptPtr[0];
if (animBattler & ANIM_TARGET)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
}
battlerId ^= BIT_FLANK;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[1] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
}
sBattleAnimScriptPtr++;
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
bool8 IsBattlerSpriteVisible(u8 battlerId)
{
if (IsContest())
{
if (battlerId == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
if (!IsBattlerSpritePresent(battlerId))
return FALSE;
if (IsContest())
return TRUE; // This line won't ever be reached.
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
return TRUE;
return FALSE;
}
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct BattleAnimBgData animBg;
u8 battlerSpriteId;
if (!toBG_2)
{
u8 battlerPosition;
if (IsContest() == TRUE)
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0);
}
else
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
}
sub_80A6B30(&animBg);
CpuFill16(0, animBg.bgTiles, 0x1000);
CpuFill16(0xFF, animBg.bgTilemap, 0x800);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->species))
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20);
if (IsContest())
battlerPosition = 0;
else
battlerPosition = GetBattlerPosition(battlerId);
sub_8118FBC(1, 0, 0, battlerPosition, animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
if (IsContest())
sub_80A46A0();
}
else
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
sub_80A6B90(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
}
}
static void sub_80A46A0(void)
{
s32 i, j;
struct BattleAnimBgData animBg;
u16 *ptr;
if (IsSpeciesNotUnown(gContestResources->field_18->species))
{
sub_80A6B30(&animBg);
ptr = animBg.bgTilemap;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
{
u16 temp = ptr[j + i * 32];
ptr[j + i * 32] = ptr[7 - j + i * 32];
ptr[7 - j + i * 32] = temp;
}
}
for (i = 0; i < 8; i++)
{
for (j = 0; j < 8; j++)
ptr[j + i * 32] ^= 0x400;
}
}
}
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
{
s32 i, j;
s32 var;
if (d == 0)
var = 32;
else
var = 64;
a <<= 12;
for (i = 0; i < var; i++)
{
for (j = 0; j < 32; j++)
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
}
}
void sub_80A477C(bool8 to_BG2)
{
struct BattleAnimBgData animBg;
sub_80A6B30(&animBg);
if (!to_BG2 || IsContest())
{
sub_80A6C68(1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
else
{
sub_80A6C68(2);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
}
}
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
u8 spriteId, palIndex;
s16 x, y;
struct BattleAnimBgData animBg;
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
sub_80A6B30(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 + animBg.paletteId * 16 - 256;
CpuCopy32(src, dst, 0x20);
}
else
{
u16 *src;
u16 *dst;
gBattle_BG2_X = x + gTasks[taskId].data[3];
gBattle_BG2_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 - 112;
CpuCopy32(src, dst, 0x20);
}
}
static void ScriptCmd_clearmonbg(void)
{
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(sub_80A4980, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
static void sub_80A4980(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
to_BG2 = FALSE;
else
to_BG2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF)
{
sub_80A477C(to_BG2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
sub_80A477C(to_BG2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
}
DestroyTask(taskId);
}
}
static void ScriptCmd_monbg_22(void)
{
bool8 toBG_2;
u8 battlerId;
u8 animBattlerId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
}
battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
}
sBattleAnimScriptPtr++;
}
static void ScriptCmd_clearmonbg_23(void)
{
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(sub_80A4BB0, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
static void sub_80A4BB0(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
sub_80A477C(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
#undef t1_MONBG_BATTLER
#undef t1_MON_IN_BG2
#undef t1_CREATE_ANOTHER_TASK
#undef t1_IS_SECONDMON_BG
#undef t2_BATTLER_SPRITE_ID
#undef t2_MON_IN_BG2
#undef t2_MONBG_BATTLER
static void ScriptCmd_setalpha(void)
{
u16 half1, half2;
sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
}
static void ScriptCmd_setbldcnt(void)
{
u16 half1, half2;
sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
}
static void ScriptCmd_blendoff(void)
{
sBattleAnimScriptPtr++;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
}
static void ScriptCmd_call(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_return(void)
{
sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
}
static void ScriptCmd_setarg(void)
{
const u8 *addr = sBattleAnimScriptPtr;
u16 value;
u8 argId;
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
value = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr = addr + 4;
gBattleAnimArgs[argId] = value;
}
static void ScriptCmd_choosetwoturnanim(void)
{
sBattleAnimScriptPtr++;
if (gAnimMoveTurn & 1)
sBattleAnimScriptPtr += 4;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_jumpifmoveturn(void)
{
u8 toCheck;
sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
if (toCheck == gAnimMoveTurn)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_goto(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
else
return FALSE;
}
#define tBackgroundId data[0]
#define tState data[10]
static void ScriptCmd_fadetobg(void)
{
u8 backgroundId;
u8 taskId;
sBattleAnimScriptPtr++;
backgroundId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = backgroundId;
sAnimBackgroundFadeState = 1;
}
static void ScriptCmd_fadetobgfromset(void)
{
u8 bg1, bg2, bg3;
u8 taskId;
sBattleAnimScriptPtr++;
bg1 = sBattleAnimScriptPtr[0];
bg2 = sBattleAnimScriptPtr[1];
bg3 = sBattleAnimScriptPtr[2];
sBattleAnimScriptPtr += 3;
taskId = CreateTask(Task_FadeToBg, 5);
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
sAnimBackgroundFadeState = 1;
}
static void Task_FadeToBg(u8 taskId)
{
if (gTasks[taskId].tState == 0)
{
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 1)
{
gTasks[taskId].tState++;
sAnimBackgroundFadeState = 2;
}
else if (gTasks[taskId].tState == 2)
{
s16 bgId = gTasks[taskId].tBackgroundId;
if (bgId == -1)
LoadDefaultBg();
else
LoadMoveBg(bgId);
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 3)
{
DestroyTask(taskId);
sAnimBackgroundFadeState = 0;
}
}
static void LoadMoveBg(u16 bgId)
{
if (IsContest())
{
const u32 *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
void *dmaSrc;
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
}
else
{
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}
static void LoadDefaultBg(void)
{
if (IsContest())
LoadContestBgAfterMoveAnim();
else
DrawMainBattleBackground();
}
static void ScriptCmd_restorebg(void)
{
u8 taskId;
sBattleAnimScriptPtr++;
taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = -1;
sAnimBackgroundFadeState = 1;
}
#undef tBackgroundId
#undef tState
static void ScriptCmd_waitbgfadeout(void)
{
if (sAnimBackgroundFadeState == 2)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_waitbgfadein(void)
{
if (sAnimBackgroundFadeState == 0)
{
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
static void ScriptCmd_changebg(void)
{
sBattleAnimScriptPtr++;
LoadMoveBg(sBattleAnimScriptPtr[0]);
sBattleAnimScriptPtr++;
}
s8 BattleAnimAdjustPanning(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = SOUND_PAN_TARGET;
else
pan = SOUND_PAN_ATTACKER;
}
else if (IsContest())
{
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != SOUND_PAN_TARGET)
pan *= -1;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == SOUND_PAN_TARGET)
pan = SOUND_PAN_ATTACKER;
else if (pan != SOUND_PAN_ATTACKER)
pan *= -1;
}
}
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == SOUND_PAN_ATTACKER)
pan = SOUND_PAN_TARGET;
}
else
{
pan *= -1;
}
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}
s8 BattleAnimAdjustPanning2(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = SOUND_PAN_TARGET;
else
pan = SOUND_PAN_ATTACKER;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
pan = -pan;
}
return pan;
}
s16 KeepPanInRange(s16 panArg, int oldPan)
{
s16 pan = panArg;
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
{
s16 ret;
if (sourcePan < targetPan)
ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
else if (sourcePan > targetPan)
ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
else
ret = 0;
return ret;
}
static void ScriptCmd_playsewithpan(void)
{
u16 songId;
s8 pan;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
pan = sBattleAnimScriptPtr[2];
PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
}
static void ScriptCmd_setpan(void)
{
s8 pan;
sBattleAnimScriptPtr++;
pan = sBattleAnimScriptPtr[0];
SE12PanpotControl(BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr++;
}
#define tInitialPan data[0]
#define tTargetPan data[1]
#define tIncrementPan data[2]
#define tFramesToWait data[3]
#define tCurrentPan data[4]
#define tFrameCounter data[8]
static void ScriptCmd_panse_1B(void)
{
u16 songNum;
s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songNum = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
incrementPan = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning(currentPanArg);
targetPan = BattleAnimAdjustPanning(incrementPan);
incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songNum, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
void Task_PanFromInitialToTarget(u8 taskId)
{
bool32 destroyTask = FALSE;
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
s16 pan;
s16 initialPanning, targetPanning, currentPan, incrementPan;
gTasks[taskId].tFrameCounter = 0;
initialPanning = gTasks[taskId].tInitialPan;
targetPanning = gTasks[taskId].tTargetPan;
currentPan = gTasks[taskId].tCurrentPan;
incrementPan = gTasks[taskId].tIncrementPan;
pan = currentPan + incrementPan;
gTasks[taskId].tCurrentPan = pan;
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
{
destroyTask = TRUE;
}
else if (initialPanning < targetPanning) // Panning increasing.
{
if (pan >= targetPanning) // Target reached.
destroyTask = TRUE;
}
else // Panning decreasing.
{
if (pan <= targetPanning) // Target reached.
destroyTask = TRUE;
}
if (destroyTask)
{
pan = targetPanning;
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
SE12PanpotControl(pan);
}
}
static void ScriptCmd_panse_26(void)
{
u16 songId;
s8 currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
currentPan = sBattleAnimScriptPtr[2];
targetPan = sBattleAnimScriptPtr[3];
incrementPan = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
static void ScriptCmd_panse_27(void)
{
u16 songId;
s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
targetPanArg = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning2(currentPanArg);
targetPan = BattleAnimAdjustPanning2(targetPanArg);
incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
#undef tInitialPan
#undef tTargetPan
#undef tIncrementPan
#undef tFramesToWait
#undef tCurrentPan
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
#define tNumberOfPlays data[3]
#define tFrameCounter data[8]
static void ScriptCmd_loopsewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait, numberOfPlays;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
numberOfPlays = sBattleAnimScriptPtr[4];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_LoopAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tNumberOfPlays = numberOfPlays;
gTasks[taskId].tFrameCounter = framesToWait;
gTasks[taskId].func(taskId);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 5;
}
static void Task_LoopAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
u16 songId;
s8 panning;
u8 numberOfPlays;
gTasks[taskId].tFrameCounter = 0;
songId = gTasks[taskId].tSongId;
panning = gTasks[taskId].tPanning;
numberOfPlays = --gTasks[taskId].tNumberOfPlays;
PlaySE12WithPanning(songId, panning);
if (numberOfPlays == 0)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
#undef tNumberOfPlays
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
static void ScriptCmd_waitplaysewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_WaitAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 4;
}
static void Task_WaitAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFramesToWait-- <= 0)
{
PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
u8 numArgs, taskId;
s32 i;
sBattleAnimScriptPtr++;
func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
func(taskId);
gAnimSoundTaskCount++;
}
static void ScriptCmd_waitsound(void)
{
if (gAnimSoundTaskCount != 0)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
}
else if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait > 90)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sSoundAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
else
{
sSoundAnimFramesToWait = 0;
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
}
static void ScriptCmd_jumpargeq(void)
{
u8 argId;
s16 valueToCheck;
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
if (valueToCheck == gBattleAnimArgs[argId])
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
else
sBattleAnimScriptPtr += 7;
}
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
if (IsContest())
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_monbgprio_28(void)
{
u8 wantedBattler;
u8 battlerId;
u8 battlerPosition;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_29(void)
{
sBattleAnimScriptPtr++;
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_2A(void)
{
u8 wantedBattler;
u8 battlerPosition;
u8 battlerId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
}
static void ScriptCmd_invisible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_visible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_doublebattle_2D(void)
{
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
gSprites[spriteId].oam.priority = 3;
if (r4 == 1)
sub_80A477C(FALSE);
else
sub_80A477C(TRUE);
}
}
}
static void ScriptCmd_doublebattle_2E(void)
{
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}
static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sBattleAnimScriptPtr++;
}