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https://github.com/Ninjdai1/pokeemerald.git
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85 lines
3.1 KiB
C
Executable File
85 lines
3.1 KiB
C
Executable File
#ifndef GUARD_FIELD_MAP_OBJ_H
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#define GUARD_FIELD_MAP_OBJ_H
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#define NUM_OBJECT_GRAPHICS_INFO 239
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#define SPRITE_VAR 240
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// Exported struct declarations
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enum SpinnerRunnerFollowPatterns {
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RUNFOLLOW_ANY,
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RUNFOLLOW_NORTH_SOUTH,
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RUNFOLLOW_EAST_WEST,
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RUNFOLLOW_NORTH_WEST,
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RUNFOLLOW_NORTH_EAST,
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RUNFOLLOW_SOUTH_WEST,
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RUNFOLLOW_SOUTH_EAST,
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RUNFOLLOW_NORTH_SOUTH_WEST,
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RUNFOLLOW_NORTH_SOUTH_EAST,
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RUNFOLLOW_NORTH_EAST_WEST,
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_808D438(void);
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u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetFieldObjectIdByXY(s16, s16);
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void FieldObjectSetDirection(struct MapObject *, u8);
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u8 sub_808D4F4(void);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void sub_808EBA8(u8, u8, u8, s16, s16);
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void pal_patch_for_npc(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 FieldObjectDirectionToImageAnimId(u8);
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void sub_80930E0(s16 *, s16 *, s16, s16);
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void FieldObjectClearAnim(struct MapObject *);
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
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void SpawnFieldObjectsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
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u8 show_sprite(u8, u8, u8);
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u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void FieldObjectSetGraphicsId(struct MapObject *, u8);
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void FieldObjectTurn(struct MapObject *, u8);
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void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
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void npc_coords_shift(struct MapObject *, s16, s16);
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void sub_808EB08(struct MapObject *, s16, s16);
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void sub_808F254(u8, u8, u8);
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void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
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u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
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u8 GetOppositeDirection(u8);
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u8 GetStepInPlaceDelay4AnimId(u32);
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u8 GetStepInPlaceDelay8AnimId(u32);
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u8 GetStepInPlaceDelay16AnimId(u32);
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u8 GetStepInPlaceDelay32AnimId(u32);
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u8 npc_block_way(struct MapObject *, s16, s16, u32);
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void MoveCoords(u8, s16 *, s16 *);
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bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
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u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
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u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
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// Exported data declarations
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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#endif //GUARD_FIELD_MAP_OBJ_H
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