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19 lines
1.2 KiB
SQL
19 lines
1.2 KiB
SQL
BattleFrontier_BattlePalaceCorridor_EventObjects:
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object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 8, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 0, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
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object_event 4, EVENT_OBJ_GFX_PIKACHU, 0, 15, 5, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 5, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 9, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
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object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 1, 0, 0, 0x0, 0
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object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, 0x0, 0
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BattleFrontier_BattlePalaceCorridor_MapWarps:
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warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
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warp_def 9, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
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warp_def 6, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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warp_def 10, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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BattleFrontier_BattlePalaceCorridor_MapEvents::
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map_events BattleFrontier_BattlePalaceCorridor_EventObjects, BattleFrontier_BattlePalaceCorridor_MapWarps, 0x0, 0x0
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