pokeemerald/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc
2019-01-02 21:12:43 +00:00

91 lines
2.8 KiB
PHP

BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB
map_script 2, BattleFrontier_BattleTowerElevator_MapScript2_2419E6
map_script 4, BattleFrontier_BattleTowerElevator_MapScript2_241A96
.byte 0
BattleFrontier_BattleTowerElevator_MapScript2_2419E6: @ 82419E6
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_2419F0
.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
setvar VAR_TEMP_0, 1
applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A86
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A8A
waitmovement 0
special sub_813A080
waitse
special ShakeScreenInElevator
waitstate
delay 48
applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A8E
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A92
waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_241A28
end
BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A5F
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A72
return
BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A5F:: @ 8241A5F
goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A72:: @ 8241A72
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A7C:: @ 8241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1
waitstate
return
BattleFrontier_BattleTowerElevator_Movement_241A86: @ 8241A86
walk_up
walk_right
face_down
step_end
BattleFrontier_BattleTowerElevator_Movement_241A8A: @ 8241A8A
walk_up
walk_up
face_down
step_end
BattleFrontier_BattleTowerElevator_Movement_241A8E: @ 8241A8E
walk_down
walk_down
set_invisible
step_end
BattleFrontier_BattleTowerElevator_Movement_241A92: @ 8241A92
walk_right
walk_down
walk_down
step_end
BattleFrontier_BattleTowerElevator_MapScript2_241A96: @ 8241A96
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_241AA0
.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_241AA0:: @ 8241AA0
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, 2
end