pokeemerald/tools/gbagfx/gfx.c
2015-11-13 22:44:23 -08:00

330 lines
7.8 KiB
C

// Copyright (c) 2015 YamaArashi
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include "global.h"
#include "gfx.h"
#include "util.h"
#define GET_GBA_PAL_RED(x) (((x) >> 0) & 0x1F)
#define GET_GBA_PAL_GREEN(x) (((x) >> 5) & 0x1F)
#define GET_GBA_PAL_BLUE(x) (((x) >> 10) & 0x1F)
#define SET_GBA_PAL(r, g, b) (((b) << 10) | ((g) << 5) | (r))
#define UPCONVERT_BIT_DEPTH(x) (((x) * 255) / 31)
#define DOWNCONVERT_BIT_DEPTH(x) ((x) / 8)
static void ConvertFromTiles1Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int destY = tilesY * 8 + j;
int destX = tilesX;
unsigned char srcPixelOctet = *src++;
unsigned char *destPixelOctet = &dest[destY * pitch + destX];
for (int k = 0; k < 8; k++) {
*destPixelOctet <<= 1;
*destPixelOctet |= (srcPixelOctet & 1) ^ invertColors;
srcPixelOctet >>= 1;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
static void ConvertFromTiles4Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth * 4;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int destY = tilesY * 8 + j;
for (int k = 0; k < 4; k++) {
int destX = tilesX * 4 + k;
unsigned char srcPixelPair = *src++;
unsigned char leftPixel = srcPixelPair & 0xF;
unsigned char rightPixel = srcPixelPair >> 4;
if (invertColors) {
leftPixel = 15 - leftPixel;
rightPixel = 15 - rightPixel;
}
dest[destY * pitch + destX] = (leftPixel << 4) | rightPixel;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
static void ConvertFromTiles8Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth * 8;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int destY = tilesY * 8 + j;
for (int k = 0; k < 8; k++) {
int destX = tilesX * 8 + k;
unsigned char srcPixel = *src++;
if (invertColors)
srcPixel = 255 - srcPixel;
dest[destY * pitch + destX] = srcPixel;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
static void ConvertToTiles1Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int srcY = tilesY * 8 + j;
int srcX = tilesX;
unsigned char srcPixelOctet = src[srcY * pitch + srcX];
unsigned char *destPixelOctet = dest++;
for (int k = 0; k < 8; k++) {
*destPixelOctet <<= 1;
*destPixelOctet |= (srcPixelOctet & 1) ^ invertColors;
srcPixelOctet >>= 1;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
static void ConvertToTiles4Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth * 4;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int srcY = tilesY * 8 + j;
for (int k = 0; k < 4; k++) {
int srcX = tilesX * 4 + k;
unsigned char srcPixelPair = src[srcY * pitch + srcX];
unsigned char leftPixel = srcPixelPair >> 4;
unsigned char rightPixel = srcPixelPair & 0xF;
if (invertColors) {
leftPixel = 15 - leftPixel;
rightPixel = 15 - rightPixel;
}
*dest++ = (rightPixel << 4) | leftPixel;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
static void ConvertToTiles8Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors)
{
int tilesX = 0;
int tilesY = 0;
int pitch = tilesWidth * 8;
for (int i = 0; i < numTiles; i++) {
for (int j = 0; j < 8; j++) {
int srcY = tilesY * 8 + j;
for (int k = 0; k < 8; k++) {
int srcX = tilesX * 8 + k;
unsigned char srcPixel = src[srcY * pitch + srcX];
if (invertColors)
srcPixel = 255 - srcPixel;
*dest++ = srcPixel;
}
}
tilesX++;
if (tilesX == tilesWidth) {
tilesX = 0;
tilesY++;
}
}
}
void ReadImage(char *path, int tilesWidth, int bitDepth, struct Image *image, bool invertColors)
{
int tileSize = bitDepth * 8;
int fileSize;
unsigned char *buffer = ReadWholeFile(path, &fileSize);
int numTiles = fileSize / tileSize;
int tilesHeight = (numTiles + tilesWidth - 1) / tilesWidth;
image->width = tilesWidth * 8;
image->height = tilesHeight * 8;
image->bitDepth = bitDepth;
image->pixels = calloc(tilesWidth * tilesHeight, tileSize);
if (image->pixels == NULL)
FATAL_ERROR("Failed to allocate memory for pixels.\n");
switch (bitDepth) {
case 1:
ConvertFromTiles1Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors);
break;
case 4:
ConvertFromTiles4Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors);
break;
case 8:
ConvertFromTiles8Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors);
break;
}
free(buffer);
}
void WriteImage(char *path, int numTiles, int bitDepth, struct Image *image, bool invertColors)
{
int tileSize = bitDepth * 8;
if (image->width % 8 != 0)
FATAL_ERROR("The width in pixels (%d) isn't a multiple of 8.\n", image->width);
if (image->height % 8 != 0)
FATAL_ERROR("The height in pixels (%d) isn't a multiple of 8.\n", image->height);
int tilesWidth = image->width / 8;
int tilesHeight = image->height / 8;
int maxNumTiles = tilesWidth * tilesHeight;
if (numTiles == 0)
numTiles = maxNumTiles;
else if (numTiles > maxNumTiles)
FATAL_ERROR("The specified number of tiles (%d) is greater than the maximum possible value (%d).\n", numTiles, maxNumTiles);
int bufferSize = numTiles * tileSize;
unsigned char *buffer = malloc(bufferSize);
if (buffer == NULL)
FATAL_ERROR("Failed to allocate memory for pixels.\n");
switch (bitDepth) {
case 1:
ConvertToTiles1Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors);
break;
case 4:
ConvertToTiles4Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors);
break;
case 8:
ConvertToTiles8Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors);
break;
}
WriteWholeFile(path, buffer, bufferSize);
free(buffer);
}
void FreeImage(struct Image *image)
{
free(image->pixels);
image->pixels = NULL;
}
void ReadGbaPalette(char *path, struct Palette *palette)
{
int fileSize;
unsigned char *data = ReadWholeFile(path, &fileSize);
palette->numColors = fileSize / 2;
if (palette->numColors != 16 && palette->numColors != 256)
FATAL_ERROR("\"%s\" contains %d colors, but the number of colors must be 16 or 256.\n", path, palette->numColors);
for (int i = 0; i < palette->numColors; i++) {
uint16_t paletteEntry = (data[i * 2 + 1] << 8) | data[i * 2];
palette->colors[i].red = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_RED(paletteEntry));
palette->colors[i].green = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_GREEN(paletteEntry));
palette->colors[i].blue = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_BLUE(paletteEntry));
}
free(data);
}
void WriteGbaPalette(char *path, struct Palette *palette)
{
FILE *fp = fopen(path, "wb");
if (fp == NULL)
FATAL_ERROR("Failed to open \"%s\" for writing.\n", path);
for (int i = 0; i < palette->numColors; i++) {
unsigned char red = DOWNCONVERT_BIT_DEPTH(palette->colors[i].red);
unsigned char green = DOWNCONVERT_BIT_DEPTH(palette->colors[i].green);
unsigned char blue = DOWNCONVERT_BIT_DEPTH(palette->colors[i].blue);
uint16_t paletteEntry = SET_GBA_PAL(red, green, blue);
fputc(paletteEntry & 0xFF, fp);
fputc(paletteEntry >> 8, fp);
}
fclose(fp);
}