mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
858 lines
25 KiB
C
858 lines
25 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_factory.h"
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#include "battle_factory_screen.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "frontier_util.h"
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#include "battle_tower.h"
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#include "random.h"
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#include "constants/species.h"
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#include "constants/battle_ai.h"
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#include "constants/battle_frontier.h"
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#include "constants/trainers.h"
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#include "constants/moves.h"
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// IWRAM bss
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static IWRAM_DATA bool8 gUnknown_03001288;
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// This file's functions.
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static void sub_81A5E94(void);
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static void sub_81A5FA8(void);
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static void sub_81A6054(void);
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static void sub_81A613C(void);
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static void nullsub_75(void);
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static void nullsub_123(void);
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static void sub_81A6188(void);
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static void sub_81A6198(void);
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static void sub_81A61A4(void);
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static void sub_81A63CC(void);
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static void sub_81A64C4(void);
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static void sub_81A63B8(void);
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static void sub_81A61B0(void);
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static void sub_81A67EC(void);
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static void sub_81A6A08(void);
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static void sub_81A6AEC(void);
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static void sub_81A6C1C(void);
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static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2);
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static u8 GetStyleForMove(u16 move);
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// Const rom data.
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static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2};
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static const u16 sMoves_TotalPreparation[] =
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{
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MOVE_SWORDS_DANCE, MOVE_GROWTH, MOVE_MEDITATE, MOVE_AGILITY, MOVE_DOUBLE_TEAM, MOVE_HARDEN,
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MOVE_MINIMIZE, MOVE_WITHDRAW, MOVE_DEFENSE_CURL, MOVE_BARRIER, MOVE_FOCUS_ENERGY, MOVE_AMNESIA,
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MOVE_ACID_ARMOR, MOVE_SHARPEN, MOVE_CONVERSION, MOVE_CONVERSION_2, MOVE_BELLY_DRUM, MOVE_PSYCH_UP,
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MOVE_CHARGE, MOVE_SNATCH, MOVE_TAIL_GLOW, MOVE_COSMIC_POWER, MOVE_IRON_DEFENSE, MOVE_HOWL, MOVE_BULK_UP, MOVE_CALM_MIND, MOVE_DRAGON_DANCE,
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0
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};
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static const u16 sMoves_ImpossibleToPredict[] =
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{
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MOVE_MIMIC, MOVE_METRONOME, MOVE_MIRROR_MOVE, MOVE_TRANSFORM, MOVE_SUBSTITUTE, MOVE_SKETCH, MOVE_CURSE,
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MOVE_PRESENT, MOVE_FOLLOW_ME, MOVE_TRICK, MOVE_ROLE_PLAY, MOVE_ASSIST, MOVE_SKILL_SWAP, MOVE_CAMOUFLAGE,
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0
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};
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static const u16 sMoves_WeakeningTheFoe[] =
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{
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MOVE_SAND_ATTACK, MOVE_TAIL_WHIP, MOVE_LEER, MOVE_GROWL, MOVE_STRING_SHOT, MOVE_SCREECH, MOVE_SMOKESCREEN, MOVE_KINESIS,
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MOVE_FLASH, MOVE_COTTON_SPORE, MOVE_SPITE, MOVE_SCARY_FACE, MOVE_CHARM, MOVE_KNOCK_OFF, MOVE_SWEET_SCENT, MOVE_FEATHER_DANCE,
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MOVE_FAKE_TEARS, MOVE_METAL_SOUND, MOVE_TICKLE,
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0
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};
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static const u16 sMoves_HighRiskHighReturn[] =
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{
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MOVE_GUILLOTINE, MOVE_HORN_DRILL, MOVE_DOUBLE_EDGE, MOVE_HYPER_BEAM, MOVE_COUNTER, MOVE_FISSURE,
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MOVE_BIDE, MOVE_SELF_DESTRUCT, MOVE_SKY_ATTACK, MOVE_EXPLOSION, MOVE_FLAIL, MOVE_REVERSAL, MOVE_DESTINY_BOND,
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MOVE_PERISH_SONG, MOVE_PAIN_SPLIT, MOVE_MIRROR_COAT, MOVE_MEMENTO, MOVE_GRUDGE, MOVE_FACADE, MOVE_FOCUS_PUNCH,
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MOVE_BLAST_BURN, MOVE_HYDRO_CANNON, MOVE_OVERHEAT, MOVE_FRENZY_PLANT, MOVE_PSYCHO_BOOST, MOVE_VOLT_TACKLE,
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0
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};
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static const u16 sMoves_Endurance[] =
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{
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MOVE_MIST, MOVE_RECOVER, MOVE_LIGHT_SCREEN, MOVE_HAZE, MOVE_REFLECT, MOVE_SOFT_BOILED, MOVE_REST, MOVE_PROTECT,
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MOVE_DETECT, MOVE_ENDURE, MOVE_MILK_DRINK, MOVE_HEAL_BELL, MOVE_SAFEGUARD, MOVE_BATON_PASS, MOVE_MORNING_SUN,
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MOVE_SYNTHESIS, MOVE_MOONLIGHT, MOVE_SWALLOW, MOVE_WISH, MOVE_INGRAIN, MOVE_MAGIC_COAT, MOVE_RECYCLE, MOVE_REFRESH,
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MOVE_MUD_SPORT, MOVE_SLACK_OFF, MOVE_AROMATHERAPY, MOVE_WATER_SPORT,
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0
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};
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static const u16 sMoves_SlowAndSteady[] =
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{
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MOVE_SING, MOVE_SUPERSONIC, MOVE_DISABLE, MOVE_LEECH_SEED, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER,
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MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_GLARE, MOVE_POISON_GAS, MOVE_LOVELY_KISS, MOVE_SPORE,
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MOVE_SPIDER_WEB, MOVE_SWEET_KISS, MOVE_SPIKES, MOVE_SWAGGER, MOVE_MEAN_LOOK, MOVE_ATTRACT, MOVE_ENCORE, MOVE_TORMENT,
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MOVE_FLATTER, MOVE_WILL_O_WISP, MOVE_TAUNT, MOVE_YAWN, MOVE_IMPRISON, MOVE_SNATCH, MOVE_TEETER_DANCE, MOVE_GRASS_WHISTLE, MOVE_BLOCK,
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0
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};
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static const u16 sMoves_DependsOnTheBattlesFlow[] =
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{
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MOVE_SANDSTORM, MOVE_RAIN_DANCE, MOVE_SUNNY_DAY, MOVE_HAIL, MOVE_WEATHER_BALL,
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0
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};
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static const u16 *const sMoveStyles[] =
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{
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sMoves_TotalPreparation,
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sMoves_SlowAndSteady,
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sMoves_Endurance,
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sMoves_HighRiskHighReturn,
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sMoves_WeakeningTheFoe,
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sMoves_ImpossibleToPredict,
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sMoves_DependsOnTheBattlesFlow,
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};
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static void (* const gUnknown_08612120[])(void) =
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{
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sub_81A5E94,
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sub_81A5FA8,
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sub_81A6054,
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sub_81A613C,
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nullsub_75,
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nullsub_123,
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sub_81A6188,
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sub_81A6198,
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sub_81A61A4,
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sub_81A63CC,
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sub_81A64C4,
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sub_81A63B8,
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sub_81A61B0,
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sub_81A67EC,
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sub_81A6A08,
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sub_81A6AEC,
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sub_81A6C1C,
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};
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static const u32 gUnknown_08612164[][2] =
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{
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{0x100, 0x200},
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{0x1000000, 0x2000000},
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};
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static const u32 gUnknown_08612174[][2] =
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{
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{0xfffffeff, 0xfffffdff},
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{0xfeffffff, 0xfdffffff},
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};
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static const u8 sFixedIVTable[][2] =
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{
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{3, 6},
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{6, 9},
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{9, 12},
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{12, 15},
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{15, 18},
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{21, 31},
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{31, 31},
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{31, 31},
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};
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static const u16 sMonsToChooseFrom[][2] =
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{
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{0x006e, 0x00c7},
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{0x00a2, 0x010a},
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{0x010b, 0x0173},
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{0x0174, 0x01d3},
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{0x01d4, 0x0233},
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{0x0234, 0x0293},
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{0x0294, 0x02f3},
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{0x0174, 0x0351},
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{0x0174, 0x01d3},
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{0x01d4, 0x0233},
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{0x0234, 0x0293},
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{0x0294, 0x02f3},
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{0x0174, 0x0371},
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{0x0174, 0x0371},
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{0x0174, 0x0371},
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{0x0174, 0x0371},
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};
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// code
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void CallBattleFactoryFunction(void)
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{
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gUnknown_08612120[gSpecialVar_0x8004]();
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}
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static void sub_81A5E94(void)
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{
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u8 i;
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
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gSaveBlock2Ptr->frontier.field_CA9_a = 0;
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gSaveBlock2Ptr->frontier.field_CA9_b = 0;
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if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612164[battleMode][lvlMode]))
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{
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gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = 0;
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = 0;
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}
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gUnknown_03001288 = FALSE;
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for (i = 0; i < 6; i++)
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gSaveBlock2Ptr->frontier.field_E70[i].monId = 0xFFFF;
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for (i = 0; i < 3; i++)
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gUnknown_03006298[i] = 0xFFFF;
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
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gTrainerBattleOpponent_A = 0;
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}
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static void sub_81A5FA8(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 1:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
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break;
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case 2:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612164[battleMode][lvlMode]) != 0);
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break;
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case 3:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
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break;
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}
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}
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static void sub_81A6054(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 1:
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gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case 2:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_08612164[battleMode][lvlMode];
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else
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gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_08612174[battleMode][lvlMode];
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break;
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case 3:
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if (gUnknown_03001288 == TRUE)
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{
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = gSpecialVar_0x8006;
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gUnknown_03001288 = FALSE;
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}
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break;
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}
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}
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static void sub_81A613C(void)
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{
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gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_0, 0);
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gSaveBlock2Ptr->frontier.field_CA9_a = 1;
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sub_81A4C30();
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}
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static void nullsub_75(void)
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{
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}
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static void nullsub_123(void)
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{
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}
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static void sub_81A6188(void)
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{
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ZeroPlayerPartyMons();
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DoBattleFactorySelectScreen();
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}
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static void sub_81A6198(void)
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{
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DoBattleFactorySwapScreen();
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}
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static void sub_81A61A4(void)
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{
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gUnknown_03001288 = TRUE;
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}
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static void sub_81A61B0(void)
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{
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s32 i, j, k;
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u16 species[3];
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u16 heldItems[3];
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s32 firstMonId = 0;
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u16 trainerId = 0;
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 winStreak = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
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u32 challengeNum = winStreak / 7;
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gFacilityTrainers = gBattleFrontierTrainers;
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do
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{
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trainerId = sub_8162548(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
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for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
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{
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if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
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break;
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}
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} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
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gTrainerBattleOpponent_A = trainerId;
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if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
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gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = trainerId;
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i = 0;
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while (i != 3)
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{
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u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
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if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
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continue;
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for (j = 0; j < 6; j++)
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{
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if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)
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break;
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}
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if (j != 6)
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continue;
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if (lvlMode == FRONTIER_LVL_50 && monSetId > 849)
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continue;
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for (k = firstMonId; k < firstMonId + i; k++)
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{
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if (species[k] == gFacilityTrainerMons[monSetId].species)
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break;
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}
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if (k != firstMonId + i)
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continue;
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for (k = firstMonId; k < firstMonId + i; k++)
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{
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if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
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break;
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}
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if (k != firstMonId + i)
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continue;
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species[i] = gFacilityTrainerMons[monSetId].species;
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heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
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gUnknown_03006298[i] = monSetId;
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i++;
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}
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}
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static void sub_81A63B8(void)
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{
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
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}
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static void sub_81A63CC(void)
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{
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u8 i;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
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gFacilityTrainerMons = gBattleFrontierMons;
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else
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gFacilityTrainerMons = gSlateportBattleTentMons;
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for (i = 0; i < 3; i++)
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{
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gSaveBlock2Ptr->frontier.field_E70[i + 3].monId = gUnknown_03006298[i];
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gSaveBlock2Ptr->frontier.field_E70[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
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gSaveBlock2Ptr->frontier.field_E70[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.field_E70[i + 3].abilityBit = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ALT_ABILITY, NULL);
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SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]);
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}
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}
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static void sub_81A64C4(void)
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{
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s32 i, j, k;
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s32 count = 0;
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u8 bits = 0;
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u8 monLevel;
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u16 monSetId;
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u16 evs;
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u8 ivs;
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u8 friendship;
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if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
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{
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gFacilityTrainerMons = gSlateportBattleTentMons;
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monLevel = 30;
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}
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else
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{
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gFacilityTrainerMons = gBattleFrontierMons;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
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monLevel = 100;
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else
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monLevel = 50;
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}
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if (gSpecialVar_0x8005 < 2)
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{
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ZeroPlayerPartyMons();
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for (i = 0; i < 3; i++)
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{
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monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
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ivs = gSaveBlock2Ptr->frontier.field_E70[i].ivs;
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CreateMon(&gPlayerParty[i],
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gFacilityTrainerMons[monSetId].species,
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monLevel,
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ivs,
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TRUE, gSaveBlock2Ptr->frontier.field_E70[i].personality,
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0, 0);
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count = 0;
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bits = gFacilityTrainerMons[monSetId].evSpread;
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for (j = 0; j < NUM_STATS; bits >>= 1, j++)
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{
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if (bits & 1)
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count++;
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}
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evs = MAX_TOTAL_EVS / count;
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bits = 1;
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for (j = 0; j < NUM_STATS; bits <<= 1, j++)
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{
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if (gFacilityTrainerMons[monSetId].evSpread & bits)
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SetMonData(&gPlayerParty[i], MON_DATA_HP_EV + j, &evs);
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}
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CalculateMonStats(&gPlayerParty[i]);
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friendship = 0;
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for (k = 0; k < MAX_MON_MOVES; k++)
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SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.field_E70[i].abilityBit);
|
|
}
|
|
}
|
|
|
|
switch (gSpecialVar_0x8005)
|
|
{
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
monSetId = gSaveBlock2Ptr->frontier.field_E70[i + 3].monId;
|
|
ivs = gSaveBlock2Ptr->frontier.field_E70[i + 3].ivs;
|
|
CreateMon(&gEnemyParty[i],
|
|
gFacilityTrainerMons[monSetId].species,
|
|
monLevel,
|
|
ivs,
|
|
TRUE, gSaveBlock2Ptr->frontier.field_E70[i + 3].personality,
|
|
0, 0);
|
|
|
|
count = 0;
|
|
bits = gFacilityTrainerMons[monSetId].evSpread;
|
|
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
|
|
{
|
|
if (bits & 1)
|
|
count++;
|
|
}
|
|
|
|
evs = MAX_TOTAL_EVS / count;
|
|
bits = 1;
|
|
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
|
|
{
|
|
if (gFacilityTrainerMons[monSetId].evSpread & bits)
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &evs);
|
|
}
|
|
|
|
CalculateMonStats(&gEnemyParty[i]);
|
|
for (k = 0; k < MAX_MON_MOVES; k++)
|
|
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.field_E70[i + 3].abilityBit);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_81A67EC(void)
|
|
{
|
|
s32 i, j;
|
|
u8 firstMonId;
|
|
u8 battleMode;
|
|
u8 lvlMode;
|
|
u8 challengeNum;
|
|
u8 factoryLvlMode;
|
|
u8 factoryBattleMode;
|
|
u8 var_40;
|
|
u16 monSetId;
|
|
u16 currSpecies;
|
|
u16 species[PARTY_SIZE];
|
|
u16 monIds[PARTY_SIZE];
|
|
u16 heldItems[PARTY_SIZE];
|
|
|
|
gFacilityTrainers = gBattleFrontierTrainers;
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
species[i] = 0;
|
|
monIds[i] = 0;
|
|
heldItems[i] = 0;
|
|
}
|
|
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
|
|
factoryBattleMode = FRONTIER_MODE_DOUBLES;
|
|
else
|
|
factoryBattleMode = FRONTIER_MODE_SINGLES;
|
|
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
|
|
{
|
|
factoryLvlMode = FRONTIER_LVL_OPEN;
|
|
firstMonId = 0;
|
|
}
|
|
else
|
|
{
|
|
factoryLvlMode = FRONTIER_LVL_50;
|
|
firstMonId = 0;
|
|
}
|
|
var_40 = sub_81A6F70(factoryBattleMode, factoryLvlMode);
|
|
|
|
currSpecies = SPECIES_NONE;
|
|
i = 0;
|
|
while (i != PARTY_SIZE)
|
|
{
|
|
if (i < var_40)
|
|
monSetId = GetMonSetId(factoryLvlMode, challengeNum, TRUE);
|
|
else
|
|
monSetId = GetMonSetId(factoryLvlMode, challengeNum, FALSE);
|
|
|
|
if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
|
|
continue;
|
|
|
|
// Cannot have two pokemon of the same species.
|
|
for (j = firstMonId; j < firstMonId + i; j++)
|
|
{
|
|
u16 monId = monIds[j];
|
|
if (monId == monSetId)
|
|
break;
|
|
if (species[j] == gFacilityTrainerMons[monSetId].species)
|
|
{
|
|
if (currSpecies == SPECIES_NONE)
|
|
currSpecies = gFacilityTrainerMons[monSetId].species;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
if (j != firstMonId + i)
|
|
continue;
|
|
|
|
// Cannot have two same held items.
|
|
for (j = firstMonId; j < firstMonId + i; j++)
|
|
{
|
|
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
|
|
{
|
|
if (gFacilityTrainerMons[monSetId].species == currSpecies)
|
|
currSpecies = SPECIES_NONE;
|
|
break;
|
|
}
|
|
}
|
|
if (j != firstMonId + i)
|
|
continue;
|
|
|
|
gSaveBlock2Ptr->frontier.field_E70[i].monId = monSetId;
|
|
species[i] = gFacilityTrainerMons[monSetId].species;
|
|
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
|
|
monIds[i] = monSetId;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void sub_81A6A08(void)
|
|
{
|
|
u8 i;
|
|
u8 typesCount[NUMBER_OF_MON_TYPES];
|
|
u8 usedType[2];
|
|
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
for (i = 0; i < NUMBER_OF_MON_TYPES; i++)
|
|
typesCount[i] = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
u32 species = gFacilityTrainerMons[gUnknown_03006298[i]].species;
|
|
|
|
typesCount[gBaseStats[species].type1]++;
|
|
if (gBaseStats[species].type1 != gBaseStats[species].type2)
|
|
typesCount[gBaseStats[species].type2]++;
|
|
}
|
|
|
|
usedType[0] = 0;
|
|
usedType[1] = 0;
|
|
for (i = 1; i < NUMBER_OF_MON_TYPES; i++)
|
|
{
|
|
if (typesCount[usedType[0]] < typesCount[i])
|
|
usedType[0] = i;
|
|
else if (typesCount[usedType[0]] == typesCount[i])
|
|
usedType[1] = i;
|
|
}
|
|
|
|
gSpecialVar_Result = gSpecialVar_Result; // Needed to match. Don't ask me why.
|
|
if (typesCount[usedType[0]] != 0 && (typesCount[usedType[0]] > typesCount[usedType[1]] || usedType[0] == usedType[1]))
|
|
gSpecialVar_Result = usedType[0];
|
|
else
|
|
gSpecialVar_Result = NUMBER_OF_MON_TYPES;
|
|
}
|
|
|
|
static void sub_81A6AEC(void)
|
|
{
|
|
u8 i, j, count;
|
|
u8 stylePoints[8];
|
|
|
|
count = 0;
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
for (i = 0; i < 8; i++)
|
|
stylePoints[i] = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
u16 monSetId = gUnknown_03006298[i];
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
{
|
|
u8 id = GetStyleForMove(gFacilityTrainerMons[monSetId].moves[j]);
|
|
stylePoints[id]++;
|
|
}
|
|
}
|
|
|
|
gSpecialVar_Result = 0;
|
|
for (i = 1; i < 8; i++)
|
|
{
|
|
if (stylePoints[i] >= sRequiredMoveCounts[i - 1])
|
|
{
|
|
gSpecialVar_Result = i;
|
|
count++;
|
|
}
|
|
}
|
|
if (count > 2)
|
|
gSpecialVar_Result = 8;
|
|
}
|
|
|
|
static u8 GetStyleForMove(u16 move)
|
|
{
|
|
const u16 *moves;
|
|
u8 i, j;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sMoveStyles); i++)
|
|
{
|
|
for (j = 0, moves = sMoveStyles[i]; moves[j] != 0; j++)
|
|
{
|
|
if (moves[j] == move)
|
|
return i + 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool8 sub_81A6BF4(void)
|
|
{
|
|
return (gMapHeader.mapLayoutId == 347 || gMapHeader.mapLayoutId == 348);
|
|
}
|
|
|
|
static void sub_81A6C1C(void)
|
|
{
|
|
u8 i;
|
|
|
|
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
else
|
|
gFacilityTrainerMons = gSlateportBattleTentMons;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[i],
|
|
MON_DATA_HELD_ITEM,
|
|
&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[i].monId].itemTableId]);
|
|
}
|
|
}
|
|
|
|
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1)
|
|
{
|
|
u8 a1;
|
|
u8 a2 = (arg1 != 0) ? 1 : 0;
|
|
|
|
if (arg0 > 8)
|
|
a1 = 7;
|
|
else
|
|
a1 = arg0;
|
|
|
|
return sFixedIVTable[a1][a2];
|
|
}
|
|
|
|
void FillFactoryBrainParty(void)
|
|
{
|
|
s32 i, j, k;
|
|
u16 species[3];
|
|
u16 heldItems[3];
|
|
u8 friendship;
|
|
s32 monLevel;
|
|
u8 fixedIV;
|
|
u32 otId;
|
|
|
|
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
fixedIV = GetFactoryMonFixedIV(challengeNum + 2, 0);
|
|
monLevel = SetFacilityPtrsGetLevel();
|
|
i = 0;
|
|
otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
|
|
|
|
while (i != 3)
|
|
{
|
|
u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
|
|
|
|
if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
|
|
continue;
|
|
if (monLevel == 50 && monSetId > 849)
|
|
continue;
|
|
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
if (monSetId == gSaveBlock2Ptr->frontier.field_E70[j].monId)
|
|
break;
|
|
}
|
|
if (j != 6)
|
|
continue;
|
|
|
|
for (k = 0; k < i; k++)
|
|
{
|
|
if (species[k] == gFacilityTrainerMons[monSetId].species)
|
|
break;
|
|
}
|
|
if (k != i)
|
|
continue;
|
|
|
|
for (k = 0; k < i; k++)
|
|
{
|
|
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
|
|
break;
|
|
}
|
|
if (k != i)
|
|
continue;
|
|
|
|
species[i] = gFacilityTrainerMons[monSetId].species;
|
|
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
|
|
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i],
|
|
gFacilityTrainerMons[monSetId].species,
|
|
monLevel,
|
|
gFacilityTrainerMons[monSetId].nature,
|
|
fixedIV,
|
|
gFacilityTrainerMons[monSetId].evSpread,
|
|
otId);
|
|
|
|
friendship = 0;
|
|
for (k = 0; k < MAX_MON_MOVES; k++)
|
|
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
|
|
{
|
|
u16 range, ret;
|
|
u16 adder;
|
|
|
|
if (lvlMode == FRONTIER_LVL_50)
|
|
adder = 0;
|
|
else
|
|
adder = 8;
|
|
|
|
if (challengeNum < 7)
|
|
{
|
|
if (arg2)
|
|
{
|
|
range = (sMonsToChooseFrom[adder + challengeNum + 1][1] - sMonsToChooseFrom[adder + challengeNum + 1][0]) + 1;
|
|
ret = Random() % range;
|
|
ret += sMonsToChooseFrom[adder + challengeNum + 1][0];
|
|
}
|
|
else
|
|
{
|
|
range = (sMonsToChooseFrom[adder + challengeNum][1] - sMonsToChooseFrom[adder + challengeNum][0]) + 1;
|
|
ret = Random() % range;
|
|
ret += sMonsToChooseFrom[adder + challengeNum][0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u16 num = challengeNum;
|
|
if (num != 7)
|
|
num = 7;
|
|
range = (sMonsToChooseFrom[adder + num][1] - sMonsToChooseFrom[adder + num][0]) + 1;
|
|
ret = Random() % range;
|
|
ret += sMonsToChooseFrom[adder + num][0];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
u8 sub_81A6F70(u8 battleMode, u8 lvlMode)
|
|
{
|
|
u8 ret;
|
|
u8 rents = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
|
|
|
|
if (rents < 15)
|
|
ret = 0;
|
|
else if (rents < 22)
|
|
ret = 1;
|
|
else if (rents < 29)
|
|
ret = 2;
|
|
else if (rents < 36)
|
|
ret = 3;
|
|
else if (rents < 43)
|
|
ret = 4;
|
|
else
|
|
ret = 5;
|
|
|
|
return ret;
|
|
}
|
|
|
|
u32 GetAiScriptsInBattleFactory(void)
|
|
{
|
|
s32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
if (lvlMode == FRONTIER_LVL_TENT)
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
s32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
s32 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
|
|
else if (challengeNum < 2)
|
|
return 0;
|
|
else if (challengeNum < 4)
|
|
return AI_SCRIPT_CHECK_BAD_MOVE;
|
|
else
|
|
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
|
|
}
|
|
}
|
|
|
|
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot)
|
|
{
|
|
u16 move = moveArg;
|
|
if (moveArg == MOVE_RETURN)
|
|
move = MOVE_FRUSTRATION;
|
|
SetMonMoveSlot(mon, move, moveSlot);
|
|
}
|