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59da940283
* [battle, damage] refactor damage formula to match gen5+ * [test] use exact values for dry skin, swarm tests * fixup: assume stats for dry-skin, swarm tests --------- Co-authored-by: sbird <sbird@no.tld>
125 lines
4.5 KiB
C
125 lines
4.5 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: 200 / 8);
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MESSAGE("The Parasect's Dry Skin takes its toll!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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MESSAGE("Parasect's Dry Skin restored its HP a little!");
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HP_BAR(player, damage: -(200 / 8));
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_EFFECT_SPORE; }
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PARAMETRIZE { ability = ABILITY_DRY_SKIN; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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ASSUME(gBattleMoves[MOVE_EMBER].power == 40);
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ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[0] == TYPE_BUG);
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ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[1] == TYPE_GRASS);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
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PLAYER(SPECIES_WOBBUFFET) { SpAttack(71); }
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OPPONENT(SPECIES_PARASECT) { Ability(ability); SpDefense(165); }
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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MESSAGE("Wobbuffet used Ember!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// Due to numerics related to rounding on each applied multiplier,
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// the ability effect doesn't manifest as a 25% damage increase, but as a ~31% damage increase in this case.
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// Values obtained from https://calc.pokemonshowdown.com (Neutral nature and 0 IVs on both sides)
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EXPECT_EQ(results[0].damage, 52);
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EXPECT_EQ(results[1].damage, 68);
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player); MESSAGE("Parasect restored HP using its Dry Skin!"); }
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activating")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABSORB_BULB; }
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PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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}
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}
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