mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
1fb42e4497
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> Co-authored-by: Martin Griffin <martin.griffin@algosport.co.uk>
203 lines
7.6 KiB
C
203 lines
7.6 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(P_GEN_8_POKEMON == TRUE);
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}
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SINGLE_BATTLE_TEST("Mirror Armor lowers a stat of the attacking pokemon")
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{
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u16 move, statId;
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PARAMETRIZE { move = MOVE_LEER; statId = STAT_DEF; }
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PARAMETRIZE { move = MOVE_GROWL; statId = STAT_ATK; }
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PARAMETRIZE { move = MOVE_SWEET_SCENT; statId = STAT_EVASION; }
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PARAMETRIZE { move = MOVE_SAND_ATTACK; statId = STAT_ACC; }
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PARAMETRIZE { move = MOVE_CONFIDE; statId = STAT_SPATK; }
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PARAMETRIZE { move = MOVE_FAKE_TEARS; statId = STAT_SPDEF; }
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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switch (statId)
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{
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case STAT_DEF:
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MESSAGE("Foe Wynaut's Defense fell!");
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break;
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case STAT_ATK:
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MESSAGE("Foe Wynaut's Attack fell!");
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break;
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case STAT_EVASION:
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MESSAGE("Foe Wynaut's evasiveness harshly fell!");
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break;
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case STAT_ACC:
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MESSAGE("Foe Wynaut's accuracy fell!");
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break;
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case STAT_SPATK:
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MESSAGE("Foe Wynaut's Sp. Atk fell!");
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break;
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case STAT_SPDEF:
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MESSAGE("Foe Wynaut's Sp. Def harshly fell!");
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break;
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}
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} THEN {
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EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[statId], (statId == STAT_SPDEF || statId == STAT_EVASION) ? DEFAULT_STAT_STAGE - 2 : DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Armor triggers even if the attacking Pokemon also has Mirror Armor ability")
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{
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
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OPPONENT(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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MESSAGE("Foe Corviknigh used Leer!");
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Corviknigh's Defense fell!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon with the Clear Body ability")
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{
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
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OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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MESSAGE("Foe Wynaut used Leer!");
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
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MESSAGE("Foe Wynaut's Clear Body prevents stat loss!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Armor lowers the Attack of Pokemon with Intimidate")
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{
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
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OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Gyarados's Attack fell!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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}
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}
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// Unsure whether this should or should not fail, as Showdown has conflicting information. Needs testing in gen8 games.
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SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon behind Substitute")
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{
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KNOWN_FAILING;
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUBSTITUTE); }
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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MESSAGE("Foe Wynaut used Substitute!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
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MESSAGE("Foe Wynaut used Leer!");
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Armor raises the stat of an attacking Pokemon with Contrary")
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{
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
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OPPONENT(SPECIES_SHUCKLE) {Ability(ABILITY_CONTRARY);}
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} WHEN {
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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MESSAGE("Foe Shuckle used Leer!");
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Shuckle's Defense rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stat of the attacking Pokemon if it is already at -6")
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{
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GIVEN {
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PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SCREECH); }
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TURN { MOVE(player, MOVE_SCREECH); }
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TURN { MOVE(player, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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MESSAGE("Corviknigh used Screech!");
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MESSAGE("Corviknigh used Screech!");
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MESSAGE("Corviknigh used Screech!");
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MESSAGE("Foe Wynaut used Leer!");
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ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wynaut's Defense won't go lower!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], MIN_STAT_STAGE);
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}
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}
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// This behaviour needs to be verified in the actual games. Currently it's written to follow Showdown's logic.
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DOUBLE_BATTLE_TEST("Mirror Armor lowers Speed of the partner Pokemon after Court Change was used by the opponent after it set up Sticky Web")
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{
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KNOWN_FAILING;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
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ASSUME(gBattleMoves[MOVE_COURT_CHANGE].effect == EFFECT_COURT_CHANGE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_STICKY_WEB); }
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TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
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TURN { SWITCH(playerRight, 2);}
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TURN { }
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} SCENE {
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MESSAGE("Wobbuffet used Sticky Web!");
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MESSAGE("Foe Wynaut used Court Change!");
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MESSAGE("Foe Wynaut swapped the battle effects affecting each side!");
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MESSAGE("Go! Corviknigh!");
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MESSAGE("Corviknigh was caught in a Sticky Web!");
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ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's Speed fell!");
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}
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}
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