mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 13:53:52 +01:00
845 lines
19 KiB
C
Executable File
845 lines
19 KiB
C
Executable File
#include "global.h"
|
|
#include "field_ground_effect.h"
|
|
#include "field_map_obj.h"
|
|
#include "field_effect.h"
|
|
#include "field_map_obj_helpers.h"
|
|
#include "malloc.h"
|
|
#include "task.h"
|
|
#include "util.h"
|
|
|
|
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
|
|
|
|
extern const struct Coords16 gUnknown_0850DB7C[4];
|
|
extern s16 gUnknown_0850E768[];
|
|
extern SpriteStepFunc *const gUnknown_0850E754[];
|
|
extern const s8 gUnknown_0850E772[];
|
|
extern const s8 gUnknown_0850E7BA[];
|
|
extern const s8 *const gUnknown_0850E834[];
|
|
extern s16 gUnknown_0850E840[];
|
|
extern u8 gUnknown_0850E846[];
|
|
extern s16 gUnknown_0850E84A[];
|
|
extern u8 gUnknown_0850E850[];
|
|
|
|
void sub_8097D68(struct Sprite *sprite);
|
|
void sub_8097FE4(u8);
|
|
|
|
bool8 FreezeMapObject(struct MapObject *mapObject)
|
|
{
|
|
if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8)
|
|
{
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
mapObject->mapobj_bit_8 = 1;
|
|
mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused;
|
|
mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused;
|
|
gSprites[mapObject->spriteId].animPaused = 1;
|
|
gSprites[mapObject->spriteId].affineAnimPaused = 1;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void FreezeMapObjects(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
|
if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
|
FreezeMapObject(&gMapObjects[i]);
|
|
}
|
|
|
|
void FreezeMapObjectsExceptOne(u8 a1)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
|
if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
|
FreezeMapObject(&gMapObjects[i]);
|
|
}
|
|
|
|
void npc_sync_anim_pause_bits(struct MapObject *mapObject)
|
|
{
|
|
if (mapObject->active && mapObject->mapobj_bit_8)
|
|
{
|
|
mapObject->mapobj_bit_8 = 0;
|
|
gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23;
|
|
gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24;
|
|
}
|
|
}
|
|
|
|
void UnfreezeMapObjects(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
|
if (gMapObjects[i].active)
|
|
npc_sync_anim_pause_bits(&gMapObjects[i]);
|
|
}
|
|
|
|
void little_step(struct Sprite *sprite, u8 dir)
|
|
{
|
|
sprite->pos1.x += gUnknown_0850DB7C[dir].x;
|
|
sprite->pos1.y += gUnknown_0850DB7C[dir].y;
|
|
}
|
|
|
|
void double_little_steps(struct Sprite *sprite, u8 dir)
|
|
{
|
|
sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
|
|
sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
|
|
}
|
|
|
|
void triple_little_steps(struct Sprite *sprite, u8 dir)
|
|
{
|
|
sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
|
|
sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
|
|
}
|
|
|
|
void quad_little_steps(struct Sprite *sprite, u8 dir)
|
|
{
|
|
sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
|
|
sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
|
|
}
|
|
|
|
void oct_little_steps(struct Sprite *sprite, u8 dir)
|
|
{
|
|
sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
|
|
sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
|
|
}
|
|
|
|
void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
|
|
{
|
|
sprite->data[3] = a2;
|
|
sprite->data[4] = a3;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
bool8 obj_npc_ministep(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
|
|
return FALSE;
|
|
|
|
gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
|
|
|
|
sprite->data[5]++;
|
|
|
|
if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void sub_80976DC(struct Sprite *sprite, u8 a2)
|
|
{
|
|
sprite->data[3] = a2;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
bool8 sub_80976EC(struct Sprite *sprite)
|
|
{
|
|
if (!(sprite->data[4] & 1))
|
|
{
|
|
little_step(sprite, sprite->data[3]);
|
|
sprite->data[5]++;
|
|
}
|
|
|
|
sprite->data[4]++;
|
|
|
|
if (sprite->data[5] > 15)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
|
|
|
|
s16 sub_8097728(s16 a1)
|
|
{
|
|
return gUnknown_0850E7BA[a1];
|
|
}
|
|
|
|
s16 sub_809773C(s16 a1)
|
|
{
|
|
return gUnknown_0850E772[a1];
|
|
}
|
|
|
|
void sub_8097750(struct Sprite *sprite)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = 0;
|
|
}
|
|
|
|
bool8 sub_8097758(struct Sprite *sprite)
|
|
{
|
|
bool8 result = FALSE;
|
|
|
|
switch(sprite->data[7])
|
|
{
|
|
case 0:
|
|
sprite->pos2.x += sub_809773C(sprite->data[6]);
|
|
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
|
break;
|
|
case 1:
|
|
sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
|
|
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
|
break;
|
|
case 2:
|
|
sprite->pos2.x -= sub_809773C(sprite->data[6]);
|
|
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
|
break;
|
|
case 3:
|
|
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
|
|
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
|
break;
|
|
}
|
|
if(++sprite->data[6] == 0x48)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7]++;
|
|
}
|
|
if(sprite->data[7] == 0x4)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
sprite->pos2.x = 0;
|
|
result = TRUE;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
s16 sub_8097820(s16 a1, u8 a2)
|
|
{
|
|
return gUnknown_0850E834[a2][a1];
|
|
}
|
|
|
|
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
|
{
|
|
sprite->data[3] = a2;
|
|
sprite->data[4] = a3;
|
|
sprite->data[5] = a4;
|
|
sprite->data[6] = 0;
|
|
}
|
|
|
|
u8 sub_809785C(struct Sprite *sprite)
|
|
{
|
|
s16 v5[3];
|
|
u8 v6[3];
|
|
u8 v2;
|
|
|
|
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
|
|
memcpy(v6, gUnknown_0850E846, 3);
|
|
v2 = 0;
|
|
|
|
if (sprite->data[4])
|
|
little_step(sprite, sprite->data[3]);
|
|
|
|
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
|
|
|
sprite->data[6]++;
|
|
|
|
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
|
v2 = 1;
|
|
|
|
if (sprite->data[6] >= v5[sprite->data[4]])
|
|
{
|
|
sprite->pos2.y = 0;
|
|
v2 = -1;
|
|
}
|
|
|
|
return v2;
|
|
}
|
|
|
|
u8 sub_80978E4(struct Sprite *sprite)
|
|
{
|
|
s16 v5[3];
|
|
u8 v6[3];
|
|
u8 v2;
|
|
|
|
memcpy(v5, gUnknown_0850E84A, 6);
|
|
memcpy(v6, gUnknown_0850E850, 3);
|
|
v2 = 0;
|
|
|
|
if (sprite->data[4] && !(sprite->data[6] & 1))
|
|
little_step(sprite, sprite->data[3]);
|
|
|
|
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
|
|
|
sprite->data[6]++;
|
|
|
|
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
|
v2 = 1;
|
|
|
|
if (sprite->data[6] >= v5[sprite->data[4]])
|
|
{
|
|
sprite->pos2.y = 0;
|
|
v2 = -1;
|
|
}
|
|
|
|
return v2;
|
|
}
|
|
|
|
void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
|
|
{
|
|
sprite->data[3] = timer;
|
|
}
|
|
|
|
|
|
bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3]--;
|
|
|
|
if (sprite->data[3] == 0)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
|
|
{
|
|
sprite->animNum = a2;
|
|
sprite->animPaused = 0 ;
|
|
SeekSpriteAnim(sprite, a3);
|
|
}
|
|
|
|
bool8 sub_80979BC(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void sub_80979D4(struct Sprite *sprite, bool8 invisible)
|
|
{
|
|
u16 x, y;
|
|
s16 x2, y2;
|
|
|
|
sprite->invisible = invisible;
|
|
|
|
if (sprite->coordOffsetEnabled)
|
|
{
|
|
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
|
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
|
}
|
|
else
|
|
{
|
|
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
|
|
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
|
|
}
|
|
|
|
x2 = x - (sprite->centerToCornerVecX >> 1);
|
|
y2 = y - (sprite->centerToCornerVecY >> 1);
|
|
|
|
if ((s16)x > 255 || x2 < -16)
|
|
sprite->invisible = 1;
|
|
if ((s16)y > 175 || y2 < -16)
|
|
sprite->invisible = 1;
|
|
}
|
|
|
|
void sub_8097AC8(struct Sprite *sprite)
|
|
{
|
|
sub_8097D68(sprite);
|
|
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
|
sub_80979D4(sprite, sprite->data[2]);
|
|
}
|
|
|
|
void sub_8097AF0(void)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
struct Sprite *sprite = &gSprites[i];
|
|
if(sprite->inUse && sprite->callback == sub_8097AC8)
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
struct Sprite *sprite = &gSprites[i];
|
|
if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
|
|
return i;
|
|
}
|
|
return MAX_SPRITES;
|
|
}
|
|
|
|
void sub_8097B78(u8 var1, u8 var2)
|
|
{
|
|
u8 spriteId = sub_8097B2C(var1);
|
|
|
|
if(spriteId != MAX_SPRITES)
|
|
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
|
|
}
|
|
|
|
void sub_8097BB4(u8 var1, u8 var2)
|
|
{
|
|
int spriteId = sub_8097B2C(var1);
|
|
|
|
if(spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
|
|
u16 tileNum = sprite->oam.tileNum;
|
|
|
|
sprite->oam = *gfxInfo->oam;
|
|
sprite->oam.tileNum = tileNum;
|
|
sprite->oam.paletteNum = gfxInfo->paletteSlot;
|
|
sprite->images = gfxInfo->images;
|
|
|
|
if(gfxInfo->subspriteTables == NULL)
|
|
{
|
|
sprite->subspriteTables = NULL;
|
|
sprite->subspriteTableNum = 0;
|
|
sprite->subspriteMode = 0;
|
|
}
|
|
else
|
|
{
|
|
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
|
|
sprite->subspriteMode = 2;
|
|
}
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
}
|
|
|
|
void sub_8097C44(u8 var, bool32 var2)
|
|
{
|
|
u8 spriteId = sub_8097B2C(var);
|
|
|
|
if(spriteId == MAX_SPRITES)
|
|
return;
|
|
|
|
if(var2)
|
|
gSprites[spriteId].data[2] = 1;
|
|
else
|
|
gSprites[spriteId].data[2] = 0;
|
|
}
|
|
|
|
bool32 sub_8097C8C(u8 var)
|
|
{
|
|
u8 spriteId = sub_8097B2C(var);
|
|
|
|
if(spriteId == MAX_SPRITES)
|
|
return FALSE;
|
|
|
|
return (gSprites[spriteId].data[2] == TRUE);
|
|
}
|
|
|
|
void sub_8097CC4(u8 var1, u8 var2)
|
|
{
|
|
u8 spriteId = sub_8097B2C(var1);
|
|
|
|
if(spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[3] = var2;
|
|
gSprites[spriteId].data[4] = 0;
|
|
}
|
|
}
|
|
|
|
void sub_8097CF4(struct Sprite *sprite)
|
|
{
|
|
switch(sprite->data[4])
|
|
{
|
|
case 0:
|
|
sprite->pos2.y = 0;
|
|
sprite->data[4]++;
|
|
case 1:
|
|
sprite->pos2.y -= 8;
|
|
if(sprite->pos2.y == -160)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
sprite->data[2] = 1;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8097D30(struct Sprite *sprite)
|
|
{
|
|
switch(sprite->data[4])
|
|
{
|
|
case 0:
|
|
sprite->pos2.y = -160;
|
|
sprite->data[4]++;
|
|
case 1:
|
|
sprite->pos2.y += 8;
|
|
if(sprite->pos2.y == 0)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8097D68(struct Sprite *sprite)
|
|
{
|
|
switch(sprite->data[3])
|
|
{
|
|
case 1:
|
|
sub_8097D30(sprite);
|
|
break;
|
|
case 2:
|
|
sub_8097CF4(sprite);
|
|
break;
|
|
case 0:
|
|
break;
|
|
default:
|
|
sprite->data[3] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool32 sub_8097D9C(u8 var)
|
|
{
|
|
u8 spriteId = sub_8097B2C(var);
|
|
|
|
if(spriteId == MAX_SPRITES)
|
|
return FALSE;
|
|
|
|
if(gSprites[spriteId].data[3] != FALSE)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject)
|
|
{
|
|
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
|
return FieldEffectStart(fieldEffectId);
|
|
}
|
|
|
|
void DoShadowFieldEffect(struct MapObject *mapObject)
|
|
{
|
|
if (!mapObject->mapobj_bit_22)
|
|
{
|
|
mapObject->mapobj_bit_22 = 1;
|
|
oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject);
|
|
}
|
|
}
|
|
|
|
void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
|
|
gFieldEffectArguments[0] = sprite->pos1.x;
|
|
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
|
|
gFieldEffectArguments[2] = 151;
|
|
gFieldEffectArguments[3] = 3;
|
|
FieldEffectStart(FLDEFF_RIPPLE);
|
|
}
|
|
|
|
#ifdef NONMATCHING
|
|
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
bool32 ableToStore = FALSE;
|
|
if (gUnknown_020375B8 == NULL)
|
|
{
|
|
gUnknown_020375B8 = AllocZeroed(0x14);
|
|
gUnknown_020375B8[0] = mapObject->localId;
|
|
gUnknown_020375B8[16] = 1;
|
|
ableToStore = TRUE;
|
|
}
|
|
else
|
|
{
|
|
u8 i;
|
|
u8 firstFreeSlot;
|
|
bool32 found;
|
|
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
|
{
|
|
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
|
|
firstFreeSlot = i;
|
|
|
|
if (gUnknown_020375B8[i] == mapObject->localId)
|
|
{
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found && firstFreeSlot != 16)
|
|
{
|
|
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
|
|
gUnknown_020375B8[16]++;
|
|
ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment.
|
|
}
|
|
}
|
|
|
|
if (ableToStore == TRUE)
|
|
{
|
|
mapObject->mapobj_bit_12 = TRUE;
|
|
mapObject->mapobj_bit_9 = TRUE;
|
|
}
|
|
|
|
sprite->data[2] = 1;
|
|
return TRUE;
|
|
}
|
|
#else
|
|
__attribute__((naked))
|
|
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
asm(".syntax unified\n\
|
|
push {r4-r7,lr}\n\
|
|
mov r7, r8\n\
|
|
push {r7}\n\
|
|
adds r4, r0, 0\n\
|
|
mov r8, r1\n\
|
|
movs r0, 0\n\
|
|
mov r12, r0\n\
|
|
ldr r0, =gUnknown_020375B8\n\
|
|
ldr r1, [r0]\n\
|
|
adds r6, r0, 0\n\
|
|
cmp r1, 0\n\
|
|
bne _08097E80\n\
|
|
movs r0, 0x14\n\
|
|
bl AllocZeroed\n\
|
|
str r0, [r6]\n\
|
|
ldrb r1, [r4, 0x8]\n\
|
|
strb r1, [r0]\n\
|
|
ldr r1, [r6]\n\
|
|
movs r0, 0x1\n\
|
|
strb r0, [r1, 0x10]\n\
|
|
b _08097ECC\n\
|
|
.pool\n\
|
|
_08097E80:\n\
|
|
movs r2, 0x10\n\
|
|
movs r5, 0\n\
|
|
movs r1, 0\n\
|
|
adds r3, r6, 0\n\
|
|
b _08097E90\n\
|
|
_08097E8A:\n\
|
|
adds r0, r1, 0x1\n\
|
|
lsls r0, 24\n\
|
|
lsrs r1, r0, 24\n\
|
|
_08097E90:\n\
|
|
cmp r1, 0xF\n\
|
|
bhi _08097EB2\n\
|
|
cmp r2, 0x10\n\
|
|
bne _08097EA4\n\
|
|
ldr r0, [r3]\n\
|
|
adds r0, r1\n\
|
|
ldrb r0, [r0]\n\
|
|
cmp r0, 0\n\
|
|
bne _08097EA4\n\
|
|
adds r2, r1, 0\n\
|
|
_08097EA4:\n\
|
|
ldr r0, [r3]\n\
|
|
adds r0, r1\n\
|
|
ldrb r0, [r0]\n\
|
|
ldrb r7, [r4, 0x8]\n\
|
|
cmp r0, r7\n\
|
|
bne _08097E8A\n\
|
|
movs r5, 0x1\n\
|
|
_08097EB2:\n\
|
|
cmp r5, 0\n\
|
|
bne _08097ECE\n\
|
|
cmp r2, 0x10\n\
|
|
beq _08097ECE\n\
|
|
ldr r0, [r6]\n\
|
|
adds r0, r2\n\
|
|
ldrb r1, [r4, 0x8]\n\
|
|
strb r1, [r0]\n\
|
|
ldr r1, [r6]\n\
|
|
ldrb r0, [r1, 0x10]\n\
|
|
adds r0, 0x1\n\
|
|
strb r0, [r1, 0x10]\n\
|
|
movs r0, 0x1\n\
|
|
_08097ECC:\n\
|
|
mov r12, r0\n\
|
|
_08097ECE:\n\
|
|
mov r1, r12\n\
|
|
cmp r1, 0x1\n\
|
|
bne _08097EE0\n\
|
|
ldrb r0, [r4, 0x1]\n\
|
|
movs r1, 0x10\n\
|
|
orrs r0, r1\n\
|
|
movs r1, 0x2\n\
|
|
orrs r0, r1\n\
|
|
strb r0, [r4, 0x1]\n\
|
|
_08097EE0:\n\
|
|
movs r0, 0x1\n\
|
|
mov r7, r8\n\
|
|
strh r0, [r7, 0x32]\n\
|
|
pop {r3}\n\
|
|
mov r8, r3\n\
|
|
pop {r4-r7}\n\
|
|
pop {r1}\n\
|
|
bx r1\n\
|
|
.syntax divided");
|
|
}
|
|
#endif
|
|
|
|
// this function is very similar to the above one and I don't want to decompile this one until the above is matching.
|
|
__attribute__((naked))
|
|
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
asm(".syntax unified\n\
|
|
push {r4-r7,lr}\n\
|
|
mov r7, r8\n\
|
|
push {r7}\n\
|
|
adds r6, r0, 0\n\
|
|
mov r8, r1\n\
|
|
movs r0, 0x1\n\
|
|
strh r0, [r1, 0x32]\n\
|
|
ldr r5, =gUnknown_020375B8\n\
|
|
ldr r0, [r5]\n\
|
|
cmp r0, 0\n\
|
|
beq _08097F68\n\
|
|
movs r7, 0\n\
|
|
adds r0, r6, 0\n\
|
|
bl sub_8097F78\n\
|
|
lsls r0, 24\n\
|
|
lsrs r1, r0, 24\n\
|
|
cmp r1, 0x10\n\
|
|
beq _08097F28\n\
|
|
ldr r0, [r5]\n\
|
|
adds r0, r1\n\
|
|
movs r1, 0\n\
|
|
strb r1, [r0]\n\
|
|
ldr r1, [r5]\n\
|
|
ldrb r0, [r1, 0x10]\n\
|
|
subs r0, 0x1\n\
|
|
strb r0, [r1, 0x10]\n\
|
|
movs r7, 0x1\n\
|
|
_08097F28:\n\
|
|
ldr r0, [r5]\n\
|
|
ldrb r4, [r0, 0x10]\n\
|
|
cmp r4, 0\n\
|
|
bne _08097F36\n\
|
|
bl Free\n\
|
|
str r4, [r5]\n\
|
|
_08097F36:\n\
|
|
cmp r7, 0x1\n\
|
|
bne _08097F68\n\
|
|
ldrb r0, [r6, 0x5]\n\
|
|
bl GetFieldObjectGraphicsInfo\n\
|
|
ldrb r1, [r0, 0xC]\n\
|
|
lsls r1, 25\n\
|
|
lsrs r1, 31\n\
|
|
lsls r1, 4\n\
|
|
ldrb r2, [r6, 0x1]\n\
|
|
movs r0, 0x11\n\
|
|
negs r0, r0\n\
|
|
ands r0, r2\n\
|
|
orrs r0, r1\n\
|
|
movs r1, 0x3\n\
|
|
negs r1, r1\n\
|
|
ands r0, r1\n\
|
|
strb r0, [r6, 0x1]\n\
|
|
mov r2, r8\n\
|
|
adds r2, 0x2C\n\
|
|
ldrb r1, [r2]\n\
|
|
movs r0, 0x41\n\
|
|
negs r0, r0\n\
|
|
ands r0, r1\n\
|
|
strb r0, [r2]\n\
|
|
_08097F68:\n\
|
|
movs r0, 0x1\n\
|
|
pop {r3}\n\
|
|
mov r8, r3\n\
|
|
pop {r4-r7}\n\
|
|
pop {r1}\n\
|
|
bx r1\n\
|
|
.pool\n\
|
|
.syntax divided");
|
|
}
|
|
|
|
u8 sub_8097F78(struct MapObject *mapObject)
|
|
{
|
|
u8 i;
|
|
|
|
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
|
{
|
|
if(gUnknown_020375B8[i] == mapObject->localId)
|
|
return i;
|
|
}
|
|
return MAP_OBJECTS_COUNT;
|
|
}
|
|
|
|
void sub_8097FA4(struct MapObject *mapObject)
|
|
{
|
|
u8 taskId = CreateTask(sub_8097FE4, 0xFF);
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
|
|
mapObject->mapobj_unk_1B = taskId;
|
|
task->data[3] = 0xFFFF;
|
|
}
|
|
|
|
void sub_8097FE4(u8 taskId)
|
|
{
|
|
struct MapObject *mapObject;
|
|
struct Sprite *sprite;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
|
|
sprite = &gSprites[mapObject->spriteId];
|
|
|
|
if(!(task->data[2] & 0x3))
|
|
sprite->pos2.y += task->data[3];
|
|
|
|
if(!(task->data[2] & 0xF))
|
|
task->data[3] = -task->data[3];
|
|
|
|
task->data[2]++;
|
|
}
|
|
|
|
void sub_8098044(u8 taskId)
|
|
{
|
|
u32 word;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
void sub_8098074(u8 var1, u8 var2)
|
|
{
|
|
u8 i;
|
|
|
|
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
|
{
|
|
if(i != var1 && i != var2 &&
|
|
gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
|
FreezeMapObject(&gMapObjects[i]);
|
|
}
|
|
}
|
|
|
|
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
sprite->data[2]++;
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y -= 8;
|
|
|
|
if(sprite->pos2.y == -160)
|
|
sprite->data[2]++;
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = -160;
|
|
sprite->data[2]++;
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y += 8;
|
|
|
|
if(!sprite->pos2.y)
|
|
sprite->data[2]++;
|
|
return FALSE;
|
|
}
|
|
|
|
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
|
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
|
{
|
|
return TRUE;
|
|
}
|