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https://github.com/Ninjdai1/pokeemerald.git
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86 lines
3.7 KiB
C
86 lines
3.7 KiB
C
#ifndef GUARD_MENU_SPECIALIZED_H
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#define GUARD_MENU_SPECIALIZED_H
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#include "sprite.h"
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#include "player_pc.h"
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#include "list_menu.h"
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#include "pokemon.h"
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#include "constants/berry.h"
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#define TAG_CONDITION_MON 100
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#define TAG_CONDITION_BALL 101
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#define TAG_CONDITION_CANCEL 102
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#define TAG_CONDITION_BALL_PLACEHOLDER 103
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#define TAG_CONDITION_SPARKLE 104
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#define MAX_CONDITION_SPARKLES 10
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// Window IDs for the Player PC Mailbox
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enum {
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MAILBOXWIN_TITLE,
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MAILBOXWIN_LIST,
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MAILBOXWIN_OPTIONS,
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MAILBOXWIN_COUNT
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};
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struct UnknownSubStruct_81D1ED4
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{
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u16 unk0;
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u16 unk2;
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};
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struct ConditionGraph
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{
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/*0x000*/ u8 stat[4][FLAVOR_COUNT];
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/*0x014*/ struct UnknownSubStruct_81D1ED4 unk14[4][FLAVOR_COUNT];
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/*0x064*/ struct UnknownSubStruct_81D1ED4 unk64[10][FLAVOR_COUNT];
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/*0x12C*/ struct UnknownSubStruct_81D1ED4 unk12C[FLAVOR_COUNT];
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/*0x140*/ u16 unk140[66][2];
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/*0x248*/ u16 unk248[66][2];
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/*0x350*/ u16 unk350;
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/*0x352*/ u16 unk352;
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/*0x354*/ u8 unk354;
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/*0x355*/ u8 state;
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};
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bool8 MailboxMenu_Alloc(u8 count);
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u8 MailboxMenu_AddWindow(u8 windowIdx);
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u8 MailboxMenu_CreateList(struct PlayerPCItemPageStruct *page);
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void MailboxMenu_AddScrollArrows(struct PlayerPCItemPageStruct *page);
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void MailboxMenu_Free(void);
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void MailboxMenu_RemoveWindow(u8 windowIdx);
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void InitConditionGraphData(struct ConditionGraph *graph);
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void sub_81D2108(struct ConditionGraph *graph);
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void SetConditionGraphIOWindows(u8 bg);
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void InitConditionGraphState(struct ConditionGraph *graph);
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void sub_81D2230(struct ConditionGraph *graph);
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bool8 SetupConditionGraphScanlineParams(struct ConditionGraph *graph);
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bool32 TransitionConditionGraph(struct ConditionGraph *graph);
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void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
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void sub_81D1F84(struct ConditionGraph *graph, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
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void MoveRelearnerPrintText(u8 *str);
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bool16 MoveRelearnerRunTextPrinters(void);
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void MoveRelearnerCreateYesNoMenu(void);
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u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
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void InitMoveRelearnerWindows(bool8 useContextWindow);
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s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
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void GetConditionMenuMonNameAndLocString(u8 *locationDst, u8 *nameDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonConditions(struct ConditionGraph *graph, u8 *sheen, u16 boxId, u16 monId, u16 partyId, u16 id, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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bool8 MoveConditionMonOnscreen(s16 *x);
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bool8 MoveConditionMonOffscreen(s16 *x);
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bool8 TryUpdateConditionMonTransitionOn(struct ConditionGraph *graph, s16 *x);
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bool8 TryUpdateConditionMonTransitionOff(struct ConditionGraph *graph, s16 *x);
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void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal);
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void ResetConditionSparkleSprites(struct Sprite **sprites);
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void CreateConditionSparkleSprites(struct Sprite **sprites, u8 monSpriteId, u8 count);
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void DestroyConditionSparkleSprites(struct Sprite **sprites);
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void FreeConditionSparkles(struct Sprite **sprites);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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#endif // GUARD_MENU_SPECIALIZED_H
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