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5fe564f014
Fix Purifying Salt to be immune to statuses from secondary effects.
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_ABSORB].effect == EFFECT_ABSORB);
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}
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SINGLE_BATTLE_TEST("Absorb recovers 50% of the damage dealt")
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{
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s16 damage;
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s16 healed;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
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HP_BAR(opponent, captureDamage: &damage);
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HP_BAR(player, captureDamage: &healed);
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} THEN {
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EXPECT_MUL_EQ(damage, Q_4_12(-0.5), healed);
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}
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}
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SINGLE_BATTLE_TEST("Absorb fails if Heal Block applies")
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{
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ASSUME(B_HEAL_BLOCKING >= GEN_6);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
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} SCENE {
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MESSAGE("Wobbuffet was prevented from healing!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
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HP_BAR(opponent);
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HP_BAR(player);
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}
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}
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}
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