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18 lines
796 B
C
18 lines
796 B
C
#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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// rom3.s, emitters
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void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void MarkBufferBankForExecution(u8 bank);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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