mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 21:30:45 +01:00
450 lines
16 KiB
PHP
450 lines
16 KiB
PHP
.set LOCALID_SCIENTIST_1, 1
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.set LOCALID_SCIENTIST_2, 2
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.set LOCALID_SAILOR, 3
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.set LOCALID_OLD_MAN, 4
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.set LOCALID_WOMAN, 5
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.set LOCALID_STAIR_GRUNT, 9
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MossdeepCity_SpaceCenter_1F_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_SpaceCenter_1F_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_SpaceCenter_1F_OnTransition
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.byte 0
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MossdeepCity_SpaceCenter_1F_OnTransition:
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_MoveObjectsForTeamMagma
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end
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MossdeepCity_SpaceCenter_1F_EventScript_MoveObjectsForTeamMagma::
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setobjectxyperm LOCALID_SAILOR, 1, 9
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setobjectmovementtype LOCALID_SAILOR, MOVEMENT_TYPE_FACE_RIGHT
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setobjectxyperm LOCALID_WOMAN, 0, 8
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setobjectmovementtype LOCALID_WOMAN, MOVEMENT_TYPE_FACE_RIGHT
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setobjectxyperm LOCALID_OLD_MAN, 1, 6
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setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT
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setobjectxyperm LOCALID_SCIENTIST_1, 3, 4
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setobjectmovementtype LOCALID_SCIENTIST_1, MOVEMENT_TYPE_FACE_RIGHT
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setobjectmovementtype LOCALID_SCIENTIST_2, MOVEMENT_TYPE_FACE_RIGHT
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compare VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 1
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardLeft
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compare VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardDown
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compare VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 3
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardRight
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end
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MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardLeft::
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setobjectxyperm LOCALID_STAIR_GRUNT, 12, 2
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end
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MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardDown::
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setobjectxyperm LOCALID_STAIR_GRUNT, 13, 3
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end
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@ Functionally unused. See comment on MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
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MossdeepCity_SpaceCenter_1F_EventScript_MoveStairGuardRight::
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setobjectxyperm LOCALID_STAIR_GRUNT, 14, 2
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end
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MossdeepCity_SpaceCenter_1F_OnLoad:
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_le MossdeepCity_SpaceCenter_1F_EventScript_SetMagmaNote
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end
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MossdeepCity_SpaceCenter_1F_EventScript_SetMagmaNote::
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setmetatile 2, 5, METATILE_Facility_DataPad, TRUE
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return
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MossdeepCity_SpaceCenter_1F_EventScript_RocketLaunchCounter::
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lock
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faceplayer
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_RocketLaunchCounterMagma
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dotimebasedevents
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specialvar VAR_RESULT, GetWeekCount
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buffernumberstring 0, VAR_RESULT
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compare VAR_RESULT, 0
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call_if_eq MossdeepCity_SpaceCenter_1F_EventScript_NoLaunchesYet
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compare VAR_RESULT, 1
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call_if_ge MossdeepCity_SpaceCenter_1F_EventScript_ShowLaunchNumber
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_NoLaunchesYet::
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msgbox MossdeepCity_SpaceCenter_1F_Text_RocketLaunchImminent, MSGBOX_DEFAULT
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return
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MossdeepCity_SpaceCenter_1F_EventScript_ShowLaunchNumber::
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msgbox MossdeepCity_SpaceCenter_1F_Text_SuccessfulLaunchNumber, MSGBOX_DEFAULT
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return
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MossdeepCity_SpaceCenter_1F_EventScript_RocketLaunchCounterMagma::
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dotimebasedevents
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specialvar VAR_RESULT, GetWeekCount
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buffernumberstring 0, VAR_RESULT
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compare VAR_RESULT, 0
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call_if_eq MossdeepCity_SpaceCenter_1F_EventScript_NoLaunchesYetMagma
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compare VAR_RESULT, 1
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call_if_ge MossdeepCity_SpaceCenter_1F_EventScript_ShowLaunchNumberMagma
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_NoLaunchesYetMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_HaywireButRocketLaunchImminent, MSGBOX_DEFAULT
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return
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MossdeepCity_SpaceCenter_1F_EventScript_ShowLaunchNumberMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_HaywireButSuccessfulLaunchNumber, MSGBOX_DEFAULT
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return
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MossdeepCity_SpaceCenter_1F_EventScript_Scientist::
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lock
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faceplayer
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_ScientistMagma
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msgbox MossdeepCity_SpaceCenter_1F_Text_RocketLaunchDemandsPerfection, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_ScientistMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_MagmaHaveSightsOnSpaceCenter, MSGBOX_DEFAULT
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_SunStoneMan::
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lock
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faceplayer
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_SunStoneManMagma
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goto_if_set FLAG_RECEIVED_SUN_STONE_MOSSDEEP, MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStone
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msgbox MossdeepCity_SpaceCenter_1F_Text_FoundThisYouCanHaveIt, MSGBOX_DEFAULT
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giveitem ITEM_SUN_STONE
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_SUN_STONE_MOSSDEEP
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msgbox MossdeepCity_SpaceCenter_1F_Text_HoennFamousForMeteorShowers, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStone::
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msgbox MossdeepCity_SpaceCenter_1F_Text_HoennFamousForMeteorShowers, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_SunStoneManMagma::
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goto_if_set FLAG_RECEIVED_SUN_STONE_MOSSDEEP, MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStoneMagma
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msgbox MossdeepCity_SpaceCenter_1F_Text_MagmaCantStealFuelTakeThis, MSGBOX_DEFAULT
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giveitem ITEM_SUN_STONE
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_SUN_STONE_MOSSDEEP
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msgbox MossdeepCity_SpaceCenter_1F_Text_CantStrollOnBeachWithMagma, MSGBOX_DEFAULT
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_GaveSunStoneMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_CantStrollOnBeachWithMagma, MSGBOX_DEFAULT
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Woman::
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, MossdeepCity_SpaceCenter_1F_EventScript_WomanNormal
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_WomanMagma
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_lt MossdeepCity_SpaceCenter_1F_EventScript_WomanNormal
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goto MossdeepCity_SpaceCenter_1F_EventScript_WomanMagma
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end
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MossdeepCity_SpaceCenter_1F_EventScript_WomanNormal::
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msgbox MossdeepCity_SpaceCenter_1F_Text_DidPokemonComeFromSpace, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_WomanMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_AquaShouldBeatMagma, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_OldMan::
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, MossdeepCity_SpaceCenter_1F_EventScript_OldManNormal
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_eq MossdeepCity_SpaceCenter_1F_EventScript_OldManMagma
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compare VAR_MOSSDEEP_CITY_STATE, 2
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goto_if_lt MossdeepCity_SpaceCenter_1F_EventScript_OldManNormal
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goto MossdeepCity_SpaceCenter_1F_EventScript_OldManMagma
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end
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MossdeepCity_SpaceCenter_1F_EventScript_OldManNormal::
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msgbox MossdeepCity_SpaceCenter_1F_Text_RocketsBoggleMyMind, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_OldManMagma::
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msgbox MossdeepCity_SpaceCenter_1F_Text_MagmaWantsToSpoilMyDream, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Steven::
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lock
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faceplayer
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msgbox MossdeepCity_SpaceCenter_1F_Text_StevenMagmaCantBeAllowedToTakeFuel, MSGBOX_DEFAULT
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_MagmaNote::
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lockall
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msgbox MossdeepCity_SpaceCenter_1F_Text_MagmaIntentToStealNotice, MSGBOX_DEFAULT
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releaseall
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Grunt3::
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trainerbattle_single TRAINER_GRUNT_SPACE_CENTER_3, MossdeepCity_SpaceCenter_1F_Text_Grunt3Intro, MossdeepCity_SpaceCenter_1F_Text_Grunt3Defeat
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msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt3PostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Grunt1::
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trainerbattle_single TRAINER_GRUNT_SPACE_CENTER_1, MossdeepCity_SpaceCenter_1F_Text_Grunt1Intro, MossdeepCity_SpaceCenter_1F_Text_Grunt1Defeat
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msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt1PostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Grunt4::
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trainerbattle_single TRAINER_GRUNT_SPACE_CENTER_4, MossdeepCity_SpaceCenter_1F_Text_Grunt4Intro, MossdeepCity_SpaceCenter_1F_Text_Grunt4Defeat
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msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Grunt2::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F, MossdeepCity_SpaceCenter_1F_EventScript_Grunt2Defeated
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msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt2Intro, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_2, MossdeepCity_SpaceCenter_1F_Text_Grunt2Defeat
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setflag FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F
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copyobjectxytoperm LOCALID_STAIR_GRUNT
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switch VAR_FACING
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case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest
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#ifdef BUGFIX
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case DIR_EAST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
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#else
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case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
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#endif
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applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs
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waitmovement 0
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setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_Grunt2Defeated::
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msgbox MossdeepCity_SpaceCenter_1F_Text_Grunt2PostBattle, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest::
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applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsWest
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waitmovement 0
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setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 1
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release
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end
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@ Functionally unused by mistake. The movement is handled anyway after the switch (see above)
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@ This also means VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE can never be 3
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MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast::
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applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsEast
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waitmovement 0
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setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 3
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release
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end
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MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsWest:
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lock_facing_direction
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walk_left
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unlock_facing_direction
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step_end
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@ Functionally unused. See above
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MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairsEast:
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lock_facing_direction
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walk_right
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unlock_facing_direction
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step_end
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@ This was meant to only handle the player facing North, but by mistake(?) it also handles the player facing East
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MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs:
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face_left
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lock_facing_direction
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walk_right
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unlock_facing_direction
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step_end
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MossdeepCity_SpaceCenter_1F_Text_RocketLaunchImminent:
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.string "The rocket's launch is imminent!$"
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MossdeepCity_SpaceCenter_1F_Text_SuccessfulLaunchNumber:
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.string "The rocket launched safely!\n"
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.string "That's successful launch no. {STR_VAR_1}!$"
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MossdeepCity_SpaceCenter_1F_Text_HaywireButRocketLaunchImminent:
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.string "I know that things are a little\n"
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.string "haywire right now, but…\p"
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.string "The rocket's launch is imminent!$"
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MossdeepCity_SpaceCenter_1F_Text_HaywireButSuccessfulLaunchNumber:
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.string "I know that things are a little\n"
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.string "haywire right now, but…\p"
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.string "The rocket launched safely!\n"
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.string "That's successful launch no. {STR_VAR_1}!$"
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MossdeepCity_SpaceCenter_1F_Text_RocketLaunchDemandsPerfection:
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.string "A rocket launch demands perfection.\n"
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.string "Not even a 1% margin of error is allowed.\p"
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.string "Even if it's 99% okay, the whole thing\n"
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.string "is useless if 1% happens to be no good.\p"
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.string "Despite that, we never stop trying.\n"
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.string "Why? It's a dream that never ends.$"
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MossdeepCity_SpaceCenter_1F_Text_MagmaHaveSightsOnSpaceCenter:
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.string "Those MAGMA thugs have their sights\n"
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.string "set on our SPACE CENTER.\p"
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.string "But we can't allow anything that minor\n"
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.string "to interfere with our rocket launch!$"
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MossdeepCity_SpaceCenter_1F_Text_FoundThisYouCanHaveIt:
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.string "I was taking a stroll down the beach\n"
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.string "when I found this.\p"
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.string "It's not anything I need, so you can\n"
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.string "have it.$"
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MossdeepCity_SpaceCenter_1F_Text_HoennFamousForMeteorShowers:
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.string "The HOENN region has been famous for \n"
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.string "its meteor showers for a long time.$"
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MossdeepCity_SpaceCenter_1F_Text_MagmaCantStealFuelTakeThis:
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.string "TEAM MAGMA can't be allowed to steal\n"
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.string "the rocket fuel.\p"
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.string "Oh, by the way, you can have this stone\n"
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.string "I found on the beach.$"
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MossdeepCity_SpaceCenter_1F_Text_CantStrollOnBeachWithMagma:
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.string "With TEAM MAGMA around, I guess\n"
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.string "strolls on the beach aren't safe.$"
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MossdeepCity_SpaceCenter_1F_Text_DidPokemonComeFromSpace:
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.string "Some people claim that POKéMON came\n"
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.string "from space. Could it be true?$"
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MossdeepCity_SpaceCenter_1F_Text_AquaShouldBeatMagma:
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.string "TEAM AQUA should take care of\n"
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.string "TEAM MAGMA!\p"
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.string "But if they did that, TEAM AQUA will\n"
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.string "become bold and brazen, won't they?$"
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MossdeepCity_SpaceCenter_1F_Text_RocketsBoggleMyMind:
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.string "A giant chunk of metal bursts through\n"
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.string "the skies and flies into space…\p"
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.string "It boggles my mind!$"
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MossdeepCity_SpaceCenter_1F_Text_MagmaWantsToSpoilMyDream:
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.string "A giant chunk of metal bursts through\n"
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.string "the skies and flies into space…\p"
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.string "But TEAM MAGMA wants to spoil\n"
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.string "that dream of mine!\p"
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.string "I'm not having any of that!$"
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MossdeepCity_SpaceCenter_1F_Text_StevenMagmaCantBeAllowedToTakeFuel:
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.string "STEVEN: {PLAYER}{KUN}, have you read that\n"
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.string "proclamation already?\p"
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.string "TEAM MAGMA is coming after the rocket\n"
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.string "fuel on this island.\p"
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.string "I don't know what they'd need it for,\n"
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.string "but they can't be allowed to take it.\p"
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.string "I'll keep an eye on things for\n"
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.string "a while longer.\p"
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.string "In the meantime, why don't you go\n"
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.string "check out the town?$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt3Intro:
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.string "As promised, we've come for\n"
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.string "the rocket fuel!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt3Defeat:
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.string "Ran out of fuel…$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt3PostBattle:
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.string "Don't think you're on a roll just\n"
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.string "because you've beaten me!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt1Intro:
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.string "We gave you fair warning!\n"
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.string "There's nothing sneaky about us!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt1Defeat:
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.string "Grrr…\n"
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.string "We should've used sneaky treachery…$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt1PostBattle:
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.string "Okay, I get it already! The next time,\n"
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.string "we'll come unannounced.$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt4Intro:
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.string "The rocket fuel the SPACE CENTER has\n"
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.string "in storage--that's what we're after.\p"
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.string "We mean to take every last bit of it!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt4Defeat:
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.string "Please, can you spare some fuel?\n"
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.string "Even a chintzy cup will do!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt4PostBattle:
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.string "What are we going to do with\n"
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.string "the rocket fuel?\p"
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.string "How would I know?\n"
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.string "Ask our leader upstairs!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt2Intro:
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.string "Our leader said no one, but no one,\n"
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.string "gets past me!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt2Defeat:
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.string "Ack! Ack! Aaack!$"
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MossdeepCity_SpaceCenter_1F_Text_Grunt2PostBattle:
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.string "Please, tell our leader that\n"
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.string "I never abandoned my post.\l"
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.string "That I stayed to the bitter end…$"
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MossdeepCity_SpaceCenter_1F_Text_MagmaIntentToStealNotice:
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.string "This is…\n"
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.string "An intent-to-steal notice?\p"
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.string "“To the staff of the SPACE CENTER:\n"
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.string "How are you? We are doing fine.\p"
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.string "“We will soon visit you to take your\n"
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.string "rocket fuel.\p"
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.string "“Please don't try to stop us.\n"
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.string "We will take the fuel no matter what.\p"
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.string "“Let there be more land!\n"
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.string " TEAM MAGMA”$"
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