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https://github.com/Ninjdai1/pokeemerald.git
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620a6a5e90
-Foolproofed the ability checks in ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN -Made BattleScript_OverworldWeatherStarts and BattleScript_OverworldTerrain call the battle scripts that handle weather form changes, weather abilities, terrain seeds and terrain abilities. -Consequentially, I removed the activation for weather and terrain abilities that I added to TryDoEventsBeforeFirstTurn, and the activation of Protosynthesis in ABILITYEFFECT_ON_SWITCHIN. -Added a weatherAbilityDone to prevent abilities that lack self-checks like Protosynthesis from getting stuck in a loop. -Removed now pointless ABILITYEFFECT_WEATHER_FORM. I think Duke/Sneed69 added it to fix Castform's form change, but it no longer serves a purpose. |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
map_events.s | ||
maps.s | ||
mb_berry_fix.gba | ||
mb_colosseum.gba | ||
mb_ereader.gba | ||
multiboot_berry_glitch_fix.s | ||
multiboot_ereader.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event_script_cmd_table.s | ||
mystery_gift.s | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc |