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76d0d8a94e
* Fix battle message strings for stats
26 lines
850 B
C
26 lines
850 B
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("X-Attack sharply raises battler's Attack stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_ATTACK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_ATTACK); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tackle!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_X_ITEMS_BUFF >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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