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https://github.com/Ninjdai1/pokeemerald.git
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38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#ifndef GUARD_CONFIG_H
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#define GUARD_CONFIG_H
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// In the Generation 3 games, Asserts were used in various debug builds.
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// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
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// still has them in the ROM. This is because the developers forgot
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// to define NDEBUG before release, however this has been changed as
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// Ruby's actual debug build does not use the AGBPrint features.
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#define NDEBUG
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// To enable print debugging, comment out "#define NDEBUG". This allows
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// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
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// Some emulators support a debug console window: uncomment NoCashGBAPrint()
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// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary
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// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
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// would normally use AGBPrint() and AGBPrintf().
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#define ENGLISH
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#ifdef ENGLISH
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#define UNITS_IMPERIAL
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#else
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#define UNITS_METRIC
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#endif
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// Uncomment to fix some identified minor bugs
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//#define BUGFIX
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// Various undefined behavior bugs may or may not prevent compilation with
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// newer compilers. So always fix them when using a modern compiler.
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#if MODERN || defined(BUGFIX)
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#ifndef UBFIX
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#define UBFIX
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#endif
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#endif
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#endif // GUARD_CONFIG_H
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