mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
400 lines
12 KiB
PHP
400 lines
12 KiB
PHP
.set LOCALID_RIVAL, 1
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LittlerootTown_MaysHouse_2F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp
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.byte 0
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LittlerootTown_MaysHouse_2F_OnTransition:
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call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay
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call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
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call SecretBase_EventScript_SetDecorationFlags
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setvar VAR_SECRET_BASE_INITIALIZED, 0
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos::
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
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goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_MaysHouse_2F_EventScript_Ret
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goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
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setobjectxyperm LOCALID_RIVAL, 8, 2
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setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_MaysHouse_2F_EventScript_Ret::
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return
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LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay
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return
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LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay::
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setvar VAR_LITTLEROOT_RIVAL_STATE, 2
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return
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LittlerootTown_MaysHouse_2F_OnWarp:
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map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor
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.2byte 0
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LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, SecretBase_EventScript_InitDecorations
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end
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LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall::
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lockall
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goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_MeetMay
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msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMay::
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delay 10
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addobject LOCALID_RIVAL
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayEnters
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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delay 10
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playbgm MUS_ENCOUNTER_MAY, TRUE
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call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth
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call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth
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call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest
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call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_Movement_MayEnters:
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walk_down
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walk_down
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth:
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walk_right
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walk_right
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walk_down
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walk_down
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth:
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth:
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walk_right
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walk_right
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth:
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walk_up
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walk_in_place_faster_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_down
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest:
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walk_up
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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@ Unused, the player is already facing this direction so its unneeded
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest:
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast:
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walk_right
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walk_right
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walk_down
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast:
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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RivalsHouse_2F_EventScript_Rival::
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lockall
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, RivalsHouse_2F_EventScript_May
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goto_if_eq VAR_RESULT, FEMALE, RivalsHouse_2F_EventScript_Brendan
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end
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RivalsHouse_2F_EventScript_May::
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msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_Brendan::
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msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_RivalPostLilycove::
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applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
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waitmovement 0
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checkplayergender
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call_if_eq VAR_RESULT, MALE, RivalsHouse_2F_EventScript_MayPostLilycove
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call_if_eq VAR_RESULT, FEMALE, RivalsHouse_2F_EventScript_BrendanPostLilycove
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setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE
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releaseall
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end
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RivalsHouse_2F_EventScript_MayPostLilycove::
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanPostLilycove::
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_MayWhereShouldIGoNext::
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msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext::
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msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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LittlerootTown_MaysHouse_2F_EventScript_PC::
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lockall
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC::
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msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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special BedroomPC
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waitstate
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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end
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RivalsHouse_2F_Text_MayWhoAreYou:
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.string "Huh?\n"
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.string "Who… Who are you?\p"
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.string "… … … … … … … …\n"
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.string "… … … … … … … …\p"
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.string "Oh, you're {PLAYER}{KUN}.\n"
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.string "So your move was today.\p"
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.string "Um… I'm MAY.\n"
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.string "Glad to meet you!\p"
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.string "I…\n"
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.string "I have this dream of becoming friends\l"
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.string "with POKéMON all over the world.\p"
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.string "I… I heard about you, {PLAYER}{KUN}, from\n"
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.string "my dad, PROF. BIRCH.\p"
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.string "I was hoping that you would be nice,\n"
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.string "{PLAYER}{KUN}, and that we could be friends.\p"
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.string "Oh, this is silly, isn't it?\n"
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.string "I… I've just met you, {PLAYER}{KUN}.\p"
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.string "Eheheh…\p"
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.string "Oh, no! I forgot!\p"
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.string "I was supposed to go help Dad catch\n"
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.string "some wild POKéMON!\p"
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.string "{PLAYER}{KUN}, I'll catch you later!$"
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RivalsHouse_2F_Text_MayGettingReady:
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.string "POKéMON fully restored!\n"
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.string "Items ready, and…$"
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RivalsHouse_2F_Text_BrendanWhoAreYou:
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.string "Hey!\n"
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.string "You…\p"
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.string "Who are you?\p"
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.string "Oh, you're {PLAYER}, aren't you?\n"
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.string "Moved in next door, right?\p"
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.string "I didn't know that you're a girl.\p"
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.string "Dad, PROF. BIRCH, said that our new\n"
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.string "next-door neighbor is a GYM LEADER's\l"
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.string "kid, so I assumed you'd be a guy.\p"
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.string "My name's BRENDAN.\n"
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.string "So, hi, neighbor!\p"
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.string "Huh? Hey, {PLAYER}, don't you have\n"
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.string "a POKéMON?\p"
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.string "Do you want me to go catch you one?\p"
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.string "Aw, darn, I forgot…\p"
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.string "I'm supposed to go help my dad catch\n"
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.string "some wild POKéMON.\p"
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.string "Some other time, okay?$"
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RivalsHouse_2F_Text_BrendanGettingReady:
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.string "POKéMON fully restored…\n"
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.string "Items all packed, and…$"
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RivalsHouse_2F_Text_ItsRivalsPokeBall:
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.string "It's {RIVAL}'s POKé BALL!\p"
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.string "Better leave it right where it is.$"
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RivalsHouse_2F_Text_MayJustCheckingMyPokedex:
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.string "MAY: {PLAYER}{KUN}!\p"
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.string "I was just checking my POKéDEX.\p"
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.string "There's still a lot of POKéMON that\n"
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.string "I've seen but haven't caught.\p"
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.string "And there are many others that\n"
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.string "I think will evolve.\p"
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.string "I wonder where I should go catch\n"
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.string "some POKéMON next?$"
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RivalsHouse_2F_Text_MayWhereShouldIGoNext:
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.string "MAY: I wonder where I should go catch\n"
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.string "some POKéMON next?\p"
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.string "Wouldn't it be funny if we ran into each\n"
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.string "other, {PLAYER}{KUN}?$"
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RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex:
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.string "BRENDAN: Hey, it's {PLAYER}.\p"
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.string "I was just checking out my POKéDEX.\p"
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.string "There are still many POKéMON that\n"
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.string "I need to catch, I know, but this\l"
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.string "is looking pretty good.\p"
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.string "Checking this POKéDEX out gives me\n"
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.string "the urge to hit the road again.$"
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RivalsHouse_2F_Text_BrendanWhereShouldIGoNext:
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.string "BRENDAN: I'm having a hard time deciding\n"
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.string "where I should catch POKéMON next.\p"
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.string "Hey, {PLAYER}, if I see you while I'm out\n"
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.string "catching POKéMON, I can pitch you a\l"
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.string "battle if you'd like.$"
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