mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
5229 lines
190 KiB
C
5229 lines
190 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_pyramid.h"
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#include "battle_scripts.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_util.h"
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#include "berry.h"
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#include "bg.h"
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#include "data.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
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#include "evolution_scene.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
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#include "main.h"
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#include "malloc.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokedex.h"
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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#include "roamer.h"
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#include "safari_zone.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "text.h"
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#include "trig.h"
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#include "tv.h"
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#include "util.h"
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#include "window.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/hold_effects.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "cable_club.h"
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extern const struct BgTemplate gBattleBgTemplates[];
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extern const struct WindowTemplate *const gBattleWindowTemplates[];
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static void CB2_InitBattleInternal(void);
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static void CB2_PreInitMultiBattle(void);
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static void CB2_PreInitIngamePlayerPartnerBattle(void);
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static void CB2_HandleStartMultiPartnerBattle(void);
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static void CB2_HandleStartMultiBattle(void);
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static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
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static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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static void BattleMainCB1(void);
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static void CB2_EndLinkBattle(void);
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static void EndLinkBattleInSteps(void);
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static void CB2_InitAskRecordBattle(void);
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static void CB2_AskRecordBattle(void);
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static void AskRecordBattle(void);
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static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
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static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
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static void SpriteCB_WildMonAnimate(struct Sprite *sprite);
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static void SpriteCB_Flicker(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void SpriteCB_BlinkVisible(struct Sprite *sprite);
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static void SpriteCB_Idle(struct Sprite *sprite);
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static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite);
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static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_BounceEffect(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void BattleIntroGetMonsData(void);
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static void BattleIntroPrepareBackgroundSlide(void);
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static void BattleIntroDrawTrainersOrMonsSprites(void);
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static void BattleIntroDrawPartySummaryScreens(void);
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static void BattleIntroPrintTrainerWantsToBattle(void);
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static void BattleIntroPrintWildMonAttacked(void);
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static void BattleIntroPrintOpponentSendsOut(void);
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static void BattleIntroPrintPlayerSendsOut(void);
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static void BattleIntroOpponent1SendsOutMonAnimation(void);
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static void BattleIntroOpponent2SendsOutMonAnimation(void);
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static void BattleIntroRecordMonsToDex(void);
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static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void UpdateBattlerPartyOrdersOnSwitch(void);
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static bool8 AllAtActionConfirmed(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
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static void HandleEndTurn_BattleWon(void);
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static void HandleEndTurn_BattleLost(void);
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static void HandleEndTurn_RanFromBattle(void);
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static void HandleEndTurn_MonFled(void);
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static void HandleEndTurn_FinishBattle(void);
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static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
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static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
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EWRAM_DATA u16 gBattle_BG0_X = 0;
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EWRAM_DATA u16 gBattle_BG0_Y = 0;
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EWRAM_DATA u16 gBattle_BG1_X = 0;
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EWRAM_DATA u16 gBattle_BG1_Y = 0;
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EWRAM_DATA u16 gBattle_BG2_X = 0;
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EWRAM_DATA u16 gBattle_BG2_Y = 0;
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EWRAM_DATA u16 gBattle_BG3_X = 0;
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EWRAM_DATA u16 gBattle_BG3_Y = 0;
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EWRAM_DATA u16 gBattle_WIN0H = 0;
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EWRAM_DATA u16 gBattle_WIN0V = 0;
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EWRAM_DATA u16 gBattle_WIN1H = 0;
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EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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// The below array is never intentionally used. However, Juan's
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// defeat text (SootopolisCity_Gym_1F_Text_JuanDefeat) is too long
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// for gDisplayedStringBattle and overflows into this array. If it
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// is removed (and none of the buffers above are increased in size)
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// it will instead overflow into useful data.
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EWRAM_DATA static u32 sFlickerArray[25] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
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EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
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EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
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EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
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EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
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EWRAM_DATA u8 gActiveBattler = 0;
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EWRAM_DATA u32 gBattleControllerExecFlags = 0;
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EWRAM_DATA u8 gBattlersCount = 0;
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EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
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EWRAM_DATA u8 gCurrentActionFuncId = 0;
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EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
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EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gCalledMove = 0;
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EWRAM_DATA s32 gBattleMoveDamage = 0;
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EWRAM_DATA s32 gHpDealt = 0;
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EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastUsedItem = 0;
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EWRAM_DATA u8 gLastUsedAbility = 0;
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EWRAM_DATA u8 gBattlerAttacker = 0;
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EWRAM_DATA u8 gBattlerTarget = 0;
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EWRAM_DATA u8 gBattlerFainted = 0;
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EWRAM_DATA u8 gEffectBattler = 0;
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EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
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EWRAM_DATA u8 gAbsentBattlerFlags = 0;
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EWRAM_DATA u8 gCritMultiplier = 0;
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EWRAM_DATA u8 gMultiHitCounter = 0;
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EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
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EWRAM_DATA u32 gUnusedBattleMainVar = 0;
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EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
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EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
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EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveResultFlags = 0;
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EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read
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EWRAM_DATA u16 gSideStatuses[2] = {0};
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EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
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EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gPauseCounterBattle = 0;
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EWRAM_DATA u16 gPaydayMoney = 0;
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EWRAM_DATA u16 gRandomTurnNumber = 0;
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EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
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EWRAM_DATA u8 gBattleOutcome = 0;
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EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gBattleWeather = 0;
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EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
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EWRAM_DATA u16 gIntroSlideFlags = 0;
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EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
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EWRAM_DATA u16 gDynamicBasePower = 0;
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EWRAM_DATA u16 gExpShareExp = 0;
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EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct BattleScripting gBattleScripting = {0};
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EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
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EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
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EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
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EWRAM_DATA struct BattleResources *gBattleResources = NULL;
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EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerInMenuId = 0;
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EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
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EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
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EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
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EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData = NULL; // Never read
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read
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EWRAM_DATA u16 gBattleMovePower = 0;
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EWRAM_DATA u16 gMoveToLearn = 0;
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EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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void (*gPreBattleCallback1)(void);
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void (*gBattleMainFunc)(void);
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struct BattleResults gBattleResults;
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u8 gLeveledUpInBattle;
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void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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u8 gMultiUsePlayerCursor;
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u8 gNumberOfMovesToChoose;
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u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
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static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
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{
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®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
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};
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// unused
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static const struct ScanlineEffectParams sIntroScanlineParams32Bit =
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{
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®_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1
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};
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const struct SpriteTemplate gUnusedBattleInitSprite =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_UnusedBattleInit,
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};
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static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
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const struct OamData gOamData_BattleSpriteOpponentSide =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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const struct OamData gOamData_BattleSpritePlayerSide =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 2,
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.affineParam = 0,
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};
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// Unknown and unused data. Feel free to remove.
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static const u16 sUnused1[] = {0, 5, 0xfffe, 0};
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static const u16 *const sUnused1Ptr = sUnused1;
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static const u16 sUnused2[] = {0xfff0, 0, 0x0400, 0, 0, 0, 0x3c00, 0, 0x7ffe, 1, 0, 0};
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static const u16 *const sUnused2Ptr = sUnused2;
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static const s8 sCenterToCornerVecXs[8] ={-32, -16, -16, -32, -32};
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// format: attacking type, defending type, damage multiplier
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// the multiplier is a (decimal) fixed-point number:
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// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
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// 10 is ×1.0 TYPE_MUL_NORMAL
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// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
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// 00 is ×0.0 TYPE_MUL_NO_EFFECT
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const u8 gTypeEffectiveness[336] =
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{
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TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
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TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
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TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
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TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
|
||
TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
|
||
TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
|
||
TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
|
||
TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
|
||
TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
|
||
TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
|
||
TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
|
||
TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
|
||
TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
|
||
};
|
||
|
||
const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
|
||
{
|
||
[TYPE_NORMAL] = _("NORMAL"),
|
||
[TYPE_FIGHTING] = _("FIGHT"),
|
||
[TYPE_FLYING] = _("FLYING"),
|
||
[TYPE_POISON] = _("POISON"),
|
||
[TYPE_GROUND] = _("GROUND"),
|
||
[TYPE_ROCK] = _("ROCK"),
|
||
[TYPE_BUG] = _("BUG"),
|
||
[TYPE_GHOST] = _("GHOST"),
|
||
[TYPE_STEEL] = _("STEEL"),
|
||
[TYPE_MYSTERY] = _("???"),
|
||
[TYPE_FIRE] = _("FIRE"),
|
||
[TYPE_WATER] = _("WATER"),
|
||
[TYPE_GRASS] = _("GRASS"),
|
||
[TYPE_ELECTRIC] = _("ELECTR"),
|
||
[TYPE_PSYCHIC] = _("PSYCHC"),
|
||
[TYPE_ICE] = _("ICE"),
|
||
[TYPE_DRAGON] = _("DRAGON"),
|
||
[TYPE_DARK] = _("DARK"),
|
||
};
|
||
|
||
// This is a factor in how much money you get for beating a trainer.
|
||
const struct TrainerMoney gTrainerMoneyTable[] =
|
||
{
|
||
{TRAINER_CLASS_TEAM_AQUA, 5},
|
||
{TRAINER_CLASS_AQUA_ADMIN, 10},
|
||
{TRAINER_CLASS_AQUA_LEADER, 20},
|
||
{TRAINER_CLASS_AROMA_LADY, 10},
|
||
{TRAINER_CLASS_RUIN_MANIAC, 15},
|
||
{TRAINER_CLASS_INTERVIEWER, 12},
|
||
{TRAINER_CLASS_TUBER_F, 1},
|
||
{TRAINER_CLASS_TUBER_M, 1},
|
||
{TRAINER_CLASS_SIS_AND_BRO, 3},
|
||
{TRAINER_CLASS_COOLTRAINER, 12},
|
||
{TRAINER_CLASS_HEX_MANIAC, 6},
|
||
{TRAINER_CLASS_LADY, 50},
|
||
{TRAINER_CLASS_BEAUTY, 20},
|
||
{TRAINER_CLASS_RICH_BOY, 50},
|
||
{TRAINER_CLASS_POKEMANIAC, 15},
|
||
{TRAINER_CLASS_SWIMMER_M, 2},
|
||
{TRAINER_CLASS_BLACK_BELT, 8},
|
||
{TRAINER_CLASS_GUITARIST, 8},
|
||
{TRAINER_CLASS_KINDLER, 8},
|
||
{TRAINER_CLASS_CAMPER, 4},
|
||
{TRAINER_CLASS_OLD_COUPLE, 10},
|
||
{TRAINER_CLASS_BUG_MANIAC, 15},
|
||
{TRAINER_CLASS_PSYCHIC, 6},
|
||
{TRAINER_CLASS_GENTLEMAN, 20},
|
||
{TRAINER_CLASS_ELITE_FOUR, 25},
|
||
{TRAINER_CLASS_LEADER, 25},
|
||
{TRAINER_CLASS_SCHOOL_KID, 5},
|
||
{TRAINER_CLASS_SR_AND_JR, 4},
|
||
{TRAINER_CLASS_POKEFAN, 20},
|
||
{TRAINER_CLASS_EXPERT, 10},
|
||
{TRAINER_CLASS_YOUNGSTER, 4},
|
||
{TRAINER_CLASS_CHAMPION, 50},
|
||
{TRAINER_CLASS_FISHERMAN, 10},
|
||
{TRAINER_CLASS_TRIATHLETE, 10},
|
||
{TRAINER_CLASS_DRAGON_TAMER, 12},
|
||
{TRAINER_CLASS_BIRD_KEEPER, 8},
|
||
{TRAINER_CLASS_NINJA_BOY, 3},
|
||
{TRAINER_CLASS_BATTLE_GIRL, 6},
|
||
{TRAINER_CLASS_PARASOL_LADY, 10},
|
||
{TRAINER_CLASS_SWIMMER_F, 2},
|
||
{TRAINER_CLASS_PICNICKER, 4},
|
||
{TRAINER_CLASS_TWINS, 3},
|
||
{TRAINER_CLASS_SAILOR, 8},
|
||
{TRAINER_CLASS_COLLECTOR, 15},
|
||
{TRAINER_CLASS_RIVAL, 15},
|
||
{TRAINER_CLASS_PKMN_BREEDER, 10},
|
||
{TRAINER_CLASS_PKMN_RANGER, 12},
|
||
{TRAINER_CLASS_TEAM_MAGMA, 5},
|
||
{TRAINER_CLASS_MAGMA_ADMIN, 10},
|
||
{TRAINER_CLASS_MAGMA_LEADER, 20},
|
||
{TRAINER_CLASS_LASS, 4},
|
||
{TRAINER_CLASS_BUG_CATCHER, 4},
|
||
{TRAINER_CLASS_HIKER, 10},
|
||
{TRAINER_CLASS_YOUNG_COUPLE, 8},
|
||
{TRAINER_CLASS_WINSTRATE, 10},
|
||
{0xFF, 5}, // Any trainer class not listed above uses this
|
||
};
|
||
|
||
#include "data/text/abilities.h"
|
||
|
||
static void (* const sTurnActionsFuncsTable[])(void) =
|
||
{
|
||
[B_ACTION_USE_MOVE] = HandleAction_UseMove,
|
||
[B_ACTION_USE_ITEM] = HandleAction_UseItem,
|
||
[B_ACTION_SWITCH] = HandleAction_Switch,
|
||
[B_ACTION_RUN] = HandleAction_Run,
|
||
[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
|
||
[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
|
||
[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
|
||
[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
|
||
[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
|
||
[B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
|
||
[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
|
||
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
|
||
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
|
||
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
|
||
};
|
||
|
||
static void (* const sEndTurnFuncsTable[])(void) =
|
||
{
|
||
[0] = HandleEndTurn_ContinueBattle,
|
||
[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
|
||
[B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
|
||
[B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
|
||
[B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
|
||
[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
|
||
[B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
|
||
[B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
|
||
[B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
|
||
[B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
|
||
[B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
|
||
};
|
||
|
||
const u8 gStatusConditionString_PoisonJpn[] = _("どく$$$$$");
|
||
const u8 gStatusConditionString_SleepJpn[] = _("ねむり$$$$");
|
||
const u8 gStatusConditionString_ParalysisJpn[] = _("まひ$$$$$");
|
||
const u8 gStatusConditionString_BurnJpn[] = _("やけど$$$$");
|
||
const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$");
|
||
const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$");
|
||
const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$");
|
||
|
||
const u8 * const gStatusConditionStringsTable[][2] =
|
||
{
|
||
{gStatusConditionString_PoisonJpn, gText_Poison},
|
||
{gStatusConditionString_SleepJpn, gText_Sleep},
|
||
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
|
||
{gStatusConditionString_BurnJpn, gText_Burn},
|
||
{gStatusConditionString_IceJpn, gText_Ice},
|
||
{gStatusConditionString_ConfusionJpn, gText_Confusion},
|
||
{gStatusConditionString_LoveJpn, gText_Love}
|
||
};
|
||
|
||
void CB2_InitBattle(void)
|
||
{
|
||
MoveSaveBlocks_ResetHeap();
|
||
AllocateBattleResources();
|
||
AllocateBattleSpritesData();
|
||
AllocateMonSpritesGfx();
|
||
RecordedBattle_ClearFrontierPassFlag();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||
{
|
||
CB2_InitBattleInternal();
|
||
}
|
||
else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
|
||
{
|
||
HandleLinkBattleSetup();
|
||
SetMainCallback2(CB2_PreInitMultiBattle);
|
||
}
|
||
else
|
||
{
|
||
SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
}
|
||
else
|
||
{
|
||
CB2_InitBattleInternal();
|
||
}
|
||
}
|
||
|
||
static void CB2_InitBattleInternal(void)
|
||
{
|
||
s32 i;
|
||
|
||
SetHBlankCallback(NULL);
|
||
SetVBlankCallback(NULL);
|
||
|
||
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
||
|
||
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
||
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
|
||
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
|
||
SetGpuReg(REG_OFFSET_WININ, 0);
|
||
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
||
|
||
gBattle_WIN0H = DISPLAY_WIDTH;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
|
||
{
|
||
gBattle_WIN0V = DISPLAY_HEIGHT - 1;
|
||
gBattle_WIN1H = DISPLAY_WIDTH;
|
||
gBattle_WIN1V = 32;
|
||
}
|
||
else
|
||
{
|
||
gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
|
||
ScanlineEffect_Clear();
|
||
|
||
i = 0;
|
||
while (i < 80)
|
||
{
|
||
gScanlineEffectRegBuffers[0][i] = 0xF0;
|
||
gScanlineEffectRegBuffers[1][i] = 0xF0;
|
||
i++;
|
||
}
|
||
|
||
while (i < 160)
|
||
{
|
||
gScanlineEffectRegBuffers[0][i] = 0xFF10;
|
||
gScanlineEffectRegBuffers[1][i] = 0xFF10;
|
||
i++;
|
||
}
|
||
|
||
ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
|
||
}
|
||
|
||
ResetPaletteFade();
|
||
gBattle_BG0_X = 0;
|
||
gBattle_BG0_Y = 0;
|
||
gBattle_BG1_X = 0;
|
||
gBattle_BG1_Y = 0;
|
||
gBattle_BG2_X = 0;
|
||
gBattle_BG2_Y = 0;
|
||
gBattle_BG3_X = 0;
|
||
gBattle_BG3_Y = 0;
|
||
|
||
gBattleTerrain = BattleSetup_GetTerrainId();
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
|
||
|
||
InitBattleBgsVideo();
|
||
LoadBattleTextboxAndBackground();
|
||
ResetSpriteData();
|
||
ResetTasks();
|
||
DrawBattleEntryBackground();
|
||
FreeAllSpritePalettes();
|
||
gReservedSpritePaletteCount = 4;
|
||
SetVBlankCallback(VBlankCB_Battle);
|
||
SetUpBattleVarsAndBirchZigzagoon();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
SetMainCallback2(CB2_HandleStartMultiBattle);
|
||
else
|
||
SetMainCallback2(CB2_HandleStartBattle);
|
||
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
|
||
{
|
||
CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||
CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
|
||
SetWildMonHeldItem();
|
||
}
|
||
|
||
gMain.inBattle = TRUE;
|
||
gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
|
||
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
|
||
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
}
|
||
|
||
#define BUFFER_PARTY_VS_SCREEN_STATUS(party, flags, i) \
|
||
for ((i) = 0; (i) < PARTY_SIZE; (i)++) \
|
||
{ \
|
||
u16 species = GetMonData(&(party)[(i)], MON_DATA_SPECIES2); \
|
||
u16 hp = GetMonData(&(party)[(i)], MON_DATA_HP); \
|
||
u32 status = GetMonData(&(party)[(i)], MON_DATA_STATUS); \
|
||
\
|
||
if (species == SPECIES_NONE) \
|
||
continue; \
|
||
\
|
||
/* Is healthy mon? */ \
|
||
if (species != SPECIES_EGG && hp != 0 && status == 0) \
|
||
(flags) |= 1 << (i) * 2; \
|
||
\
|
||
if (species == SPECIES_NONE) /* Redundant */ \
|
||
continue; \
|
||
\
|
||
/* Is Egg or statused? */ \
|
||
if (hp != 0 && (species == SPECIES_EGG || status != 0)) \
|
||
(flags) |= 2 << (i) * 2; \
|
||
\
|
||
if (species == SPECIES_NONE) /* Redundant */ \
|
||
continue; \
|
||
\
|
||
/* Is fainted? */ \
|
||
if (species != SPECIES_EGG && hp == 0) \
|
||
(flags) |= 3 << (i) * 2; \
|
||
}
|
||
|
||
// For Vs Screen at link battle start
|
||
static void BufferPartyVsScreenHealth_AtStart(void)
|
||
{
|
||
u16 flags = 0;
|
||
s32 i;
|
||
|
||
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
|
||
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags;
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8;
|
||
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
|
||
}
|
||
|
||
static void SetPlayerBerryDataInBattleStruct(void)
|
||
{
|
||
s32 i;
|
||
struct BattleStruct *battleStruct = gBattleStruct;
|
||
struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry;
|
||
|
||
if (IsEnigmaBerryValid() == TRUE)
|
||
{
|
||
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
||
battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
||
battleBerry->name[i] = EOS;
|
||
|
||
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
||
battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
||
|
||
battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
||
battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
||
}
|
||
else
|
||
{
|
||
const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
|
||
|
||
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
||
battleBerry->name[i] = berryData->name[i];
|
||
battleBerry->name[i] = EOS;
|
||
|
||
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
||
battleBerry->itemEffect[i] = 0;
|
||
|
||
battleBerry->holdEffect = HOLD_EFFECT_NONE;
|
||
battleBerry->holdEffectParam = 0;
|
||
}
|
||
}
|
||
|
||
static void SetAllPlayersBerryData(void)
|
||
{
|
||
s32 i, j;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||
{
|
||
if (IsEnigmaBerryValid() == TRUE)
|
||
{
|
||
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
||
{
|
||
gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
||
gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
||
}
|
||
gEnigmaBerries[0].name[i] = EOS;
|
||
gEnigmaBerries[2].name[i] = EOS;
|
||
|
||
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
||
{
|
||
gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
||
gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
||
}
|
||
|
||
gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
||
gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
||
gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
||
gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
||
}
|
||
else
|
||
{
|
||
const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
|
||
|
||
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
||
{
|
||
gEnigmaBerries[0].name[i] = berryData->name[i];
|
||
gEnigmaBerries[2].name[i] = berryData->name[i];
|
||
}
|
||
gEnigmaBerries[0].name[i] = EOS;
|
||
gEnigmaBerries[2].name[i] = EOS;
|
||
|
||
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
||
{
|
||
gEnigmaBerries[0].itemEffect[i] = 0;
|
||
gEnigmaBerries[2].itemEffect[i] = 0;
|
||
}
|
||
|
||
gEnigmaBerries[0].holdEffect = HOLD_EFFECT_NONE;
|
||
gEnigmaBerries[2].holdEffect = HOLD_EFFECT_NONE;
|
||
gEnigmaBerries[0].holdEffectParam = 0;
|
||
gEnigmaBerries[2].holdEffectParam = 0;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
s32 numPlayers;
|
||
struct BattleEnigmaBerry *src;
|
||
u8 battlerId;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||
numPlayers = 2;
|
||
else
|
||
numPlayers = 4;
|
||
|
||
for (i = 0; i < numPlayers; i++)
|
||
{
|
||
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
||
battlerId = gLinkPlayers[i].id;
|
||
|
||
for (j = 0; j < BERRY_NAME_LENGTH; j++)
|
||
gEnigmaBerries[battlerId].name[j] = src->name[j];
|
||
gEnigmaBerries[battlerId].name[j] = EOS;
|
||
|
||
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
||
gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
|
||
|
||
gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
|
||
gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (i = 0; i < 2; i++)
|
||
{
|
||
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
||
|
||
for (j = 0; j < BERRY_NAME_LENGTH; j++)
|
||
{
|
||
gEnigmaBerries[i].name[j] = src->name[j];
|
||
gEnigmaBerries[i + 2].name[j] = src->name[j];
|
||
}
|
||
gEnigmaBerries[i].name[j] = EOS;
|
||
gEnigmaBerries[i + 2].name[j] = EOS;
|
||
|
||
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
||
{
|
||
gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
|
||
gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
|
||
}
|
||
|
||
gEnigmaBerries[i].holdEffect = src->holdEffect;
|
||
gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
|
||
gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
|
||
gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// This was inlined in Ruby/Sapphire
|
||
static void FindLinkBattleMaster(u8 numPlayers, u8 multiPlayerId)
|
||
{
|
||
u8 found = 0;
|
||
|
||
// If player 1 is playing the minimum version, player 1 is master.
|
||
if (gBlockRecvBuffer[0][0] == 0x100)
|
||
{
|
||
if (multiPlayerId == 0)
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||
else
|
||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||
found++;
|
||
}
|
||
|
||
if (found == 0)
|
||
{
|
||
// If multiple different versions are being used, player 1 is master.
|
||
s32 i;
|
||
|
||
for (i = 0; i < numPlayers; i++)
|
||
{
|
||
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
|
||
break;
|
||
}
|
||
|
||
if (i == numPlayers)
|
||
{
|
||
if (multiPlayerId == 0)
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||
else
|
||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||
found++;
|
||
}
|
||
|
||
if (found == 0)
|
||
{
|
||
// Lowest index player with the highest game version is master.
|
||
for (i = 0; i < numPlayers; i++)
|
||
{
|
||
if (gBlockRecvBuffer[i][0] == 0x300 && i != multiPlayerId)
|
||
{
|
||
if (i < multiPlayerId)
|
||
break;
|
||
}
|
||
if (gBlockRecvBuffer[i][0] > 0x300 && i != multiPlayerId)
|
||
break;
|
||
}
|
||
|
||
if (i == numPlayers)
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||
else
|
||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||
}
|
||
}
|
||
}
|
||
|
||
static void CB2_HandleStartBattle(void)
|
||
{
|
||
u8 playerMultiplayerId;
|
||
u8 enemyMultiplayerId;
|
||
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
|
||
playerMultiplayerId = GetMultiplayerId();
|
||
gBattleScripting.multiplayerId = playerMultiplayerId;
|
||
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
if (!IsDma3ManagerBusyWithBgCopy())
|
||
{
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
ShowBg(2);
|
||
ShowBg(3);
|
||
FillAroundBattleWindows();
|
||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||
}
|
||
if (gWirelessCommType)
|
||
LoadWirelessStatusIndicatorSpriteGfx();
|
||
break;
|
||
case 1:
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
if (gReceivedRemoteLinkPlayers)
|
||
{
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// 0x300
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
||
BufferPartyVsScreenHealth_AtStart();
|
||
SetPlayerBerryDataInBattleStruct();
|
||
|
||
if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
|
||
{
|
||
gLinkPlayers[0].id = 0;
|
||
gLinkPlayers[1].id = 1;
|
||
}
|
||
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||
}
|
||
if (gWirelessCommType)
|
||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
||
gBattleCommunication[MULTIUSE_STATE] = 15;
|
||
SetAllPlayersBerryData();
|
||
}
|
||
break;
|
||
case 2:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
u8 taskId;
|
||
|
||
ResetBlockReceivedFlags();
|
||
FindLinkBattleMaster(2, playerMultiplayerId);
|
||
SetAllPlayersBerryData();
|
||
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
||
gTasks[taskId].data[1] = 0x10E;
|
||
gTasks[taskId].data[2] = 0x5A;
|
||
gTasks[taskId].data[5] = 0;
|
||
gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8);
|
||
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
|
||
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
|
||
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
|
||
SetDeoxysStats();
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 3:
|
||
// Link battle, send/receive party Pokémon 2 at a time
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send Pokémon 1-2
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 4:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv Pokémon 1-2
|
||
ResetBlockReceivedFlags();
|
||
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 7:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send Pokémon 3-4
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 8:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv Pokémon 3-4
|
||
ResetBlockReceivedFlags();
|
||
memcpy(&gEnemyParty[2], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 11:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send Pokémon 5-6
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 12:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv Pokémon 5-6
|
||
ResetBlockReceivedFlags();
|
||
memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 15:
|
||
InitBattleControllers();
|
||
RecordedBattle_SetTrainerInfo();
|
||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
// Check if both players are using Emerald
|
||
// to determine if the recorded battle rng
|
||
// seed needs to be sent
|
||
s32 i;
|
||
for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
|
||
|
||
if (i == 2)
|
||
gBattleCommunication[MULTIUSE_STATE] = 16;
|
||
else
|
||
gBattleCommunication[MULTIUSE_STATE] = 18;
|
||
}
|
||
else
|
||
{
|
||
gBattleCommunication[MULTIUSE_STATE] = 18;
|
||
}
|
||
break;
|
||
case 16:
|
||
// Both players are using Emerald, send rng seed for recorded battle
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 17:
|
||
// Receive rng seed for recorded battle (only read it if partner is the link master)
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
||
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 18:
|
||
// Finish, start battle
|
||
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
||
{
|
||
gPreBattleCallback1 = gMain.callback1;
|
||
gMain.callback1 = BattleMainCB1;
|
||
SetMainCallback2(BattleMainCB2);
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
||
}
|
||
break;
|
||
// Introduce short delays between sending party Pokémon for link
|
||
case 5:
|
||
case 9:
|
||
case 13:
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
gBattleCommunication[1] = 1;
|
||
case 6:
|
||
case 10:
|
||
case 14:
|
||
if (--gBattleCommunication[1] == 0)
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void CB2_HandleStartMultiPartnerBattle(void)
|
||
{
|
||
u8 playerMultiplayerId;
|
||
u8 partnerMultiplayerId;
|
||
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
|
||
playerMultiplayerId = GetMultiplayerId();
|
||
gBattleScripting.multiplayerId = playerMultiplayerId;
|
||
partnerMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
if (!IsDma3ManagerBusyWithBgCopy())
|
||
{
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
ShowBg(2);
|
||
ShowBg(3);
|
||
FillAroundBattleWindows();
|
||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||
}
|
||
if (gWirelessCommType)
|
||
LoadWirelessStatusIndicatorSpriteGfx();
|
||
// fall through
|
||
case 1:
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
if (gReceivedRemoteLinkPlayers)
|
||
{
|
||
u8 language;
|
||
|
||
gLinkPlayers[0].id = 0;
|
||
gLinkPlayers[1].id = 2;
|
||
gLinkPlayers[2].id = 1;
|
||
gLinkPlayers[3].id = 3;
|
||
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
|
||
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
|
||
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
|
||
gLinkPlayers[2].language = language;
|
||
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
|
||
gLinkPlayers[3].language = language;
|
||
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// 0x300
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
||
BufferPartyVsScreenHealth_AtStart();
|
||
SetPlayerBerryDataInBattleStruct();
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||
}
|
||
|
||
if (gWirelessCommType)
|
||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
||
gBattleCommunication[MULTIUSE_STATE] = 13;
|
||
SetAllPlayersBerryData();
|
||
}
|
||
break;
|
||
case 2:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
u8 taskId;
|
||
|
||
ResetBlockReceivedFlags();
|
||
FindLinkBattleMaster(2, playerMultiplayerId);
|
||
SetAllPlayersBerryData();
|
||
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
||
gTasks[taskId].data[1] = 0x10E;
|
||
gTasks[taskId].data[2] = 0x5A;
|
||
gTasks[taskId].data[5] = 0;
|
||
gTasks[taskId].data[3] = 0x145;
|
||
gTasks[taskId].data[4] = 0x145;
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 3:
|
||
// Link battle, send/receive party Pokémon in groups
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send Pokémon 1-2
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 4:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv partner's Pokémon 1-2, and copy partner's and own Pokémon into party positions
|
||
ResetBlockReceivedFlags();
|
||
if (gLinkPlayers[playerMultiplayerId].id != 0)
|
||
{
|
||
memcpy(gPlayerParty, gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
}
|
||
else
|
||
{
|
||
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 5:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send Pokémon 3
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 6:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv partner's Pokémon 3, and copy partner's and own Pokémon into party positions
|
||
ResetBlockReceivedFlags();
|
||
if (gLinkPlayers[playerMultiplayerId].id != 0)
|
||
{
|
||
memcpy(&gPlayerParty[2], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
|
||
memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
||
}
|
||
else
|
||
{
|
||
memcpy(&gPlayerParty[2], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
||
memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 7:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send enemy Pokémon 1-2 to partner
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 8:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv enemy Pokémon 1-2 (if not master)
|
||
ResetBlockReceivedFlags();
|
||
if (GetMultiplayerId() != 0)
|
||
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 9:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send enemy Pokémon 3-4 to partner
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 10:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv enemy Pokémon 3-4 (if not master)
|
||
ResetBlockReceivedFlags();
|
||
if (GetMultiplayerId() != 0)
|
||
memcpy(&gEnemyParty[2], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 11:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// Send enemy Pokémon 5-6 to partner
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 12:
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
// Recv enemy Pokémon 5-6 (if not master)
|
||
ResetBlockReceivedFlags();
|
||
if (GetMultiplayerId() != 0)
|
||
memcpy(&gEnemyParty[4], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
||
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 13:
|
||
InitBattleControllers();
|
||
RecordedBattle_SetTrainerInfo();
|
||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
gBattleCommunication[MULTIUSE_STATE] = 14;
|
||
else
|
||
gBattleCommunication[MULTIUSE_STATE] = 16;
|
||
break;
|
||
case 14:
|
||
// Send rng seed for recorded battle
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 15:
|
||
// Receive rng seed for recorded battle (only read it if partner is the link master)
|
||
if ((GetBlockReceivedStatus() & 3) == 3)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
||
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[partnerMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 16:
|
||
// Finish, start battle
|
||
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
||
{
|
||
TrySetLinkBattleTowerEnemyPartyLevel();
|
||
gPreBattleCallback1 = gMain.callback1;
|
||
gMain.callback1 = BattleMainCB1;
|
||
SetMainCallback2(BattleMainCB2);
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void SetMultiPartnerMenuParty(u8 offset)
|
||
{
|
||
s32 i;
|
||
|
||
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
||
{
|
||
gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[offset + i], MON_DATA_SPECIES);
|
||
gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[offset + i], MON_DATA_HELD_ITEM);
|
||
GetMonData(&gPlayerParty[offset + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname);
|
||
gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[offset + i], MON_DATA_LEVEL);
|
||
gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[offset + i], MON_DATA_HP);
|
||
gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[offset + i], MON_DATA_MAX_HP);
|
||
gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[offset + i], MON_DATA_STATUS);
|
||
gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[offset + i], MON_DATA_PERSONALITY);
|
||
gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[offset + i]);
|
||
StripExtCtrlCodes(gMultiPartnerParty[i].nickname);
|
||
if (GetMonData(&gPlayerParty[offset + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
|
||
PadNameString(gMultiPartnerParty[i].nickname, CHAR_SPACE);
|
||
}
|
||
memcpy(sMultiPartnerPartyBuffer, gMultiPartnerParty, sizeof(gMultiPartnerParty));
|
||
}
|
||
|
||
static void CB2_PreInitMultiBattle(void)
|
||
{
|
||
s32 i;
|
||
u8 playerMultiplierId;
|
||
s32 numPlayers = MAX_BATTLERS_COUNT;
|
||
u8 blockMask = 0xF;
|
||
u32 *savedBattleTypeFlags;
|
||
void (**savedCallback)(void);
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||
{
|
||
numPlayers = 2;
|
||
blockMask = 3;
|
||
}
|
||
|
||
playerMultiplierId = GetMultiplayerId();
|
||
gBattleScripting.multiplayerId = playerMultiplierId;
|
||
savedCallback = &gBattleStruct->savedCallback;
|
||
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
||
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
|
||
{
|
||
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
|
||
SetMultiPartnerMenuParty(0);
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 1:
|
||
if ((GetBlockReceivedStatus() & blockMask) == blockMask)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
for (i = 0; i < numPlayers; i++)
|
||
{
|
||
if (i == playerMultiplierId)
|
||
continue;
|
||
|
||
if (numPlayers == MAX_LINK_PLAYERS)
|
||
{
|
||
if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
|
||
|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
|
||
{
|
||
memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
|
||
}
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
*savedCallback = gMain.savedCallback;
|
||
*savedBattleTypeFlags = gBattleTypeFlags;
|
||
gMain.savedCallback = CB2_PreInitMultiBattle;
|
||
ShowPartyMenuToShowcaseMultiBattleParty();
|
||
}
|
||
break;
|
||
case 2:
|
||
if (IsLinkTaskFinished() && !gPaletteFade.active)
|
||
{
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
if (gWirelessCommType)
|
||
SetLinkStandbyCallback();
|
||
else
|
||
SetCloseLinkCallback();
|
||
}
|
||
break;
|
||
case 3:
|
||
if (gWirelessCommType)
|
||
{
|
||
if (IsLinkRfuTaskFinished())
|
||
{
|
||
gBattleTypeFlags = *savedBattleTypeFlags;
|
||
gMain.savedCallback = *savedCallback;
|
||
SetMainCallback2(CB2_InitBattleInternal);
|
||
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
||
}
|
||
}
|
||
else if (gReceivedRemoteLinkPlayers == 0)
|
||
{
|
||
gBattleTypeFlags = *savedBattleTypeFlags;
|
||
gMain.savedCallback = *savedCallback;
|
||
SetMainCallback2(CB2_InitBattleInternal);
|
||
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void CB2_PreInitIngamePlayerPartnerBattle(void)
|
||
{
|
||
u32 *savedBattleTypeFlags;
|
||
void (**savedCallback)(void);
|
||
|
||
savedCallback = &gBattleStruct->savedCallback;
|
||
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
||
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
|
||
SetMultiPartnerMenuParty(MULTI_PARTY_SIZE);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
*savedCallback = gMain.savedCallback;
|
||
*savedBattleTypeFlags = gBattleTypeFlags;
|
||
gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
|
||
ShowPartyMenuToShowcaseMultiBattleParty();
|
||
break;
|
||
case 1:
|
||
if (!gPaletteFade.active)
|
||
{
|
||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||
gBattleTypeFlags = *savedBattleTypeFlags;
|
||
gMain.savedCallback = *savedCallback;
|
||
SetMainCallback2(CB2_InitBattleInternal);
|
||
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void CB2_HandleStartMultiBattle(void)
|
||
{
|
||
u8 playerMultiplayerId;
|
||
s32 id;
|
||
u8 var;
|
||
|
||
playerMultiplayerId = GetMultiplayerId();
|
||
gBattleScripting.multiplayerId = playerMultiplayerId;
|
||
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
if (!IsDma3ManagerBusyWithBgCopy())
|
||
{
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
ShowBg(2);
|
||
ShowBg(3);
|
||
FillAroundBattleWindows();
|
||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||
}
|
||
if (gWirelessCommType)
|
||
LoadWirelessStatusIndicatorSpriteGfx();
|
||
break;
|
||
case 1:
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
if (gReceivedRemoteLinkPlayers)
|
||
{
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
// 0x300
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
||
BufferPartyVsScreenHealth_AtStart();
|
||
SetPlayerBerryDataInBattleStruct();
|
||
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
if (gWirelessCommType)
|
||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
||
gBattleCommunication[MULTIUSE_STATE] = 7;
|
||
SetAllPlayersBerryData();
|
||
}
|
||
break;
|
||
case 2:
|
||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
FindLinkBattleMaster(4, playerMultiplayerId);
|
||
SetAllPlayersBerryData();
|
||
SetDeoxysStats();
|
||
var = CreateTask(InitLinkBattleVsScreen, 0);
|
||
gTasks[var].data[1] = 0x10E;
|
||
gTasks[var].data[2] = 0x5A;
|
||
gTasks[var].data[5] = 0;
|
||
gTasks[var].data[3] = 0;
|
||
gTasks[var].data[4] = 0;
|
||
|
||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
||
{
|
||
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[id][1]);
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
|
||
break;
|
||
case 1:
|
||
gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
|
||
break;
|
||
case 2:
|
||
gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
||
break;
|
||
case 3:
|
||
gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
||
break;
|
||
}
|
||
}
|
||
ZeroEnemyPartyMons();
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
else
|
||
break;
|
||
// fall through
|
||
case 3:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 4:
|
||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
||
{
|
||
if (id == playerMultiplayerId)
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|
||
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gEnemyParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 5:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 6:
|
||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
||
{
|
||
if (id == playerMultiplayerId)
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|
||
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
switch (gLinkPlayers[id].id)
|
||
{
|
||
case 0:
|
||
case 3:
|
||
memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
case 1:
|
||
case 2:
|
||
memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
||
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
||
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
||
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
||
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 7:
|
||
InitBattleControllers();
|
||
RecordedBattle_SetTrainerInfo();
|
||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
for (id = 0; id < MAX_LINK_PLAYERS && (gLinkPlayers[id].version & 0xFF) == VERSION_EMERALD; id++);
|
||
|
||
if (id == MAX_LINK_PLAYERS)
|
||
gBattleCommunication[MULTIUSE_STATE] = 8;
|
||
else
|
||
gBattleCommunication[MULTIUSE_STATE] = 10;
|
||
}
|
||
else
|
||
{
|
||
gBattleCommunication[MULTIUSE_STATE] = 10;
|
||
}
|
||
break;
|
||
case 8:
|
||
if (IsLinkTaskFinished())
|
||
{
|
||
u32 *ptr = gBattleStruct->multiBuffer.battleVideo;
|
||
ptr[0] = gBattleTypeFlags;
|
||
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
|
||
SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 9:
|
||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||
{
|
||
ResetBlockReceivedFlags();
|
||
for (var = 0; var < 4; var++)
|
||
{
|
||
u32 blockValue = gBlockRecvBuffer[var][0];
|
||
if (blockValue & 4)
|
||
{
|
||
memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
|
||
break;
|
||
}
|
||
}
|
||
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 10:
|
||
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
||
{
|
||
gPreBattleCallback1 = gMain.callback1;
|
||
gMain.callback1 = BattleMainCB1;
|
||
SetMainCallback2(BattleMainCB2);
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT;
|
||
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void BattleMainCB2(void)
|
||
{
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
RunTextPrinters();
|
||
UpdatePaletteFade();
|
||
RunTasks();
|
||
|
||
if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && RecordedBattle_CanStopPlayback())
|
||
{
|
||
// Player pressed B during recorded battle playback, end battle
|
||
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
|
||
ResetPaletteFadeControl();
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
SetMainCallback2(CB2_QuitRecordedBattle);
|
||
}
|
||
}
|
||
|
||
static void FreeRestoreBattleData(void)
|
||
{
|
||
gMain.callback1 = gPreBattleCallback1;
|
||
gScanlineEffect.state = 3;
|
||
gMain.inBattle = FALSE;
|
||
ZeroEnemyPartyMons();
|
||
m4aSongNumStop(SE_LOW_HEALTH);
|
||
FreeMonSpritesGfx();
|
||
FreeBattleSpritesData();
|
||
FreeBattleResources();
|
||
}
|
||
|
||
void CB2_QuitRecordedBattle(void)
|
||
{
|
||
UpdatePaletteFade();
|
||
if (!gPaletteFade.active)
|
||
{
|
||
m4aMPlayStop(&gMPlayInfo_SE1);
|
||
m4aMPlayStop(&gMPlayInfo_SE2);
|
||
FreeRestoreBattleData();
|
||
FreeAllWindowBuffers();
|
||
SetMainCallback2(gMain.savedCallback);
|
||
}
|
||
}
|
||
|
||
#define sState data[0]
|
||
#define sDelay data[4]
|
||
|
||
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite)
|
||
{
|
||
sprite->sState = 0;
|
||
sprite->callback = SpriteCB_UnusedBattleInit_Main;
|
||
}
|
||
|
||
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
|
||
{
|
||
u16 *arr = (u16 *)gDecompressionBuffer;
|
||
|
||
switch (sprite->sState)
|
||
{
|
||
case 0:
|
||
sprite->sState++;
|
||
sprite->data[1] = 0;
|
||
sprite->data[2] = 0x281;
|
||
sprite->data[3] = 0;
|
||
sprite->sDelay = 1;
|
||
// fall through
|
||
case 1:
|
||
sprite->sDelay--;
|
||
if (sprite->sDelay == 0)
|
||
{
|
||
s32 i;
|
||
s32 r2;
|
||
s32 r0;
|
||
|
||
sprite->sDelay = 2;
|
||
r2 = sprite->data[1] + sprite->data[3] * 32;
|
||
r0 = sprite->data[2] - sprite->data[3] * 32;
|
||
for (i = 0; i < 29; i += 2)
|
||
{
|
||
arr[r2 + i] = 0x3D;
|
||
arr[r0 + i] = 0x3D;
|
||
}
|
||
sprite->data[3]++;
|
||
if (sprite->data[3] == 21)
|
||
{
|
||
sprite->sState++;
|
||
sprite->data[1] = 32;
|
||
}
|
||
}
|
||
break;
|
||
case 2:
|
||
sprite->data[1]--;
|
||
if (sprite->data[1] == 20)
|
||
SetMainCallback2(CB2_InitBattle);
|
||
break;
|
||
}
|
||
}
|
||
|
||
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
|
||
{
|
||
u32 nameHash = 0;
|
||
u32 personalityValue;
|
||
u8 fixedIV;
|
||
s32 i, j;
|
||
u8 monsCount;
|
||
|
||
if (trainerNum == TRAINER_SECRET_BASE)
|
||
return 0;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
|
||
| BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_TRAINER_HILL)))
|
||
{
|
||
if (firstTrainer == TRUE)
|
||
ZeroEnemyPartyMons();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||
{
|
||
if (gTrainers[trainerNum].partySize > PARTY_SIZE / 2)
|
||
monsCount = PARTY_SIZE / 2;
|
||
else
|
||
monsCount = gTrainers[trainerNum].partySize;
|
||
}
|
||
else
|
||
{
|
||
monsCount = gTrainers[trainerNum].partySize;
|
||
}
|
||
|
||
for (i = 0; i < monsCount; i++)
|
||
{
|
||
|
||
if (gTrainers[trainerNum].doubleBattle == TRUE)
|
||
personalityValue = 0x80;
|
||
else if (gTrainers[trainerNum].encounterMusic_gender & F_TRAINER_FEMALE)
|
||
personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
|
||
else
|
||
personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
|
||
|
||
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
|
||
nameHash += gTrainers[trainerNum].trainerName[j];
|
||
|
||
switch (gTrainers[trainerNum].partyFlags)
|
||
{
|
||
case 0:
|
||
{
|
||
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
|
||
|
||
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
|
||
nameHash += gSpeciesNames[partyData[i].species][j];
|
||
|
||
personalityValue += nameHash << 8;
|
||
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
||
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
||
break;
|
||
}
|
||
case F_TRAINER_PARTY_CUSTOM_MOVESET:
|
||
{
|
||
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
|
||
|
||
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
|
||
nameHash += gSpeciesNames[partyData[i].species][j];
|
||
|
||
personalityValue += nameHash << 8;
|
||
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
||
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
||
|
||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||
{
|
||
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
||
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
||
}
|
||
break;
|
||
}
|
||
case F_TRAINER_PARTY_HELD_ITEM:
|
||
{
|
||
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
|
||
|
||
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
|
||
nameHash += gSpeciesNames[partyData[i].species][j];
|
||
|
||
personalityValue += nameHash << 8;
|
||
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
||
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
||
|
||
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
||
break;
|
||
}
|
||
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
|
||
{
|
||
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
|
||
|
||
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
|
||
nameHash += gSpeciesNames[partyData[i].species][j];
|
||
|
||
personalityValue += nameHash << 8;
|
||
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
||
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
||
|
||
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
||
|
||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||
{
|
||
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
||
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
|
||
}
|
||
|
||
return gTrainers[trainerNum].partySize;
|
||
}
|
||
|
||
// Unused
|
||
static void HBlankCB_Battle(void)
|
||
{
|
||
if (REG_VCOUNT < DISPLAY_HEIGHT && REG_VCOUNT >= 111)
|
||
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512);
|
||
}
|
||
|
||
void VBlankCB_Battle(void)
|
||
{
|
||
// Change gRngSeed every vblank unless the battle could be recorded.
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
|
||
Random();
|
||
|
||
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
|
||
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
|
||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
||
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
||
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
|
||
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
|
||
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
|
||
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
|
||
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
|
||
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
|
||
LoadOam();
|
||
ProcessSpriteCopyRequests();
|
||
TransferPlttBuffer();
|
||
ScanlineEffect_InitHBlankDmaTransfer();
|
||
}
|
||
|
||
void SpriteCB_VsLetterDummy(struct Sprite *sprite)
|
||
{
|
||
|
||
}
|
||
|
||
static void SpriteCB_VsLetter(struct Sprite *sprite)
|
||
{
|
||
if (sprite->data[0] != 0)
|
||
sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
|
||
else
|
||
sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
|
||
|
||
sprite->data[2] += 0x180;
|
||
|
||
if (sprite->affineAnimEnded)
|
||
{
|
||
FreeSpriteTilesByTag(ANIM_SPRITES_START);
|
||
FreeSpritePaletteByTag(ANIM_SPRITES_START);
|
||
FreeSpriteOamMatrix(sprite);
|
||
DestroySprite(sprite);
|
||
}
|
||
}
|
||
|
||
void SpriteCB_VsLetterInit(struct Sprite *sprite)
|
||
{
|
||
StartSpriteAffineAnim(sprite, 1);
|
||
sprite->callback = SpriteCB_VsLetter;
|
||
PlaySE(SE_MUGSHOT);
|
||
}
|
||
|
||
static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
|
||
{
|
||
struct Pokemon *party1 = NULL;
|
||
struct Pokemon *party2 = NULL;
|
||
u8 multiplayerId = gBattleScripting.multiplayerId;
|
||
u32 flags;
|
||
s32 i;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
{
|
||
switch (gLinkPlayers[multiplayerId].id)
|
||
{
|
||
case 0:
|
||
case 2:
|
||
party1 = gPlayerParty;
|
||
party2 = gEnemyParty;
|
||
break;
|
||
case 1:
|
||
case 3:
|
||
party1 = gEnemyParty;
|
||
party2 = gPlayerParty;
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
party1 = gPlayerParty;
|
||
party2 = gEnemyParty;
|
||
}
|
||
|
||
flags = 0;
|
||
BUFFER_PARTY_VS_SCREEN_STATUS(party1, flags, i);
|
||
gTasks[taskId].data[3] = flags;
|
||
|
||
flags = 0;
|
||
BUFFER_PARTY_VS_SCREEN_STATUS(party2, flags, i);
|
||
gTasks[taskId].data[4] = flags;
|
||
}
|
||
|
||
void CB2_InitEndLinkBattle(void)
|
||
{
|
||
s32 i;
|
||
u8 taskId;
|
||
|
||
SetHBlankCallback(NULL);
|
||
SetVBlankCallback(NULL);
|
||
gBattleTypeFlags &= ~BATTLE_TYPE_LINK_IN_BATTLE;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||
{
|
||
SetMainCallback2(gMain.savedCallback);
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
FreeMonSpritesGfx();
|
||
}
|
||
else
|
||
{
|
||
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
||
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
||
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
|
||
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
|
||
SetGpuReg(REG_OFFSET_WININ, 0);
|
||
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
||
gBattle_WIN0H = DISPLAY_WIDTH;
|
||
gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
|
||
ScanlineEffect_Clear();
|
||
|
||
i = 0;
|
||
while (i < 80)
|
||
{
|
||
gScanlineEffectRegBuffers[0][i] = 0xF0;
|
||
gScanlineEffectRegBuffers[1][i] = 0xF0;
|
||
i++;
|
||
}
|
||
|
||
while (i < 160)
|
||
{
|
||
gScanlineEffectRegBuffers[0][i] = 0xFF10;
|
||
gScanlineEffectRegBuffers[1][i] = 0xFF10;
|
||
i++;
|
||
}
|
||
|
||
ResetPaletteFade();
|
||
|
||
gBattle_BG0_X = 0;
|
||
gBattle_BG0_Y = 0;
|
||
gBattle_BG1_X = 0;
|
||
gBattle_BG1_Y = 0;
|
||
gBattle_BG2_X = 0;
|
||
gBattle_BG2_Y = 0;
|
||
gBattle_BG3_X = 0;
|
||
gBattle_BG3_Y = 0;
|
||
|
||
InitBattleBgsVideo();
|
||
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
|
||
LoadBattleMenuWindowGfx();
|
||
ResetSpriteData();
|
||
ResetTasks();
|
||
DrawBattleEntryBackground();
|
||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||
FreeAllSpritePalettes();
|
||
gReservedSpritePaletteCount = 4;
|
||
SetVBlankCallback(VBlankCB_Battle);
|
||
|
||
// Show end Vs screen with battle results
|
||
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
||
gTasks[taskId].data[1] = 0x10E;
|
||
gTasks[taskId].data[2] = 0x5A;
|
||
gTasks[taskId].data[5] = 1;
|
||
BufferPartyVsScreenHealth_AtEnd(taskId);
|
||
|
||
SetMainCallback2(CB2_EndLinkBattle);
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
}
|
||
}
|
||
|
||
static void CB2_EndLinkBattle(void)
|
||
{
|
||
EndLinkBattleInSteps();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
RunTextPrinters();
|
||
UpdatePaletteFade();
|
||
RunTasks();
|
||
}
|
||
|
||
static void EndLinkBattleInSteps(void)
|
||
{
|
||
s32 i;
|
||
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
ShowBg(2);
|
||
gBattleCommunication[1] = 0xFF;
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 1:
|
||
if (--gBattleCommunication[1] == 0)
|
||
{
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 2:
|
||
if (!gPaletteFade.active)
|
||
{
|
||
u8 battlerCount;
|
||
|
||
gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
battlerCount = 4;
|
||
else
|
||
battlerCount = 2;
|
||
|
||
for (i = 0; i < battlerCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
|
||
|
||
if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == battlerCount)
|
||
{
|
||
if (FlagGet(FLAG_SYS_FRONTIER_PASS))
|
||
{
|
||
// Ask player if they want to record the battle
|
||
FreeAllWindowBuffers();
|
||
SetMainCallback2(CB2_InitAskRecordBattle);
|
||
}
|
||
else if (!gMain.anyLinkBattlerHasFrontierPass)
|
||
{
|
||
// No players can record this battle, end
|
||
SetMainCallback2(gMain.savedCallback);
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
FreeMonSpritesGfx();
|
||
}
|
||
else if (gReceivedRemoteLinkPlayers == 0)
|
||
{
|
||
// Player can't record battle but
|
||
// another player can, reconnect with them
|
||
CreateTask(Task_ReconnectWithLinkPlayers, 5);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
else
|
||
{
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SetMainCallback2(gMain.savedCallback);
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
FreeMonSpritesGfx();
|
||
}
|
||
}
|
||
break;
|
||
case 3:
|
||
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
|
||
|
||
for (i = 0; i < 2; i++)
|
||
LoadChosenBattleElement(i);
|
||
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 4:
|
||
if (!gPaletteFade.active)
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 5:
|
||
if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 6:
|
||
if (IsLinkTaskFinished() == TRUE)
|
||
{
|
||
SetLinkStandbyCallback();
|
||
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 7:
|
||
if (!IsTextPrinterActive(B_WIN_MSG))
|
||
{
|
||
if (IsLinkTaskFinished() == TRUE)
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case 8:
|
||
if (!gWirelessCommType)
|
||
SetCloseLinkCallback();
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 9:
|
||
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
|
||
{
|
||
gMain.anyLinkBattlerHasFrontierPass = FALSE;
|
||
SetMainCallback2(gMain.savedCallback);
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
FreeMonSpritesGfx();
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId)
|
||
{
|
||
u32 ret = 0;
|
||
|
||
switch (caseId)
|
||
{
|
||
case 0:
|
||
ret = gBattleBgTemplates[arrayId].bg;
|
||
break;
|
||
case 1:
|
||
ret = gBattleBgTemplates[arrayId].charBaseIndex;
|
||
break;
|
||
case 2:
|
||
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
|
||
break;
|
||
case 3:
|
||
ret = gBattleBgTemplates[arrayId].screenSize;
|
||
break;
|
||
case 4:
|
||
ret = gBattleBgTemplates[arrayId].paletteMode;
|
||
break;
|
||
case 5: // Only this case is used
|
||
ret = gBattleBgTemplates[arrayId].priority;
|
||
break;
|
||
case 6:
|
||
ret = gBattleBgTemplates[arrayId].baseTile;
|
||
break;
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
static void CB2_InitAskRecordBattle(void)
|
||
{
|
||
s32 i;
|
||
|
||
SetHBlankCallback(NULL);
|
||
SetVBlankCallback(NULL);
|
||
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
||
ResetPaletteFade();
|
||
gBattle_BG0_X = 0;
|
||
gBattle_BG0_Y = 0;
|
||
gBattle_BG1_X = 0;
|
||
gBattle_BG1_Y = 0;
|
||
gBattle_BG2_X = 0;
|
||
gBattle_BG2_Y = 0;
|
||
gBattle_BG3_X = 0;
|
||
gBattle_BG3_Y = 0;
|
||
InitBattleBgsVideo();
|
||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||
LoadBattleMenuWindowGfx();
|
||
|
||
for (i = 0; i < 2; i++)
|
||
LoadChosenBattleElement(i);
|
||
|
||
ResetSpriteData();
|
||
ResetTasks();
|
||
FreeAllSpritePalettes();
|
||
gReservedSpritePaletteCount = 4;
|
||
SetVBlankCallback(VBlankCB_Battle);
|
||
SetMainCallback2(CB2_AskRecordBattle);
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
}
|
||
|
||
static void CB2_AskRecordBattle(void)
|
||
{
|
||
AskRecordBattle();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
RunTextPrinters();
|
||
UpdatePaletteFade();
|
||
RunTasks();
|
||
}
|
||
|
||
|
||
// States for AskRecordBattle
|
||
#define STATE_INIT 0
|
||
#define STATE_LINK 1
|
||
#define STATE_WAIT_LINK 2
|
||
#define STATE_ASK_RECORD 3
|
||
#define STATE_PRINT_YES_NO 4
|
||
#define STATE_HANDLE_YES_NO 5
|
||
#define STATE_RECORD_NO 6
|
||
#define STATE_END_RECORD_NO 7
|
||
#define STATE_WAIT_END 8
|
||
#define STATE_END 9
|
||
#define STATE_RECORD_YES 10
|
||
#define STATE_RECORD_WAIT 11
|
||
#define STATE_END_RECORD_YES 12
|
||
|
||
static void AskRecordBattle(void)
|
||
{
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case STATE_INIT:
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
ShowBg(2);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case STATE_LINK:
|
||
if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
|
||
CreateTask(Task_ReconnectWithLinkPlayers, 5);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case STATE_WAIT_LINK:
|
||
if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case STATE_ASK_RECORD:
|
||
if (!gPaletteFade.active)
|
||
{
|
||
// "Would you like to record your battle on your FRONTIER PASS?"
|
||
BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_PRINT_YES_NO:
|
||
if (!IsTextPrinterActive(B_WIN_MSG))
|
||
{
|
||
HandleBattleWindow(YESNOBOX_X_Y, 0);
|
||
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
BattleCreateYesNoCursorAt(1);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_HANDLE_YES_NO:
|
||
if (JOY_NEW(DPAD_UP))
|
||
{
|
||
if (gBattleCommunication[CURSOR_POSITION] != 0)
|
||
{
|
||
// Moved cursor onto Yes
|
||
PlaySE(SE_SELECT);
|
||
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
BattleCreateYesNoCursorAt(0);
|
||
}
|
||
}
|
||
else if (JOY_NEW(DPAD_DOWN))
|
||
{
|
||
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
||
{
|
||
// Moved cursor onto No
|
||
PlaySE(SE_SELECT);
|
||
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
BattleCreateYesNoCursorAt(1);
|
||
}
|
||
}
|
||
else if (JOY_NEW(A_BUTTON))
|
||
{
|
||
PlaySE(SE_SELECT);
|
||
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
||
{
|
||
// Selected Yes
|
||
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
||
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
|
||
gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES;
|
||
}
|
||
else
|
||
{
|
||
// Selected No
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
}
|
||
else if (JOY_NEW(B_BUTTON))
|
||
{
|
||
PlaySE(SE_SELECT);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_RECORD_NO:
|
||
if (IsLinkTaskFinished() == TRUE)
|
||
{
|
||
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
||
if (gMain.anyLinkBattlerHasFrontierPass)
|
||
{
|
||
// Other battlers may be recording, wait for them
|
||
SetLinkStandbyCallback();
|
||
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO
|
||
}
|
||
break;
|
||
case STATE_WAIT_END:
|
||
if (--gBattleCommunication[1] == 0)
|
||
{
|
||
if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
|
||
SetCloseLinkCallback();
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_END:
|
||
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
|
||
{
|
||
gMain.anyLinkBattlerHasFrontierPass = FALSE;
|
||
if (!gPaletteFade.active)
|
||
{
|
||
SetMainCallback2(gMain.savedCallback);
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
FreeMonSpritesGfx();
|
||
}
|
||
}
|
||
break;
|
||
case STATE_RECORD_YES:
|
||
if (gBattleCommunication[1] == 1)
|
||
{
|
||
PlaySE(SE_SAVE);
|
||
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
|
||
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
||
gBattleCommunication[1] = 128; // Delay
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
else
|
||
{
|
||
BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved);
|
||
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
||
gBattleCommunication[1] = 128; // Delay
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_RECORD_WAIT:
|
||
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0)
|
||
{
|
||
if (gMain.anyLinkBattlerHasFrontierPass)
|
||
{
|
||
SetLinkStandbyCallback();
|
||
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
||
}
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
}
|
||
break;
|
||
case STATE_END_RECORD_YES:
|
||
case STATE_END_RECORD_NO:
|
||
if (!IsTextPrinterActive(B_WIN_MSG))
|
||
{
|
||
if (gMain.anyLinkBattlerHasFrontierPass)
|
||
{
|
||
if (IsLinkTaskFinished() == TRUE)
|
||
{
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
gBattleCommunication[1] = 32; // Delay
|
||
gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
gBattleCommunication[1] = 32; // Delay
|
||
gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
||
{
|
||
u8 nickname[POKEMON_NAME_LENGTH + 1];
|
||
u8 language = LANGUAGE_JAPANESE;
|
||
|
||
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
|
||
&& GetMonData(mon, MON_DATA_LANGUAGE) != language)
|
||
{
|
||
GetMonData(mon, MON_DATA_NICKNAME, nickname);
|
||
if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0)
|
||
SetMonData(mon, MON_DATA_LANGUAGE, &language);
|
||
}
|
||
}
|
||
|
||
u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId)
|
||
{
|
||
return gBattleWindowTemplates[windowsType][tableId].width * 8;
|
||
}
|
||
|
||
#define sBattler data[0]
|
||
#define sSpeciesId data[2]
|
||
|
||
void SpriteCB_WildMon(struct Sprite *sprite)
|
||
{
|
||
sprite->callback = SpriteCB_MoveWildMonToRight;
|
||
StartSpriteAnimIfDifferent(sprite, 0);
|
||
BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8));
|
||
}
|
||
|
||
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite)
|
||
{
|
||
if ((gIntroSlideFlags & 1) == 0)
|
||
{
|
||
sprite->x2 += 2;
|
||
if (sprite->x2 == 0)
|
||
{
|
||
sprite->callback = SpriteCB_WildMonShowHealthbox;
|
||
}
|
||
}
|
||
}
|
||
|
||
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
|
||
{
|
||
if (sprite->animEnded)
|
||
{
|
||
StartHealthboxSlideIn(sprite->sBattler);
|
||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
|
||
sprite->callback = SpriteCB_WildMonAnimate;
|
||
StartSpriteAnimIfDifferent(sprite, 0);
|
||
BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8));
|
||
}
|
||
}
|
||
|
||
static void SpriteCB_WildMonAnimate(struct Sprite *sprite)
|
||
{
|
||
if (!gPaletteFade.active)
|
||
{
|
||
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
|
||
}
|
||
}
|
||
|
||
void SpriteCallbackDummy_2(struct Sprite *sprite)
|
||
{
|
||
|
||
}
|
||
|
||
#define sNumFlickers data[3]
|
||
#define sDelay data[4]
|
||
|
||
// Unused
|
||
static void SpriteCB_InitFlicker(struct Sprite *sprite)
|
||
{
|
||
sprite->sNumFlickers = 6;
|
||
sprite->sDelay = 1;
|
||
sprite->callback = SpriteCB_Flicker;
|
||
}
|
||
|
||
static void SpriteCB_Flicker(struct Sprite *sprite)
|
||
{
|
||
sprite->sDelay--;
|
||
if (sprite->sDelay == 0)
|
||
{
|
||
sprite->sDelay = 8;
|
||
sprite->invisible ^= 1;
|
||
sprite->sNumFlickers--;
|
||
if (sprite->sNumFlickers == 0)
|
||
{
|
||
sprite->invisible = FALSE;
|
||
sprite->callback = SpriteCallbackDummy_2;
|
||
sFlickerArray[0] = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
#undef sNumFlickers
|
||
#undef sDelay
|
||
|
||
extern const struct MonCoords gMonFrontPicCoords[];
|
||
extern const struct MonCoords gCastformFrontSpriteCoords[];
|
||
|
||
void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
|
||
{
|
||
u8 battler = sprite->sBattler;
|
||
u16 species;
|
||
u8 yOffset;
|
||
|
||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
|
||
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
|
||
else
|
||
species = sprite->sSpeciesId;
|
||
|
||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value.
|
||
|
||
if (species == SPECIES_UNOWN)
|
||
{
|
||
u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
|
||
u16 unownForm = GET_UNOWN_LETTER(personalityValue);
|
||
u16 unownSpecies;
|
||
|
||
if (unownForm == 0)
|
||
unownSpecies = SPECIES_UNOWN; // Use the A Unown form.
|
||
else
|
||
unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters.
|
||
|
||
yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
|
||
}
|
||
else if (species == SPECIES_CASTFORM)
|
||
{
|
||
yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
|
||
}
|
||
else if (species > NUM_SPECIES)
|
||
{
|
||
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
|
||
}
|
||
else
|
||
{
|
||
yOffset = gMonFrontPicCoords[species].y_offset;
|
||
}
|
||
|
||
sprite->data[3] = 8 - yOffset / 8;
|
||
sprite->data[4] = 1;
|
||
sprite->callback = SpriteCB_AnimFaintOpponent;
|
||
}
|
||
|
||
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
||
{
|
||
s32 i;
|
||
|
||
if (--sprite->data[4] == 0)
|
||
{
|
||
sprite->data[4] = 2;
|
||
sprite->y2 += 8; // Move the sprite down.
|
||
if (--sprite->data[3] < 0)
|
||
{
|
||
FreeSpriteOamMatrix(sprite);
|
||
DestroySprite(sprite);
|
||
}
|
||
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
|
||
{
|
||
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
|
||
|
||
for (i = 0; i < 0x100; i++)
|
||
*(dst++) = 0;
|
||
|
||
StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Used when selecting a move, which can hit multiple targets, in double battles.
|
||
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite)
|
||
{
|
||
sprite->data[3] = 8;
|
||
sprite->data[4] = sprite->invisible;
|
||
sprite->callback = SpriteCB_BlinkVisible;
|
||
}
|
||
|
||
static void SpriteCB_BlinkVisible(struct Sprite *sprite)
|
||
{
|
||
if (--sprite->data[3] == 0)
|
||
{
|
||
sprite->invisible ^= 1;
|
||
sprite->data[3] = 8;
|
||
}
|
||
}
|
||
|
||
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite)
|
||
{
|
||
sprite->invisible = sprite->data[4];
|
||
sprite->data[4] = FALSE;
|
||
sprite->callback = SpriteCallbackDummy_2;
|
||
}
|
||
|
||
void SpriteCB_OpponentMonFromBall(struct Sprite *sprite)
|
||
{
|
||
if (sprite->affineAnimEnded)
|
||
{
|
||
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
||
{
|
||
if (HasTwoFramesAnimation(sprite->sSpeciesId))
|
||
StartSpriteAnim(sprite, 1);
|
||
}
|
||
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
|
||
}
|
||
}
|
||
|
||
// This callback is frequently overwritten by SpriteCB_TrainerSlideIn
|
||
void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite)
|
||
{
|
||
sprite->callback = SpriteCB_BattleSpriteSlideLeft;
|
||
}
|
||
|
||
static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite)
|
||
{
|
||
if (!(gIntroSlideFlags & 1))
|
||
{
|
||
sprite->x2 -= 2;
|
||
if (sprite->x2 == 0)
|
||
{
|
||
sprite->callback = SpriteCB_Idle;
|
||
sprite->data[1] = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Unused
|
||
static void SetIdleSpriteCallback(struct Sprite *sprite)
|
||
{
|
||
sprite->callback = SpriteCB_Idle;
|
||
}
|
||
|
||
static void SpriteCB_Idle(struct Sprite *sprite)
|
||
{
|
||
}
|
||
|
||
#define sSpeedX data[1]
|
||
#define sSpeedY data[2]
|
||
|
||
void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
|
||
{
|
||
if (!(gIntroSlideFlags & 1))
|
||
{
|
||
sprite->x2 += sprite->sSpeedX;
|
||
sprite->y2 += sprite->sSpeedY;
|
||
}
|
||
}
|
||
|
||
#undef sSpeedX
|
||
#undef sSpeedY
|
||
|
||
#define sSinIndex data[0]
|
||
#define sDelta data[1]
|
||
#define sAmplitude data[2]
|
||
#define sBouncerSpriteId data[3]
|
||
#define sWhich data[4]
|
||
|
||
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
|
||
{
|
||
u8 invisibleSpriteId;
|
||
u8 bouncerSpriteId;
|
||
|
||
switch (which)
|
||
{
|
||
case BOUNCE_HEALTHBOX:
|
||
default:
|
||
if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
|
||
return;
|
||
break;
|
||
case BOUNCE_MON:
|
||
if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
|
||
return;
|
||
break;
|
||
}
|
||
|
||
invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect);
|
||
if (which == BOUNCE_HEALTHBOX)
|
||
{
|
||
bouncerSpriteId = gHealthboxSpriteIds[battler];
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId;
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1;
|
||
gSprites[invisibleSpriteId].sSinIndex = 128; // 0
|
||
}
|
||
else
|
||
{
|
||
bouncerSpriteId = gBattlerSpriteIds[battler];
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId;
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1;
|
||
gSprites[invisibleSpriteId].sSinIndex = 192; // -1
|
||
}
|
||
gSprites[invisibleSpriteId].sDelta = delta;
|
||
gSprites[invisibleSpriteId].sAmplitude = amplitude;
|
||
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
|
||
gSprites[invisibleSpriteId].sWhich = which;
|
||
gSprites[bouncerSpriteId].x2 = 0;
|
||
gSprites[bouncerSpriteId].y2 = 0;
|
||
}
|
||
|
||
void EndBounceEffect(u8 battler, u8 which)
|
||
{
|
||
u8 bouncerSpriteId;
|
||
|
||
if (which == BOUNCE_HEALTHBOX)
|
||
{
|
||
if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
|
||
return;
|
||
|
||
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId;
|
||
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]);
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0;
|
||
}
|
||
else
|
||
{
|
||
if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
|
||
return;
|
||
|
||
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId;
|
||
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
|
||
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
|
||
}
|
||
|
||
gSprites[bouncerSpriteId].x2 = 0;
|
||
gSprites[bouncerSpriteId].y2 = 0;
|
||
}
|
||
|
||
static void SpriteCB_BounceEffect(struct Sprite *sprite)
|
||
{
|
||
u8 bouncerSpriteId = sprite->sBouncerSpriteId;
|
||
s32 index;
|
||
|
||
if (sprite->sWhich == BOUNCE_HEALTHBOX)
|
||
index = sprite->sSinIndex;
|
||
else
|
||
index = sprite->sSinIndex;
|
||
|
||
gSprites[bouncerSpriteId].y2 = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
|
||
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
|
||
}
|
||
|
||
#undef sSinIndex
|
||
#undef sDelta
|
||
#undef sAmplitude
|
||
#undef sBouncerSpriteId
|
||
#undef sWhich
|
||
|
||
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite)
|
||
{
|
||
if (sprite->affineAnimEnded)
|
||
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
|
||
}
|
||
|
||
static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
|
||
{
|
||
AnimSetCenterToCornerVecX(sprite);
|
||
if (sprite->animEnded)
|
||
sprite->callback = SpriteCB_Idle;
|
||
}
|
||
|
||
// Sprite callback for a trainer back pic to throw an object
|
||
// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone)
|
||
void SpriteCB_TrainerThrowObject(struct Sprite *sprite)
|
||
{
|
||
StartSpriteAnim(sprite, 1);
|
||
sprite->callback = SpriteCB_TrainerThrowObject_Main;
|
||
}
|
||
|
||
void AnimSetCenterToCornerVecX(struct Sprite *sprite)
|
||
{
|
||
if (sprite->animDelayCounter == 0)
|
||
sprite->centerToCornerVecX = sCenterToCornerVecXs[sprite->animCmdIndex];
|
||
}
|
||
|
||
void BeginBattleIntroDummy(void)
|
||
{
|
||
|
||
}
|
||
|
||
void BeginBattleIntro(void)
|
||
{
|
||
BattleStartClearSetData();
|
||
gBattleCommunication[1] = 0;
|
||
gBattleMainFunc = BattleIntroGetMonsData;
|
||
}
|
||
|
||
static void BattleMainCB1(void)
|
||
{
|
||
gBattleMainFunc();
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
gBattlerControllerFuncs[gActiveBattler]();
|
||
}
|
||
|
||
static void BattleStartClearSetData(void)
|
||
{
|
||
s32 i;
|
||
u32 j;
|
||
u8 *dataPtr;
|
||
|
||
TurnValuesCleanUp(FALSE);
|
||
SpecialStatusesClear();
|
||
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
gStatuses3[i] = 0;
|
||
|
||
dataPtr = (u8 *)&gDisableStructs[i];
|
||
for (j = 0; j < sizeof(struct DisableStruct); j++)
|
||
dataPtr[j] = 0;
|
||
|
||
gDisableStructs[i].isFirstTurn = 2;
|
||
sUnusedBattlersArray[i] = 0;
|
||
gLastMoves[i] = MOVE_NONE;
|
||
gLastLandedMoves[i] = MOVE_NONE;
|
||
gLastHitByType[i] = 0;
|
||
gLastResultingMoves[i] = MOVE_NONE;
|
||
gLastHitBy[i] = 0xFF;
|
||
gLockedMoves[i] = MOVE_NONE;
|
||
gLastPrintedMoves[i] = MOVE_NONE;
|
||
gBattleResources->flags->flags[i] = 0;
|
||
gPalaceSelectionBattleScripts[i] = 0;
|
||
}
|
||
|
||
for (i = 0; i < 2; i++)
|
||
{
|
||
gSideStatuses[i] = 0;
|
||
|
||
dataPtr = (u8 *)&gSideTimers[i];
|
||
for (j = 0; j < sizeof(struct SideTimer); j++)
|
||
dataPtr[j] = 0;
|
||
}
|
||
|
||
gBattlerAttacker = 0;
|
||
gBattlerTarget = 0;
|
||
gBattleWeather = 0;
|
||
|
||
dataPtr = (u8 *)&gWishFutureKnock;
|
||
for (i = 0; i < sizeof(struct WishFutureKnock); i++)
|
||
dataPtr[i] = 0;
|
||
|
||
gHitMarker = 0;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
|
||
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
||
}
|
||
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && GetBattleSceneInRecordedBattle())
|
||
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
||
|
||
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
|
||
|
||
gMultiHitCounter = 0;
|
||
gBattleOutcome = 0;
|
||
gBattleControllerExecFlags = 0;
|
||
gPaydayMoney = 0;
|
||
gBattleResources->battleScriptsStack->size = 0;
|
||
gBattleResources->battleCallbackStack->size = 0;
|
||
|
||
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
||
gBattleCommunication[i] = 0;
|
||
|
||
gPauseCounterBattle = 0;
|
||
gBattleMoveDamage = 0;
|
||
gIntroSlideFlags = 0;
|
||
gBattleScripting.animTurn = 0;
|
||
gBattleScripting.animTargetsHit = 0;
|
||
gLeveledUpInBattle = 0;
|
||
gAbsentBattlerFlags = 0;
|
||
gBattleStruct->runTries = 0;
|
||
gBattleStruct->safariGoNearCounter = 0;
|
||
gBattleStruct->safariPkblThrowCounter = 0;
|
||
*(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
|
||
gBattleStruct->safariEscapeFactor = 3;
|
||
gBattleStruct->wildVictorySong = 0;
|
||
gBattleStruct->moneyMultiplier = 1;
|
||
|
||
for (i = 0; i < 8; i++)
|
||
{
|
||
*((u8 *)gBattleStruct->lastTakenMove + i) = MOVE_NONE;
|
||
*((u8 *)gBattleStruct->usedHeldItems + i) = ITEM_NONE;
|
||
*((u8 *)gBattleStruct->choicedMove + i) = MOVE_NONE;
|
||
*((u8 *)gBattleStruct->changedItems + i) = ITEM_NONE;
|
||
*(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(i + 3 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
}
|
||
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
*(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE;
|
||
}
|
||
|
||
gBattleStruct->givenExpMons = 0;
|
||
gBattleStruct->palaceFlags = 0;
|
||
|
||
gRandomTurnNumber = Random();
|
||
|
||
dataPtr = (u8 *)(&gBattleResults);
|
||
for (i = 0; i < sizeof(struct BattleResults); i++)
|
||
dataPtr[i] = 0;
|
||
|
||
gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
|
||
|
||
gBattleStruct->arenaLostPlayerMons = 0;
|
||
gBattleStruct->arenaLostOpponentMons = 0;
|
||
}
|
||
|
||
void SwitchInClearSetData(void)
|
||
{
|
||
struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
|
||
s32 i;
|
||
u8 *ptr;
|
||
|
||
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
|
||
{
|
||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
|
||
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
||
if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
|
||
{
|
||
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
||
gDisableStructs[i].battlerWithSureHit = 0;
|
||
}
|
||
}
|
||
}
|
||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||
{
|
||
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
|
||
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
|
||
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
|
||
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
|
||
{
|
||
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
||
gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
gBattleMons[gActiveBattler].status2 = 0;
|
||
gStatuses3[gActiveBattler] = 0;
|
||
}
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
|
||
gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler);
|
||
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
|
||
gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
|
||
}
|
||
|
||
gActionSelectionCursor[gActiveBattler] = 0;
|
||
gMoveSelectionCursor[gActiveBattler] = 0;
|
||
|
||
ptr = (u8 *)&gDisableStructs[gActiveBattler];
|
||
for (i = 0; i < sizeof(struct DisableStruct); i++)
|
||
ptr[i] = 0;
|
||
|
||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||
{
|
||
gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
|
||
gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
|
||
gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
|
||
gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue;
|
||
gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
|
||
}
|
||
|
||
gMoveResultFlags = 0;
|
||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||
gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack;
|
||
gLastMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastHitByType[gActiveBattler] = 0;
|
||
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastHitBy[gActiveBattler] = 0xFF;
|
||
|
||
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
|
||
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
|
||
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
|
||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
||
{
|
||
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
|
||
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
|
||
}
|
||
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
}
|
||
|
||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
|
||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
|
||
|
||
gBattleResources->flags->flags[gActiveBattler] = 0;
|
||
gCurrentMove = MOVE_NONE;
|
||
gBattleStruct->arenaTurnCounter = 0xFF;
|
||
|
||
ClearBattlerMoveHistory(gActiveBattler);
|
||
ClearBattlerAbilityHistory(gActiveBattler);
|
||
}
|
||
|
||
void FaintClearSetData(void)
|
||
{
|
||
s32 i;
|
||
u8 *ptr;
|
||
|
||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||
|
||
gBattleMons[gActiveBattler].status2 = 0;
|
||
gStatuses3[gActiveBattler] = 0;
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
|
||
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
||
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
|
||
gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler);
|
||
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
|
||
gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
|
||
}
|
||
|
||
gActionSelectionCursor[gActiveBattler] = 0;
|
||
gMoveSelectionCursor[gActiveBattler] = 0;
|
||
|
||
ptr = (u8 *)&gDisableStructs[gActiveBattler];
|
||
for (i = 0; i < sizeof(struct DisableStruct); i++)
|
||
ptr[i] = 0;
|
||
|
||
gProtectStructs[gActiveBattler].protected = FALSE;
|
||
gProtectStructs[gActiveBattler].endured = FALSE;
|
||
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||
gProtectStructs[gActiveBattler].helpingHand = FALSE;
|
||
gProtectStructs[gActiveBattler].bounceMove = FALSE;
|
||
gProtectStructs[gActiveBattler].stealMove = FALSE;
|
||
gProtectStructs[gActiveBattler].flag0Unknown = FALSE;
|
||
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
|
||
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
|
||
gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
|
||
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
|
||
gProtectStructs[gActiveBattler].fleeType = 0;
|
||
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
|
||
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
|
||
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
|
||
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
|
||
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
|
||
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
|
||
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
|
||
|
||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||
|
||
gLastMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastHitByType[gActiveBattler] = 0;
|
||
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
|
||
gLastHitBy[gActiveBattler] = 0xFF;
|
||
|
||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
|
||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
|
||
|
||
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
|
||
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
|
||
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
|
||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
||
{
|
||
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
|
||
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
|
||
}
|
||
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||
}
|
||
|
||
gBattleResources->flags->flags[gActiveBattler] = 0;
|
||
|
||
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
|
||
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
|
||
|
||
ClearBattlerMoveHistory(gActiveBattler);
|
||
ClearBattlerAbilityHistory(gActiveBattler);
|
||
}
|
||
|
||
static void BattleIntroGetMonsData(void)
|
||
{
|
||
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
{
|
||
case 0:
|
||
gActiveBattler = gBattleCommunication[1];
|
||
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
gBattleCommunication[MULTIUSE_STATE]++;
|
||
break;
|
||
case 1:
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
gBattleCommunication[1]++;
|
||
if (gBattleCommunication[1] == gBattlersCount)
|
||
gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
|
||
else
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void BattleIntroPrepareBackgroundSlide(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
gActiveBattler = GetBattlerAtPosition(0);
|
||
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
|
||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||
}
|
||
}
|
||
|
||
static void BattleIntroDrawTrainersOrMonsSprites(void)
|
||
{
|
||
u8 *ptr;
|
||
s32 i;
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
{
|
||
ptr = (u8 *)&gBattleMons[gActiveBattler];
|
||
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
||
ptr[i] = 0;
|
||
}
|
||
else
|
||
{
|
||
u16 *hpOnSwitchout;
|
||
|
||
ptr = (u8 *)&gBattleMons[gActiveBattler];
|
||
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
||
ptr[i] = gBattleBufferB[gActiveBattler][4 + i];
|
||
|
||
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
|
||
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
|
||
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
|
||
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
|
||
*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
|
||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||
gBattleMons[gActiveBattler].status2 = 0;
|
||
}
|
||
|
||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
|
||
{
|
||
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
|
||
{
|
||
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
||
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_FRONTIER
|
||
| BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_RECORDED_LINK
|
||
| BATTLE_TYPE_TRAINER_HILL)))
|
||
{
|
||
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||
{
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_FRONTIER
|
||
| BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_RECORDED_LINK
|
||
| BATTLE_TYPE_TRAINER_HILL)))
|
||
{
|
||
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
||
}
|
||
BtlController_EmitLoadMonSprite(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
||
}
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|
||
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
||
{
|
||
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
||
{
|
||
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||
BattleArena_InitPoints();
|
||
}
|
||
gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
|
||
}
|
||
|
||
static void BattleIntroDrawPartySummaryScreens(void)
|
||
{
|
||
s32 i;
|
||
struct HpAndStatus hpStatus[PARTY_SIZE];
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||
{
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
{
|
||
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||
{
|
||
hpStatus[i].hp = HP_EMPTY_SLOT;
|
||
hpStatus[i].status = 0;
|
||
}
|
||
else
|
||
{
|
||
hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
||
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
|
||
}
|
||
}
|
||
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
{
|
||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||
{
|
||
hpStatus[i].hp = HP_EMPTY_SLOT;
|
||
hpStatus[i].status = 0;
|
||
}
|
||
else
|
||
{
|
||
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
||
}
|
||
}
|
||
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
||
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
|
||
}
|
||
else
|
||
{
|
||
// The struct gets set here, but nothing is ever done with it since
|
||
// wild battles don't show the party summary.
|
||
// Still, there's no point in having dead code.
|
||
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
{
|
||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||
{
|
||
hpStatus[i].hp = HP_EMPTY_SLOT;
|
||
hpStatus[i].status = 0;
|
||
}
|
||
else
|
||
{
|
||
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
||
}
|
||
}
|
||
|
||
gBattleMainFunc = BattleIntroPrintWildMonAttacked;
|
||
}
|
||
}
|
||
|
||
static void BattleIntroPrintTrainerWantsToBattle(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
|
||
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
|
||
}
|
||
}
|
||
|
||
static void BattleIntroPrintWildMonAttacked(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
||
PrepareStringBattle(STRINGID_INTROMSG, 0);
|
||
}
|
||
}
|
||
|
||
static void BattleIntroPrintOpponentSendsOut(void)
|
||
{
|
||
u32 position;
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
else
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
}
|
||
else
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
|
||
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
|
||
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
|
||
}
|
||
|
||
static void BattleIntroOpponent2SendsOutMonAnimation(void)
|
||
{
|
||
u32 position;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
position = B_POSITION_OPPONENT_RIGHT;
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_OPPONENT_RIGHT;
|
||
else
|
||
position = B_POSITION_PLAYER_RIGHT;
|
||
}
|
||
else
|
||
position = B_POSITION_OPPONENT_RIGHT;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == position)
|
||
{
|
||
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
}
|
||
|
||
gBattleMainFunc = BattleIntroRecordMonsToDex;
|
||
}
|
||
|
||
static void BattleIntroOpponent1SendsOutMonAnimation(void)
|
||
{
|
||
u32 position;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
else
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
}
|
||
else
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
}
|
||
else
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == position)
|
||
{
|
||
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
|
||
{
|
||
gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
gBattleMainFunc = BattleIntroRecordMonsToDex;
|
||
}
|
||
|
||
static void BattleIntroRecordMonsToDex(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
||
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_FRONTIER
|
||
| BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_RECORDED_LINK
|
||
| BATTLE_TYPE_TRAINER_HILL)))
|
||
{
|
||
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
||
}
|
||
}
|
||
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
||
}
|
||
}
|
||
|
||
// Unused
|
||
static void BattleIntroSkipRecordMonsToDex(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
||
}
|
||
|
||
static void BattleIntroPrintPlayerSendsOut(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
u8 position;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
else
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
}
|
||
else
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
|
||
|
||
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
|
||
}
|
||
}
|
||
|
||
static void BattleIntroPlayer2SendsOutMonAnimation(void)
|
||
{
|
||
u32 position;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
position = B_POSITION_PLAYER_RIGHT;
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_PLAYER_RIGHT;
|
||
else
|
||
position = B_POSITION_OPPONENT_RIGHT;
|
||
}
|
||
else
|
||
position = B_POSITION_PLAYER_RIGHT;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == position)
|
||
{
|
||
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
}
|
||
|
||
gBattleStruct->switchInAbilitiesCounter = 0;
|
||
gBattleStruct->switchInItemsCounter = 0;
|
||
gBattleStruct->overworldWeatherDone = FALSE;
|
||
|
||
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
||
}
|
||
|
||
static void BattleIntroPlayer1SendsOutMonAnimation(void)
|
||
{
|
||
u32 position;
|
||
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
else
|
||
position = B_POSITION_OPPONENT_LEFT;
|
||
}
|
||
else
|
||
position = B_POSITION_PLAYER_LEFT;
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerPosition(gActiveBattler) == position)
|
||
{
|
||
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
|
||
{
|
||
gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
gBattleStruct->switchInAbilitiesCounter = 0;
|
||
gBattleStruct->switchInItemsCounter = 0;
|
||
gBattleStruct->overworldWeatherDone = FALSE;
|
||
|
||
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
||
}
|
||
|
||
// Unused
|
||
static void BattleIntroSwitchInPlayerMons(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
{
|
||
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
}
|
||
|
||
gBattleStruct->switchInAbilitiesCounter = 0;
|
||
gBattleStruct->switchInItemsCounter = 0;
|
||
gBattleStruct->overworldWeatherDone = FALSE;
|
||
|
||
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
||
}
|
||
}
|
||
|
||
static void TryDoEventsBeforeFirstTurn(void)
|
||
{
|
||
s32 i;
|
||
s32 j;
|
||
u8 effect = 0;
|
||
|
||
if (gBattleControllerExecFlags)
|
||
return;
|
||
|
||
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
||
{
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
gBattlerByTurnOrder[i] = i;
|
||
for (i = 0; i < gBattlersCount - 1; i++)
|
||
{
|
||
for (j = i + 1; j < gBattlersCount; j++)
|
||
{
|
||
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
|
||
SwapTurnOrder(i, j);
|
||
}
|
||
}
|
||
}
|
||
if (!gBattleStruct->overworldWeatherDone
|
||
&& AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
|
||
{
|
||
gBattleStruct->overworldWeatherDone = TRUE;
|
||
return;
|
||
}
|
||
// Check all switch in abilities happening from the fastest mon to slowest.
|
||
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
||
{
|
||
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
|
||
effect++;
|
||
|
||
gBattleStruct->switchInAbilitiesCounter++;
|
||
|
||
if (effect != 0)
|
||
return;
|
||
}
|
||
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
|
||
return;
|
||
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
|
||
return;
|
||
// Check all switch in items having effect from the fastest mon to slowest.
|
||
while (gBattleStruct->switchInItemsCounter < gBattlersCount)
|
||
{
|
||
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE))
|
||
effect++;
|
||
|
||
gBattleStruct->switchInItemsCounter++;
|
||
|
||
if (effect != 0)
|
||
return;
|
||
}
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
||
gChosenActionByBattler[i] = B_ACTION_NONE;
|
||
gChosenMoveByBattler[i] = MOVE_NONE;
|
||
}
|
||
TurnValuesCleanUp(FALSE);
|
||
SpecialStatusesClear();
|
||
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
||
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||
ResetSentPokesToOpponentValue();
|
||
|
||
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
||
gBattleCommunication[i] = 0;
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
gBattleMons[i].status2 &= ~STATUS2_FLINCHED;
|
||
|
||
*(&gBattleStruct->turnEffectsTracker) = 0;
|
||
*(&gBattleStruct->turnEffectsBattlerId) = 0;
|
||
*(&gBattleStruct->wishPerishSongState) = 0;
|
||
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
|
||
gBattleScripting.moveendState = 0;
|
||
gBattleStruct->faintedActionsState = 0;
|
||
gBattleStruct->turnCountersTracker = 0;
|
||
gMoveResultFlags = 0;
|
||
|
||
gRandomTurnNumber = Random();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||
{
|
||
StopCryAndClearCrySongs();
|
||
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
|
||
}
|
||
}
|
||
|
||
static void HandleEndTurn_ContinueBattle(void)
|
||
{
|
||
s32 i;
|
||
|
||
if (gBattleControllerExecFlags == 0)
|
||
{
|
||
gBattleMainFunc = BattleTurnPassed;
|
||
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
||
gBattleCommunication[i] = 0;
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
gBattleMons[i].status2 &= ~STATUS2_FLINCHED;
|
||
if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
|
||
CancelMultiTurnMoves(i);
|
||
}
|
||
gBattleStruct->turnEffectsTracker = 0;
|
||
gBattleStruct->turnEffectsBattlerId = 0;
|
||
gBattleStruct->wishPerishSongState = 0;
|
||
gBattleStruct->wishPerishSongBattlerId = 0;
|
||
gBattleStruct->turnCountersTracker = 0;
|
||
gMoveResultFlags = 0;
|
||
}
|
||
}
|
||
|
||
void BattleTurnPassed(void)
|
||
{
|
||
s32 i;
|
||
|
||
TurnValuesCleanUp(TRUE);
|
||
if (gBattleOutcome == 0)
|
||
{
|
||
if (DoFieldEndTurnEffects())
|
||
return;
|
||
if (DoBattlerEndTurnEffects())
|
||
return;
|
||
}
|
||
if (HandleFaintedMonActions())
|
||
return;
|
||
gBattleStruct->faintedActionsState = 0;
|
||
if (HandleWishPerishSongOnTurnEnd())
|
||
return;
|
||
|
||
TurnValuesCleanUp(FALSE);
|
||
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
|
||
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
|
||
gHitMarker &= ~HITMARKER_PLAYER_FAINTED;
|
||
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
|
||
gBattleScripting.animTurn = 0;
|
||
gBattleScripting.animTargetsHit = 0;
|
||
gBattleScripting.moveendState = 0;
|
||
gBattleMoveDamage = 0;
|
||
gMoveResultFlags = 0;
|
||
|
||
for (i = 0; i < 5; i++)
|
||
gBattleCommunication[i] = 0;
|
||
|
||
if (gBattleOutcome != 0)
|
||
{
|
||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||
gBattleMainFunc = RunTurnActionsFunctions;
|
||
return;
|
||
}
|
||
|
||
if (gBattleResults.battleTurnCounter < 0xFF)
|
||
{
|
||
gBattleResults.battleTurnCounter++;
|
||
gBattleStruct->arenaTurnCounter++;
|
||
}
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
gChosenActionByBattler[i] = B_ACTION_NONE;
|
||
gChosenMoveByBattler[i] = MOVE_NONE;
|
||
}
|
||
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
||
|
||
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
||
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||
gRandomTurnNumber = Random();
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||
BattleScriptExecute(BattleScript_PalacePrintFlavorText);
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
|
||
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
|
||
}
|
||
|
||
u8 IsRunningFromBattleImpossible(void)
|
||
{
|
||
u8 holdEffect;
|
||
u8 side;
|
||
s32 i;
|
||
|
||
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
|
||
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
|
||
else
|
||
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
|
||
|
||
gPotentialItemEffectBattler = gActiveBattler;
|
||
|
||
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
||
return BATTLE_RUN_SUCCESS;
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
return BATTLE_RUN_SUCCESS;
|
||
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
|
||
return BATTLE_RUN_SUCCESS;
|
||
|
||
side = GetBattlerSide(gActiveBattler);
|
||
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (side != GetBattlerSide(i)
|
||
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
|
||
{
|
||
gBattleScripting.battler = i;
|
||
gLastUsedAbility = gBattleMons[i].ability;
|
||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
|
||
return BATTLE_RUN_FAILURE;
|
||
}
|
||
if (side != GetBattlerSide(i)
|
||
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
|
||
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
|
||
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
|
||
{
|
||
gBattleScripting.battler = i;
|
||
gLastUsedAbility = gBattleMons[i].ability;
|
||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
|
||
return BATTLE_RUN_FAILURE;
|
||
}
|
||
}
|
||
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
|
||
if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
|
||
{
|
||
gBattleScripting.battler = i - 1;
|
||
gLastUsedAbility = gBattleMons[i - 1].ability;
|
||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
|
||
return BATTLE_RUN_FAILURE;
|
||
}
|
||
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|
||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
|
||
{
|
||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
|
||
return BATTLE_RUN_FORBIDDEN;
|
||
}
|
||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||
{
|
||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH;
|
||
return BATTLE_RUN_FORBIDDEN;
|
||
}
|
||
return BATTLE_RUN_SUCCESS;
|
||
}
|
||
|
||
void SwitchPartyOrder(u8 battler)
|
||
{
|
||
s32 i;
|
||
u8 partyId1;
|
||
u8 partyId2;
|
||
|
||
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
||
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
|
||
|
||
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
|
||
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
|
||
SwitchPartyMonSlots(partyId1, partyId2);
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
{
|
||
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
||
{
|
||
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
||
{
|
||
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||
}
|
||
}
|
||
}
|
||
|
||
enum
|
||
{
|
||
STATE_TURN_START_RECORD,
|
||
STATE_BEFORE_ACTION_CHOSEN,
|
||
STATE_WAIT_ACTION_CHOSEN,
|
||
STATE_WAIT_ACTION_CASE_CHOSEN,
|
||
STATE_WAIT_ACTION_CONFIRMED_STANDBY,
|
||
STATE_WAIT_ACTION_CONFIRMED,
|
||
STATE_SELECTION_SCRIPT,
|
||
STATE_WAIT_SET_BEFORE_ACTION,
|
||
STATE_SELECTION_SCRIPT_MAY_RUN
|
||
};
|
||
|
||
static void HandleTurnActionSelectionState(void)
|
||
{
|
||
s32 i;
|
||
|
||
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
u8 position = GetBattlerPosition(gActiveBattler);
|
||
switch (gBattleCommunication[gActiveBattler])
|
||
{
|
||
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
|
||
RecordedBattle_CopyBattlerMoves();
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
break;
|
||
case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
|
||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
||
|| (position & BIT_FLANK) == B_FLANK_LEFT
|
||
|| gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|
||
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
|
||
{
|
||
if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
|
||
{
|
||
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
|
||
else
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||
}
|
||
else
|
||
{
|
||
if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
|
||
|| gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
|
||
{
|
||
gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||
}
|
||
else
|
||
{
|
||
BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
|
||
gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
|
||
|
||
switch (gBattleBufferB[gActiveBattler][1])
|
||
{
|
||
case B_ACTION_USE_MOVE:
|
||
if (AreAllMovesUnusable())
|
||
{
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
|
||
return;
|
||
}
|
||
else if (gDisableStructs[gActiveBattler].encoredMove != 0)
|
||
{
|
||
gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
|
||
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
struct ChooseMoveStruct moveInfo;
|
||
|
||
moveInfo.species = gBattleMons[gActiveBattler].species;
|
||
moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
|
||
moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
|
||
|
||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
{
|
||
moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
|
||
moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
|
||
moveInfo.maxPp[i] = CalculatePPWithBonus(
|
||
gBattleMons[gActiveBattler].moves[i],
|
||
gBattleMons[gActiveBattler].ppBonuses,
|
||
i);
|
||
}
|
||
|
||
BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
break;
|
||
case B_ACTION_USE_ITEM:
|
||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
|
||
| BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_RECORDED_LINK))
|
||
{
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
}
|
||
break;
|
||
case B_ACTION_SWITCH:
|
||
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
||
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|
||
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||
{
|
||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
}
|
||
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|
||
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
|
||
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
|
||
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
|
||
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
|
||
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
|
||
{
|
||
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
}
|
||
else
|
||
{
|
||
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
|
||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
|
||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
else
|
||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
}
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
break;
|
||
case B_ACTION_SAFARI_BALL:
|
||
if (IsPlayerPartyAndPokemonStorageFull())
|
||
{
|
||
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
||
return;
|
||
}
|
||
break;
|
||
case B_ACTION_SAFARI_POKEBLOCK:
|
||
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
break;
|
||
case B_ACTION_CANCEL_PARTNER:
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION;
|
||
gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN;
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|
||
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
|
||
{
|
||
BtlController_EmitEndBounceEffect(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
return;
|
||
}
|
||
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
|
||
{
|
||
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
|
||
}
|
||
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
|
||
{
|
||
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
||
}
|
||
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
|
||
&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
|
||
|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
|
||
{
|
||
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
||
}
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
||
&& gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
|
||
{
|
||
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
||
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
||
}
|
||
else
|
||
{
|
||
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
|
||
}
|
||
BtlController_EmitEndBounceEffect(BUFFER_A);
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
return;
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL)
|
||
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
|
||
{
|
||
gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
||
return;
|
||
}
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
||
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
|
||
{
|
||
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
}
|
||
else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS
|
||
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
|
||
{
|
||
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
}
|
||
break;
|
||
case STATE_WAIT_ACTION_CASE_CHOSEN:
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
switch (gChosenActionByBattler[gActiveBattler])
|
||
{
|
||
case B_ACTION_USE_MOVE:
|
||
switch (gBattleBufferB[gActiveBattler][1])
|
||
{
|
||
case 3:
|
||
case 4:
|
||
case 5:
|
||
case 6:
|
||
case 7:
|
||
case 8:
|
||
case 9:
|
||
gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
|
||
return;
|
||
case 15:
|
||
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
|
||
UpdateBattlerPartyOrdersOnSwitch();
|
||
return;
|
||
default:
|
||
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
|
||
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
|
||
{
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
}
|
||
else if (TrySetCantSelectMoveBattleScript())
|
||
{
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
||
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
||
gBattleBufferB[gActiveBattler][1] = B_ACTION_USE_MOVE;
|
||
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
|
||
{
|
||
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]);
|
||
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]);
|
||
}
|
||
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2];
|
||
gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
|
||
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
case B_ACTION_USE_ITEM:
|
||
if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0)
|
||
{
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
}
|
||
else
|
||
{
|
||
gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8));
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
break;
|
||
case B_ACTION_SWITCH:
|
||
if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE)
|
||
{
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
}
|
||
else
|
||
{
|
||
UpdateBattlerPartyOrdersOnSwitch();
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
break;
|
||
case B_ACTION_RUN:
|
||
gHitMarker |= HITMARKER_RUN;
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
case B_ACTION_SAFARI_WATCH_CAREFULLY:
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
case B_ACTION_SAFARI_BALL:
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
case B_ACTION_SAFARI_POKEBLOCK:
|
||
if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0)
|
||
gBattleCommunication[gActiveBattler]++;
|
||
else
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
break;
|
||
case B_ACTION_SAFARI_GO_NEAR:
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
case B_ACTION_SAFARI_RUN:
|
||
gHitMarker |= HITMARKER_RUN;
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
case B_ACTION_WALLY_THROW:
|
||
gBattleCommunication[gActiveBattler]++;
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
|
||
| (0xF << 28)
|
||
| (gBitTable[gActiveBattler] << 4)
|
||
| (gBitTable[gActiveBattler] << 8)
|
||
| (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
if (AllAtActionConfirmed())
|
||
i = TRUE;
|
||
else
|
||
i = FALSE;
|
||
|
||
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|| (position & BIT_FLANK) != B_FLANK_LEFT
|
||
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
|
||
{
|
||
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
|
||
}
|
||
else
|
||
{
|
||
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
|
||
}
|
||
MarkBattlerForControllerExec(gActiveBattler);
|
||
gBattleCommunication[gActiveBattler]++;
|
||
}
|
||
break;
|
||
case STATE_WAIT_ACTION_CONFIRMED:
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
|
||
}
|
||
break;
|
||
case STATE_SELECTION_SCRIPT:
|
||
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
|
||
{
|
||
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
|
||
}
|
||
else
|
||
{
|
||
gBattlerAttacker = gActiveBattler;
|
||
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||
}
|
||
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
|
||
}
|
||
break;
|
||
case STATE_WAIT_SET_BEFORE_ACTION:
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||
}
|
||
break;
|
||
case STATE_SELECTION_SCRIPT_MAY_RUN:
|
||
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
|
||
{
|
||
if (gBattleBufferB[gActiveBattler][1] == B_ACTION_NOTHING_FAINTED)
|
||
{
|
||
gHitMarker |= HITMARKER_RUN;
|
||
gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
|
||
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||
}
|
||
else
|
||
{
|
||
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
||
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
gBattlerAttacker = gActiveBattler;
|
||
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
|
||
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
||
{
|
||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||
}
|
||
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
// Check if everyone chose actions.
|
||
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
|
||
{
|
||
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING);
|
||
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||
{
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
|
||
SwitchPartyOrderInGameMulti(i, *(gBattleStruct->monToSwitchIntoId + i));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static bool8 AllAtActionConfirmed(void)
|
||
{
|
||
s32 i, count;
|
||
|
||
for (count = 0, i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED)
|
||
count++;
|
||
}
|
||
|
||
if (count + 1 == gBattlersCount)
|
||
return TRUE;
|
||
else
|
||
return FALSE;
|
||
}
|
||
|
||
static void UpdateBattlerPartyOrdersOnSwitch(void)
|
||
{
|
||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
|
||
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
{
|
||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
|
||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||
|
||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||
}
|
||
}
|
||
|
||
void SwapTurnOrder(u8 id1, u8 id2)
|
||
{
|
||
u32 temp;
|
||
|
||
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
|
||
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
|
||
}
|
||
|
||
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
||
{
|
||
u8 strikesFirst = 0;
|
||
u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
|
||
u32 speedBattler1 = 0, speedBattler2 = 0;
|
||
u8 holdEffect = 0;
|
||
u8 holdEffectParam = 0;
|
||
u16 moveBattler1 = 0, moveBattler2 = 0;
|
||
|
||
if (WEATHER_HAS_EFFECT)
|
||
{
|
||
if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
|
||
|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
|
||
speedMultiplierBattler1 = 2;
|
||
else
|
||
speedMultiplierBattler1 = 1;
|
||
|
||
if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
|
||
|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
|
||
speedMultiplierBattler2 = 2;
|
||
else
|
||
speedMultiplierBattler2 = 1;
|
||
}
|
||
else
|
||
{
|
||
speedMultiplierBattler1 = 1;
|
||
speedMultiplierBattler2 = 1;
|
||
}
|
||
|
||
speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
|
||
* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
|
||
/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
|
||
|
||
if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
|
||
{
|
||
holdEffect = gEnigmaBerries[battler1].holdEffect;
|
||
holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
|
||
}
|
||
else
|
||
{
|
||
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
|
||
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
|
||
}
|
||
|
||
// badge boost
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER))
|
||
&& FlagGet(FLAG_BADGE03_GET)
|
||
&& GetBattlerSide(battler1) == B_SIDE_PLAYER)
|
||
{
|
||
speedBattler1 = (speedBattler1 * 110) / 100;
|
||
}
|
||
|
||
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||
speedBattler1 /= 2;
|
||
|
||
if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
|
||
speedBattler1 /= 4;
|
||
|
||
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||
speedBattler1 = UINT_MAX;
|
||
|
||
// check second battlerId's speed
|
||
|
||
speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
|
||
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
|
||
/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
|
||
|
||
if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
|
||
{
|
||
holdEffect = gEnigmaBerries[battler2].holdEffect;
|
||
holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
|
||
}
|
||
else
|
||
{
|
||
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
|
||
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
|
||
}
|
||
|
||
// badge boost
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER))
|
||
&& FlagGet(FLAG_BADGE03_GET)
|
||
&& GetBattlerSide(battler2) == B_SIDE_PLAYER)
|
||
{
|
||
speedBattler2 = (speedBattler2 * 110) / 100;
|
||
}
|
||
|
||
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||
speedBattler2 /= 2;
|
||
|
||
if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
|
||
speedBattler2 /= 4;
|
||
|
||
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||
speedBattler2 = UINT_MAX;
|
||
|
||
if (ignoreChosenMoves)
|
||
{
|
||
moveBattler1 = MOVE_NONE;
|
||
moveBattler2 = MOVE_NONE;
|
||
}
|
||
else
|
||
{
|
||
if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
|
||
{
|
||
if (gProtectStructs[battler1].noValidMoves)
|
||
moveBattler1 = MOVE_STRUGGLE;
|
||
else
|
||
moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
|
||
}
|
||
else
|
||
moveBattler1 = MOVE_NONE;
|
||
|
||
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
|
||
{
|
||
if (gProtectStructs[battler2].noValidMoves)
|
||
moveBattler2 = MOVE_STRUGGLE;
|
||
else
|
||
moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
|
||
}
|
||
else
|
||
moveBattler2 = MOVE_NONE;
|
||
}
|
||
|
||
// both move priorities are different than 0
|
||
if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
|
||
{
|
||
// both priorities are the same
|
||
if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
|
||
{
|
||
if (speedBattler1 == speedBattler2 && Random() & 1)
|
||
strikesFirst = 2; // same speeds, same priorities
|
||
else if (speedBattler1 < speedBattler2)
|
||
strikesFirst = 1; // battler2 has more speed
|
||
|
||
// else battler1 has more speed
|
||
}
|
||
else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
|
||
strikesFirst = 1; // battler2's move has greater priority
|
||
|
||
// else battler1's move has greater priority
|
||
}
|
||
// both priorities are equal to 0
|
||
else
|
||
{
|
||
if (speedBattler1 == speedBattler2 && Random() & 1)
|
||
strikesFirst = 2; // same speeds, same priorities
|
||
else if (speedBattler1 < speedBattler2)
|
||
strikesFirst = 1; // battler2 has more speed
|
||
|
||
// else battler1 has more speed
|
||
}
|
||
|
||
return strikesFirst;
|
||
}
|
||
|
||
static void SetActionsAndBattlersTurnOrder(void)
|
||
{
|
||
s32 turnOrderId = 0;
|
||
s32 i, j;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||
turnOrderId++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
|
||
{
|
||
turnOrderId = 5;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (gChosenActionByBattler[0] == B_ACTION_RUN)
|
||
{
|
||
gActiveBattler = 0;
|
||
turnOrderId = 5;
|
||
}
|
||
if (gChosenActionByBattler[2] == B_ACTION_RUN)
|
||
{
|
||
gActiveBattler = 2;
|
||
turnOrderId = 5;
|
||
}
|
||
}
|
||
|
||
if (turnOrderId == 5) // One of battlers wants to run.
|
||
{
|
||
gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
|
||
gBattlerByTurnOrder[0] = gActiveBattler;
|
||
turnOrderId = 1;
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (i != gActiveBattler)
|
||
{
|
||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
|
||
gBattlerByTurnOrder[turnOrderId] = i;
|
||
turnOrderId++;
|
||
}
|
||
}
|
||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
||
gBattleStruct->focusPunchBattlerId = 0;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
|
||
{
|
||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||
turnOrderId++;
|
||
}
|
||
}
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
|
||
{
|
||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||
turnOrderId++;
|
||
}
|
||
}
|
||
for (i = 0; i < gBattlersCount - 1; i++)
|
||
{
|
||
for (j = i + 1; j < gBattlersCount; j++)
|
||
{
|
||
u8 battler1 = gBattlerByTurnOrder[i];
|
||
u8 battler2 = gBattlerByTurnOrder[j];
|
||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||
{
|
||
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
||
SwapTurnOrder(i, j);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
||
gBattleStruct->focusPunchBattlerId = 0;
|
||
}
|
||
|
||
static void TurnValuesCleanUp(bool8 var0)
|
||
{
|
||
s32 i;
|
||
u8 *dataPtr;
|
||
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (var0)
|
||
{
|
||
gProtectStructs[gActiveBattler].protected = 0;
|
||
gProtectStructs[gActiveBattler].endured = 0;
|
||
}
|
||
else
|
||
{
|
||
dataPtr = (u8 *)(&gProtectStructs[gActiveBattler]);
|
||
for (i = 0; i < sizeof(struct ProtectStruct); i++)
|
||
dataPtr[i] = 0;
|
||
|
||
if (gDisableStructs[gActiveBattler].isFirstTurn)
|
||
gDisableStructs[gActiveBattler].isFirstTurn--;
|
||
|
||
if (gDisableStructs[gActiveBattler].rechargeTimer)
|
||
{
|
||
gDisableStructs[gActiveBattler].rechargeTimer--;
|
||
if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
|
||
gBattleMons[gActiveBattler].status2 &= ~STATUS2_RECHARGE;
|
||
}
|
||
}
|
||
|
||
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
||
gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE;
|
||
}
|
||
|
||
gSideTimers[0].followmeTimer = 0;
|
||
gSideTimers[1].followmeTimer = 0;
|
||
}
|
||
|
||
void SpecialStatusesClear(void)
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
s32 i;
|
||
u8 *dataPtr = (u8 *)(&gSpecialStatuses[gActiveBattler]);
|
||
|
||
for (i = 0; i < sizeof(struct SpecialStatus); i++)
|
||
dataPtr[i] = 0;
|
||
}
|
||
}
|
||
|
||
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
||
{
|
||
if (!(gHitMarker & HITMARKER_RUN))
|
||
{
|
||
while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
|
||
{
|
||
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
|
||
gBattleStruct->focusPunchBattlerId++;
|
||
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
|
||
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
||
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
||
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
||
{
|
||
BattleScriptExecute(BattleScript_FocusPunchSetUp);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
TryClearRageStatuses();
|
||
gCurrentTurnActionNumber = 0;
|
||
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
||
gDynamicBasePower = 0;
|
||
gBattleStruct->dynamicMoveType = 0;
|
||
gBattleMainFunc = RunTurnActionsFunctions;
|
||
gBattleCommunication[3] = 0;
|
||
gBattleCommunication[4] = 0;
|
||
gBattleScripting.multihitMoveEffect = 0;
|
||
gBattleResources->battleScriptsStack->size = 0;
|
||
}
|
||
|
||
static void RunTurnActionsFunctions(void)
|
||
{
|
||
if (gBattleOutcome != 0)
|
||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||
|
||
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
|
||
sTurnActionsFuncsTable[gCurrentActionFuncId]();
|
||
|
||
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
|
||
{
|
||
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
|
||
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
||
}
|
||
else
|
||
{
|
||
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
|
||
{
|
||
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
|
||
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
|
||
}
|
||
}
|
||
}
|
||
|
||
static void HandleEndTurn_BattleWon(void)
|
||
{
|
||
gCurrentActionFuncId = 0;
|
||
|
||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
||
{
|
||
gSpecialVar_Result = gBattleOutcome;
|
||
gBattleTextBuff1[0] = gBattleOutcome;
|
||
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
||
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
||
}
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER))
|
||
{
|
||
BattleStopLowHpSound();
|
||
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
|
||
|
||
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
||
PlayBGM(MUS_VICTORY_GYM_LEADER);
|
||
else
|
||
PlayBGM(MUS_VICTORY_TRAINER);
|
||
}
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||
{
|
||
BattleStopLowHpSound();
|
||
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
|
||
|
||
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
||
{
|
||
case TRAINER_CLASS_ELITE_FOUR:
|
||
case TRAINER_CLASS_CHAMPION:
|
||
PlayBGM(MUS_VICTORY_LEAGUE);
|
||
break;
|
||
case TRAINER_CLASS_TEAM_AQUA:
|
||
case TRAINER_CLASS_TEAM_MAGMA:
|
||
case TRAINER_CLASS_AQUA_ADMIN:
|
||
case TRAINER_CLASS_AQUA_LEADER:
|
||
case TRAINER_CLASS_MAGMA_ADMIN:
|
||
case TRAINER_CLASS_MAGMA_LEADER:
|
||
PlayBGM(MUS_VICTORY_AQUA_MAGMA);
|
||
break;
|
||
case TRAINER_CLASS_LEADER:
|
||
PlayBGM(MUS_VICTORY_GYM_LEADER);
|
||
break;
|
||
default:
|
||
PlayBGM(MUS_VICTORY_TRAINER);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
|
||
}
|
||
|
||
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
||
}
|
||
|
||
static void HandleEndTurn_BattleLost(void)
|
||
{
|
||
gCurrentActionFuncId = 0;
|
||
|
||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
||
{
|
||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||
{
|
||
if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
|
||
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
||
gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE;
|
||
}
|
||
else
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_FrontierLinkBattleLost;
|
||
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
gBattleTextBuff1[0] = gBattleOutcome;
|
||
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
||
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
|
||
}
|
||
|
||
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
||
}
|
||
|
||
static void HandleEndTurn_RanFromBattle(void)
|
||
{
|
||
gCurrentActionFuncId = 0;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
||
gBattleOutcome = B_OUTCOME_FORFEITED;
|
||
gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE;
|
||
}
|
||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
||
{
|
||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
||
gBattleOutcome = B_OUTCOME_FORFEITED;
|
||
}
|
||
else
|
||
{
|
||
switch (gProtectStructs[gBattlerAttacker].fleeType)
|
||
{
|
||
default:
|
||
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
|
||
break;
|
||
case FLEE_ITEM:
|
||
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
|
||
break;
|
||
case FLEE_ABILITY:
|
||
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
|
||
break;
|
||
}
|
||
}
|
||
|
||
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
||
}
|
||
|
||
static void HandleEndTurn_MonFled(void)
|
||
{
|
||
gCurrentActionFuncId = 0;
|
||
|
||
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
|
||
gBattlescriptCurrInstr = BattleScript_WildMonFled;
|
||
|
||
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
||
}
|
||
|
||
static void HandleEndTurn_FinishBattle(void)
|
||
{
|
||
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
|
||
{
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_RECORDED_LINK
|
||
| BATTLE_TYPE_FIRST_BATTLE
|
||
| BATTLE_TYPE_SAFARI
|
||
| BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_WALLY_TUTORIAL
|
||
| BATTLE_TYPE_FRONTIER)))
|
||
{
|
||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
{
|
||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
{
|
||
if (gBattleResults.playerMon1Species == SPECIES_NONE)
|
||
{
|
||
gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
|
||
}
|
||
else
|
||
{
|
||
gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
|
||
}
|
||
}
|
||
}
|
||
TryPutPokemonTodayOnAir();
|
||
}
|
||
|
||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
| BATTLE_TYPE_RECORDED_LINK
|
||
| BATTLE_TYPE_TRAINER
|
||
| BATTLE_TYPE_FIRST_BATTLE
|
||
| BATTLE_TYPE_SAFARI
|
||
| BATTLE_TYPE_FRONTIER
|
||
| BATTLE_TYPE_EREADER_TRAINER
|
||
| BATTLE_TYPE_WALLY_TUTORIAL))
|
||
&& gBattleResults.shinyWildMon)
|
||
{
|
||
TryPutBreakingNewsOnAir();
|
||
}
|
||
|
||
RecordedBattle_SetPlaybackFinished();
|
||
BeginFastPaletteFade(3);
|
||
FadeOutMapMusic(5);
|
||
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
|
||
gCB2_AfterEvolution = BattleMainCB2;
|
||
}
|
||
else
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||
}
|
||
}
|
||
|
||
static void FreeResetData_ReturnToOvOrDoEvolutions(void)
|
||
{
|
||
if (!gPaletteFade.active)
|
||
{
|
||
ResetSpriteData();
|
||
if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
|
||
{
|
||
gBattleMainFunc = ReturnFromBattleToOverworld;
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
gBattleMainFunc = TryEvolvePokemon;
|
||
}
|
||
}
|
||
|
||
FreeAllWindowBuffers();
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||
{
|
||
FreeMonSpritesGfx();
|
||
FreeBattleResources();
|
||
FreeBattleSpritesData();
|
||
}
|
||
}
|
||
|
||
static void TryEvolvePokemon(void)
|
||
{
|
||
s32 i;
|
||
|
||
while (gLeveledUpInBattle != 0)
|
||
{
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
{
|
||
if (gLeveledUpInBattle & gBitTable[i])
|
||
{
|
||
u16 species;
|
||
u8 levelUpBits = gLeveledUpInBattle;
|
||
|
||
levelUpBits &= ~(gBitTable[i]);
|
||
gLeveledUpInBattle = levelUpBits;
|
||
|
||
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits);
|
||
if (species != SPECIES_NONE)
|
||
{
|
||
FreeAllWindowBuffers();
|
||
gBattleMainFunc = WaitForEvoSceneToFinish;
|
||
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
gBattleMainFunc = ReturnFromBattleToOverworld;
|
||
}
|
||
|
||
static void WaitForEvoSceneToFinish(void)
|
||
{
|
||
if (gMain.callback2 == BattleMainCB2)
|
||
gBattleMainFunc = TryEvolvePokemon;
|
||
}
|
||
|
||
static void ReturnFromBattleToOverworld(void)
|
||
{
|
||
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||
{
|
||
RandomlyGivePartyPokerus(gPlayerParty);
|
||
PartySpreadPokerus(gPlayerParty);
|
||
}
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers)
|
||
return;
|
||
|
||
gSpecialVar_Result = gBattleOutcome;
|
||
gMain.inBattle = FALSE;
|
||
gMain.callback1 = gPreBattleCallback1;
|
||
|
||
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
|
||
{
|
||
UpdateRoamerHPStatus(&gEnemyParty[0]);
|
||
|
||
#ifndef BUGFIX
|
||
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
|
||
#else
|
||
if ((gBattleOutcome == B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) // Bug: When Roar is used by roamer, gBattleOutcome is B_OUTCOME_PLAYER_TELEPORTED (5).
|
||
#endif // & with B_OUTCOME_WON (1) will return TRUE and deactivates the roamer.
|
||
SetRoamerInactive();
|
||
}
|
||
|
||
m4aSongNumStop(SE_LOW_HEALTH);
|
||
SetMainCallback2(gMain.savedCallback);
|
||
}
|
||
|
||
void RunBattleScriptCommands_PopCallbacksStack(void)
|
||
{
|
||
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
|
||
{
|
||
if (gBattleResources->battleCallbackStack->size != 0)
|
||
gBattleResources->battleCallbackStack->size--;
|
||
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
|
||
}
|
||
else
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||
}
|
||
}
|
||
|
||
void RunBattleScriptCommands(void)
|
||
{
|
||
if (gBattleControllerExecFlags == 0)
|
||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||
}
|