mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
151 lines
3.8 KiB
C
151 lines
3.8 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_pike.h"
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#include "battle_pyramid.h"
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#include "event_data.h"
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#include "field_message_box.h"
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#include "field_poison.h"
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#include "fldeff_misc.h"
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#include "frontier_util.h"
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#include "party_menu.h"
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#include "pokenav.h"
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#include "script.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "trainer_hill.h"
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#include "constants/field_poison.h"
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#include "constants/party_menu.h"
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static bool32 IsMonValidSpecies(struct Pokemon *pokemon)
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{
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u16 species = GetMonData(pokemon, MON_DATA_SPECIES2);
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if (species == SPECIES_NONE || species == SPECIES_EGG)
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return FALSE;
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return TRUE;
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}
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static bool32 AllMonsFainted(void)
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{
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int i;
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struct Pokemon *pokemon = gPlayerParty;
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for (i = 0; i < PARTY_SIZE; i++, pokemon++)
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{
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if (IsMonValidSpecies(pokemon) && GetMonData(pokemon, MON_DATA_HP) != 0)
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return FALSE;
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}
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return TRUE;
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}
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static void FaintFromFieldPoison(u8 partyIdx)
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{
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struct Pokemon *pokemon = &gPlayerParty[partyIdx];
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u32 status = STATUS1_NONE;
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AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
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SetMonData(pokemon, MON_DATA_STATUS, &status);
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GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
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StringGet_Nickname(gStringVar1);
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}
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static bool32 MonFaintedFromPoison(u8 partyIdx)
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{
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struct Pokemon *pokemon = &gPlayerParty[partyIdx];
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if (IsMonValidSpecies(pokemon) && GetMonData(pokemon, MON_DATA_HP) == 0 && GetAilmentFromStatus(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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return TRUE;
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return FALSE;
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}
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#define tState data[0]
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#define tPartyIdx data[1]
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static void Task_TryFieldPoisonWhiteOut(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (tState)
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{
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case 0:
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for (; tPartyIdx < PARTY_SIZE; tPartyIdx++)
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{
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if (MonFaintedFromPoison(tPartyIdx))
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{
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FaintFromFieldPoison(tPartyIdx);
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ShowFieldMessage(gText_PkmnFainted_FldPsn);
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tState++;
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return;
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}
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}
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tState = 2; // Finished checking party
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break;
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case 1:
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// Wait for "{mon} fainted" message, then return to party loop
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if (IsFieldMessageBoxHidden())
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tState--;
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break;
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case 2:
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if (AllMonsFainted())
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{
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// Battle facilities have their own white out script to handle the challenge loss
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if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
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gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
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else
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gSpecialVar_Result = FLDPSN_WHITEOUT;
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}
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else
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{
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gSpecialVar_Result = FLDPSN_NO_WHITEOUT;
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}
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ScriptContext_Enable();
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DestroyTask(taskId);
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break;
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}
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}
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#undef tState
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#undef tPartyIdx
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void TryFieldPoisonWhiteOut(void)
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{
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CreateTask(Task_TryFieldPoisonWhiteOut, 80);
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ScriptContext_Stop();
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}
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s32 DoPoisonFieldEffect(void)
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{
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int i;
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u32 hp;
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struct Pokemon *pokemon = gPlayerParty;
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u32 numPoisoned = 0;
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u32 numFainted = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES) && GetAilmentFromStatus(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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{
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// Apply poison damage
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hp = GetMonData(pokemon, MON_DATA_HP);
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if (hp == 0 || --hp == 0)
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numFainted++;
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SetMonData(pokemon, MON_DATA_HP, &hp);
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numPoisoned++;
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}
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pokemon++;
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}
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// Do screen flash effect
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if (numFainted != 0 || numPoisoned != 0)
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FldEffPoison_Start();
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if (numFainted != 0)
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return FLDPSN_FNT;
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if (numPoisoned != 0)
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return FLDPSN_PSN;
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return FLDPSN_NONE;
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}
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