mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
905 lines
31 KiB
C
905 lines
31 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_factory.h"
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#include "battle_factory_screen.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "frontier_util.h"
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#include "battle_tower.h"
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#include "random.h"
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#include "constants/battle_ai.h"
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#include "constants/battle_factory.h"
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#include "constants/battle_frontier.h"
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#include "constants/battle_frontier_mons.h"
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#include "constants/frontier_util.h"
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#include "constants/layouts.h"
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#include "constants/trainers.h"
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#include "constants/moves.h"
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// IWRAM bss
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static bool8 sPerformedRentalSwap;
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// This file's functions.
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static void InitFactoryChallenge(void);
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static void GetBattleFactoryData(void);
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static void SetBattleFactoryData(void);
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static void SaveFactoryChallenge(void);
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static void FactoryDummy1(void);
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static void FactoryDummy2(void);
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static void SelectInitialRentalMons(void);
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static void SwapRentalMons(void);
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static void SetPerformedRentalSwap(void);
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static void SetRentalsToOpponentParty(void);
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static void SetPlayerAndOpponentParties(void);
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static void SetOpponentGfxVar(void);
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static void GenerateOpponentMons(void);
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static void GenerateInitialRentalMons(void);
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static void GetOpponentMostCommonMonType(void);
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static void GetOpponentBattleStyle(void);
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static void RestorePlayerPartyHeldItems(void);
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static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange);
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static u8 GetMoveBattleStyle(u16 move);
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// Number of moves needed on the team to be considered using a certain battle style
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static const u8 sRequiredMoveCounts[FACTORY_NUM_STYLES - 1] = {
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[FACTORY_STYLE_PREPARATION - 1] = 3,
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[FACTORY_STYLE_SLOW_STEADY - 1] = 3,
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[FACTORY_STYLE_ENDURANCE - 1] = 3,
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[FACTORY_STYLE_HIGH_RISK - 1] = 2,
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[FACTORY_STYLE_WEAKENING - 1] = 2,
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[FACTORY_STYLE_UNPREDICTABLE - 1] = 2,
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[FACTORY_STYLE_WEATHER - 1] = 2
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};
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static const u16 sMoves_TotalPreparation[] =
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{
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MOVE_SWORDS_DANCE, MOVE_GROWTH, MOVE_MEDITATE, MOVE_AGILITY, MOVE_DOUBLE_TEAM, MOVE_HARDEN,
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MOVE_MINIMIZE, MOVE_WITHDRAW, MOVE_DEFENSE_CURL, MOVE_BARRIER, MOVE_FOCUS_ENERGY, MOVE_AMNESIA,
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MOVE_ACID_ARMOR, MOVE_SHARPEN, MOVE_CONVERSION, MOVE_CONVERSION_2, MOVE_BELLY_DRUM, MOVE_PSYCH_UP,
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MOVE_CHARGE, MOVE_SNATCH, MOVE_TAIL_GLOW, MOVE_COSMIC_POWER, MOVE_IRON_DEFENSE, MOVE_HOWL, MOVE_BULK_UP, MOVE_CALM_MIND, MOVE_DRAGON_DANCE,
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MOVE_NONE
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};
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static const u16 sMoves_ImpossibleToPredict[] =
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{
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MOVE_MIMIC, MOVE_METRONOME, MOVE_MIRROR_MOVE, MOVE_TRANSFORM, MOVE_SUBSTITUTE, MOVE_SKETCH, MOVE_CURSE,
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MOVE_PRESENT, MOVE_FOLLOW_ME, MOVE_TRICK, MOVE_ROLE_PLAY, MOVE_ASSIST, MOVE_SKILL_SWAP, MOVE_CAMOUFLAGE,
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MOVE_NONE
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};
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static const u16 sMoves_WeakeningTheFoe[] =
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{
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MOVE_SAND_ATTACK, MOVE_TAIL_WHIP, MOVE_LEER, MOVE_GROWL, MOVE_STRING_SHOT, MOVE_SCREECH, MOVE_SMOKESCREEN, MOVE_KINESIS,
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MOVE_FLASH, MOVE_COTTON_SPORE, MOVE_SPITE, MOVE_SCARY_FACE, MOVE_CHARM, MOVE_KNOCK_OFF, MOVE_SWEET_SCENT, MOVE_FEATHER_DANCE,
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MOVE_FAKE_TEARS, MOVE_METAL_SOUND, MOVE_TICKLE,
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MOVE_NONE
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};
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static const u16 sMoves_HighRiskHighReturn[] =
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{
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MOVE_GUILLOTINE, MOVE_HORN_DRILL, MOVE_DOUBLE_EDGE, MOVE_HYPER_BEAM, MOVE_COUNTER, MOVE_FISSURE,
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MOVE_BIDE, MOVE_SELF_DESTRUCT, MOVE_SKY_ATTACK, MOVE_EXPLOSION, MOVE_FLAIL, MOVE_REVERSAL, MOVE_DESTINY_BOND,
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MOVE_PERISH_SONG, MOVE_PAIN_SPLIT, MOVE_MIRROR_COAT, MOVE_MEMENTO, MOVE_GRUDGE, MOVE_FACADE, MOVE_FOCUS_PUNCH,
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MOVE_BLAST_BURN, MOVE_HYDRO_CANNON, MOVE_OVERHEAT, MOVE_FRENZY_PLANT, MOVE_PSYCHO_BOOST, MOVE_VOLT_TACKLE,
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MOVE_NONE
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};
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static const u16 sMoves_Endurance[] =
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{
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MOVE_MIST, MOVE_RECOVER, MOVE_LIGHT_SCREEN, MOVE_HAZE, MOVE_REFLECT, MOVE_SOFT_BOILED, MOVE_REST, MOVE_PROTECT,
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MOVE_DETECT, MOVE_ENDURE, MOVE_MILK_DRINK, MOVE_HEAL_BELL, MOVE_SAFEGUARD, MOVE_BATON_PASS, MOVE_MORNING_SUN,
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MOVE_SYNTHESIS, MOVE_MOONLIGHT, MOVE_SWALLOW, MOVE_WISH, MOVE_INGRAIN, MOVE_MAGIC_COAT, MOVE_RECYCLE, MOVE_REFRESH,
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MOVE_MUD_SPORT, MOVE_SLACK_OFF, MOVE_AROMATHERAPY, MOVE_WATER_SPORT,
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MOVE_NONE
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};
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static const u16 sMoves_SlowAndSteady[] =
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{
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MOVE_SING, MOVE_SUPERSONIC, MOVE_DISABLE, MOVE_LEECH_SEED, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER,
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MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_GLARE, MOVE_POISON_GAS, MOVE_LOVELY_KISS, MOVE_SPORE,
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MOVE_SPIDER_WEB, MOVE_SWEET_KISS, MOVE_SPIKES, MOVE_SWAGGER, MOVE_MEAN_LOOK, MOVE_ATTRACT, MOVE_ENCORE, MOVE_TORMENT,
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MOVE_FLATTER, MOVE_WILL_O_WISP, MOVE_TAUNT, MOVE_YAWN, MOVE_IMPRISON, MOVE_SNATCH, MOVE_TEETER_DANCE, MOVE_GRASS_WHISTLE, MOVE_BLOCK,
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MOVE_NONE
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};
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static const u16 sMoves_DependsOnTheBattlesFlow[] =
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{
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MOVE_SANDSTORM, MOVE_RAIN_DANCE, MOVE_SUNNY_DAY, MOVE_HAIL, MOVE_WEATHER_BALL,
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MOVE_NONE
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};
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// Excludes FACTORY_STYLE_NONE
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static const u16 *const sMoveStyles[FACTORY_NUM_STYLES - 1] =
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{
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[FACTORY_STYLE_PREPARATION - 1] = sMoves_TotalPreparation,
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[FACTORY_STYLE_SLOW_STEADY - 1] = sMoves_SlowAndSteady,
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[FACTORY_STYLE_ENDURANCE - 1] = sMoves_Endurance,
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[FACTORY_STYLE_HIGH_RISK - 1] = sMoves_HighRiskHighReturn,
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[FACTORY_STYLE_WEAKENING - 1] = sMoves_WeakeningTheFoe,
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[FACTORY_STYLE_UNPREDICTABLE - 1] = sMoves_ImpossibleToPredict,
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[FACTORY_STYLE_WEATHER - 1] = sMoves_DependsOnTheBattlesFlow,
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};
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static void (* const sBattleFactoryFunctions[])(void) =
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{
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[BATTLE_FACTORY_FUNC_INIT] = InitFactoryChallenge,
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[BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData,
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[BATTLE_FACTORY_FUNC_SET_DATA] = SetBattleFactoryData,
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[BATTLE_FACTORY_FUNC_SAVE] = SaveFactoryChallenge,
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[BATTLE_FACTORY_FUNC_NULL] = FactoryDummy1,
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[BATTLE_FACTORY_FUNC_NULL2] = FactoryDummy2,
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[BATTLE_FACTORY_FUNC_SELECT_RENT_MONS] = SelectInitialRentalMons,
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[BATTLE_FACTORY_FUNC_SWAP_RENT_MONS] = SwapRentalMons,
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[BATTLE_FACTORY_FUNC_SET_SWAPPED] = SetPerformedRentalSwap,
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[BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS] = SetRentalsToOpponentParty,
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[BATTLE_FACTORY_FUNC_SET_PARTIES] = SetPlayerAndOpponentParties,
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[BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX] = SetOpponentGfxVar,
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[BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS] = GenerateOpponentMons,
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[BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS] = GenerateInitialRentalMons,
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[BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE] = GetOpponentMostCommonMonType,
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[BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE] = GetOpponentBattleStyle,
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[BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS] = RestorePlayerPartyHeldItems,
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};
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static const u32 sWinStreakFlags[][2] =
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{
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{STREAK_FACTORY_SINGLES_50, STREAK_FACTORY_SINGLES_OPEN},
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{STREAK_FACTORY_DOUBLES_50, STREAK_FACTORY_DOUBLES_OPEN},
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};
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static const u32 sWinStreakMasks[][2] =
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{
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{~(STREAK_FACTORY_SINGLES_50), ~(STREAK_FACTORY_SINGLES_OPEN)},
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{~(STREAK_FACTORY_DOUBLES_50), ~(STREAK_FACTORY_DOUBLES_OPEN)},
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};
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static const u8 sFixedIVTable[][2] =
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{
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{3, 6},
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{6, 9},
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{9, 12},
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{12, 15},
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{15, 18},
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{21, 31},
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{31, 31},
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{31, 31},
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};
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static const u16 sInitialRentalMonRanges[][2] =
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{
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// Level 50
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{FRONTIER_MON_GRIMER, FRONTIER_MON_FURRET_1}, // 110 - 199
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{FRONTIER_MON_DELCATTY_1, FRONTIER_MON_CLOYSTER_1}, // 162 - 266
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{FRONTIER_MON_DELCATTY_2, FRONTIER_MON_CLOYSTER_2}, // 267 - 371
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{FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467
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{FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563
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{FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659
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{FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755
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{FRONTIER_MON_DUGTRIO_1, FRONTIER_MONS_HIGH_TIER}, // 372 - 849
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// Open level
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{FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467
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{FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563
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{FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659
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{FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755
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{FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
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{FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
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{FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
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{FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
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};
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// code
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void CallBattleFactoryFunction(void)
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{
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sBattleFactoryFunctions[gSpecialVar_0x8004]();
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}
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static void InitFactoryChallenge(void)
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{
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u8 i;
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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gSaveBlock2Ptr->frontier.challengeStatus = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
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gSaveBlock2Ptr->frontier.challengePaused = FALSE;
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]))
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{
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gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = 0;
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = 0;
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}
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sPerformedRentalSwap = FALSE;
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for (i = 0; i < 6; i++)
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gSaveBlock2Ptr->frontier.rentalMons[i].monId = 0xFFFF;
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for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
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gFrontierTempParty[i] = 0xFFFF;
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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gTrainerBattleOpponent_A = 0;
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}
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static void GetBattleFactoryData(void)
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{
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int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case FACTORY_DATA_WIN_STREAK:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
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break;
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case FACTORY_DATA_WIN_STREAK_ACTIVE:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
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break;
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case FACTORY_DATA_WIN_STREAK_SWAPS:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
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break;
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}
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}
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static void SetBattleFactoryData(void)
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{
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int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case FACTORY_DATA_WIN_STREAK:
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gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case FACTORY_DATA_WIN_STREAK_ACTIVE:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
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else
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gSaveBlock2Ptr->frontier.winStreakActiveFlags &= sWinStreakMasks[battleMode][lvlMode];
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break;
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case FACTORY_DATA_WIN_STREAK_SWAPS:
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if (sPerformedRentalSwap == TRUE)
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{
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = gSpecialVar_0x8006;
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sPerformedRentalSwap = FALSE;
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}
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break;
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}
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}
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static void SaveFactoryChallenge(void)
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{
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gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_0, 0);
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gSaveBlock2Ptr->frontier.challengePaused = TRUE;
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SaveGameFrontier();
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}
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static void FactoryDummy1(void)
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{
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}
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static void FactoryDummy2(void)
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{
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}
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static void SelectInitialRentalMons(void)
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{
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ZeroPlayerPartyMons();
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DoBattleFactorySelectScreen();
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}
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static void SwapRentalMons(void)
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{
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DoBattleFactorySwapScreen();
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}
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static void SetPerformedRentalSwap(void)
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{
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sPerformedRentalSwap = TRUE;
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}
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static void GenerateOpponentMons(void)
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{
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int i, j, k;
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u16 species[FRONTIER_PARTY_SIZE];
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u16 heldItems[FRONTIER_PARTY_SIZE];
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int firstMonId = 0;
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u16 trainerId = 0;
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 winStreak = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
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u32 challengeNum = winStreak / 7;
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gFacilityTrainers = gBattleFrontierTrainers;
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do
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{
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trainerId = GetRandomScaledFrontierTrainerId(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
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for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
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{
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if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
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break;
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}
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} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
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gTrainerBattleOpponent_A = trainerId;
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if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
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gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = trainerId;
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i = 0;
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while (i != FRONTIER_PARTY_SIZE)
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{
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u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE);
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if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
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continue;
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for (j = 0; j < 6; j++)
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{
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if (gFacilityTrainerMons[monId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
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break;
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}
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if (j != 6)
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continue;
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if (lvlMode == FRONTIER_LVL_50 && monId > FRONTIER_MONS_HIGH_TIER)
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continue;
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for (k = firstMonId; k < firstMonId + i; k++)
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{
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if (species[k] == gFacilityTrainerMons[monId].species)
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break;
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}
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if (k != firstMonId + i)
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continue;
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for (k = firstMonId; k < firstMonId + i; k++)
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{
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if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
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break;
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}
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if (k != firstMonId + i)
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continue;
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species[i] = gFacilityTrainerMons[monId].species;
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heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
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gFrontierTempParty[i] = monId;
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i++;
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}
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}
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static void SetOpponentGfxVar(void)
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{
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
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}
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static void SetRentalsToOpponentParty(void)
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{
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u8 i;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
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gFacilityTrainerMons = gBattleFrontierMons;
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|
else
|
|
gFacilityTrainerMons = gSlateportBattleTentMons;
|
|
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId = gFrontierTempParty[i];
|
|
gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
|
|
gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
|
|
gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gFrontierTempParty[i]].itemTableId]);
|
|
}
|
|
}
|
|
|
|
static void SetPlayerAndOpponentParties(void)
|
|
{
|
|
int i, j, k;
|
|
int count = 0;
|
|
u8 bits = 0;
|
|
u8 monLevel;
|
|
u16 monId;
|
|
u16 evs;
|
|
u8 ivs;
|
|
u8 friendship;
|
|
|
|
if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
|
|
{
|
|
gFacilityTrainerMons = gSlateportBattleTentMons;
|
|
monLevel = 30;
|
|
}
|
|
else
|
|
{
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
|
|
monLevel = 100;
|
|
else
|
|
monLevel = 50;
|
|
}
|
|
|
|
if (gSpecialVar_0x8005 < 2)
|
|
{
|
|
ZeroPlayerPartyMons();
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
|
|
ivs = gSaveBlock2Ptr->frontier.rentalMons[i].ivs;
|
|
CreateMon(&gPlayerParty[i],
|
|
gFacilityTrainerMons[monId].species,
|
|
monLevel,
|
|
ivs,
|
|
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality,
|
|
OT_ID_PLAYER_ID, 0);
|
|
|
|
count = 0;
|
|
bits = gFacilityTrainerMons[monId].evSpread;
|
|
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
|
|
{
|
|
if (bits & 1)
|
|
count++;
|
|
}
|
|
|
|
evs = MAX_TOTAL_EVS / count;
|
|
bits = 1;
|
|
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
|
|
{
|
|
if (gFacilityTrainerMons[monId].evSpread & bits)
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HP_EV + j, &evs);
|
|
}
|
|
|
|
CalculateMonStats(&gPlayerParty[i]);
|
|
friendship = 0;
|
|
for (k = 0; k < MAX_MON_MOVES; k++)
|
|
SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monId].moves[k], k);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
|
|
SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum);
|
|
}
|
|
}
|
|
|
|
switch (gSpecialVar_0x8005)
|
|
{
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
monId = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId;
|
|
ivs = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs;
|
|
CreateMon(&gEnemyParty[i],
|
|
gFacilityTrainerMons[monId].species,
|
|
monLevel,
|
|
ivs,
|
|
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality,
|
|
OT_ID_PLAYER_ID, 0);
|
|
|
|
count = 0;
|
|
bits = gFacilityTrainerMons[monId].evSpread;
|
|
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
|
|
{
|
|
if (bits & 1)
|
|
count++;
|
|
}
|
|
|
|
evs = MAX_TOTAL_EVS / count;
|
|
bits = 1;
|
|
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
|
|
{
|
|
if (gFacilityTrainerMons[monId].evSpread & bits)
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &evs);
|
|
}
|
|
|
|
CalculateMonStats(&gEnemyParty[i]);
|
|
for (k = 0; k < MAX_MON_MOVES; k++)
|
|
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void GenerateInitialRentalMons(void)
|
|
{
|
|
int i, j;
|
|
u8 firstMonId;
|
|
u8 battleMode;
|
|
u8 lvlMode;
|
|
u8 challengeNum;
|
|
u8 factoryLvlMode;
|
|
u8 factoryBattleMode;
|
|
u8 rentalRank;
|
|
u16 monId;
|
|
u16 currSpecies;
|
|
u16 species[PARTY_SIZE];
|
|
u16 monIds[PARTY_SIZE];
|
|
u16 heldItems[PARTY_SIZE];
|
|
|
|
gFacilityTrainers = gBattleFrontierTrainers;
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
species[i] = 0;
|
|
monIds[i] = 0;
|
|
heldItems[i] = 0;
|
|
}
|
|
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
|
|
factoryBattleMode = FRONTIER_MODE_DOUBLES;
|
|
else
|
|
factoryBattleMode = FRONTIER_MODE_SINGLES;
|
|
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
|
|
{
|
|
factoryLvlMode = FRONTIER_LVL_OPEN;
|
|
firstMonId = 0;
|
|
}
|
|
else
|
|
{
|
|
factoryLvlMode = FRONTIER_LVL_50;
|
|
firstMonId = 0;
|
|
}
|
|
rentalRank = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode);
|
|
|
|
currSpecies = SPECIES_NONE;
|
|
i = 0;
|
|
while (i != PARTY_SIZE)
|
|
{
|
|
if (i < rentalRank) // The more times the player has rented, the more initial rentals are generated from a better set of pokemon
|
|
monId = GetFactoryMonId(factoryLvlMode, challengeNum, TRUE);
|
|
else
|
|
monId = GetFactoryMonId(factoryLvlMode, challengeNum, FALSE);
|
|
|
|
if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
|
|
continue;
|
|
|
|
// Cannot have two pokemon of the same species.
|
|
for (j = firstMonId; j < firstMonId + i; j++)
|
|
{
|
|
u16 existingMonId = monIds[j];
|
|
if (existingMonId == monId)
|
|
break;
|
|
if (species[j] == gFacilityTrainerMons[monId].species)
|
|
{
|
|
if (currSpecies == SPECIES_NONE)
|
|
currSpecies = gFacilityTrainerMons[monId].species;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
if (j != firstMonId + i)
|
|
continue;
|
|
|
|
// Cannot have two same held items.
|
|
for (j = firstMonId; j < firstMonId + i; j++)
|
|
{
|
|
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
|
|
{
|
|
if (gFacilityTrainerMons[monId].species == currSpecies)
|
|
currSpecies = SPECIES_NONE;
|
|
break;
|
|
}
|
|
}
|
|
if (j != firstMonId + i)
|
|
continue;
|
|
|
|
gSaveBlock2Ptr->frontier.rentalMons[i].monId = monId;
|
|
species[i] = gFacilityTrainerMons[monId].species;
|
|
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
|
|
monIds[i] = monId;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Determines if the upcoming opponent has a single most-common
|
|
// type in its party. If there are two different types that are
|
|
// tied, then the opponent is deemed to have no preferred type,
|
|
// and NUMBER_OF_MON_TYPES is the result.
|
|
static void GetOpponentMostCommonMonType(void)
|
|
{
|
|
u8 i;
|
|
u8 typeCounts[NUMBER_OF_MON_TYPES];
|
|
u8 mostCommonTypes[2];
|
|
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
|
|
// Count the number of times each type occurs in the opponent's party.
|
|
for (i = TYPE_NORMAL; i < NUMBER_OF_MON_TYPES; i++)
|
|
typeCounts[i] = 0;
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
u32 species = gFacilityTrainerMons[gFrontierTempParty[i]].species;
|
|
typeCounts[gBaseStats[species].type1]++;
|
|
if (gBaseStats[species].type1 != gBaseStats[species].type2)
|
|
typeCounts[gBaseStats[species].type2]++;
|
|
}
|
|
|
|
// Determine which are the two most-common types.
|
|
// The second most-common type is only updated if
|
|
// its count is equal to the most-common type.
|
|
mostCommonTypes[0] = TYPE_NORMAL;
|
|
mostCommonTypes[1] = TYPE_NORMAL;
|
|
for (i = TYPE_FIGHTING; i < NUMBER_OF_MON_TYPES; i++)
|
|
{
|
|
if (typeCounts[mostCommonTypes[0]] < typeCounts[i])
|
|
mostCommonTypes[0] = i;
|
|
else if (typeCounts[mostCommonTypes[0]] == typeCounts[i])
|
|
mostCommonTypes[1] = i;
|
|
}
|
|
|
|
if (typeCounts[mostCommonTypes[0]] != 0)
|
|
{
|
|
// The most-common type must be strictly greater than
|
|
// the second-most-common type, or the top two must be
|
|
// the same type.
|
|
if (typeCounts[mostCommonTypes[0]] > typeCounts[mostCommonTypes[1]])
|
|
gSpecialVar_Result = mostCommonTypes[0];
|
|
else if (mostCommonTypes[0] == mostCommonTypes[1])
|
|
gSpecialVar_Result = mostCommonTypes[0];
|
|
else
|
|
gSpecialVar_Result = NUMBER_OF_MON_TYPES;
|
|
}
|
|
else
|
|
{
|
|
gSpecialVar_Result = NUMBER_OF_MON_TYPES;
|
|
}
|
|
}
|
|
|
|
static void GetOpponentBattleStyle(void)
|
|
{
|
|
u8 i, j, count;
|
|
u8 stylePoints[FACTORY_NUM_STYLES];
|
|
|
|
count = 0;
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
for (i = 0; i < FACTORY_NUM_STYLES; i++)
|
|
stylePoints[i] = 0;
|
|
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
u16 monId = gFrontierTempParty[i];
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
{
|
|
u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monId].moves[j]);
|
|
stylePoints[battleStyle]++;
|
|
}
|
|
}
|
|
|
|
gSpecialVar_Result = FACTORY_STYLE_NONE;
|
|
for (i = 1; i < FACTORY_NUM_STYLES; i++)
|
|
{
|
|
if (stylePoints[i] >= sRequiredMoveCounts[i - 1])
|
|
{
|
|
gSpecialVar_Result = i;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// Has no singular style
|
|
if (count > 2)
|
|
gSpecialVar_Result = FACTORY_NUM_STYLES;
|
|
}
|
|
|
|
static u8 GetMoveBattleStyle(u16 move)
|
|
{
|
|
const u16 *moves;
|
|
u8 i, j;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sMoveStyles); i++)
|
|
{
|
|
for (j = 0, moves = sMoveStyles[i]; moves[j] != MOVE_NONE; j++)
|
|
{
|
|
if (moves[j] == move)
|
|
return i + 1;
|
|
}
|
|
}
|
|
return FACTORY_STYLE_NONE;
|
|
}
|
|
|
|
bool8 InBattleFactory(void)
|
|
{
|
|
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM
|
|
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM;
|
|
}
|
|
|
|
static void RestorePlayerPartyHeldItems(void)
|
|
{
|
|
u8 i;
|
|
|
|
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
|
|
gFacilityTrainerMons = gBattleFrontierMons;
|
|
else
|
|
gFacilityTrainerMons = gSlateportBattleTentMons;
|
|
|
|
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[i],
|
|
MON_DATA_HELD_ITEM,
|
|
&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[i].monId].itemTableId]);
|
|
}
|
|
}
|
|
|
|
// Get the IV to use for the opponent's pokémon.
|
|
// The IVs get higher for each subsequent challenge and for
|
|
// the last trainer in each challenge. Noland is an exception
|
|
// to this, as he uses the IVs that would be used by the regular
|
|
// trainers 2 challenges ahead of the current one.
|
|
// Due to a mistake in FillFactoryFrontierTrainerParty, the
|
|
// challenge number used to determine the IVs for regular trainers
|
|
// is Battle Tower's instead of Battle Factory's.
|
|
u8 GetFactoryMonFixedIV(u8 challengeNum, bool8 isLastBattle)
|
|
{
|
|
u8 ivSet;
|
|
bool8 useHigherIV = isLastBattle ? TRUE : FALSE;
|
|
|
|
if (challengeNum > 8)
|
|
ivSet = 7;
|
|
else
|
|
ivSet = challengeNum;
|
|
|
|
return sFixedIVTable[ivSet][useHigherIV];
|
|
}
|
|
|
|
void FillFactoryBrainParty(void)
|
|
{
|
|
int i, j, k;
|
|
u16 species[FRONTIER_PARTY_SIZE];
|
|
u16 heldItems[FRONTIER_PARTY_SIZE];
|
|
u8 friendship;
|
|
int monLevel;
|
|
u8 fixedIV;
|
|
u32 otId;
|
|
|
|
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
fixedIV = GetFactoryMonFixedIV(challengeNum + 2, FALSE);
|
|
monLevel = SetFacilityPtrsGetLevel();
|
|
i = 0;
|
|
otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
|
|
|
|
while (i != FRONTIER_PARTY_SIZE)
|
|
{
|
|
u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE);
|
|
|
|
if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
|
|
continue;
|
|
if (monLevel == 50 && monId > FRONTIER_MONS_HIGH_TIER)
|
|
continue;
|
|
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
if (monId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
|
|
break;
|
|
}
|
|
if (j != 6)
|
|
continue;
|
|
|
|
for (k = 0; k < i; k++)
|
|
{
|
|
if (species[k] == gFacilityTrainerMons[monId].species)
|
|
break;
|
|
}
|
|
if (k != i)
|
|
continue;
|
|
|
|
for (k = 0; k < i; k++)
|
|
{
|
|
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
|
|
break;
|
|
}
|
|
if (k != i)
|
|
continue;
|
|
|
|
species[i] = gFacilityTrainerMons[monId].species;
|
|
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
|
|
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i],
|
|
gFacilityTrainerMons[monId].species,
|
|
monLevel,
|
|
gFacilityTrainerMons[monId].nature,
|
|
fixedIV,
|
|
gFacilityTrainerMons[monId].evSpread,
|
|
otId);
|
|
|
|
friendship = 0;
|
|
for (k = 0; k < MAX_MON_MOVES; k++)
|
|
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship);
|
|
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange)
|
|
{
|
|
u16 numMons, monId;
|
|
u16 adder; // Used to skip past early mons for open level
|
|
|
|
if (lvlMode == FRONTIER_LVL_50)
|
|
adder = 0;
|
|
else
|
|
adder = 8;
|
|
|
|
if (challengeNum < 7)
|
|
{
|
|
if (useBetterRange)
|
|
{
|
|
numMons = (sInitialRentalMonRanges[adder + challengeNum + 1][1] - sInitialRentalMonRanges[adder + challengeNum + 1][0]) + 1;
|
|
monId = Random() % numMons;
|
|
monId += sInitialRentalMonRanges[adder + challengeNum + 1][0];
|
|
}
|
|
else
|
|
{
|
|
numMons = (sInitialRentalMonRanges[adder + challengeNum][1] - sInitialRentalMonRanges[adder + challengeNum][0]) + 1;
|
|
monId = Random() % numMons;
|
|
monId += sInitialRentalMonRanges[adder + challengeNum][0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u16 challenge = challengeNum;
|
|
if (challenge != 7)
|
|
challenge = 7; // why bother assigning it above at all
|
|
|
|
numMons = (sInitialRentalMonRanges[adder + challenge][1] - sInitialRentalMonRanges[adder + challenge][0]) + 1;
|
|
monId = Random() % numMons;
|
|
monId += sInitialRentalMonRanges[adder + challenge][0];
|
|
}
|
|
|
|
return monId;
|
|
}
|
|
|
|
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode)
|
|
{
|
|
u8 ret;
|
|
u8 rents = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
|
|
|
|
if (rents < 15)
|
|
ret = 0;
|
|
else if (rents < 22)
|
|
ret = 1;
|
|
else if (rents < 29)
|
|
ret = 2;
|
|
else if (rents < 36)
|
|
ret = 3;
|
|
else if (rents < 43)
|
|
ret = 4;
|
|
else
|
|
ret = 5;
|
|
|
|
return ret;
|
|
}
|
|
|
|
u32 GetAiScriptsInBattleFactory(void)
|
|
{
|
|
int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
|
|
|
if (lvlMode == FRONTIER_LVL_TENT)
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
|
|
int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
|
|
else if (challengeNum < 2)
|
|
return 0;
|
|
else if (challengeNum < 4)
|
|
return AI_SCRIPT_CHECK_BAD_MOVE;
|
|
else
|
|
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
|
|
}
|
|
}
|
|
|
|
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot)
|
|
{
|
|
u16 move = moveArg;
|
|
if (moveArg == MOVE_RETURN)
|
|
move = MOVE_FRUSTRATION;
|
|
SetMonMoveSlot(mon, move, moveSlot);
|
|
}
|