mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
7dc95a0103
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
722 lines
21 KiB
C
722 lines
21 KiB
C
#include "global.h"
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#include "window.h"
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#include "malloc.h"
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#include "bg.h"
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#include "blit.h"
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u32 filler_03002F58;
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u32 filler_03002F5C;
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// This global is set to 0 and never changed.
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u8 gTransparentTileNumber;
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u32 filler_03002F64;
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void *gUnknown_03002F70[4];
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extern u32 gUnneededFireRedVariable;
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#define WINDOWS_MAX 32
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EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
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EWRAM_DATA static struct Window* sWindowPtr = NULL;
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EWRAM_DATA static u16 sWindowSize = 0;
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static u8 GetNumActiveWindowsOnBg(u8 bgId);
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static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
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static const struct WindowTemplate sDummyWindowTemplate = DUMMY_WIN_TEMPLATE;
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static void nullsub_8(void)
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{
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}
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bool16 InitWindows(const struct WindowTemplate *templates)
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{
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int i;
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void *bgTilemapBuffer;
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int j;
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u8 bgLayer;
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u16 attrib;
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u8* allocatedTilemapBuffer;
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int allocatedBaseBlock;
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for (i = 0; i < 0x4; ++i)
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{
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bgTilemapBuffer = GetBgTilemapBuffer(i);
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if (bgTilemapBuffer != NULL)
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gUnknown_03002F70[i] = nullsub_8;
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else
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gUnknown_03002F70[i] = bgTilemapBuffer;
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}
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for (i = 0; i < 0x20; ++i)
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{
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gWindows[i].window = sDummyWindowTemplate;
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gWindows[i].tileData = NULL;
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}
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for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].bg)
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{
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
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if (allocatedBaseBlock == -1)
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return FALSE;
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}
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if (gUnknown_03002F70[bgLayer] == NULL)
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{
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attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
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if (attrib != 0xFFFF)
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{
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allocatedTilemapBuffer = AllocZeroed(attrib);
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if (allocatedTilemapBuffer == NULL)
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{
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FreeAllWindowBuffers();
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return FALSE;
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}
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for (j = 0; j < attrib; ++j)
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allocatedTilemapBuffer[j] = 0;
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
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}
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}
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allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height)));
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if (allocatedTilemapBuffer == NULL)
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{
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if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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}
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return FALSE;
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}
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gWindows[i].tileData = allocatedTilemapBuffer;
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gWindows[i].window = templates[i];
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[i].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
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}
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}
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gTransparentTileNumber = 0;
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return TRUE;
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}
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u16 AddWindow(const struct WindowTemplate *template)
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{
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u16 win;
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u8 bgLayer;
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int allocatedBaseBlock;
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u16 attrib;
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u8 *allocatedTilemapBuffer;
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int i;
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for (win = 0; win < WINDOWS_MAX; ++win)
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{
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if ((bgLayer = gWindows[win].window.bg) == 0xFF)
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break;
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}
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if (win == WINDOWS_MAX)
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return 0xFF;
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bgLayer = template->bg;
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allocatedBaseBlock = 0;
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
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if (allocatedBaseBlock == -1)
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return 0xFF;
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}
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if (gUnknown_03002F70[bgLayer] == NULL)
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{
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attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
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if (attrib != 0xFFFF)
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{
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allocatedTilemapBuffer = AllocZeroed(attrib);
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if (allocatedTilemapBuffer == NULL)
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return 0xFF;
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for (i = 0; i < attrib; ++i)
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allocatedTilemapBuffer[i] = 0;
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
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}
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}
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allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height)));
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if (allocatedTilemapBuffer == NULL)
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{
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if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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}
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return 0xFF;
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}
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gWindows[win].tileData = allocatedTilemapBuffer;
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gWindows[win].window = *template;
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[win].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
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}
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return win;
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}
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int AddWindowWithoutTileMap(const struct WindowTemplate *template)
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{
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u16 win;
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u8 bgLayer;
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int allocatedBaseBlock;
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for (win = 0; win < WINDOWS_MAX; ++win)
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{
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if (gWindows[win].window.bg == 0xFF)
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break;
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}
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if (win == WINDOWS_MAX)
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return 0xFF;
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bgLayer = template->bg;
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allocatedBaseBlock = 0;
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
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if (allocatedBaseBlock == -1)
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return 0xFF;
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}
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gWindows[win].window = *template;
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[win].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
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}
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return win;
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}
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void RemoveWindow(u8 windowId)
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{
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u8 bgLayer = gWindows[windowId].window.bg;
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if (gUnneededFireRedVariable == 1)
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{
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
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}
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gWindows[windowId].window = sDummyWindowTemplate;
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if (GetNumActiveWindowsOnBg(bgLayer) == 0)
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{
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if (gUnknown_03002F70[bgLayer] != nullsub_8)
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = 0;
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}
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}
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if (gWindows[windowId].tileData != NULL)
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{
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Free(gWindows[windowId].tileData);
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gWindows[windowId].tileData = NULL;
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}
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}
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void FreeAllWindowBuffers(void)
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{
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int i;
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for (i = 0; i < 4; ++i)
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{
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if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
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{
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Free(gUnknown_03002F70[i]);
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gUnknown_03002F70[i] = NULL;
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}
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}
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for (i = 0; i < 0x20; ++i)
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{
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if (gWindows[i].tileData != NULL)
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{
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Free(gWindows[i].tileData);
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gWindows[i].tileData = NULL;
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}
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}
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}
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void CopyWindowToVram(u8 windowId, u8 mode)
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{
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struct Window windowLocal = gWindows[windowId];
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u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
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switch (mode)
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{
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case 1:
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CopyBgTilemapBufferToVram(windowLocal.window.bg);
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break;
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case 2:
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LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
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break;
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case 3:
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LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
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CopyBgTilemapBufferToVram(windowLocal.window.bg);
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break;
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}
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}
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void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
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{
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struct Window windowLocal;
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int rectSize;
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int rectPos;
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if (w != 0 && h != 0)
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{
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windowLocal = gWindows[windowId];
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rectSize = ((h - 1) * windowLocal.window.width);
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rectSize += (windowLocal.window.width - x);
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rectSize -= (windowLocal.window.width - (x + w));
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rectSize *= 32;
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rectPos = (y * windowLocal.window.width) + x;
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switch (mode)
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{
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case 1:
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CopyBgTilemapBufferToVram(windowLocal.window.bg);
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break;
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case 2:
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LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
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break;
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case 3:
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LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
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CopyBgTilemapBufferToVram(windowLocal.window.bg);
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break;
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}
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}
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}
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void PutWindowTilemap(u8 windowId)
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{
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struct Window windowLocal = gWindows[windowId];
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.bg,
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GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock,
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windowLocal.window.tilemapLeft,
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windowLocal.window.tilemapTop,
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windowLocal.window.width,
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windowLocal.window.height,
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windowLocal.window.paletteNum,
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1);
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}
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
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{
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struct Window windowLocal = gWindows[windowId];
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u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
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int i;
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for (i = 0; i < height; ++i)
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{
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.bg,
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currentRow,
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windowLocal.window.tilemapLeft + x,
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windowLocal.window.tilemapTop + y + i,
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width,
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1,
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palette,
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1);
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currentRow += windowLocal.window.width;
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}
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}
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// Fills a window with transparent tiles.
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void ClearWindowTilemap(u8 windowId)
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{
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struct Window windowLocal = gWindows[windowId];
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FillBgTilemapBufferRect(
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windowLocal.window.bg,
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gTransparentTileNumber,
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windowLocal.window.tilemapLeft,
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windowLocal.window.tilemapTop,
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windowLocal.window.width,
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windowLocal.window.height,
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windowLocal.window.paletteNum);
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}
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void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
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{
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struct Window windowLocal = gWindows[windowId];
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u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
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int i;
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for (i = 0; i < height; ++i)
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{
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.bg,
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currentRow,
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windowLocal.window.tilemapLeft + x,
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windowLocal.window.tilemapTop + y + i,
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width,
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1,
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windowLocal.window.paletteNum,
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1);
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currentRow += windowLocal.window.width;
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}
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}
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height)
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{
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BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
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}
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
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{
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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destRect.pixels = gWindows[windowId].tileData;
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destRect.width = 8 * gWindows[windowId].window.width;
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destRect.height = 8 * gWindows[windowId].window.height;
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BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
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}
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static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
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{
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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destRect.pixels = gWindows[windowId].tileData;
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destRect.width = 8 * gWindows[windowId].window.width;
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destRect.height = 8 * gWindows[windowId].window.height;
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BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
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}
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
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{
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struct Bitmap pixelRect;
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pixelRect.pixels = gWindows[windowId].tileData;
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pixelRect.width = 8 * gWindows[windowId].window.width;
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pixelRect.height = 8 * gWindows[windowId].window.height;
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FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
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}
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void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset)
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{
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if (size != 0)
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CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
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else
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LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
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}
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// Sets all pixels within the window to the fillValue color.
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
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{
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int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
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CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
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}
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#define MOVE_TILES_DOWN(a) \
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{ \
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
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else \
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*(u32*)(tileData + destOffset) = fillValue32; \
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distanceLoop++; \
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}
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#define MOVE_TILES_UP(a) \
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{ \
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
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else \
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*(u32*)(tileData - destOffset) = fillValue32; \
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distanceLoop++; \
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}
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
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{
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struct WindowTemplate window = gWindows[windowId].window;
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u8 *tileData = gWindows[windowId].tileData;
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u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue;
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s32 size = window.height * window.width * 32;
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u32 width = window.width;
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s32 i;
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s32 srcOffset, destOffset;
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u32 distanceLoop;
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switch (direction)
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{
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case 0:
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for (i = 0; i < size; i += 32)
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{
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distanceLoop = distance;
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MOVE_TILES_DOWN(0)
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MOVE_TILES_DOWN(4)
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MOVE_TILES_DOWN(8)
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MOVE_TILES_DOWN(12)
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MOVE_TILES_DOWN(16)
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MOVE_TILES_DOWN(20)
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MOVE_TILES_DOWN(24)
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MOVE_TILES_DOWN(28)
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}
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break;
|
|
case 1:
|
|
tileData += size - 4;
|
|
for (i = 0; i < size; i += 32)
|
|
{
|
|
distanceLoop = distance;
|
|
MOVE_TILES_UP(0)
|
|
MOVE_TILES_UP(4)
|
|
MOVE_TILES_UP(8)
|
|
MOVE_TILES_UP(12)
|
|
MOVE_TILES_UP(16)
|
|
MOVE_TILES_UP(20)
|
|
MOVE_TILES_UP(24)
|
|
MOVE_TILES_UP(28)
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
|
|
{
|
|
struct WindowTemplate window = gWindows[windowId].window;
|
|
func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
|
|
}
|
|
|
|
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
|
|
{
|
|
switch (attributeId)
|
|
{
|
|
case WINDOW_TILEMAP_LEFT:
|
|
gWindows[windowId].window.tilemapLeft = value;
|
|
return FALSE;
|
|
case WINDOW_TILEMAP_TOP:
|
|
gWindows[windowId].window.tilemapTop = value;
|
|
return FALSE;
|
|
case WINDOW_PALETTE_NUM:
|
|
gWindows[windowId].window.paletteNum = value;
|
|
return FALSE;
|
|
case WINDOW_BASE_BLOCK:
|
|
gWindows[windowId].window.baseBlock = value;
|
|
return FALSE;
|
|
case WINDOW_TILE_DATA:
|
|
gWindows[windowId].tileData = (u8*)(value);
|
|
return TRUE;
|
|
case WINDOW_BG:
|
|
case WINDOW_WIDTH:
|
|
case WINDOW_HEIGHT:
|
|
default:
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
u32 GetWindowAttribute(u8 windowId, u8 attributeId)
|
|
{
|
|
switch (attributeId)
|
|
{
|
|
case WINDOW_BG:
|
|
return gWindows[windowId].window.bg;
|
|
case WINDOW_TILEMAP_LEFT:
|
|
return gWindows[windowId].window.tilemapLeft;
|
|
case WINDOW_TILEMAP_TOP:
|
|
return gWindows[windowId].window.tilemapTop;
|
|
case WINDOW_WIDTH:
|
|
return gWindows[windowId].window.width;
|
|
case WINDOW_HEIGHT:
|
|
return gWindows[windowId].window.height;
|
|
case WINDOW_PALETTE_NUM:
|
|
return gWindows[windowId].window.paletteNum;
|
|
case WINDOW_BASE_BLOCK:
|
|
return gWindows[windowId].window.baseBlock;
|
|
case WINDOW_TILE_DATA:
|
|
return (u32)(gWindows[windowId].tileData);
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static u8 GetNumActiveWindowsOnBg(u8 bgId)
|
|
{
|
|
u8 windowsNum = 0;
|
|
s32 i;
|
|
for (i = 0; i < WINDOWS_MAX; i++)
|
|
{
|
|
if (gWindows[i].window.bg == bgId)
|
|
windowsNum++;
|
|
}
|
|
return windowsNum;
|
|
}
|
|
|
|
static void nullsub_9(void)
|
|
{
|
|
|
|
}
|
|
|
|
u16 AddWindow8Bit(const struct WindowTemplate *template)
|
|
{
|
|
u16 windowId;
|
|
u8* memAddress;
|
|
u8 bgLayer;
|
|
|
|
for (windowId = 0; windowId < 32; windowId++)
|
|
{
|
|
if (gWindows[windowId].window.bg == 0xFF)
|
|
break;
|
|
}
|
|
if (windowId == WINDOWS_MAX)
|
|
return 0xFF;
|
|
bgLayer = template->bg;
|
|
if (gUnknown_03002F70[bgLayer] == 0)
|
|
{
|
|
u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
|
if (attribute != 0xFFFF)
|
|
{
|
|
s32 i;
|
|
memAddress = Alloc(attribute);
|
|
if (memAddress == NULL)
|
|
return 0xFF;
|
|
for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
|
|
memAddress[i] = 0;
|
|
gUnknown_03002F70[bgLayer] = memAddress;
|
|
SetBgTilemapBuffer(bgLayer, memAddress);
|
|
}
|
|
}
|
|
memAddress = Alloc((u16)(0x40 * (template->width * template->height)));
|
|
if (memAddress == NULL)
|
|
{
|
|
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9)
|
|
{
|
|
Free(gUnknown_03002F70[bgLayer]);
|
|
gUnknown_03002F70[bgLayer] = NULL;
|
|
}
|
|
return 0xFF;
|
|
}
|
|
else
|
|
{
|
|
gWindows[windowId].tileData = memAddress;
|
|
gWindows[windowId].window = *template;
|
|
return windowId;
|
|
}
|
|
}
|
|
|
|
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
|
|
{
|
|
s32 i;
|
|
s32 size;
|
|
|
|
size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
|
|
for (i = 0; i < size; i++)
|
|
gWindows[windowId].tileData[i] = fillValue;
|
|
}
|
|
|
|
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
|
{
|
|
struct Bitmap pixelRect;
|
|
|
|
pixelRect.pixels = gWindows[windowId].tileData;
|
|
pixelRect.width = 8 * gWindows[windowId].window.width;
|
|
pixelRect.height = 8 * gWindows[windowId].window.height;
|
|
|
|
FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
|
|
}
|
|
|
|
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
|
|
{
|
|
struct Bitmap sourceRect;
|
|
struct Bitmap destRect;
|
|
|
|
sourceRect.pixels = (u8*) pixels;
|
|
sourceRect.width = srcWidth;
|
|
sourceRect.height = srcHeight;
|
|
|
|
destRect.pixels = gWindows[windowId].tileData;
|
|
destRect.width = 8 * gWindows[windowId].window.width;
|
|
destRect.height = 8 * gWindows[windowId].window.height;
|
|
|
|
BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
|
|
}
|
|
|
|
void CopyWindowToVram8Bit(u8 windowId, u8 mode)
|
|
{
|
|
sWindowPtr = &gWindows[windowId];
|
|
sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height);
|
|
|
|
switch (mode)
|
|
{
|
|
case 1:
|
|
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
|
break;
|
|
case 2:
|
|
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
|
break;
|
|
case 3:
|
|
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
|
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
|
|
{
|
|
u8 windowsNum = 0;
|
|
s32 i;
|
|
for (i = 0; i < WINDOWS_MAX; i++)
|
|
{
|
|
if (gWindows[i].window.bg == bgId)
|
|
windowsNum++;
|
|
}
|
|
return windowsNum;
|
|
}
|