mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
329 lines
14 KiB
PHP
329 lines
14 KiB
PHP
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
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BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
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frontier_settrainers
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
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compare VAR_RESULT, FEMALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm 2, 7, 9
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end
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BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
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setvar VAR_TEMP_1, 1
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
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hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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factory_setopponentgfx
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removeobject 2
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setobjectxyperm 2, 7, 1
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addobject 2
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
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palace_getopponentintro
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lockall
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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frontier_set FRONTIER_DATA_6, 0
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E
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call BattleFrontier_EventScript_IncrementWinStreak
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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setvar VAR_0x8006, 1
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
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waitstate
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C
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frontier_getsymbols
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
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closemessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B
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frontier_getsymbols
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
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waitmessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
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closemessage
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frontier_set FRONTIER_DATA_6, 0
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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factory_get FACTORY_DATA_WIN_STREAK
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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face_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182
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walk_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B
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walk_up
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walk_up
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walk_up
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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compare VAR_RESULT, FRONTIER_MODE_DOUBLES
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
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waitstate
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
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waitstate
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
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applymovement 1, Common_Movement_WalkInPlaceFastestRight
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applymovement 3, Common_Movement_WalkInPlaceFastestRight
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applymovement 4, Common_Movement_WalkInPlaceFastestRight
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applymovement 5, Common_Movement_WalkInPlaceFastestLeft
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applymovement 6, Common_Movement_WalkInPlaceFastestLeft
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applymovement 7, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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return
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BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2
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.string "Hey, hey!\n"
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.string "Get a move on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
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.string "Hey, my name's NOLAND!\n"
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.string "I'm basically in charge of this place,\l"
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.string "which is why I'm the FACTORY HEAD!\p"
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.string "I had a look at your Battle Swap data.\p"
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.string "You seem to have the right idea,\n"
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.string "but you're still square in your head!\p"
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.string "Listen up, okay? Knowledge isn't only\n"
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.string "about reading books or doing desk work.\p"
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.string "Just doing that sort of thing…\n"
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.string "It may as well be useless!\p"
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.string "You have to experience things with\n"
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.string "your heart and your body, understand?\p"
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.string "I'll take you on under the same\n"
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.string "conditions as you.\p"
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.string "I'll be using rental POKéMON, too!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1
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.string "Shake out every last bit of your\n"
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.string "knowledge and bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D
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.string "NOLAND: Smart going!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460
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.string "The Knowledge Symbol was embossed\n"
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.string "on the FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498
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.string "Heh…\n"
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.string "You're a pretty bright spark…\p"
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.string "Next time, I'll come after you hard.\n"
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.string "No holds barred, understand?\p"
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.string "You keep up your studies!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
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.string "NOLAND: Hey, hey! How's it going?\n"
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.string "You keeping up with your studies?\p"
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.string "…Oh?\p"
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.string "You've taken on a harder look than\n"
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.string "the last time I saw you.\p"
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.string "Now, this should be fun!\n"
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.string "I'm getting excited, hey!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF
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.string "All right!\n"
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.string "Bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7
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.string "NOLAND: What the…\n"
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.string "You're getting out of my league!\p"
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.string "Sheesh!\n"
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.string "Let's see that FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640
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.string "The Knowledge Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D
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.string "Pfft, man!\p"
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.string "That's absolutely the last time\n"
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.string "I lose to you!\p"
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.string "We have to do this again, hey?$"
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