pokeemerald/data/maps/SlateportCity/scripts.inc
2019-11-20 23:12:51 -05:00

1379 lines
40 KiB
PHP

SlateportCity_MapScripts:: @ 81DCC61
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_OnFrame
.byte 0
SlateportCity_OnTransition: @ 81DCC6C
setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0
call SlateportCity_EventScript_EnterSlateport
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_MovePeopleForSternInterview
compare VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
call_if_eq SlateportCity_EventScript_SetReadyForScottScene
end
SlateportCity_EventScript_EnterSlateport:: @ 81DCC8D
setflag FLAG_VISITED_SLATEPORT_CITY
setvar VAR_CONTEST_HALL_STATE, 0
setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER
return
SlateportCity_EventScript_MovePeopleForSternInterview:: @ 81DCC99
setobjectxyperm 11, 28, 13
setobjectxyperm 7, 25, 13
setobjectxyperm 3, 25, 14
setobjectxyperm 6, 27, 16
setobjectxyperm 8, 28, 16
setobjectxyperm 1, 29, 16
setobjectxyperm 2, 31, 14
setobjectmovementtype 11, MOVEMENT_TYPE_FACE_DOWN
setobjectmovementtype 7, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
setobjectmovementtype 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT
setobjectmovementtype 6, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 8, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 2, MOVEMENT_TYPE_FACE_LEFT
return
SlateportCity_EventScript_SetReadyForScottScene:: @ 81DCCE7
setflag FLAG_HIDE_MAP_NAME_POPUP
getplayerxy VAR_0x8004, VAR_0x8005
compare VAR_0x8004, 30
goto_if_eq SlateportCity_EventScript_MoveScottLeft
setobjectxyperm 35, 23, 27
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT
return
SlateportCity_EventScript_MoveScottLeft:: @ 81DCD06
setobjectxyperm 35, 22, 27
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT
return
SlateportCity_OnFrame: @ 81DCD12
map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_ScottScene
.2byte 0
SlateportCity_EventScript_ScottScene:: @ 81DCD1C
lockall
addobject 35
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceScott
applymovement 35, SlateportCity_Movement_ScottApproachPlayer
waitmovement 0
msgbox SlateportCity_Text_YouDroveTeamAquaAway, MSGBOX_DEFAULT
closemessage
applymovement 35, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
delay 60
msgbox SlateportCity_Text_MaybeThisTrainer, MSGBOX_DEFAULT
applymovement 35, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox SlateportCity_Text_LetsRegisterEachOther, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox SlateportCity_Text_RegisteredScott, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_SCOTT_MATCH_CALL
msgbox SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou, MSGBOX_DEFAULT
closemessage
applymovement 35, SlateportCity_Movement_ScottExit
waitmovement 0
removeobject 35
setobjectxyperm 35, 10, 12
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_DOWN
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2
addvar VAR_SCOTT_STATE, 1
releaseall
end
SlateportCity_Movement_PlayerFaceScott: @ 81DCDA8
delay_16
delay_8
walk_in_place_fastest_left
step_end
SlateportCity_Movement_ScottApproachPlayer: @ 81DCDAC
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
SlateportCity_Movement_ScottExit: @ 81DCDB4
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SlateportCity_EventScript_EnergyGuru:: @ 81DCDBD
lock
faceplayer
message SlateportCity_Text_EnergyGuruSellWhatYouNeed
waitmessage
pokemart SlateportCity_Pokemart_EnergyGuru
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
SlateportCity_Pokemart_EnergyGuru: @ 81DCDD4
.2byte ITEM_PROTEIN
.2byte ITEM_IRON
.2byte ITEM_CARBOS
.2byte ITEM_ZINC
.2byte ITEM_CALCIUM
.2byte ITEM_HP_UP
.2byte ITEM_NONE
release
end
SlateportCity_EventScript_EffortRibbonWoman:: @ 81DCDE4
lock
faceplayer
bufferleadmonspeciesname 0
msgbox SlateportCity_Text_OhYourPokemon, MSGBOX_DEFAULT
specialvar VAR_RESULT, LeadMonHasEffortRibbon
compare VAR_RESULT, TRUE
call_if_eq SlateportCity_EventScript_MonHasEffortRibbon
specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut
compare VAR_RESULT, FALSE
call_if_eq SlateportCity_EventScript_MonEVsNotMaxed
msgbox SlateportCity_Text_PleaseGiveItThisEffortRibbon, MSGBOX_DEFAULT
playfanfare MUS_FANFA4
message SlateportCity_Text_ReceivedEffortRibbon
waitfanfare
msgbox SlateportCity_Text_PutEffortRibbonOnMon, MSGBOX_DEFAULT
special GiveLeadMonEffortRibbon
release
end
SlateportCity_EventScript_MonEVsNotMaxed:: @ 81DCE2E
msgbox SlateportCity_Text_GoForItLittleHarder, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_MonHasEffortRibbon:: @ 81DCE38
msgbox SlateportCity_Text_EffortRibbonLooksGoodOnIt, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Cook:: @ 81DCE42
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_CookSternInterview
msgbox SlateportCity_Text_SeaweedFullOfLife, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_CookSternInterview:: @ 81DCE59
msgbox SlateportCity_Text_CaptainComeBackWithBigFish, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_OldWoman:: @ 81DCE63
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_OldWomanSternInterview
msgbox SlateportCity_Text_HowTownIsBornAndGrows, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_OldWomanSternInterview:: @ 81DCE7A
msgbox SlateportCity_Text_CaptSternBeingInterviewed, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Girl:: @ 81DCE84
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_GirlSternInterview
goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_GirlSecretBase
msgbox SlateportCity_Text_SlateportWonderfulPlace, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_GirlSternInterview:: @ 81DCEA4
msgbox SlateportCity_Text_InterviewerSoCool, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_GirlSecretBase:: @ 81DCEAE
msgbox SlateportCity_Text_BuyBricksSoDecorWontGetDirty, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_RichBoy:: @ 81DCEB8
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_RichBoySternInterview
msgbox SlateportCity_Text_GoingToCompeteInBattleTent, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_RichBoySternInterview:: @ 81DCECF
msgbox SlateportCity_Text_SternSaysDiscoveredSomething, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_FatMan:: @ 81DCED9
compare VAR_SLATEPORT_CITY_STATE, 1
goto_if_eq SlateportCity_EventScript_FatManSternInterview
msgbox SlateportCity_Text_BushedHikingFromMauville, MSGBOX_NPC
end
SlateportCity_EventScript_FatManSternInterview:: @ 81DCEED
msgbox SlateportCity_Text_AmIOnTV, MSGBOX_SIGN
end
SlateportCity_EventScript_Man1:: @ 81DCEF6
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_Man1SternInterview
msgbox SlateportCity_Text_EveryoneCallsHimCaptStern, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Man1SternInterview:: @ 81DCF0D
msgbox SlateportCity_Text_CaptainsACelebrity, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Woman1:: @ 81DCF17
lock
faceplayer
goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_Woman1AquaGone
msgbox SlateportCity_Text_WhatsLongLineOverThere, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Woman1AquaGone:: @ 81DCF2C
msgbox SlateportCity_Text_VisitedMuseumOften, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_BattleTentSign:: @ 81DCF36
msgbox SlateportCity_Text_BattleTentSign, MSGBOX_SIGN
end
SlateportCity_EventScript_SternsShipyardSign:: @ 81DCF3F
lockall
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_SternsShipyardFerryComplete
goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_SternsShipyardNearsCompletion
msgbox SlateportCity_Text_SternsShipyardWantedSign, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_SternsShipyardNearsCompletion:: @ 81DCF5C
msgbox SlateportCity_Text_SternsShipyardNearsCompletion, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_SternsShipyardFerryComplete:: @ 81DCF66
msgbox SlateportCity_Text_SternsShipyardFerryComplete, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_PokemonFanClubSign:: @ 81DCF70
msgbox SlateportCity_Text_PokemonFanClubSign, MSGBOX_SIGN
end
SlateportCity_EventScript_OceanicMuseumSign:: @ 81DCF79
msgbox SlateportCity_Text_OceanicMuseumSign, MSGBOX_SIGN
end
SlateportCity_EventScript_CitySign:: @ 81DCF82
msgbox SlateportCity_Text_CitySign, MSGBOX_SIGN
end
SlateportCity_EventScript_MarketSign:: @ 81DCF8B
msgbox SlateportCity_Text_MarketSign, MSGBOX_SIGN
end
SlateportCity_EventScript_HarborSign:: @ 81DCF94
lockall
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_HarborSignFerryComplete
msgbox SlateportCity_Text_HarborFerryUnderConstruction, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_HarborSignFerryComplete:: @ 81DCFA8
msgbox SlateportCity_Text_HarborSign, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_NameRatersHouseSign:: @ 81DCFB2
msgbox SlateportCity_Text_NameRatersHouseSign, MSGBOX_SIGN
end
SlateportCity_EventScript_Maniac:: @ 81DCFBB
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_ManiacSternInterview
msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
release
end
@ Unclear if the text here was meant to be different, but its not
SlateportCity_EventScript_ManiacSternInterview:: @ 81DCFD2
msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_Woman2:: @ 81DCFDC
msgbox SlateportCity_Text_CantChangeTradeMonName, MSGBOX_NPC
end
SlateportCity_EventScript_Sailor1:: @ 81DCFE5
msgbox SlateportCity_Text_SeaIsSoWet, MSGBOX_NPC
end
SlateportCity_EventScript_Sailor2:: @ 81DCFEE
msgbox SlateportCity_Text_SinkOldBoats, MSGBOX_NPC
end
SlateportCity_EventScript_PokefanF:: @ 81DCFF7
msgbox SlateportCity_Text_BuyTooMuch, MSGBOX_NPC
end
SlateportCity_EventScript_Man2:: @ 81DD000
msgbox SlateportCity_Text_BattleTentBuiltRecently, MSGBOX_NPC
end
SlateportCity_EventScript_AquaGrunt1:: @ 81DD009
lock
faceplayer
msgbox SlateportCity_Text_QuitPushing, MSGBOX_DEFAULT
closemessage
applymovement 5, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt2:: @ 81DD020
lock
faceplayer
msgbox SlateportCity_Text_AquaHasPolicy, MSGBOX_DEFAULT
closemessage
applymovement 18, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt3:: @ 81DD037
lock
faceplayer
msgbox SlateportCity_Text_BossIsBrilliant, MSGBOX_DEFAULT
closemessage
applymovement 19, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt4:: @ 81DD04E
lock
faceplayer
msgbox SlateportCity_Text_WhatsNewSchemeIWonder, MSGBOX_DEFAULT
closemessage
applymovement 26, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt5:: @ 81DD065
lock
faceplayer
msgbox SlateportCity_Text_ShouldTakeItAll, MSGBOX_DEFAULT
closemessage
applymovement 27, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt6:: @ 81DD07C
lock
faceplayer
msgbox SlateportCity_Text_DontButtIn, MSGBOX_DEFAULT
closemessage
applymovement 28, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt7:: @ 81DD093
lock
faceplayer
msgbox SlateportCity_Text_RemindsMeOfLongLineForGames, MSGBOX_DEFAULT
closemessage
applymovement 29, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt8:: @ 81DD0AA
lock
faceplayer
msgbox SlateportCity_Text_WhyAreWeLiningUp, MSGBOX_DEFAULT
closemessage
applymovement 30, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_AquaGrunt9:: @ 81DD0C1
lock
faceplayer
playse SE_PIN
applymovement 31, Common_Movement_ExclamationMark
waitmovement 0
applymovement 31, Common_Movement_Delay48
waitmovement 0
msgbox SlateportCity_Text_WhatDoYouWant, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
applymovement 31, SlateportCity_Movement_DelayAquaGrunt
waitmovement 0
applymovement 31, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_Text_IllReadSignForYou, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
applymovement 31, SlateportCity_Movement_DelayAquaGrunt
waitmovement 0
msgbox SlateportCity_Text_SaysSomethingLikeSeaIsEndless, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FacePlayer
waitmovement 0
applymovement 31, SlateportCity_Movement_DelayAquaGrunt
waitmovement 0
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_Movement_DelayAquaGrunt: @ 81DD147
delay_16
delay_16
step_end
SlateportCity_EventScript_AquaGrunt10:: @ 81DD14A
msgbox SlateportCity_Text_ShouldveBroughtMyGameBoy, MSGBOX_SIGN
end
SlateportCity_EventScript_AquaGrunt11:: @ 81DD153
lock
faceplayer
msgbox SlateportCity_Text_HotSpringsAfterOperation, MSGBOX_DEFAULT
closemessage
applymovement 33, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_DollClerk:: @ 81DD16A
lock
faceplayer
message gText_HowMayIServeYou
waitmessage
pokemartdecoration SlateportCity_PokemartDecor_Dolls
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
SlateportCity_PokemartDecor_Dolls: @ 81DD184
.2byte DECOR_AZURILL_DOLL
.2byte DECOR_MARILL_DOLL
.2byte DECOR_SKITTY_DOLL
.2byte DECOR_NONE
release
end
SlateportCity_EventScript_ComeBackWithSecretPower:: @ 81DD18E
msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_DecorClerk:: @ 81DD198
lock
faceplayer
goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_ComeBackWithSecretPower
message gText_HowMayIServeYou
waitmessage
pokemartdecoration SlateportCity_PokemartDecor
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
SlateportCity_PokemartDecor: @ 81DD1B8
.2byte DECOR_RED_BRICK
.2byte DECOR_BLUE_BRICK
.2byte DECOR_YELLOW_BRICK
.2byte DECOR_RED_BALLOON
.2byte DECOR_BLUE_BALLOON
.2byte DECOR_YELLOW_BALLOON
.2byte DECOR_C_LOW_NOTE_MAT
.2byte DECOR_D_NOTE_MAT
.2byte DECOR_E_NOTE_MAT
.2byte DECOR_F_NOTE_MAT
.2byte DECOR_G_NOTE_MAT
.2byte DECOR_A_NOTE_MAT
.2byte DECOR_B_NOTE_MAT
.2byte DECOR_C_HIGH_NOTE_MAT
.2byte DECOR_NONE
release
end
SlateportCity_EventScript_PowerTMClerk:: @ 81DD1D8
lock
faceplayer
message gText_HowMayIServeYou
waitmessage
pokemart SlateportCity_Pokemart_PowerTMs
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
SlateportCity_Pokemart_PowerTMs: @ 81DD1F0
.2byte ITEM_TM10 @ Hidden Power
.2byte ITEM_TM43 @ Secret Power
.2byte ITEM_NONE
release
end
@ Scene with Capt Sterns interview and Team Aqua announcing plans to steal Submarine
SlateportCity_EventScript_CaptStern:: @ 81DD1F8
lockall
msgbox SlateportCity_Text_SternMoveAheadWithExploration, MSGBOX_DEFAULT
msgbox SlateportCity_Text_GabbyWonderfulThanksForInterview, MSGBOX_DEFAULT
closemessage
applymovement 10, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
delay 10
applymovement 9, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
delay 25
applymovement 11, SlateportCity_Movement_SternWatchGabbyAndTyExit
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceStern
applymovement 10, SlateportCity_Movement_GabbyExit
applymovement 9, SlateportCity_Movement_TyExit
waitmovement 0
removeobject 10
removeobject 9
msgbox SlateportCity_Text_SternWhewFirstInterview, MSGBOX_DEFAULT
applymovement 11, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox SlateportCity_Text_OhPlayerWeMadeDiscovery, MSGBOX_DEFAULT
playbgm MUS_AQA_0, 0
msgbox SlateportCity_Text_AquaWillAssumeControlOfSubmarine, MSGBOX_DEFAULT
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
applymovement 1, Common_Movement_WalkInPlaceFastestLeft
applymovement 7, SlateportCity_Movement_OldWomanConcern
applymovement 3, Common_Movement_QuestionMark
applymovement 2, SlateportCity_Movement_ManConcern
waitmovement 0
applymovement 11, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
msgbox SlateportCity_Text_SternWhatWasAllThat, MSGBOX_DEFAULT
playse SE_PIN
applymovement 11, Common_Movement_ExclamationMark
waitmovement 0
applymovement 11, Common_Movement_Delay48
waitmovement 0
applymovement 11, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox SlateportCity_Text_FromHarborTryingToTakeSub, MSGBOX_DEFAULT
msgbox SlateportCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
closemessage
applymovement 11, SlateportCity_Movement_SternEnterHarbor
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerEnterHarbor
waitmovement 0
removeobject 11
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE
setvar VAR_SLATEPORT_CITY_STATE, 2
warp MAP_SLATEPORT_CITY_HARBOR, 255, 11, 14
waitstate
releaseall
end
SlateportCity_Movement_OldWomanConcern: @ 81DD309
delay_16
delay_16
emote_question_mark
walk_in_place_fastest_right
delay_16
delay_16
walk_in_place_fastest_left
step_end
SlateportCity_Movement_ManConcern: @ 81DD311
emote_question_mark
walk_in_place_fastest_up
delay_16
walk_in_place_fastest_down
delay_16
delay_16
walk_in_place_fastest_left
step_end
SlateportCity_Movement_GabbyExit: @ 81DD319
delay_16
walk_left
walk_left
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SlateportCity_Movement_TyExit: @ 81DD326
walk_down
walk_left
walk_left
walk_left
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
@ Unused
SlateportCity_Movement_1DD334: @ 81DD334
walk_down
walk_in_place_fastest_up
step_end
SlateportCity_Movement_SternEnterHarbor: @ 81DD337
walk_right
walk_up
walk_up
set_invisible
step_end
SlateportCity_Movement_SternWatchGabbyAndTyExit: @ 81DD33C
delay_16
delay_16
delay_16
delay_16
delay_16
walk_down
walk_left
step_end
SlateportCity_Movement_PlayerEnterHarbor: @ 81DD344
walk_in_place_fastest_right
delay_16
delay_16
walk_right
walk_up
step_end
SlateportCity_Movement_PlayerFaceStern: @ 81DD34A
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_in_place_fastest_down
step_end
SlateportCity_EventScript_Ty:: @ 81DD353
msgbox SlateportCity_Text_BigSmileForCamera, MSGBOX_SIGN
end
SlateportCity_EventScript_Gabby:: @ 81DD35C
msgbox SlateportCity_Text_MostInvaluableExperience, MSGBOX_SIGN
end
SlateportCity_EventScript_Man3:: @ 81DD365
msgbox SlateportCity_Text_WonderIfLighthouseStartlesPokemon, MSGBOX_NPC
end
SlateportCity_EventScript_BerryPowderClerk:: @ 81DD36E
lock
faceplayer
goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_ReceivedPowderJar
msgbox SlateportCity_Text_ExplainBerries, MSGBOX_DEFAULT
giveitem_std ITEM_POWDER_JAR
setflag FLAG_RECEIVED_POWDER_JAR
msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_ReceivedPowderJar:: @ 81DD39A
setvar VAR_0x8004, 1
specialvar VAR_RESULT, HasEnoughBerryPowder
compare VAR_RESULT, FALSE
goto_if_eq SlateportCity_EventScript_ExplainBerryPowder
msgbox SlateportCity_Text_BroughtMeSomeBerryPowder, MSGBOX_DEFAULT
special DisplayBerryPowderVendorMenu
goto SlateportCity_EventScript_ChooseBerryPowderItem
end
SlateportCity_EventScript_ExplainBerryPowder:: @ 81DD3C0
msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_ChooseBerryPowderItem:: @ 81DD3CA
message SlateportCity_Text_ExchangeWhatWithIt
waitmessage
setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR
special ShowScrollableMultichoice
waitstate
switch VAR_RESULT
case 0, SlateportCity_EventScript_EnergyPowder
case 1, SlateportCity_EventScript_EnergyRoot
case 2, SlateportCity_EventScript_HealPowder
case 3, SlateportCity_EventScript_RevivalHerb
case 4, SlateportCity_EventScript_Protein
case 5, SlateportCity_EventScript_Iron
case 6, SlateportCity_EventScript_Carbos
case 7, SlateportCity_EventScript_Calcium
case 8, SlateportCity_EventScript_Zinc
case 9, SlateportCity_EventScript_HPUp
case 10, SlateportCity_EventScript_PPUp
case 11, SlateportCity_EventScript_CancelPowderItemSelect
case MULTI_B_PRESSED, SlateportCity_EventScript_CancelPowderItemSelect
end
SlateportCity_EventScript_EnergyPowder:: @ 81DD46E
bufferitemname 0, ITEM_ENERGY_POWDER
setvar VAR_0x8008, ITEM_ENERGY_POWDER
setvar VAR_0x8009, 50
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_EnergyRoot:: @ 81DD482
bufferitemname 0, ITEM_ENERGY_ROOT
setvar VAR_0x8008, ITEM_ENERGY_ROOT
setvar VAR_0x8009, 80
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_HealPowder:: @ 81DD496
bufferitemname 0, ITEM_HEAL_POWDER
setvar VAR_0x8008, ITEM_HEAL_POWDER
setvar VAR_0x8009, 50
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_RevivalHerb:: @ 81DD4AA
bufferitemname 0, ITEM_REVIVAL_HERB
setvar VAR_0x8008, ITEM_REVIVAL_HERB
setvar VAR_0x8009, 300
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_Protein:: @ 81DD4BE
bufferitemname 0, ITEM_PROTEIN
setvar VAR_0x8008, ITEM_PROTEIN
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_Iron:: @ 81DD4D2
bufferitemname 0, ITEM_IRON
setvar VAR_0x8008, ITEM_IRON
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_Carbos:: @ 81DD4E6
bufferitemname 0, ITEM_CARBOS
setvar VAR_0x8008, ITEM_CARBOS
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_Calcium:: @ 81DD4FA
bufferitemname 0, ITEM_CALCIUM
setvar VAR_0x8008, ITEM_CALCIUM
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_Zinc:: @ 81DD50E
bufferitemname 0, ITEM_ZINC
setvar VAR_0x8008, ITEM_ZINC
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_HPUp:: @ 81DD522
bufferitemname 0, ITEM_HP_UP
setvar VAR_0x8008, ITEM_HP_UP
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_PPUp:: @ 81DD536
bufferitemname 0, ITEM_PP_UP
setvar VAR_0x8008, ITEM_PP_UP
setvar VAR_0x8009, 3000
goto SlateportCity_EventScript_TryBuyBerryPowderItem
end
SlateportCity_EventScript_CancelPowderItemSelect:: @ 81DD54A
msgbox SlateportCity_Text_ComeBackToTradeBerryPowder, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_TryBuyBerryPowderItem:: @ 81DD557
msgbox SlateportCity_Text_ExchangeBerryPowderForItem, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SlateportCity_EventScript_ChooseBerryPowderItem
copyvar VAR_0x8004, VAR_0x8009
specialvar VAR_RESULT, HasEnoughBerryPowder
compare VAR_RESULT, FALSE
goto_if_eq SlateportCity_EventScript_NotEnoughBerryPowder
giveitem_std VAR_0x8008
compare VAR_RESULT, FALSE
goto_if_eq SlateportCity_EventScript_NoRoomForBerryPowderItem
copyvar VAR_0x8004, VAR_0x8009
special TakeBerryPowder
special PrintPlayerBerryPowderAmount
msgbox SlateportCity_Text_FineBerryPowderTradeSomethingElse, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq SlateportCity_EventScript_ChooseBerryPowderItem
msgbox SlateportCity_Text_WhenYouGetMoreBringItToMe, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_NoRoomForBerryPowderItem:: @ 81DD5C1
msgbox gText_TheBagIsFull, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_NotEnoughBerryPowder:: @ 81DD5CE
msgbox SlateportCity_Text_DontHaveEnoughBerryPowder, MSGBOX_DEFAULT
goto SlateportCity_EventScript_ChooseBerryPowderItem
end
SlateportCity_EventScript_ScottBattleTentScene:: @ 81DD5DC
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
waitmovement 0
opendoor 10, 12
waitdooranim
addobject 35
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PushPlayerDown
applymovement 35, SlateportCity_Movement_ScottExitBattleTent
waitmovement 0
closedoor 10, 12
waitdooranim
msgbox SlateportCity_Text_TakingBattleTentChallenge, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerWatchScottExit
applymovement 35, SlateportCity_Movement_ScottExitAfterBattleTent
waitmovement 0
removeobject 35
addvar VAR_SCOTT_STATE, 1
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
releaseall
end
SlateportCity_Movement_PushPlayerDown: @ 81DD630
lock_facing_direction
walk_down
unlock_facing_direction
step_end
SlateportCity_Movement_PlayerWatchScottExit: @ 81DD634
delay_16
walk_in_place_fastest_right
step_end
SlateportCity_Movement_ScottExitBattleTent: @ 81DD637
delay_8
walk_down
step_end
SlateportCity_Movement_ScottExitAfterBattleTent: @ 81DD63A
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
SlateportCity_EventScript_BerryCrushRankingsSign:: @ 81DD643
lockall
special ShowBerryCrushRankings
waitstate
releaseall
end
SlateportCity_Text_EnergyGuruSellWhatYouNeed: @ 81DD64A
.string "I'm the ENERGY GURU! I'll go for it and\n"
.string "sell you what you need!$"
SlateportCity_Text_OhYourPokemon: @ 81DD68A
.string "Oh?\n"
.string "Your {STR_VAR_1}…$"
SlateportCity_Text_PleaseGiveItThisEffortRibbon: @ 81DD697
.string "Went for it stupendously!\p"
.string "As its reward, please give it this\n"
.string "EFFORT RIBBON.$"
SlateportCity_Text_ReceivedEffortRibbon: @ 81DD6E3
.string "{PLAYER} received the EFFORT RIBBON.$"
SlateportCity_Text_PutEffortRibbonOnMon: @ 81DD702
.string "{PLAYER} put the EFFORT RIBBON\n"
.string "on {STR_VAR_1}.$"
SlateportCity_Text_GoForItLittleHarder: @ 81DD722
.string "You have to go for it a little harder.\p"
.string "If you do, I'll give your POKéMON\n"
.string "something nice.$"
SlateportCity_Text_EffortRibbonLooksGoodOnIt: @ 81DD77B
.string "Oh! Your {STR_VAR_1}, that EFFORT\n"
.string "RIBBON looks good on it!$"
SlateportCity_Text_WonderIfLighthouseStartlesPokemon: @ 81DD7AD
.string "The light of the lighthouse reaches\n"
.string "dozens of miles away.\p"
.string "I wonder if it doesn't startle POKéMON\n"
.string "in the sea.$"
SlateportCity_Text_SeaweedFullOfLife: @ 81DD81A
.string "Ooh, look at this!\p"
.string "The seaweed you can get around these\n"
.string "parts is fresh and full of life.\p"
.string "Why, it looks like it can even rear up\n"
.string "and attack!$"
SlateportCity_Text_HowTownIsBornAndGrows: @ 81DD8A6
.string "Where the water is clean, the fruits\n"
.string "of bountiful harvest gather.\p"
.string "And where people gather, a market\n"
.string "soon starts.\p"
.string "That is how a town is born and grows.$"
SlateportCity_Text_SlateportWonderfulPlace: @ 81DD93D
.string "Shopping where you can breathe the\n"
.string "scent of the ocean…\p"
.string "SLATEPORT is such a wonderful place!$"
SlateportCity_Text_BuyBricksSoDecorWontGetDirty: @ 81DD999
.string "If you put DOLLS or CUSHIONS on\n"
.string "the floor, they'll get dirty.\p"
.string "I'm going to buy some BRICKS so my\n"
.string "DOLLS and CUSHIONS won't get dirty\l"
.string "when I leave them out.$"
SlateportCity_Text_GoingToCompeteInBattleTent: @ 81DDA34
.string "Wroooar! I'm going to compete in\n"
.string "the BATTLE TENT, too!\p"
.string "But before that, I need to catch\n"
.string "some POKéMON!$"
SlateportCity_Text_BushedHikingFromMauville: @ 81DDA9A
.string "Whew… I'm just bushed…\p"
.string "I hiked over from MAUVILLE CITY.\n"
.string "But, boy, this city's huge.\p"
.string "If I'd known this, I would've ridden\n"
.string "my BIKE here.$"
SlateportCity_Text_EveryoneCallsHimCaptStern: @ 81DDB21
.string "STERN, the fellow who built the\n"
.string "MUSEUM, also happens to be the leader\l"
.string "of an undersea exploration team.\p"
.string "So, everyone calls him CAPT. STERN.$"
SlateportCity_Text_WhatsLongLineOverThere: @ 81DDBAC
.string "What is that over there?\n"
.string "That long line…$"
SlateportCity_Text_VisitedMuseumOften: @ 81DDBD5
.string "When I was a child, I visited\n"
.string "the MUSEUM often.\p"
.string "I used to dream about the mysteries of\n"
.string "the sea after seeing the exhibits.$"
SlateportCity_Text_QuitPushing: @ 81DDC4F
.string "Hey, there! Quit pushing!\n"
.string "This is the line, can't you see?$"
SlateportCity_Text_AquaHasPolicy: @ 81DDC8A
.string "TEAM AQUA has a policy of\n"
.string "assembling and dispersing at\l"
.string "the operation site.$"
SlateportCity_Text_BossIsBrilliant: @ 81DDCD5
.string "Our BOSS is brilliant.\p"
.string "What would he want to do with\n"
.string "a MUSEUM now?$"
SlateportCity_Text_WhatsNewSchemeIWonder: @ 81DDD18
.string "What's the new scheme, I wonder?\p"
.string "Our BOSS is scary when he's mad, so\n"
.string "I'd better not screw things up…$"
SlateportCity_Text_ShouldTakeItAll: @ 81DDD7D
.string "If there's something we need in\n"
.string "the MUSEUM, we should take it all!$"
SlateportCity_Text_DontButtIn: @ 81DDDC0
.string "Hey, you there!\n"
.string "Don't butt in!$"
SlateportCity_Text_RemindsMeOfLongLineForGames: @ 81DDDDF
.string "A long line, huh?\p"
.string "It reminds me of the times I lined up to\n"
.string "buy smash-hit games…$"
SlateportCity_Text_WhyAreWeLiningUp: @ 81DDE2F
.string "Why are we even lining up and paying?\n"
.string "We should just march in!$"
SlateportCity_Text_WhatDoYouWant: @ 81DDE6E
.string "What?\n"
.string "What do you want?$"
SlateportCity_Text_IllReadSignForYou: @ 81DDE86
.string "You want to read this sign?\n"
.string "I'll read it for you!$"
SlateportCity_Text_SaysSomethingLikeSeaIsEndless: @ 81DDEB8
.string "Let's see…\p"
.string "Um… I think it says something like\n"
.string "“the life in the sea is endless.”\p"
.string "Yup, I'm pretty sure that's what\n"
.string "it says.$"
SlateportCity_Text_ShouldveBroughtMyGameBoy: @ 81DDF32
.string "Grumble…\p"
.string "I should've brought my Game Boy\n"
.string "Advance so I wouldn't get bored in line…\p"
.string "Grumble…$"
SlateportCity_Text_HotSpringsAfterOperation: @ 81DDF8D
.string "When this operation's over, I'll take\n"
.string "you to a hot spring spa!\p"
.string "That's what our leader said.\n"
.string "I can't wait!$"
SlateportCity_Text_SeaIsSoWet: @ 81DDFF7
.string "The sea is just so vast…\p"
.string "Could the sea have been made by\n"
.string "the tears shed by POKéMON?$"
SlateportCity_Text_SinkOldBoats: @ 81DE04B
.string "Do you know what they do with old\n"
.string "ships that become too creaky to sail?\p"
.string "They sink them in the sea so they\n"
.string "become habitats for POKéMON.$"
SlateportCity_Text_BuyTooMuch: @ 81DE0D2
.string "Whenever I visit here, I get carried\n"
.string "away and buy too much.$"
SlateportCity_Text_GetNameRaterToHelpYou: @ 81DE10E
.string "If you want to change your POKéMON's\n"
.string "nickname, you'll have to get the NAME\l"
.string "RATER to help you.$"
SlateportCity_Text_CantChangeTradeMonName: @ 81DE16C
.string "Any POKéMON you get in a trade,\n"
.string "you can't change its nickname.\p"
.string "The original TRAINER's love for that\n"
.string "POKéMON is in the nickname.$"
SlateportCity_Text_BattleTentBuiltRecently: @ 81DE1EC
.string "Recently, a BATTLE TENT was built\n"
.string "in SLATEPORT.\p"
.string "GYMS are fun, but the BATTLE TENT's\n"
.string "awesome in its own way.\p"
.string "You should go find tough POKéMON\n"
.string "for the BATTLE TENT!$"
SlateportCity_Text_CaptSternBeingInterviewed: @ 81DE28E
.string "I was hoping that it was a famous star\n"
.string "so I could get an autograph.\p"
.string "But who's that being interviewed?\n"
.string "Isn't that CAPT. STERN?$"
SlateportCity_Text_InterviewerSoCool: @ 81DE30C
.string "That lady interviewer is so cool\n"
.string "and pretty.\p"
.string "When I grow up, I'm going to be\n"
.string "an international journalist!$"
SlateportCity_Text_SternSaysDiscoveredSomething: @ 81DE376
.string "CAPT. STERN says they discovered\n"
.string "something at the bottom of the sea.\p"
.string "I wonder what it is?\n"
.string "What could it be?$"
SlateportCity_Text_CaptainComeBackWithBigFish: @ 81DE3E2
.string "What's going on here?\p"
.string "Did the good CAPTAIN come back with\n"
.string "a big fish from the ocean floor?$"
SlateportCity_Text_AmIOnTV: @ 81DE43D
.string "Hey! Are you watching?\n"
.string "Am I on TV?$"
SlateportCity_Text_CaptainsACelebrity: @ 81DE460
.string "A TV interview! Here!\n"
.string "The CAPTAIN's a celebrity!$"
SlateportCity_Text_BigSmileForCamera: @ 81DE491
.string "TY: Okay, CAPT. STERN, a big smile\n"
.string "for the camera!$"
SlateportCity_Text_MostInvaluableExperience: @ 81DE4C4
.string "GABBY: I see, I see. You've had a most\n"
.string "invaluable experience…$"
SlateportCity_Text_SternMoveAheadWithExploration: @ 81DE502
.string "CAPT. STERN: Yes, indeed. We intend to\n"
.string "move ahead with our exploration.$"
SlateportCity_Text_GabbyWonderfulThanksForInterview: @ 81DE54A
.string "GABBY: That's wonderful, CAPT. STERN!\n"
.string "Thank you for taking the time from\l"
.string "your busy schedule to talk to us.\p"
.string "We hope we can interview you again\n"
.string "with news of more discoveries!$"
SlateportCity_Text_SternWhewFirstInterview: @ 81DE5F7
.string "CAPT. STERN: Whew…\p"
.string "That was my first time to be filmed for\n"
.string "TV. That was nerve-wracking.$"
SlateportCity_Text_OhPlayerWeMadeDiscovery: @ 81DE64F
.string "Oh! {PLAYER}{KUN}!\n"
.string "You're looking great!\p"
.string "We made a huge discovery on our last\n"
.string "seafloor exploration.\p"
.string "We found an underwater cavern on\n"
.string "ROUTE 128.\p"
.string "We think it's the habitat of a POKéMON\n"
.string "that's said to have been long extinct.$"
SlateportCity_Text_AquaWillAssumeControlOfSubmarine: @ 81DE724
.string "Fufufu…\n"
.string "CAPT. STERN, I presume.\p"
.string "We of TEAM AQUA will assume\n"
.string "control of your submarine!\p"
.string "Your objections are meaningless!\n"
.string "We expect your total cooperation!\p"
.string "Fufufu…\n"
.string "Just watch and learn what TEAM\l"
.string "AQUA has planned!$"
SlateportCity_Text_SternWhatWasAllThat: @ 81DE7F7
.string "CAPT. STERN: What was that all about?\p"
.string "It sounded like someone using\n"
.string "a megaphone…\p"
.string "Where did it come from?$"
SlateportCity_Text_FromHarborTryingToTakeSub: @ 81DE860
.string "It's from the HARBOR!\p"
.string "The submarine!\n"
.string "They're trying to take it!$"
SlateportCity_Text_PleaseComeWithMe: @ 81DE8A0
.string "{PLAYER}{KUN}!\n"
.string "Please, come with me!$"
SlateportCity_Text_BattleTentSign: @ 81DE8BC
.string "BATTLE TENT SLATEPORT SITE\n"
.string "“Find it! The ultimate POKéMON!”$"
SlateportCity_Text_SternsShipyardWantedSign: @ 81DE8F8
.string "STERN'S SHIPYARD\p"
.string "“Wanted: A sailor capable of sailing\n"
.string "in all currents.”$"
SlateportCity_Text_SternsShipyardNearsCompletion: @ 81DE940
.string "STERN'S SHIPYARD\p"
.string "“The ferry S.S. TIDAL nears\n"
.string "completion for serving the ports of\l"
.string "SLATEPORT and LILYCOVE.”$"
SlateportCity_Text_SternsShipyardFerryComplete: @ 81DE9AA
.string "STERN'S SHIPYARD\p"
.string "“Boarding of the SLATEPORT-LILYCOVE\n"
.string "ferry S.S. TIDAL is handled at the\l"
.string "HARBOR.”$"
SlateportCity_Text_PokemonFanClubSign: @ 81DEA0B
.string "POKéMON FAN CLUB\n"
.string "“Calling all fans of POKéMON!”$"
SlateportCity_Text_OceanicMuseumSign: @ 81DEA3B
.string "“The endless sea sustains\n"
.string "all life.”\p"
.string "OCEANIC MUSEUM$"
SlateportCity_Text_CitySign: @ 81DEA6F
.string "SLATEPORT CITY\p"
.string "“The port where people and POKéMON\n"
.string "cross paths.”$"
SlateportCity_Text_MarketSign: @ 81DEAAF
.string "SLATEPORT MARKET\n"
.string "“Unique items found nowhere else!”$"
SlateportCity_Text_HarborFerryUnderConstruction: @ 81DEAE3
.string "SLATEPORT HARBOR\p"
.string "“The ferry S.S. TIDAL is under\n"
.string "construction in the SHIPYARD.\p"
.string "“Service is scheduled to begin\n"
.string "shortly.”$"
SlateportCity_Text_HarborSign: @ 81DEB5A
.string "SLATEPORT HARBOR\p"
.string "“Enjoy a delightful cruise on\n"
.string "the ferry S.S. TIDAL.”$"
SlateportCity_Text_NameRatersHouseSign: @ 81DEBA0
.string "NAME RATER'S HOUSE\n"
.string "“POKéMON nicknames rated.”$"
SlateportCity_Text_ExplainBerries: @ 81DEBCE
.string "If a wild POKéMON gets hurt, it heals\n"
.string "itself by chewing on BERRIES.\p"
.string "Did you know that?\p"
.string "Somebody saw that and got the idea\n"
.string "of making medicine from BERRIES.\p"
.string "Did you know that?\p"
.string "To turn BERRIES into medicine,\n"
.string "they must be crushed into powder.\p"
.string "Did you know that?\p"
.string "You seem to have an interest\n"
.string "in BERRIES!\p"
.string "I've got something good for someone\n"
.string "like you.$"
SlateportCity_Text_ExplainBerryPowder: @ 81DED27
.string "I recently had machines installed at\n"
.string "POKéMON CENTERS for crushing BERRIES.\p"
.string "The BERRY CRUSH machines are at\n"
.string "the DIRECT CORNER upstairs.\p"
.string "Did you know?\p"
.string "Could you make BERRY POWDER for\n"
.string "me using those machines?\p"
.string "I can make you all sorts of medicine\n"
.string "if you bring me lots of BERRY POWDER.$"
SlateportCity_Text_BroughtMeSomeBerryPowder: @ 81DEE40
.string "Have you brought me some\n"
.string "BERRY POWDER?$"
SlateportCity_Text_ExchangeWhatWithIt: @ 81DEE67
.string "What would you like to exchange\n"
.string "it with?$"
SlateportCity_Text_ExchangeBerryPowderForItem: @ 81DEE90
.string "Okay, you want to exchange your\n"
.string "BERRY POWDER for one {STR_VAR_1}?$"
SlateportCity_Text_DontHaveEnoughBerryPowder: @ 81DEEC9
.string "Oh, dear. You don't have enough\n"
.string "BERRY POWDER.$"
SlateportCity_Text_FineBerryPowderTradeSomethingElse: @ 81DEEF7
.string "This is fine BERRY POWDER.\n"
.string "It will make excellent medicine.\p"
.string "Would you like to trade more of your\n"
.string "BERRY POWDER for something else?$"
SlateportCity_Text_WhenYouGetMoreBringItToMe: @ 81DEF79
.string "Okay! When you get some more\n"
.string "BERRY POWDER, bring it to me, please!$"
SlateportCity_Text_ComeBackToTradeBerryPowder: @ 81DEFBC
.string "Come back if you'd like to trade your\n"
.string "BERRY POWDER for some medicine.\p"
.string "I'm always running a bazaar here.\p"
.string "Did you know?$"
SlateportCity_Text_YouDroveTeamAquaAway: @ 81DF032
.string "SCOTT: Huh?\n"
.string "I'm sure I met you somewhere before.\p"
.string "Have I introduced myself to you?\n"
.string "If not, my name's SCOTT.\p"
.string "I just saw TEAM AQUA run away from\n"
.string "here like they were stung.\p"
.string "Let me guess--you drove them away?$"
SlateportCity_Text_MaybeThisTrainer: @ 81DF0FE
.string "SCOTT: Hmm…\n"
.string "Maybe, just maybe, this TRAINER…$"
SlateportCity_Text_LetsRegisterEachOther: @ 81DF12B
.string "SCOTT: All right! I think you're going\n"
.string "to become a good friend.\p"
.string "So, let's register each other in our\n"
.string "POKéNAVS.\p"
.string "… … … … … …$"
SlateportCity_Text_RegisteredScott: @ 81DF1A6
.string "Registered this SCOTT person\n"
.string "in the POKéNAV.$"
SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou: @ 81DF1D3
.string "SCOTT: What I'd like to do is tag along\n"
.string "with you, but I do want to keep an eye\l"
.string "on the talents of other people, too.\p"
.string "So, I'll be off to roam other towns\n"
.string "a bit more.\p"
.string "Be seeing you, {PLAYER}{KUN}!$"
SlateportCity_Text_TakingBattleTentChallenge: @ 81DF28C
.string "SCOTT: Oh, hey!\n"
.string "If it isn't {PLAYER}{KUN}!\p"
.string "{PLAYER}{KUN}, let me guess--you're going\n"
.string "to take the BATTLE TENT challenge?\p"
.string "Yeah! That's a good idea!\n"
.string "That's a really great idea!\p"
.string "After all, a tough TRAINER is\n"
.string "the perfect fit for the BATTLE TENT!\p"
.string "Give it your best effort!$"