mirror of
https://github.com/Ninjdai1/pokeemerald.git
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143 lines
2.9 KiB
C
143 lines
2.9 KiB
C
#ifndef GUARD_GBA_TYPES_H
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#define GUARD_GBA_TYPES_H
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#include <stdint.h>
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef volatile u8 vu8;
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typedef volatile u16 vu16;
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typedef volatile u32 vu32;
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typedef volatile u64 vu64;
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typedef volatile s8 vs8;
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typedef volatile s16 vs16;
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typedef volatile s32 vs32;
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typedef volatile s64 vs64;
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typedef float f32;
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typedef double f64;
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typedef u8 bool8;
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typedef u16 bool16;
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typedef u32 bool32;
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struct BgCnt
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{
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u16 priority:2;
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u16 charBaseBlock:2;
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u16 dummy:2;
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u16 mosaic:1;
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u16 palettes:1;
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u16 screenBaseBlock:5;
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u16 areaOverflowMode:1;
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u16 screenSize:2;
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};
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typedef volatile struct BgCnt vBgCnt;
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struct PlttData
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{
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u16 r:5; // red
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u16 g:5; // green
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u16 b:5; // blue
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u16 unused_15:1;
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};
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struct OamData
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{
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/*0x00*/ u32 y:8;
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/*0x01*/ u32 affineMode:2; // 0x1, 0x2 -> 0x4
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u32 objMode:2; // 0x4, 0x8 -> 0xC
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u32 mosaic:1; // 0x10
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u32 bpp:1; // 0x20
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u32 shape:2; // 0x40, 0x80 -> 0xC0
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/*0x02*/ u32 x:9;
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u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
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u32 size:2; // 0x4000, 0x8000 -> 0xC000
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/*0x04*/ u16 tileNum:10; // 0x3FF
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u16 priority:2; // 0x400, 0x800 -> 0xC00
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u16 paletteNum:4;
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/*0x06*/ u16 affineParam;
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};
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#define ST_OAM_OBJ_NORMAL 0
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#define ST_OAM_OBJ_BLEND 1
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#define ST_OAM_OBJ_WINDOW 2
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#define ST_OAM_AFFINE_OFF 0
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#define ST_OAM_AFFINE_NORMAL 1
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#define ST_OAM_AFFINE_ERASE 2
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#define ST_OAM_AFFINE_DOUBLE 3
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#define ST_OAM_AFFINE_ON_MASK 1
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#define ST_OAM_AFFINE_DOUBLE_MASK 2
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#define ST_OAM_4BPP 0
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#define ST_OAM_8BPP 1
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#define ST_OAM_SQUARE 0
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#define ST_OAM_H_RECTANGLE 1
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#define ST_OAM_V_RECTANGLE 2
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struct BgAffineSrcData
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{
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s32 texX;
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s32 texY;
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s16 scrX;
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s16 scrY;
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s16 sx;
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s16 sy;
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u16 alpha;
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};
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struct BgAffineDstData
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{
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s16 pa;
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s16 pb;
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s16 pc;
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s16 pd;
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s32 dx;
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s32 dy;
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};
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struct ObjAffineSrcData
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{
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s16 xScale;
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s16 yScale;
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u16 rotation;
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};
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// Multi-player SIO Control Structure
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struct SioMultiCnt
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{
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u16 baudRate:2; // baud rate
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u16 si:1; // SI terminal
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u16 sd:1; // SD terminal
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u16 id:2; // ID
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u16 error:1; // error flag
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u16 enable:1; // SIO enable
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u16 unused_11_8:4;
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u16 mode:2; // communication mode (should equal 2)
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u16 intrEnable:1; // IRQ enable
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u16 unused_15:1;
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u16 data; // data
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};
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#define ST_SIO_MULTI_MODE 2 // Multi-player communication mode
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// baud rate
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#define ST_SIO_9600_BPS 0 // 9600 bps
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#define ST_SIO_38400_BPS 1 // 38400 bps
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#define ST_SIO_57600_BPS 2 // 57600 bps
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#define ST_SIO_115200_BPS 3 // 115200 bps
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#endif // GUARD_GBA_TYPES_H
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