pokeemerald/src/starter_choose.c
2020-10-01 17:07:12 -05:00

674 lines
18 KiB
C

#include "global.h"
#include "bg.h"
#include "data.h"
#include "decompress.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "international_string_util.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "pokedex.h"
#include "pokemon.h"
#include "scanline_effect.h"
#include "sound.h"
#include "sprite.h"
#include "starter_choose.h"
#include "strings.h"
#include "task.h"
#include "text.h"
#include "text_window.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "window.h"
#include "constants/songs.h"
#include "constants/rgb.h"
#define STARTER_MON_COUNT 3
// Position of the sprite of the selected starter Pokemon
#define STARTER_PKMN_POS_X (DISPLAY_WIDTH / 2)
#define STARTER_PKMN_POS_Y 64
#define TAG_POKEBALL_SELECT 0x1000
#define TAG_STARTER_CIRCLE 0x1001
static void CB2_StarterChoose(void);
static void ClearStarterLabel(void);
static void Task_StarterChoose(u8 taskId);
static void Task_HandleStarterChooseInput(u8 taskId);
static void Task_WaitForStarterSprite(u8 taskId);
static void Task_AskConfirmStarter(u8 taskId);
static void Task_HandleConfirmStarterInput(u8 taskId);
static void Task_DeclineStarter(u8 taskId);
static void Task_MoveStarterChooseCursor(u8 taskId);
static void Task_CreateStarterLabel(u8 taskId);
static void CreateStarterPokemonLabel(u8 selection);
static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y);
static void SpriteCB_SelectionHand(struct Sprite *sprite);
static void SpriteCB_Pokeball(struct Sprite *sprite);
static void SpriteCB_StarterPokemon(struct Sprite *sprite);
static u16 sStarterLabelWindowId;
const u16 gBirchBagGrassPal[][16] =
{
INCBIN_U16("graphics/misc/birch_bag.gbapal"),
INCBIN_U16("graphics/misc/birch_grass.gbapal"),
};
static const u16 sPokeballSelection_Pal[] = INCBIN_U16("graphics/misc/pokeball_selection.gbapal");
static const u16 sStarterCircle_Pal[] = INCBIN_U16("graphics/misc/starter_circle.gbapal");
const u32 gBirchBagTilemap[] = INCBIN_U32("graphics/misc/birch_bag_map.bin.lz");
const u32 gBirchGrassTilemap[] = INCBIN_U32("graphics/misc/birch_grass_map.bin.lz");
const u32 gBirchHelpGfx[] = INCBIN_U32("graphics/misc/birch_help.4bpp.lz"); // Birch bag and grass combined
const u32 gPokeballSelection_Gfx[] = INCBIN_U32("graphics/misc/pokeball_selection.4bpp.lz");
static const u32 sStarterCircle_Gfx[] = INCBIN_U32("graphics/misc/starter_circle.4bpp.lz");
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 15,
.width = 24,
.height = 4,
.paletteNum = 14,
.baseBlock = 0x0200
},
DUMMY_WIN_TEMPLATE,
};
static const struct WindowTemplate sWindowTemplate_ConfirmStarter =
{
.bg = 0,
.tilemapLeft = 24,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 14,
.baseBlock = 0x0260
};
static const struct WindowTemplate sWindowTemplate_StarterLabel =
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 13,
.height = 4,
.paletteNum = 14,
.baseBlock = 0x0274
};
static const u8 sPokeballCoords[STARTER_MON_COUNT][2] =
{
{60, 64},
{120, 88},
{180, 64},
};
static const u8 sStarterLabelCoords[STARTER_MON_COUNT][2] =
{
{0, 9},
{16, 10},
{8, 4},
};
static const u16 sStarterMon[STARTER_MON_COUNT] =
{
SPECIES_TREECKO,
SPECIES_TORCHIC,
SPECIES_MUDKIP,
};
static const struct BgTemplate sBgTemplates[3] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 7,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 6,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY};
static const struct OamData sOam_Hand =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_Pokeball =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_StarterCircle =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const u8 sCursorCoords[][2] =
{
{60, 32},
{120, 56},
{180, 32},
};
static const union AnimCmd sAnim_Hand[] =
{
ANIMCMD_FRAME(48, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_Pokeball_Still[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_Pokeball_Moving[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(0, 32),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_StarterCircle[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd * const sAnims_Hand[] =
{
sAnim_Hand,
};
static const union AnimCmd * const sAnims_Pokeball[] =
{
sAnim_Pokeball_Still,
sAnim_Pokeball_Moving,
};
static const union AnimCmd * const sAnims_StarterCircle[] =
{
sAnim_StarterCircle,
};
static const union AffineAnimCmd sAffineAnim_StarterPokemon[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_FRAME(16, 16, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_StarterCircle[] =
{
AFFINEANIMCMD_FRAME(20, 20, 0, 0),
AFFINEANIMCMD_FRAME(20, 20, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const sAffineAnims_StarterPokemon = {sAffineAnim_StarterPokemon};
static const union AffineAnimCmd * const sAffineAnims_StarterCircle[] = {sAffineAnim_StarterCircle};
static const struct CompressedSpriteSheet sSpriteSheet_PokeballSelect[] =
{
{
.data = gPokeballSelection_Gfx,
.size = 0x0800,
.tag = TAG_POKEBALL_SELECT
},
{}
};
static const struct CompressedSpriteSheet sSpriteSheet_StarterCircle[] =
{
{
.data = sStarterCircle_Gfx,
.size = 0x0800,
.tag = TAG_STARTER_CIRCLE
},
{}
};
static const struct SpritePalette sSpritePalettes_StarterChoose[] =
{
{
.data = sPokeballSelection_Pal,
.tag = TAG_POKEBALL_SELECT
},
{
.data = sStarterCircle_Pal,
.tag = TAG_STARTER_CIRCLE
},
{},
};
static const struct SpriteTemplate sSpriteTemplate_Hand =
{
.tileTag = TAG_POKEBALL_SELECT,
.paletteTag = TAG_POKEBALL_SELECT,
.oam = &sOam_Hand,
.anims = sAnims_Hand,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SelectionHand
};
static const struct SpriteTemplate sSpriteTemplate_Pokeball =
{
.tileTag = TAG_POKEBALL_SELECT,
.paletteTag = TAG_POKEBALL_SELECT,
.oam = &sOam_Pokeball,
.anims = sAnims_Pokeball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Pokeball
};
static const struct SpriteTemplate sSpriteTemplate_StarterCircle =
{
.tileTag = TAG_STARTER_CIRCLE,
.paletteTag = TAG_STARTER_CIRCLE,
.oam = &sOam_StarterCircle,
.anims = sAnims_StarterCircle,
.images = NULL,
.affineAnims = sAffineAnims_StarterCircle,
.callback = SpriteCB_StarterPokemon
};
// .text
u16 GetStarterPokemon(u16 chosenStarterId)
{
if (chosenStarterId > STARTER_MON_COUNT)
chosenStarterId = 0;
return sStarterMon[chosenStarterId];
}
static void VblankCB_StarterChoose(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
// Data for Task_StarterChoose
#define tStarterSelection data[0]
#define tPkmnSpriteId data[1]
#define tCircleSpriteId data[2]
// Data for sSpriteTemplate_Pokeball
#define sTaskId data[0]
#define sBallId data[1]
void CB2_ChooseStarter(void)
{
u16 savedIme;
u8 taskId;
u8 spriteId;
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(6)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x2A8, 0xD0);
ClearScheduledBgCopiesToVram();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
ResetAllPicSprites();
LoadPalette(GetOverworldTextboxPalettePtr(), 0xE0, 0x20);
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadCompressedSpriteSheet(&sSpriteSheet_PokeballSelect[0]);
LoadCompressedSpriteSheet(&sSpriteSheet_StarterCircle[0]);
LoadSpritePalettes(sSpritePalettes_StarterChoose);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
EnableInterrupts(DISPSTAT_VBLANK);
SetVBlankCallback(VblankCB_StarterChoose);
SetMainCallback2(CB2_StarterChoose);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 7);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(2);
ShowBg(3);
taskId = CreateTask(Task_StarterChoose, 0);
gTasks[taskId].tStarterSelection = 1;
// Create hand sprite
spriteId = CreateSprite(&sSpriteTemplate_Hand, 120, 56, 2);
gSprites[spriteId].data[0] = taskId;
// Create three Pokeball sprites
spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[0][0], sPokeballCoords[0][1], 2);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sBallId = 0;
spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[1][0], sPokeballCoords[1][1], 2);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sBallId = 1;
spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[2][0], sPokeballCoords[2][1], 2);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sBallId = 2;
sStarterLabelWindowId = 0xFF;
}
static void CB2_StarterChoose(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
static void Task_StarterChoose(u8 taskId)
{
CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection);
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x2A8, 0xD);
AddTextPrinterParameterized(0, 1, gText_BirchInTrouble, 0, 1, 0, NULL);
PutWindowTilemap(0);
ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = Task_HandleStarterChooseInput;
}
static void Task_HandleStarterChooseInput(u8 taskId)
{
u8 selection = gTasks[taskId].tStarterSelection;
if (JOY_NEW(A_BUTTON))
{
u8 spriteId;
ClearStarterLabel();
// Create white circle background
spriteId = CreateSprite(&sSpriteTemplate_StarterCircle, sPokeballCoords[selection][0], sPokeballCoords[selection][1], 1);
gTasks[taskId].tCircleSpriteId = spriteId;
// Create Pokemon sprite
spriteId = CreatePokemonFrontSprite(GetStarterPokemon(gTasks[taskId].tStarterSelection), sPokeballCoords[selection][0], sPokeballCoords[selection][1]);
gSprites[spriteId].affineAnims = &sAffineAnims_StarterPokemon;
gSprites[spriteId].callback = SpriteCB_StarterPokemon;
gTasks[taskId].tPkmnSpriteId = spriteId;
gTasks[taskId].func = Task_WaitForStarterSprite;
}
else if (JOY_NEW(DPAD_LEFT) && selection > 0)
{
gTasks[taskId].tStarterSelection--;
gTasks[taskId].func = Task_MoveStarterChooseCursor;
}
else if (JOY_NEW(DPAD_RIGHT) && selection < STARTER_MON_COUNT - 1)
{
gTasks[taskId].tStarterSelection++;
gTasks[taskId].func = Task_MoveStarterChooseCursor;
}
}
static void Task_WaitForStarterSprite(u8 taskId)
{
if (gSprites[gTasks[taskId].tCircleSpriteId].affineAnimEnded &&
gSprites[gTasks[taskId].tCircleSpriteId].pos1.x == STARTER_PKMN_POS_X &&
gSprites[gTasks[taskId].tCircleSpriteId].pos1.y == STARTER_PKMN_POS_Y)
{
gTasks[taskId].func = Task_AskConfirmStarter;
}
}
static void Task_AskConfirmStarter(u8 taskId)
{
PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized(0, 1, gText_ConfirmStarterChoice, 0, 1, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
CreateYesNoMenu(&sWindowTemplate_ConfirmStarter, 0x2A8, 0xD, 0);
gTasks[taskId].func = Task_HandleConfirmStarterInput;
}
static void Task_HandleConfirmStarterInput(u8 taskId)
{
u8 spriteId;
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 0: // YES
// Return the starter choice and exit.
gSpecialVar_Result = gTasks[taskId].tStarterSelection;
ResetAllPicSprites();
SetMainCallback2(gMain.savedCallback);
break;
case 1: // NO
case MENU_B_PRESSED:
PlaySE(SE_SELECT);
spriteId = gTasks[taskId].tPkmnSpriteId;
FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
FreeAndDestroyMonPicSprite(spriteId);
spriteId = gTasks[taskId].tCircleSpriteId;
FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
DestroySprite(&gSprites[spriteId]);
gTasks[taskId].func = Task_DeclineStarter;
break;
}
}
static void Task_DeclineStarter(u8 taskId)
{
gTasks[taskId].func = Task_StarterChoose;
}
static void CreateStarterPokemonLabel(u8 selection)
{
u8 categoryText[32];
struct WindowTemplate winTemplate;
const u8 *speciesName;
s32 width;
u8 labelLeft, labelRight, labelTop, labelBottom;
u16 species = GetStarterPokemon(selection);
CopyMonCategoryText(SpeciesToNationalPokedexNum(species), categoryText);
speciesName = gSpeciesNames[species];
winTemplate = sWindowTemplate_StarterLabel;
winTemplate.tilemapLeft = sStarterLabelCoords[selection][0];
winTemplate.tilemapTop = sStarterLabelCoords[selection][1];
sStarterLabelWindowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(sStarterLabelWindowId, PIXEL_FILL(0));
width = GetStringCenterAlignXOffset(7, categoryText, 0x68);
AddTextPrinterParameterized3(sStarterLabelWindowId, 7, width, 1, sTextColors, 0, categoryText);
width = GetStringCenterAlignXOffset(1, speciesName, 0x68);
AddTextPrinterParameterized3(sStarterLabelWindowId, 1, width, 17, sTextColors, 0, speciesName);
PutWindowTilemap(sStarterLabelWindowId);
ScheduleBgCopyTilemapToVram(0);
labelLeft = sStarterLabelCoords[selection][0] * 8 - 4;
labelRight = (sStarterLabelCoords[selection][0] + 13) * 8 + 4;
labelTop = sStarterLabelCoords[selection][1] * 8;
labelBottom = (sStarterLabelCoords[selection][1] + 4) * 8;
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(labelLeft, labelRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(labelTop, labelBottom));
}
static void ClearStarterLabel(void)
{
FillWindowPixelBuffer(sStarterLabelWindowId, PIXEL_FILL(0));
ClearWindowTilemap(sStarterLabelWindowId);
RemoveWindow(sStarterLabelWindowId);
sStarterLabelWindowId = 0xFF;
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
ScheduleBgCopyTilemapToVram(0);
}
static void Task_MoveStarterChooseCursor(u8 taskId)
{
ClearStarterLabel();
gTasks[taskId].func = Task_CreateStarterLabel;
}
static void Task_CreateStarterLabel(u8 taskId)
{
CreateStarterPokemonLabel(gTasks[taskId].tStarterSelection);
gTasks[taskId].func = Task_HandleStarterChooseInput;
}
static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
{
u8 spriteId;
spriteId = CreatePicSprite2(species, SHINY_ODDS, 0, 1, x, y, 0xE, 0xFFFF);
gSprites[spriteId].oam.priority = 0;
return spriteId;
}
static void SpriteCB_SelectionHand(struct Sprite *sprite)
{
// Float up and down above selected pokeball
sprite->pos1.x = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][0];
sprite->pos1.y = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][1];
sprite->pos2.y = Sin(sprite->data[1], 8);
sprite->data[1] = (u8)(sprite->data[1]) + 4;
}
static void SpriteCB_Pokeball(struct Sprite *sprite)
{
// Animate pokeball if currently selected
if (gTasks[sprite->sTaskId].tStarterSelection == sprite->sBallId)
StartSpriteAnimIfDifferent(sprite, 1);
else
StartSpriteAnimIfDifferent(sprite, 0);
}
static void SpriteCB_StarterPokemon(struct Sprite *sprite)
{
// Move sprite to upper center of screen
if (sprite->pos1.x > STARTER_PKMN_POS_X)
sprite->pos1.x -= 4;
if (sprite->pos1.x < STARTER_PKMN_POS_X)
sprite->pos1.x += 4;
if (sprite->pos1.y > STARTER_PKMN_POS_Y)
sprite->pos1.y -= 2;
if (sprite->pos1.y < STARTER_PKMN_POS_Y)
sprite->pos1.y += 2;
}