mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
1893 lines
70 KiB
C
1893 lines
70 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "battle_controllers.h"
|
|
#include "battle_message.h"
|
|
#include "battle_interface.h"
|
|
#include "battle_anim.h"
|
|
#include "constants/battle_anim.h"
|
|
#include "battle_ai_script_commands.h"
|
|
#include "battle_link_817C95C.h"
|
|
#include "pokemon.h"
|
|
#include "link.h"
|
|
#include "util.h"
|
|
#include "main.h"
|
|
#include "constants/songs.h"
|
|
#include "sound.h"
|
|
#include "window.h"
|
|
#include "m4a.h"
|
|
#include "palette.h"
|
|
#include "task.h"
|
|
#include "text.h"
|
|
#include "string_util.h"
|
|
#include "bg.h"
|
|
#include "reshow_battle_screen.h"
|
|
#include "pokeball.h"
|
|
#include "data2.h"
|
|
|
|
extern u32 gBattleControllerExecFlags;
|
|
extern u8 gActiveBattler;
|
|
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
|
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattlersCount;
|
|
extern bool8 gDoingBattleAnim;
|
|
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
|
extern void (*gPreBattleCallback1)(void);
|
|
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
|
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
|
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
|
extern struct SpriteTemplate gUnknown_0202499C;
|
|
extern u16 gSpecialVar_ItemId;
|
|
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattleOutcome;
|
|
extern u16 gBattle_BG0_X;
|
|
extern u16 gBattle_BG0_Y;
|
|
extern u16 gUnknown_020243FC;
|
|
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
|
extern u16 gPartnerTrainerId;
|
|
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
|
extern u8 gBattleMoveTarget;
|
|
extern u8 gAbsentBattlerFlags;
|
|
extern u8 gUnknown_020244B4[];
|
|
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
|
extern u16 gTrainerBattleOpponent_A;
|
|
extern u16 gTrainerBattleOpponent_B;
|
|
|
|
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
|
extern const struct BattleMove gBattleMoves[];
|
|
extern const u8 gUnknown_0831F578[];
|
|
|
|
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
|
|
extern void sub_806A068(u16, u8);
|
|
extern void sub_81851A8(u8 *);
|
|
extern u16 sub_8068B48(void);
|
|
|
|
// this file's functions
|
|
static void LinkOpponentHandleGetMonData(void);
|
|
static void LinkOpponentHandleGetRawMonData(void);
|
|
static void LinkOpponentHandleSetMonData(void);
|
|
static void LinkOpponentHandleSetRawMonData(void);
|
|
static void LinkOpponentHandleLoadMonSprite(void);
|
|
static void LinkOpponentHandleSwitchInAnim(void);
|
|
static void LinkOpponentHandleReturnMonToBall(void);
|
|
static void LinkOpponentHandleDrawTrainerPic(void);
|
|
static void LinkOpponentHandleTrainerSlide(void);
|
|
static void LinkOpponentHandleTrainerSlideBack(void);
|
|
static void LinkOpponentHandleFaintAnimation(void);
|
|
static void LinkOpponentHandlePaletteFade(void);
|
|
static void LinkOpponentHandleSuccessBallThrowAnim(void);
|
|
static void LinkOpponentHandleBallThrowAnim(void);
|
|
static void LinkOpponentHandlePause(void);
|
|
static void LinkOpponentHandleMoveAnimation(void);
|
|
static void LinkOpponentHandlePrintString(void);
|
|
static void LinkOpponentHandlePrintSelectionString(void);
|
|
static void LinkOpponentHandleChooseAction(void);
|
|
static void LinkOpponentHandleUnknownYesNoBox(void);
|
|
static void LinkOpponentHandleChooseMove(void);
|
|
static void LinkOpponentHandleChooseItem(void);
|
|
static void LinkOpponentHandleChoosePokemon(void);
|
|
static void LinkOpponentHandleCmd23(void);
|
|
static void LinkOpponentHandleHealthBarUpdate(void);
|
|
static void LinkOpponentHandleExpUpdate(void);
|
|
static void LinkOpponentHandleStatusIconUpdate(void);
|
|
static void LinkOpponentHandleStatusAnimation(void);
|
|
static void LinkOpponentHandleStatusXor(void);
|
|
static void LinkOpponentHandleDataTransfer(void);
|
|
static void LinkOpponentHandleDMA3Transfer(void);
|
|
static void LinkOpponentHandlePlayBGM(void);
|
|
static void LinkOpponentHandleCmd32(void);
|
|
static void LinkOpponentHandleTwoReturnValues(void);
|
|
static void LinkOpponentHandleChosenMonReturnValue(void);
|
|
static void LinkOpponentHandleOneReturnValue(void);
|
|
static void LinkOpponentHandleOneReturnValue_Duplicate(void);
|
|
static void LinkOpponentHandleCmd37(void);
|
|
static void LinkOpponentHandleCmd38(void);
|
|
static void LinkOpponentHandleCmd39(void);
|
|
static void LinkOpponentHandleCmd40(void);
|
|
static void LinkOpponentHandleHitAnimation(void);
|
|
static void LinkOpponentHandleCmd42(void);
|
|
static void LinkOpponentHandlePlaySE(void);
|
|
static void LinkOpponentHandlePlayFanfareOrBGM(void);
|
|
static void LinkOpponentHandleFaintingCry(void);
|
|
static void LinkOpponentHandleIntroSlide(void);
|
|
static void LinkOpponentHandleIntroTrainerBallThrow(void);
|
|
static void LinkOpponentHandleDrawPartyStatusSummary(void);
|
|
static void LinkOpponentHandleCmd49(void);
|
|
static void LinkOpponentHandleCmd50(void);
|
|
static void LinkOpponentHandleSpriteInvisibility(void);
|
|
static void LinkOpponentHandleBattleAnimation(void);
|
|
static void LinkOpponentHandleLinkStandbyMsg(void);
|
|
static void LinkOpponentHandleResetActionMoveSelection(void);
|
|
static void LinkOpponentHandleCmd55(void);
|
|
static void nullsub_92(void);
|
|
|
|
static void LinkOpponentBufferRunCommand(void);
|
|
static void LinkOpponentBufferExecCompleted(void);
|
|
static void sub_8064DD0(void);
|
|
static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
|
|
static void SetLinkOpponentMonData(u8 monId);
|
|
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit);
|
|
static void DoSwitchOutAnimation(void);
|
|
static void LinkOpponentDoMoveAnimation(void);
|
|
static void sub_8067618(u8 taskId);
|
|
static void sub_80676FC(struct Sprite *sprite);
|
|
static void sub_806782C(void);
|
|
|
|
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
|
{
|
|
LinkOpponentHandleGetMonData,
|
|
LinkOpponentHandleGetRawMonData,
|
|
LinkOpponentHandleSetMonData,
|
|
LinkOpponentHandleSetRawMonData,
|
|
LinkOpponentHandleLoadMonSprite,
|
|
LinkOpponentHandleSwitchInAnim,
|
|
LinkOpponentHandleReturnMonToBall,
|
|
LinkOpponentHandleDrawTrainerPic,
|
|
LinkOpponentHandleTrainerSlide,
|
|
LinkOpponentHandleTrainerSlideBack,
|
|
LinkOpponentHandleFaintAnimation,
|
|
LinkOpponentHandlePaletteFade,
|
|
LinkOpponentHandleSuccessBallThrowAnim,
|
|
LinkOpponentHandleBallThrowAnim,
|
|
LinkOpponentHandlePause,
|
|
LinkOpponentHandleMoveAnimation,
|
|
LinkOpponentHandlePrintString,
|
|
LinkOpponentHandlePrintSelectionString,
|
|
LinkOpponentHandleChooseAction,
|
|
LinkOpponentHandleUnknownYesNoBox,
|
|
LinkOpponentHandleChooseMove,
|
|
LinkOpponentHandleChooseItem,
|
|
LinkOpponentHandleChoosePokemon,
|
|
LinkOpponentHandleCmd23,
|
|
LinkOpponentHandleHealthBarUpdate,
|
|
LinkOpponentHandleExpUpdate,
|
|
LinkOpponentHandleStatusIconUpdate,
|
|
LinkOpponentHandleStatusAnimation,
|
|
LinkOpponentHandleStatusXor,
|
|
LinkOpponentHandleDataTransfer,
|
|
LinkOpponentHandleDMA3Transfer,
|
|
LinkOpponentHandlePlayBGM,
|
|
LinkOpponentHandleCmd32,
|
|
LinkOpponentHandleTwoReturnValues,
|
|
LinkOpponentHandleChosenMonReturnValue,
|
|
LinkOpponentHandleOneReturnValue,
|
|
LinkOpponentHandleOneReturnValue_Duplicate,
|
|
LinkOpponentHandleCmd37,
|
|
LinkOpponentHandleCmd38,
|
|
LinkOpponentHandleCmd39,
|
|
LinkOpponentHandleCmd40,
|
|
LinkOpponentHandleHitAnimation,
|
|
LinkOpponentHandleCmd42,
|
|
LinkOpponentHandlePlaySE,
|
|
LinkOpponentHandlePlayFanfareOrBGM,
|
|
LinkOpponentHandleFaintingCry,
|
|
LinkOpponentHandleIntroSlide,
|
|
LinkOpponentHandleIntroTrainerBallThrow,
|
|
LinkOpponentHandleDrawPartyStatusSummary,
|
|
LinkOpponentHandleCmd49,
|
|
LinkOpponentHandleCmd50,
|
|
LinkOpponentHandleSpriteInvisibility,
|
|
LinkOpponentHandleBattleAnimation,
|
|
LinkOpponentHandleLinkStandbyMsg,
|
|
LinkOpponentHandleResetActionMoveSelection,
|
|
LinkOpponentHandleCmd55,
|
|
nullsub_92
|
|
};
|
|
|
|
static void nullsub_28(void)
|
|
{
|
|
}
|
|
|
|
void SetControllerToLinkOpponent(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
|
}
|
|
|
|
static void LinkOpponentBufferRunCommand(void)
|
|
{
|
|
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
|
|
sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
|
|
else
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBankSpriteCallbackDummy(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnBankSpriteCallbackDummy2(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void sub_8064470(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_80644D8(void)
|
|
{
|
|
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_8064520(void)
|
|
{
|
|
bool32 r8 = FALSE;
|
|
bool32 r4 = FALSE;
|
|
|
|
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
r8 = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
|
{
|
|
r8 = TRUE;
|
|
}
|
|
r4 = TRUE;
|
|
}
|
|
|
|
if (r8)
|
|
{
|
|
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
|
return;
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
|
return;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
|
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
|
return;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
|
|
|
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
|
{
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
}
|
|
}
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
|
|
}
|
|
}
|
|
|
|
static void sub_8064734(void)
|
|
{
|
|
bool32 r10 = FALSE;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
|
{
|
|
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
}
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
|
{
|
|
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
|
}
|
|
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
|
|
{
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
|
}
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
|
|
}
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
|
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
|
|
m4aMPlayContinue(&gMPlayInfo_BGM);
|
|
}
|
|
else
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
|
}
|
|
}
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
|
|
r10 = TRUE;
|
|
}
|
|
|
|
if (r10)
|
|
{
|
|
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
|
|
{
|
|
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
|
|
return;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
|
}
|
|
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
|
}
|
|
|
|
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8064B04(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
|
{
|
|
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
|
}
|
|
else
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_8064C14(void)
|
|
{
|
|
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_8064C58(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = 0;
|
|
gDoingBattleAnim = FALSE;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void sub_8064D60(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
|
|
}
|
|
}
|
|
|
|
static void sub_8064DD0(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8064E50(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
|
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
|
|
}
|
|
}
|
|
|
|
static void sub_8064F40(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
|
{
|
|
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
}
|
|
|
|
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += CopyLinkOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(1, size, monData);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void LinkOpponentHandleGetRawMonData(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetLinkOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetLinkOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
|
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
sub_806A068(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
|
GetBattlerSpriteCoord(gActiveBattler, 2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
sub_80A82E4(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
|
|
}
|
|
|
|
static void LinkOpponentHandleSwitchInAnim(void)
|
|
{
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
|
|
}
|
|
|
|
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
|
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
|
sub_806A068(species, GetBattlerPosition(bank));
|
|
|
|
gBattlerSpriteIds[bank] = CreateSprite(
|
|
&gUnknown_0202499C,
|
|
GetBattlerSpriteCoord(bank, 2),
|
|
GetBattlerSpriteDefault_Y(bank),
|
|
sub_80A82E4(bank));
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
|
|
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
|
|
|
|
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
|
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
|
|
|
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
|
}
|
|
|
|
static void LinkOpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleDrawTrainerPic(void)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
|
|
{
|
|
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
|
trainerPicId = gUnknown_0831F578[0x4F];
|
|
else
|
|
trainerPicId = gUnknown_0831F578[0x4E];
|
|
}
|
|
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
|
|
{
|
|
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
|
|
trainerPicId = gUnknown_0831F578[0x51];
|
|
else
|
|
trainerPicId = gUnknown_0831F578[0x50];
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
|
{
|
|
trainerPicId = sub_8068B48();
|
|
}
|
|
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_FIRE_RED
|
|
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_LEAF_GREEN)
|
|
{
|
|
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0)
|
|
trainerPicId = gUnknown_0831F578[0x4F];
|
|
else
|
|
trainerPicId = gUnknown_0831F578[0x4E];
|
|
}
|
|
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE)
|
|
{
|
|
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0)
|
|
trainerPicId = gUnknown_0831F578[0x51];
|
|
else
|
|
trainerPicId = gUnknown_0831F578[0x50];
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender);
|
|
}
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
|
|
sub_80A82E4(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
|
}
|
|
|
|
static void LinkOpponentHandleTrainerSlide(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleTrainerSlideBack(void)
|
|
{
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
|
|
}
|
|
|
|
static void LinkOpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandlePaletteFade(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleBallThrowAnim(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandlePause(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
|
|
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
sub_805EB9C(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
sub_805EB9C(1);
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
sub_817C95C(*stringId);
|
|
}
|
|
|
|
static void LinkOpponentHandlePrintSelectionString(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleChooseAction(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleUnknownYesNoBox(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleChooseMove(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleChooseItem(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleChoosePokemon(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd23(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void LinkOpponentHandleExpUpdate(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 bank;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
bank = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleStatusXor(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleDataTransfer(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleDMA3Transfer(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandlePlayBGM(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd32(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleTwoReturnValues(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleOneReturnValue(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd37(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = 0;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd38(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd39(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 = 0;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd40(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 ^= 1;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd42(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandlePlaySE(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
pan = PAN_SIDE_PLAYER;
|
|
else
|
|
pan = PAN_SIDE_OPPONENT;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][3])
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
}
|
|
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, 25, 5);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gUnknown_020243FC |= 1;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
|
|
|
|
taskId = CreateTask(sub_8067618, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
|
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
|
|
}
|
|
|
|
static void sub_8067618(u8 taskId)
|
|
{
|
|
u8 savedActiveBank = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_8066494(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_8066494(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
sub_8066494(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
|
|
gActiveBattler = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void sub_80676FC(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void LinkOpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
|
|
}
|
|
}
|
|
|
|
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
|
|
}
|
|
}
|
|
|
|
static void sub_806782C(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd49(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd50(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
LinkOpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
|
|
sub_817E32C(animationId);
|
|
}
|
|
}
|
|
|
|
static void LinkOpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
LinkOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void LinkOpponentHandleCmd55(void)
|
|
{
|
|
sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
|
|
|
|
if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
|
else
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
|
|
|
|
gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
LinkOpponentBufferExecCompleted();
|
|
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
|
}
|
|
|
|
static void nullsub_92(void)
|
|
{
|
|
}
|