mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
691 lines
30 KiB
PHP
691 lines
30 KiB
PHP
.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
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setobjectxy LOCALID_ATTENDANT, 8, 7
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turnobject LOCALID_ATTENDANT, DIR_SOUTH
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
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factory_generaterentalmons
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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factory_setswapped
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factory_rentmons
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_EventScript_GetLvlMode
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compare VAR_RESULT, FRONTIER_LVL_50
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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waitstate
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
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factory_setopponentmons
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factory_resethelditems
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
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playse SE_TOREEYE
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
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closemessage
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delay 16
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
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compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
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compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
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compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
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fadescreen FADE_TO_BLACK
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factory_swapmons
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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factory_setswapped
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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factory_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
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special SavePlayerParty
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factory_setparties 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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special CalculatePlayerPartyCount
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
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compare VAR_0x8005, TYPE_NORMAL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
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compare VAR_0x8005, TYPE_FIGHTING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
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compare VAR_0x8005, TYPE_FLYING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
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compare VAR_0x8005, TYPE_POISON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
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compare VAR_0x8005, TYPE_GROUND
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
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compare VAR_0x8005, TYPE_ROCK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
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compare VAR_0x8005, TYPE_BUG
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
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compare VAR_0x8005, TYPE_GHOST
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
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compare VAR_0x8005, TYPE_STEEL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
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compare VAR_0x8005, TYPE_FIRE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
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compare VAR_0x8005, TYPE_WATER
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
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compare VAR_0x8005, TYPE_GRASS
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
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compare VAR_0x8005, TYPE_ELECTRIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
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compare VAR_0x8005, TYPE_PSYCHIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
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compare VAR_0x8005, TYPE_ICE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
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compare VAR_0x8005, TYPE_DRAGON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
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compare VAR_0x8005, TYPE_DARK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
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compare VAR_0x8005, NUMBER_OF_MON_TYPES
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
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compare VAR_0x8006, FACTORY_STYLE_NONE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
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compare VAR_0x8006, FACTORY_STYLE_PREPARATION
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
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compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
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compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
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compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
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compare VAR_0x8006, FACTORY_STYLE_WEAKENING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
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compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
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compare VAR_0x8006, FACTORY_STYLE_WEATHER
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
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compare VAR_0x8006, FACTORY_NUM_STYLES
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
|
|
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
|
|
waitmessage
|
|
call BattleFrontier_EventScript_GetCantRecordBattle
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
|
|
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
|
|
switch VAR_RESULT
|
|
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
|
|
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
|
|
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
|
|
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
|
|
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
|
|
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
|
|
switch VAR_RESULT
|
|
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
|
|
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
|
|
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
|
|
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
|
|
switch VAR_RESULT
|
|
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
|
|
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
|
|
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
|
|
walk_up
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
|
|
walk_up
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
|
|
.string "First, we will hold your POKéMON for\n"
|
|
.string "safekeeping.\p"
|
|
.string "You may then choose from our\n"
|
|
.string "selection of POKéMON.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
|
|
.string "Thank you for competing!\n"
|
|
.string "Let us restore your POKéMON!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
|
|
.string "The 2nd match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
|
|
.string "The 3rd match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
|
|
.string "The 4th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
|
|
.string "The 5th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
|
|
.string "The 6th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
|
|
.string "Finally, the 7th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
|
|
.string "Would you like to save and quit\n"
|
|
.string "the game?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
|
|
.string "Would you like to retire from your\n"
|
|
.string "Battle Swap challenge?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
|
|
.string "I've conducted a little investigation\n"
|
|
.string "about your upcoming opponent.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the NORMAL type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FIRE type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the WATER type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ELECTRIC type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GRASS type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ICE type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FIGHTING type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the POISON type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GROUND type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FLYING type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the PSYCHIC type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the BUG type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ROCK type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GHOST type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the DRAGON type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the DARK type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the STEEL type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
|
|
.string "The TRAINER appears to have no clear\n"
|
|
.string "favorites when it comes to type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be slow and steady.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be one of endurance.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be high risk, high return.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
|
|
.string "The favorite battle style appears to\n"
|
|
.string "depend on the battle's flow.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be one based on total preparation.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
|
|
.string "The favorite battle style appears\n"
|
|
.string "to be weakening the foe to start.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be flexibly adaptable to the situation.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be impossible to predict.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be free-spirited and unrestrained.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
|
|
.string "Before starting the battle, would you\n"
|
|
.string "like to swap a POKéMON?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
|
|
.string "Thank you!\n"
|
|
.string "Your POKéMON swap is complete.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
|
|
.string "Right this way, please!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
|
|
.string "I am saving your data.\n"
|
|
.string "Please wait.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
|
|
.string "Would you like to record your latest\n"
|
|
.string "battle on your FRONTIER PASS?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
|
|
.string "Excuse me! Excuse me, please!\n"
|
|
.string "May I get you to wait a few moments?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
|
|
.string "…Uh-huh? What?! …Whoa!\n"
|
|
.string "Understood, sir! Will do!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
|
|
.string "Oh, my…\n"
|
|
.string "Sorry to keep you waiting!\p"
|
|
.string "I have a message from this facility's\n"
|
|
.string "boss, the FACTORY HEAD.\p"
|
|
.string "He says, “We're going to do it!\n"
|
|
.string "Come here right now!”$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
|
|
.string "The FACTORY HEAD is demanding you.\n"
|
|
.string "Are you prepared to face him?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
|
|
.string "I'm terribly sorry, but I can't tell you\n"
|
|
.string "anything about the FACTORY HEAD.$"
|